U-Boot, Island of El Dorado, Naga Raja, One Key and More!
U-Boot: The Board Game
U-BOOT: The Board Game is a fully cooperative, real-time tabletop game of WW2 submarine warfare, designed by Iron Wolf Studio. It allows 1 to 4 players to assume the roles of the Captain, the First Officer, the Navigator, and the Chief Engineer on board of a type VIIC U-boat. The game is driven by a companion app, allowing for an unprecedented level of realism, as well as a challenging enemy A.I. which will push your skills to the limit. The action unfolds both on the strategic and the tactical scale, always demanding teamwork, efficient crew management, and quick situation assessment.
Each of the four roles entails unique responsibilities, encouraging the players to develop an efficient communication scheme and use genuine navy terminology. The Captain oversees the completion of mission objectives, supervises action point costs, and is responsible for the crew’s morale. The First Officer operates the companion app, manages the flow of information, and takes care of the crew’s health. The Navigator steers the submarine by setting its course and depth, but also updates all the essential information on the strategic, and the tactical map. Last, but not least, is the Chief Engineer, who is responsible for the engines, repairs, as well as other mechanical implements on board of the U-boat (such as the ballast tanks, weapon systems, etc.). At the same time, each of the four officers commands his own group of crew members by issuing orders within a worker placement system.
The idea behind the companion app is to deliver a real-time, realistic gameplay experience. To that end, the app features the most essential instruments of the u-boat (such as the periscope, the hydrophone, and the Enigma, among others). Rest assured, however, that the vast majority of gameplay traditionally takes place on the game board, with the instruments revealing otherwise hidden information, and the app requiring only certain data (such as the U-boat’s course, speed, etc.) in order to generate an adequate A.I. response of the enemy force. It is also responsible for all the ambient sound effects, thus immersing the players even deeper into the claustrophobic interiors of the type VII C. But fear not! With open & play being a design priority, you will be launching torpedoes in no time, thanks to streamlined rules, video tutorials, and variable difficulty levels for each player.
From quick skirmishes, through full combat missions, to an all-out campaign, UBOOT: TBG will let you conduct submarine operations in all major naval theatres of the 2nd World War. Success of these missions hinges on the completion of various tasks delegated to the crew by the Oberkommando der Kriegsmarine (German Navy HQ), which include patrol duty, ambushing convoys, laying mines in enemy waters, and many more! Each mission will require the players to adopt various strategies and different play styles in order to successfully complete it, and the companion app will generate a detailed report at the end of each game session (evaluating player efforts, and possibly awarding decorations, promotions, etc.). That is, if the U-boat makes it back home…
The stage is set and the crew is awaiting your orders. Do you have what it takes to command the Kriegsmarine’s finest? Hunt or be hunted, as you brave the stormy seas of the greatest conflict in history!
The Island of El Dorado
In The Island of El Dorado, each player is the leader of a civilization seeking to explore the island to control the four ancient shrines. You’ll discover resources, bodies of water, and the shrines themselves in a landscape which is different every single time you play. Build farmhouses and create villagers to gather resources and grow your economy. Occupy strategic locations on the map using forts to defend against the other explorers who seek to control the island before you do. Legend has it the most powerful shrine is hidden inside a cave, but be wary as you enter. The cave is the most dangerous part of the island.
Civilizations will rise and fall as each player explores, gathers, and fights to control the four shrines of El Dorado. The first player to control all four shrines wins the game. They will rule over the island forever and become richer than a king.
The Key is missing, and it is up to the players to find it! The team leader tries to communicate with the other players, proposing clues by indicating their degree of affinity — strong medium/weak — with the object that the team must find. With good team-play, the other players remove the wrong cards, step by step, until the Key is all that remains. Removing the Key results in instant defeat, so be careful!
One Key is a family game for all kinds of players, a light game that offers a co-operative experience based on the association of ideas and deduction. All the objects are like little universes of their own. Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games.
It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science.
You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task!
Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve!
During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events!
All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt, racing to find them before your rival, but your progress is slowed by a constantly shifting maze of paths… And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of the evil god Garuda!
MOVE QUICKLY…CHOOSE WISELY! A treasure race packed with tough choices, twists & turns!
In this 2-players game, each player moves around their own temple, which has spaces for room tiles and hiding places for 9 sacred and cursed relics around. These relics are placed randomly, facedown, around the temples and worth victory points once flipped face up.
The first player to score 25 victory points wins the game. However, a player loses if they reveal all three cursed relics! Each round, the players compete to win a new room tile by using cards allowing them to throw fate sticks. The player with the most fate points
showing on their sticks wins the room tile and places it in their temple. Each player attempts to create paths leading to their relics, enabling them to flip them face up and score victory points.
Yet, Naga symbols on some sticks let you activate cards with powerful effects, so that you can never take anything for granted…
A GAMEPLAY WITH DUAL-USE CARDS AND STICKS
Players must decide how to use the cards in their hands: for throwing sticks or activating their effects? Card effects can be applied on you or opponent’s game and are relating to:
– Sticks results
– Relic positions
– Room positions
– Card drawing
Results on Fate sticks can be used to win the room at stake (using their Fate points) or to activate cards (using their Naga symbols). There are 3 types of sticks (number of Fate points or Naga faces are different for each type).
DILEMMAS, TWISTS, LOW-BLOW…!
No temple room or Relic is locked in place, they can be moved/removed as you or your opponent activate cards… You could turn everything upside down!For example:
– Make the maze slide
– Swap the positions of relics
– Place a Trap room in your opponent’s Temple
– Change the results of the sticks
– Discard action cards from your opponent’s hand
– Make him throw again his sticks…
• Have ever dreamed of being an Indiana Jones, chasing relics in an Indian modular temple…
• Adore putting a spoke in the wheels of your opponent…
• Love gameplays balanced between strategy (cruel choices, anticipation) and fun… then Nagaraja is the perfect game for you!
Once, Etherium was plentiful and the land was peaceful. Now, its presence in the world has dwindled, and elite spellcasters battle to control the last place this primal resource can be harnessed — the Godsforge.
Godsforge features simultaneous play, with each player attacking the player to their left and defending against the player on their right. On a turn, everyone simultaneously rolls four dice, then each player lays one of their four cards face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. On the dice, 1s can be any number you wish, while an unused 6 can be spent to acquire a veilstone.
Spells provide one-shot effects, while Creations go into play in front of you, with some of them providing one-shot “enter play” abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target’s defense. You then discard any cards you don’t want, then refill your hand to four.
Once a player is eliminated, everyone still in the game starts taking damage from them each round in order to hasten the endgame.
Bunny Kingdom: In the Sky
Bunny Kingdom in the Sky adds a new game board to the world of Bunny Kingdom that allows you to link fiefs in the sky with those on land. Aside from the game board, this expansion includes new cards, new types of resources, a set of playing pieces that allow five bunnies to play in the same game, and a larger type of building that increases your influence in that area by a factor of five.
Air, Land & Sea
In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!
As Supreme Commander of your country’s military forces, you must carefully deploy your forces across three possible theaters of war: Air, Land, and Sea. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.
At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.
You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!
In Tiny Towns, your town is represented by a 4×4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!
On the warmest nights of the year, the otherwise quiet waters are filled with shimmering lights as the dormant noctiluca awaken. Renowned for their restorative properties, the noctiluca are desired by many healers. Only the most skilled divers can navigate the waters to collect these mysterious glowing creatures and deliver them to healers across the land. Can you catch the embers of the sea?
In Noctiluca, 104 colorful translucent dice fill the pool on the game board to represent the different glowing noctiluca. Players take turns diving into the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. After two rounds, players compare points from their successful deliveries and the player with the most points wins.
Thanks to a double-sided game board, Noctiluca also includes a solo mode in which one player must rescue the noctiluca from the tempest.
Are you ready to run? Push your luck in the video game world of Megaland to fight monsters (and bunnies) and collect coins!
At the start of each round, each player places their character on the level tile, then draws one treasure and places it above their character board. Once everyone does this, draw the topmost level card to see whether players suffer damage from the monster on it. Players can then decide whether to leave the round and bank their treasures, or whether to press on; if they go on, they draw another treasure card, then reveal the next level card. If you take total damage equal to your number of hearts, you fail and are out of the round, losing any treasure that you had.
Once everyone has left the round, whether by being knocked out or by passing and banking their treasures, players can buy building cards, such as bowling alleys, arcades, and soap makers. Buildings cost 1-5 treasures, and you must pay different treasures when buying a building that costs more than 1. Each building gives a one-time or permanent effect. Maybe you’ll collect jump tokens that you can use to clear monsters so that you don’t take damage; maybe you’ll acquire a hospital that gives you coins when neighboring players fail the level; maybe you’ll buy more hearts to let you run farther in the future; and maybe you’ll collect coins, which can be the most precious item of all since the game ends after the round that someone collects 20 coins. Whoever has the most coins at that time wins!
Megaland contains six starred building types that are used in each game, along with seventeen other building types, with only seven of them being used in any game.