Potion Explosion: The Fifth Ingredient
At the Horribilorum Sorcery Academy for Witty Witches and Wizards, we are not afraid of ghosts! Potion Explosion: The Fifth Ingredient introduces a new spooky ingredient: Ghost Ectoplasm! But don’t panic as the new Professors will teach you how to handle it safely and use it to brew powerful new potions!
This expansion for Potion Explosion steps up the game to a whole new level! Thanks to the fifth ingredient acting as a joker, players can now trigger even more incredible explosions to prepare their potions. Four new potions allow for even more diverse gameplay!
On top of this, new Professors dramatically change the way of brewing potions!
WarTime: The Battle of Valyance Vale
Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty, with little time to think and plan as sand timers dictate the activation of your units. When a unit moves, attacks, cast spells, or uses a special ability in Wartime: The Battle of Valyance Vale, a sand timer is flipped. The unit cannot be used again until the sand timer is drained, then that sand timer (or another one) can be used to activate the unit again. Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times: 30 seconds, 60 seconds, 90 seconds. Scenarios use other timers in time-sensitive missions.
Wartime: The Battle of Valyance Vale features scenario-based play, with branching missions depending on the outcome of the previous mission. Configure your own units to fight in player-designed missions or mix up the unit configurations when playing the game’s missions.
This War of Mine
This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city.
You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity.
During day time you will take shelter in a ruined tenement house, which you will care about and manage by: removing rubble, searching through various rooms (often behind barricaded doors), you will build beds, improvised workshops, stoves, tools, water filters, small animal traps, you will cultivate an improvised vegetable garden, fix the tenements’ shelled facilities, reinforce the security of your shelter and should winter come, you’ll try to keep it warm.
Upon nightfall your main duties will consist of guarding your shelter and what little possessions you can accumulate against bandits and raiders. Those in your group fit for such a task will use the cover of the night to carefully explore dozens of the ever-changing locations scattered throughout the dangerous city in search of all the things that a person needs to survive (materials, food, meds, equipment, etc.). On your way you will meet tens of characters, each with a unique story (residents of the locations you visit, thieves, bandits, soldiers, war victims, refugees, neighbors, traders and members of local communities), each encounter is a potential, unique adventure. To guide you through all these events you will have the special SCRIPTS mechanism, responsible for implementing the deep and complex story and a coherent plot (each game will be unique and different than the previous).
Your goal is to SURVIVE until the cessation of war hostilities. During your struggle as the survivors, you will experience dramas connected with making extremely difficult decisions and choices (you will have to face the consequences of your actions sooner or later in the playthrough). Survival itself will often prove not to be enough. The price each of you will decide to pay, might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. The EPILOGUES mechanism will kick in here.
TWOM: The Board Game features a multiplayer experience for up to 6 players, as well as a solo variant. You will be able to personify one of the well-known characters from the electronic version of the game and face hundreds of new challenges and difficult choices.
The boardgame significantly broadens the original game’s universe and emphasises the depth of plot, yet its main focus will be on human interactions driven by survival instinct and group decision-making.
The project aims to omit the usual boardgame threshold – TWOM: The Board Game is an INSTANT PLAY game, with no need for reading the manual before starting the adventure.
Experience the simulation of a struggle for survival as a group of civilians facing a blind and merciless war.
In war, not everyone is a soldier.
The far future. Humanity is long extinct. Its place has been taken by many new races from across and beyond this galaxy. Peace is preserved only by the Galactic Council of Elders maintaining a balance of power among ambitious races. And each of these secretly seeks to discover new technologies that would grant them dominion over the Universe.
One day, a huge, devastated spaceship appears suddenly in space, with the name “Andromeda” marked on its side. It seems that Andromeda is the abandoned wreck of a spaceship from an ancient, vanished race. Every modern race knows that these Ancients had fantastic technologies far beyond those now known, and many wish to seize the ship’s secrets for themselves. The Galactic Council has authorized an exploration team composed of scientists from different races, but while they’ll all go aboard together, they each represent a race with its own interests and goals…
Andromeda is a board game with an interesting action selection system based on the “I split, you choose” idea. One player rolls dice and splits them into two groups, but another player choses which group will be assigned to which action.
In Atari’s Centipede, 2 or 4 players venture into the world of the classic Atari arcade game. On one side, a Player controls the Gnome, exploring the forest and trying to defeat the Centipede.
On the other side, the Centipede player, eager to destroy the Gnome, must wiggle their way to the other end of the board.
The Gnome Player rolls and spends their dice to perform actions, while the Centipede Player uses a deck of cards to spawn Fleas, Spiders and Mushrooms, trying to control the game board.
The first Player to eliminate their opponent wins the game!
Ascension: Valley of the Ancients
Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.
In Ascension: Valley of the Ancients, players compete with one another to maintain control over powerful temple cards. Players can control three different temples: the Temple of Life, the Temple of Death, and the ultimate Temple of Immortality. Players race to collect keystones, which aid them in their quest to acquire temples or steal them from their opponents!
Age of Thieves
Age of Thieves is a fantasy board game of strategy and adventure set in Hadria, a port metropolis located on the northern fringes of a mighty Empire. Each player becomes a master thief about to commit the most daring burglary of his career. During the game players may use unique abilities of their thieves as well as various action cards, which represent maneuvers, alchemical potions or complicated devices inspired by visionary ideas of Renaissance inventors. The players choose cards to play and then use available Action Points to plan the order of their activities. This makes the game very dynamic, with each resolved action dramatically influencing the turn. The players’ order changes dynamically depending on the number of Action Points placed on each chosen card.
The goal of the game is to break into the vault inside the Emperor’s palace and steal the Emperors’ Jewel, the symbol of power very precious to the ruling dynasty. However, this is hardly the end, because thieves must escape from the city with their loot. This is no easy task – the streets are patrolled by vigilant city guards and veteran captains well versed in all criminal tricks. Additionally, time is running fast for the thieves – event cards introduced each turn control the flow of the game, escalating its pace and difficulty of challenges for the players to overcome.
The thief who will manage to escape through one of four city gates taking with him the Emperors’ Jewel or other valuable loot will be the winner of the game. Anyone who will stay inside Hadria after resolving the last event card will be caught and mercilessly thrown inside the city dungeon, their names erased from the annals of the omnipotent Guild.
Oath of the Brotherhood
A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.
Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.
Ragers: Champions of the Arena
It’s better to let professionals draw the first blood…
Every year, all tribes gather for the Great Thing. Supervised by feared judges and in the face of ruthless deities, each and every person who feels harmed or wronged may prove their rights on the bloodied sands of the Arena of the Righteous. Such persons may challenge the alleged wrongdoer to single combat and seek retribution for any crime — or at least that’s what the Ancient Law states.
Ragers: Champions of the Arena is a game of wits and bluff for two players. Each player becomes a head of a team of Ragers — powerful fighters who settle disputes between tribes during the Great Thing that lasts for three days. During the game, players play cards depicting brave warriors and representing different types of attacks and special actions. By doing so, they gain glory points (GPs) over three rounds of fighting, and whoever gains the most GPs becomes victorious.
Each day of the Great Thing is devoted to a different deity, and each day bloodthirsty spectators expect daring feats of strength and cunning, so the conditions of combat change constantly. It is up to players to choose the best strategy that will appease the crowd and enable them to outsmart their rival.