Pearlbrook, Arkham Noir, Pacific Rim: Extinction,War of the Three Kingdoms, New Nemo’s War, Armada, Arkham Horror, Invader, Tripods & Triplanes and More!

Everdell: Pearlbrook

Explore a new underwater society in Pearlbrook, the first expansion for Everdell!

Pearlbrook introduces a new side board, the river board, where you’ll send your frog ambassador to gather a new resource: pearls. You’ll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!

Arkham Noir

Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night, the trail will grow cold and the culprits will retreat to the shadows until the next Witches’ Sabbat, when the next cycle of deaths will begin.

As private investigator Howard Lovecraft, you will investigate events based on the stories “The Dreams in the Witch House” (1933), “The Thing on the Doorstep” (1933), and “The Unnamable” (1923).

Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone.

Gameplay consists of adding cards to open cases, creating lines of investigation in an effort to solve them. The ultimate goal is to score five “puzzle” clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge, with adjustable difficulty levels to accommodate all level of players.

Star Wars Armada: Rebellion in the Rim

Take command of the farthest reaches of the galaxy with the Rebellion in the Rim campaign expansion for Star Wars: Armada! Imperial and Rebel forces clash in the galaxy’s most lawless regions, where the spark of rebellion has grown into a flame that threatens to destroy the Empire. These distant reaches are filled with vital allies and resources that may mean the difference between victory and defeat in the war for the galaxy.

Rebellion in the Rim allows two to six players to participate in a campaign spanning multiple fleet battles in which you will create a custom commander to lead your task force. Victory depends on developing your commander’s abilities and working closely with your team to determine which side will control the fate of the Rim!

Each battle fought influences the control of a location on the campaign map, which in turn can provide critical resources to the winning side. Players must be careful about their strategy however, as the fate of each ship during a battle can carry over into later games, possibly resulting in permanent damage or the loss of heroic crew.

The Campaign Expansion also features campaign-based objective cards that can alter the rules of the game during a battle or introduce unusual elements like exogorths and gravity rifts, and some scenarios will result in unbalanced fights between fleets at unequal power levels. Rounding out the expansion is eight new squadron cards featuring characters like Sabine Wren, Iden Versio, Lando Calrissian, and IG-88B.

 

Pacific Rim: Extinction

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Pacific Rim: Extinction is a scenario driven, tabletop miniatures strategy game of city-wide destruction and chaos of epic proportions. With fantastically detailed and painted 75mm scale miniatures of the iconic Jaegers – mechanical guardians of humanity – and Kaiju – monsters the size of mountains sent from beyond our world – it captures the spectacular conflict of the Pacific Rim universe and places it in the palm of your hands.

Players will be able to jump right into the action as either the PPDC Jaegers or the Kaiju, either in a quick play match of intense combat, or a more constructed battle with both Jaegers and Kaiju using all their skills and abilities to achieve an objective.

The goal of the game is different depending on which side you choose to fight with. As a Kaiju player, you’ll uncover a secret objective at the start of the game. To win, you’ll need to meet this objective, ideally without revealing what it is to the Jaeger player too early. As a Jaeger player, your goal is to fulfill the PPDC’s task: the protection of humanity. You’ll need to defend cities as Kaiju trample them, and take down the immense invaders

The Jaegers and Kaiju each have their own abilities and customisation options. Using the ‘Jaeger Conn-Pod’, ‘Upgrades’ can be applied to improve the machine’s weapons or other capabilities, while each ‘Kaiju Signature’ can be altered with ‘Mutations’, making the monsters even more dangerous and unpredictable.

During a game round, players control either Jaegers or Kaiju on their turn by playing ‘Action Cards’. These represent all-out attacks, cunning tricks, solid defences, secret weapons, and everything else the machines and monsters can do!

When Jaegers or Kaiju take damage, the player who dealt the damage takes an action card at random from their opponent and reads the Damage section of the card to find out what happens. There’s a chance that a critical part of Jaeger machinery, or Kaiju biology, will be struck with massive consequences. The Action Card that was drawn as Damage is then discarded, and cannot be used for the rest of the game. In this way, dealing damage to an enemy not only brings them closer to destruction but can also render weapons or abilities useless.

When a Jaeger or Kaiju has taken Damage equal to their Structure Points total, they are destroyed! If either the Jaegers or Kaiju are all destroyed, the surviving side will have claimed victory, but winning isn’t always that simple. If the Kaiju meet their objective before they are all killed, they win the battle and the PPDC will be forced to retreat. Every Scenario and Objective Card will change the way the battle must be fought and won, often drastically.

Using these tools, the Jaeger and Kaiju must outwit, outmatch, and overcome their opponent.

 

War of the Three Kingdoms: The Card Game

War of Three Kingdoms: The Card Game, based on the SEGA video game Sangokushi Taisen, takes place during a legendary period in history in which the kingdoms of Wei, Shu, and Wu openly warred for control of ancient China. Now you have the chance to build your chosen kingdom by strategically selecting the heroic generals and tactics that will comprise your deck and lead you to victory over your rivals.

War of Three Kingdoms: The Card Game includes three fully playable factions, comprised of three hundred cards, and each player controls one of these factions and constructs their own deck to wage war against one another for dominion over ancient China.

 

Arkham Horror: The Dream Eaters

There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep?

The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game. In this expansion, 1–2 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left in the waking world. This expansion contains the first two scenarios of The Dream-Eaters cycle; one scenario for each of these two groups. This expansion also contains new investigator and player cards that increase the customization options for the game.

 

Nemo’s War: Bold and Caring

The second expansion pack for Nemo’s War, Bold and Caring, features two new motives for Captain Nemo: Adventure and Humanist! As experienced players know, each motive is like playing a different game!

Answering the call to adventure, each Lull Turn provides 2 Actions and places one of the new Adventure tokens in the just-rolled “doubles” Ocean. When the Nautilus performs a successful Search Action at that Ocean, you reveal and place its Adventure token. You can then go questing for that adventure and try to earn the big rewards it offers.

With the Adventure motive, you can also commence play with a new Nautilus Upgrade card: Diving Apparatus which assists you with all Test rolls for which you spend 2 Actions and helps keeps the Adventure Deck stocked with gemstones.

The Humanist motive sees Captain Nemo desiring to better the plight of the common people. Potentially starting with the Hospital Machines Upgrade card, it allows the Captain to parley with ships at sea using “Diplomacy Attacks.”

Although Notoriety gains are a big problem, successful diplomacy allows you three courses of action: Further Diplomatic Relations, Create a Diplomatic Incident, or Gather Support for Your Good Intentions. Incitement cubes become “Goodwill cubes,” and the more nations that you parley with, the higher bonus score you can earn!

 

Nemo’s War: Dramatis Personae

The third expansion pack, Dramatis Personae, provides your game with a neat stack of ten additional cards: nine new Adventure cards and one intriguing new Finale card.

Among the new adventures, you will learn more about your familiar crew characters, and meet interesting new characters via five new Keep cards, allowing them to assist you with their talents. Balancing out the benefits of these helpful cards are new Play and Test Adventure cards that will keep you riveted.

Wings of Glory: Tripods & Triplanes – MK. IV “Cuttlefish” Tripod Pack

In Wings of Glory — Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth.
The MK. IV “Cuttlefish” tripod seems to be the ultimate weapon of the invaders; but it is also possible that this monstrous achievement of alien technology is only the forerunner of even worse things to come. Whatever the case, the “Cuttlefish” displays a terrifying combination of speed, maneuverability, and weaponry: powerful energy shields, long–range heat ray, multiple black smoke launchers. It is, as yet, undefeated on the battlefield — but the bravest “Knights of the Air” are trying to find out who will be the first to destroy one!
Each Tripod Pack is a ready–to–play model, painted and assembled, 100% compatible with any other WW1 Wings of Glory game product.

 

Wings of Glory: Tripods & Triplanes – MK. III “Squid” Tripod Pack

In Wings of Glory — Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth.
The MK. III “Squid” tripod is one of the most lethal weapons of the Martian invaders. Its arrival often is a warning of the coming of a massive assault of the tripods, but one of these scouts is well able to destroy Earthlings by himself.
Each Tripod Pack is a ready–to–play model, painted and assembled, 100% compatible with any other WW1 Wings of Glory game product.

 

Ceylon

During the second half of the nineteenth century in what was then Ceylon, today known to all as the nation of Sri Lanka, a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor, and later many other entrepreneurs, set about substituting tea plantations for coffee plantations and hence creating what many connoisseurs today consider to be the best tea in the world.

In Ceylon, players take on the role of the pioneers who developed the Ceylon tea industry. As such, they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task, they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors.

At the end of the game, players score points for having plantations in each district, for meeting demands that have been set, for the level of technological development reached, and for the amount of money collected. In the end, the player who has the most points wins.

Barenpark: Bad News Bears

Bärenpark: The Bad News Bears contains three separate modules that can be used individually or together with the Bärenpark base game.

One module contains a set of new goals that can be shuffled together with those in the base game.

A second module allows you to add grizzly bears to your bear park, with the grizzly bear tiles occupying six squares in a park section. That’s quite a lot, isn’t it? Well, to give your park room to grow, you now must add a fifth park section and fill it in order to complete the game. This expansion contains four new park sections, each with an exit gate so that visitors won’t be stuck inside your park forever.

A third module contains skinny monorail tiles that start with a value of ten points and decrease in value as you add them to your bear parks. How does one add a monorail? First you need to place tiles in your park that each contain space for a pillar, and you need to place them at the proper distance. Once you have two pillars in place, you take the topmost monorail tile, then balance it on the pillars. Now everyone can scoot around your park looking down at the bears!

Foothills

The men who built the railways arrived with sound boots and got their shovels on credit; they were issued tickets, in payment for their work, which could be spent at the Tommy Shop or (more likely) on beer! As a ganger, or foreman, you are responsible for your own team of navvies as they travel through Mid and North Wales: digging the track beds, laying the rails, and occasionally helping a passenger or two along their way. Foothills lets you participate in grand-scale railway construction while paying attention to the small details; manage your navvies’ work carefully, and you should be able to let them go to the pub at the end of the day.

Foothills is a tactical and intriguing two-player card game from new designer Ben Bateson and the designer of Snowdonia, Tony Boydell. Using your five action cards cleverly, collect resources, remove rubble, build track and stations, and use the action spaces you unlock, all the while collecting more victory points than your opponent. In the end, the player with the most victory points wins!

Ogre Under

Each player controls a merchant and a donkey who are transporting goods across an ogre-infested bridge, headed for the market in the city. In each round, players select an action card from their hand and then simultaneously reveal them. Action cards allow players to perform one of the following actions:

  • Flip over one of the eight bridge cards, potentially revealing an ogre that scares any merchants and donkeys on that card backwards a number of spaces.
  • Protect their merchant from a possible ogre attack.
  • Move their donkey forward, up to their merchant’s current location.
  • Bet on whether the next market price card to be revealed will be higher or lower than the current one. Correct bets move your merchant forward a number of spaces (based on how risky the bet was), while incorrect bets move your merchant back to your donkey’s current location.

Play continues round after round until one or more players win by having both their merchant and their donkey in the city market at the end of a round.

 

Zombicide: Invader: Black Ops

The Zombicide: Black Ops expansion raises the intensity to new heights while bringing new challenges for an elite group of Survivors! The Soldiers of Black Squad can be added to your roster, allowing you to play the game with up to 12 players at the same time!

These battle-hardened soldiers have been called in to deal with the situation on PK-L7, and find a base already being consumed by the Mold. The 10 new Missions utilize 3 new tiles containing zones already filled with Mold. That means extra Xeno spawning, and a more imminent threat of the base being lost for good. These Mold zones also feature glowing pods of an altered form of Xenium, which may be fired at causing a Hellfire explosion! As dangerous as that sounds, it may be used for our advantage, if we’re careful.

This dilapidated base is also under threat of a new type of Abomination we call the Juggernaut. This thing is as ugly as it is unstoppable. Upgrading your weapon won’t work, concentrating your fire won’t work. I guess we’ll just need to lure it into one of those sensitive Pod zones.

Black Squad brings some of its own elite equipment to the mission, including the hard-hitting XN35 “Crawley” Bot, the devastating Meteor Sentry Gun (a rail gun that can hit multiple zones), and an arsenal of powerful Starting Equipment and other gear.

 

Zombicide: Invader: Dark Side

This is an entirely new standalone core box, including all the content you would expect in a Zombicide base game: Survivors, Machines, Xenos, Tiles, Missions, Equipment, Tokens, etc. While Dark Side is an independent entry point into the Zombicide sci-fi universe, it is also fully compatible with Zombicide: Invader, which means it also acts as an expansion for it, bringing a lot more content to your game.

In Dark Side, players take on the role of the soldiers of Green Squade and delve into the underground mining facilities of PK-L7. There they will face a new breed of Xenos: Drillers! these red devils benefit from the pits that the Driller Abomination digs up, using them for extra protection, and to make surprise attacks on the Survivors. Players will also have to contend with the crushing darkness of the tunnels, which severely hamper ranged combat. With new equipment at their disposal, and new tactics to be learned, Green Squad might just stand a chance to make its way out of the dark!

Zombicide: Invader – Survivors of the Galaxy

Usually, the different alien races in the galaxy don’t get along too well. They might not engage in outright war, but they don’t invite each other over for dinner, either. However, when a menace threatens everyone equally, they’ll quickly band together to fight it. The Xenos on PK-L7 certainly count as one of those menaces.

The Survivors of the Galaxy box set for Zombicide: Invader introduces four new Survivors that players can choose for their games. Each one comes with its own dashboard and unique set of abilities to help them in the dark corridors and bombed-out buildings on the planet. They’ll need all those skills, too, as the strangely-named Babyface Abomination also lurks those corridors, looking to eviscerate anyone that gets in its way.

Zombicide: Invader: Tiles Set

PK-L7 is a large planet, with many different mining operations dotted across its surface. Some of these complexes grew to be huge, sprawling many miles. When the Xenos started attacking, none of these bases were safe from the rampaging hordes. With Survivors spread all over the planet and resources stretched thin, is there any hope that anyone will make it off the surface alive?

The Zombicide: Invader Tiles Set gives players new options when creating custom scenarios. It has the nine double-sided tiles from the Zombicide: Invader core box, as well as the three double-sided tiles from the Black Ops expansion. These twelve tiles can allow players to create truly epic scenarios or use both sides of a particular tile when creating missions.

Cutthroat Caverns: Anniversary Edition

“Without teamwork, you will never survive. Without betrayal, you’ll never win.”

An artifact of untold power lies in your hands. To claim it, you must escape the caverns alive. No less than nine horrific beasts stand in your way — that, and the greed of the other players. In the kill-stealing game Cutthroat Caverns, you decide whether to swing for a whopping 50 points of damage or hold back, awaiting a more opportune time to strike. Only the final blow matters if you are to score the kill. Hold back or sabotage other’s plans too much, and the entire party will die without a winner. The adventurers jockey for position during combat with their lives and their own selfish desire for power in the balance, so things get very funny and very deadly very quickly.

Cutthroat Caverns: Anniversary Edition is a complete reboot of the well-known semi-co-operative game Cutthroat Caverns, with the game experience being updated in significant ways. Enhanced encounters, epic finish rules, scaling play times, enhanced components, updated cards, rules and keywords to streamline play and a ground up re-envisioning of the illustrations and graphics are all among the updates you can look forward to in this anniversary edition of the game.

Epic Spell Wars of the Battle Wizards: ANNIHILAGEDDON Deck-Building Game

Revisit the world of Epic Spell Wars. Mercilessly attack your foes and kill them over, and over, ah-and over! Take advantage of your wizard’s special ability tile and familiar card that only you can buy!

It’s an all-out battle to the death for the Annihilageddon trophy in the crazy world of Epic Spell Wars! While fully compatible with other Cerberus Engine releases, Epic Spell Wars of the Battle Wizards: Annihilageddon Deck-Building Game features a whole new world of mayhem…literally.

Mayhem Events, Familiars, Past Champions, Wizards, Spells, Creatures, Treasure, and Wild Magic. It all adds up to an Epic Spell Wars experience unlike anything you’ve seen before. And fans of the series have seen a lot. Yeesh.

Spyfall: Time Travel

It’s a threequel of the award-winning deduction party game from the future — well, and from the past, too!

Get ready for an outstanding time, traveling across the brightest eras and countries! Expose a spy in a neanderthal cave or in a lunar base, hide out in a WWI Airship or in Leonardo’s studio, and do your best not to spill all the secrets of the Japanese ninja or of a Spanish entity you surely didn’t expect here!

Spyfall: Time Travel is a standalone threequel for Spyfall — an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group’s location, except for one player who receives the spy card instead. The spy doesn’t know where they are, but if they can figure out the location before their cover is blown, they win the round!

Cypher System RPG Rulebook

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Any character, any campaign. If you can imagine it, the Cypher System makes it easy!

The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players with intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design.

The Cypher System is easy for beginners to learn, but offers all the depth, nuance, and complexity you want. Some people call it a “rules-light” system, but it has the power and sophistication of games that are much more mechanically heavy—and yet it is substantially more flexible. GMs find the game easy to prep for and easy to run—it frees up the GM’s attention, in prep and at the game table, to focus on cool, creative ideas rather than numbers, mechanics, and “crunch.”

Cypher System characters are built from the concept up. A descriptive sentence provides not just an easily-understood overview of the character, but also the mechanical basis for skills, abilities, and stats. And the Cypher System gives players amazing narrative engagement, rewarding player-driven subplots and giving players resources to bear on the tasks and situations they most want to succeed at.