Exit: The Game, Of Dreams and Shadows, Overseers, Mega Man Pixel Tactics, My Little Pony RPG, In the Name of Odin and More!
Exit: The Game
As the subjects of a medical study, the players have checked into a lab, but while they’re on time at the site, no one else seems to be there — then they realize that something seems wrong here. Steam has started emerging from one of the test tubes, and they’ve all gotten dizzy to the point of passing out. When they awaken, they discover that the door is locked and no other way out seems possible. Only a notebook and an enigmatic spinning code dial seem to offer any clues for how to escape the lab…
In EXIT: The Game – The Secret Lab, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?
In EXIT: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
On an Egyptian holiday, players are visiting the highlight of the entire journey: the stone pyramids! But after rising through the narrow, labyrinthine corridors, they discover that they’ve lost the rest of the group. After wandering for hours, they end up in a mysterious grave chamber — and suddenly the stone door closes behind them. The players are caught. On the floor is a sand-covered notebook and an ancient spinning code dial. Will the players escape in time or be forever buried under stone?
In EXIT: The Game – The Pharaoh’s Tomb, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
Of Dreams and Shadows
“The signs have come. Shadows flicker and stir in the Hollows. A chill has settled in those ancient ruins and expedition pack animals refuse to enter the underworld realm. There are new sightings of large beasts roaming the countryside and strange unnatural calls fill the night air. Hunters have gone missing without a trace and it is no longer safe to explore very far into the woods.
My sisters wake from the same nightmares. A skeletal hand, pale and white as snow, grasping out from darkness. Thousands of red-eyed crows flying over a field of dead. A bloody maw gaping open with rows of gleaming teeth the size of daggers. I see these images in my own dreams and I fear for what is coming.”
Of Dreams & Shadows is a cooperative board game for up to six players who take on the role of Champions trying to save their realm. Set in a dark fantasy world, the players will journey from the underworld ruins of a long-dead people to the heart of untamed forests where otherworldly creatures dwell.
As they direct the actions of their Champions on the game board, the players will participate in a collaborative story. Scenarios introduce encounters and conflict, which are resolved through passing a test or making a choice. The consequences advance the storyline and drive a unique experience as part of the story changes based on each outcome. Failing a test could have dire results such as receiving one of several types of debilitating Afflictions. Many Scenarios will also present players with a moral dilemma where a decision could aid their cause, but not without sacrifice.
Opposing the players is one of three selectable Villains. Beings of myth and legend, the Villains have their own host of deadly servants to face in combat. Developing flexible tactics and teamwork among players will be crucial as there are over 30 different enemies, each with their own special ability. You must band together with your friends if you hope to survive.
Since the beginning of time, two opposing forces have been the pillars of the universe and coexist in eternal balance. Our Goddess in her infinite wisdom has sent a group of Overseers to protect our world. They have the power to bend human traits to their will, and they will always battle between each other to create the perfect symmetry between virtues and vices of humankind. You will now choose whether to find the best balance — or completely crush it for your own good.
Overseers is a drafting and bluffing game with a twist. Each player represents an Overseer whose objective is to bend traits in their favor to create the most dominant combination of virtues and vices. The game has three main phases:
1] Drafting: Each player receives six cards at random from the deck, selects one of them, then passes the rest to the player sitting on their left. The goal is to build up the combination that will grant them the most victory points. Some cards grant points on their own, while others require the same type of cards to earn more points.
2] Judgement: All players place their five trait cards in front of them in two rows: two face down and three face up to show the cards they chose. Give the information available, the Overseers then discuss which player has the strongest possible combination. After deliberating, players vote for this person using their token. The chosen player must then admit or deny the verdict:
— If they admit having the strongest combination, they must then discard two cards from their combination.
— If they deny this, the showdown phase happens, with all players revealing their scores. If the chosen player has the strongest combination, they lose the two cards that grant the most points; if not, instead they take one additional card of their choice from the discard pile.
3] Scoring: Each player shows all cards in front of them, then calculates their score.
The game might have other phases depending on the type of overseers being played as each character has special abilities that can change the outcome of the game, such as being able to peek at another player’s hidden cards, steal a card before the scoring phase, or transform one card into another.
At the end of each round, players secret their victory point (VP) tokens to keep their score secret, and after three rounds whoever has the most VPs wins.
MegaMan: Pixel Tactics
Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader’s abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways.
In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.
Play continues until either player’s leader is defeated. A typical game is best of three or five rounds.
Mega Man Pixel Tactics: Blue features 28 characters from Mega Man 1-3 — including Mega Man, Dr. Light, and Robot Masters — and these characters are compatible with all other Pixel Tactics games.
Mega Man Pixel Tactics: Red features 28 characters from Mega Man 4-6, including Proto Man and Robot Masters, and these characters are compatible with all other Pixel Tactics games.
Mega Man Pixel Tactics: Bass Orange Edition is a box containing two copies of all the unlocked stretch goals from the Mega Man Pixel tactics Kickstarter campaign, including all the social goals, bringing a total of 28 different new characters to the table! This is also playable on its own.
In The Name of Odin
In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin!
During the game, each player expends action cards to construct new buildings in their village, gather companions, recruit famous Vikings, and build longships that will carry them to fame and glory.
Rum & Bones: Second Tides
Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones: Second Tide!
Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones’ legendary treasure!
Players each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features on their opponents’ ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy!
Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones’ mythical pieces of eight! Players amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain!
This game is both a stand-alone and compatible as an expansion to Rum & Bones. In Rum & Bones: Second Tide, 2 to 6 players will take control of one of two deadly pirate crews: The mysterious and monstrous Deep Lords, who seek to claim Davy Jones’ treasure in an effort to flood the world and reshape it to their liking, or the Marea de la Muerte¸ a crew of ruthless gold-seeking Spanish cutthroats who will stop at nothing to claim the treasure for their own greed!
Players control teams of three to five heroes, depending on the number of players, each with various and unique powers and abilities. These Heroes are drawn from five different classes, each with their own strengths and weaknesses:
- Captains: Jack-of-all-Trade Heroes who specialize in buffing other Heroes.
- Brutes: The toughest of the tough, Brutes can take a ton of punishment and only get stronger for doing so!
- Gunner: Ranged damage dealers, Gunners have the lowest HP of all classes, but can also dish out the most hurt.
- Swashbucklers: Like Gunners, Swashbucklers specialize in dealing damage, but prefer the up-close-and-personal approach.
- Quartermaster: While they don’t deal the most damage, Quartermasters make up for it in raw utility: specializing in healing and buffing Heroes, and also enhancing your Deckhands and Bosuns!
The most notable change to gameplay is their new “dynamic Leveling System”. Now each Hero begins the game with their Basic Attack skill card. As they gain Coins, which are obtained from KO’ing enemies and Objectives, they can use those Coins to buy new skills, as well as level up existing skills! Also, they’ve introduced a new “Alternating Activation” method of play where players will take turns activating 1 Hero (or their Crew), and then their opponent will do the same, continuing back and forth until everyone has gone.
My Little Pony: Tails of Equestria
My Little Pony: Tails of Equestria is a storytelling pen and paper game for 2 to 6 players. Players create and role-play as pony heroes who explore and seek adventure in the various lands of Equestria. Guided by a Game Master (GM), players adventure together and use the magic of friendship to overcome obstacles as they learn more about each other and the world around them.
With a full-color, hardback, 152-page rulebook outlining character creation, scenarios, play, Tails of Equestria brings My Little Pony to life for all who love the magic-filled world of Equestria. Using the rulebook, players are encouraged to create their own pony that represents them. Armed with core skills and special abilities, each player then ventures into the world with their pony peers, forging deeper friendships as they help one another in the whimsical world they create through every action they take.
Through the Ages: A New Story of Civilization
Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game’s cards over its three ages and extensive changes to how military works.
Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.
One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.
Victory is achieved by the player whose nation has the most culture at the end of the modern age.
Shiba Inu House
Shiba Inu loves sitting on the roof, staring at the sea, imagining that his master will make him a new dog house, imagining that there will be pork chops for lunch. Wait! Did someone just say pork chops? Shiba Inu is now drooling and jumping up and down on his roof…
In Shiba Inu House, players race to place cards properly in order to create doghouses for the shiba inu that match the patterns shown on their goal cards. After eight rounds, the player with the highest score wins.
Mr. Jack: New York
Stand alone variant of Mr. Jack. As in Mr. Jack, one player takes the role of Mr. Jack, the other takes a role of a Detective. But there are new possibilities – gaslights and manholes are represented by pawns which can be moved.
The game takes place in Manhattan, and surrounding water is very important for escape of Mr. Jack.
Characters will have new powers and there will be also a police spy, who will be able to get valuable information.
This version of the game is more strategic and complex so it is suitable for more advanced players.
London – 19 November 1888
As part of the investigation into the “Jack the Ripper” affair, Francis J. Tumblety, a quack doctor, is arrested and freed on bail. He immediately flees to the United States.
New York – Manhattan Island – January 1889
Alerted by London, the New York police are on the lookout for Tumblety. Certain witnesses confirm his presence in Manhattan and crimes are committed with a modus operandi similar to those in London.
The police call upon some of the city’s most eminent citizens to help them with their investigation.
Is Tumblety really Jack?
If not, who is he pretending to be? These are the stakes in “Mr Jack in New York”.