Four Against Darkness is now at The Wandering Dragon!

We are so excited to announce that Four Against Darkness is now available at The Wandering Dragon!

Four Against Darkness

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Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game… IF THEY SURVIVE.

Dark Waters

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One shipment of the Orfeld company has been waylaid in transit across the Sea of Storms. Kardalokan corsairs have captured the cargo ship and stolen the valuables, including a prized golden statue of Tezany, the Shark God. Lord Orfeld needs four brave adventurers to bring back the statue. But is this a run-of-the-mill recovery mission, or is some mysterious power at work?

Dark Waters is a solo adventure for Four Against Darkness, constisting of one planned dungeon and a random dungeon. 30 pages.

Includes game rules for over 20 water monsters and a new playable class, the Swashbuckler.

The Three Rings

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The Three Rings is and adventure for Four Against Darkness. It is recommended for character levels 3 and 4. Variable play time. While exploring a forest, the party stumbles upon a young nobleman. His three seal rings have been stolen by a band of six orc reavers. Catching up with the orcs and retrieving the rings sounds like child’s play, but who knows what evil lurks in the forests of Kardalok?


Fiendish Foes

Fiendish Foes

Fiendish Foes is an 8-page micro-supplement for Four Against Darkness.

Is your party 3rd level or above?

Are you tired of encountering always the same creatures?

Then — use the additional random tables in Fiendish Foes. Just be warned — the monsters here are deadlier than what you are used to. You’ll need your wits and a bit of luck to avoid a total party kill.

Contains game statistics for classic dungeon monsters like blood-sucking birds and jelly-cubes.

The Knight of Destiny

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Knight of Destiny is an Arthurian adventure for a single character, a questing paladin, using the Four Against Darkness rules. Your character can also hire retainers along the way, enlisting men-at-arms, merchants, and other travellers to help him in his quest for the Grail. The Kingdom is in decay. Lancelot has left and King Arthur has fallen ill. Traitor knights, led by Morgana and her unholy child Mordred have rebelled. Only the Grail can heal Arthur and end the evil, but it is a race against time. The traitors are hunting paladins to stop the quest. If the Grail is not found in time, all will be lost to darkness… This adventure requires no mapping. It includes rules for paladins, Arthurian magic items, and random tables to generate inns, encounters, quests, and even the names of characters met.

Four  Against the Abyss

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When standard dungeons do not pose much of a challenge anymore, your experienced heroes may want to go deeper, looking for greater rewards. Once all of your characters reach 5th level, you will want to start using this book! This is an expansion to Four Against Darkness designed for character levels 5 to 9. It includes; using a d8 for combat and saves new monster reactions new, more powerful, monsters expert skills that your characters can learn new spells for wizards and elves rules for madness, vampirism and lycanthropy details of hirelings and professionals your party can hire plots for campaigns to link a series of dungeons updates to all charts, including new monsters, encounters and treasures. Take your party into the Abyss and step into the tier of experienced adventurers!

Caves of the Kobold Slave-Masters

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Elvyn, an elderly, much-loved adventurer has disappeared, and an escaped goblin slave confirms that he’s been captured by kobold slavers. Now the town council has offered you a nice sum of money to enter the caves and bring him back. Dare you enter the kobold caves and return before nightfall? Caves of the Kobold Slave-Masters is a 3-session solo adventure for Four Against Darkness.

Buried Secrets

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A Chaos sorceress is on the loose. Dark clouds gather over the countryside. Undead monsters are everywhere. And there’s a buried treasure that must not fall into the wrong hands. Buried Secrets is a Four Against Darkness adventure for a cleric. It is part of the Gathering of the Four campaign — a series of five scenarios, four to be played as stand-alone adventures with a single hero, and the last to be played with the four heroes united against a common enemy. Written by Victor Jarmusz, author of Knight of Destiny, Fiendish Foes, and Treasure Hunters of Charlemagne.

Treasure Hunters of Charlemagne

Treasure Hunters of Charlemagne

AD 790. The Roman Empire is a distant memory. Europe is gripped by endless warfare. In these desperate times arises King Charles of the Franks. Wishing to unite the lands and end the senseless slaughter, the King sends secret agents to find supernatural artifacts, like the fabled Spear of Destiny. Many of these agents never return, perishing at the hands of weird beasts and unspeakable perils. Historians would record that mighty battles forged the realm of King Charles, later known as Charlemagne. The truth instead is that brave parties of adventurers, the intrepid secret agents of the King, are the ones who secured the new empire. To play this adventure, you need copies of Four Against Darkness and Four Against the Abyss.