Aftermath, Fog of Love, Roam, Ecosystem, Dungeonology, Yggdrasil Chronicles, New Drako, Legion, Ascendancy, A Song of Ice and Fire Starter and More!

Aftermath (Rental Copy Also Available)

Aftermath is an Adventure Book Game in which players take on the role of small critters struggling to survive and thrive in a big, dangerous world. Humans have mysteriously vanished, and the remnants of civilization are quickly being reclaimed by nature and the animals who still remain.

In the game, you play as a misfit band of critters known by their colony as “providers”. There’s the guinea pig with anger issues, a hamster that talks fast and drives faster, a small mouse with keen eyes and a lot to prove, and a mysterious vole who’s borderline feral. These characters each have their own personalities, play-styles, and personal goals.

You’ll leave the safety of your colony and venture out into the abandoned world on one of 20+ story-driven missions and side missions. Scavenge the ruins of mankind in search of food and supplies for your colony, but beware — the world is filled with bandits and predators, and you must fight or flee to stay alive.

Return to your colony with resources and information that will help your friends and family survive. Grow your colony and keep it safe by building structures and improvements with the spoils of your adventures, but plan accordingly, for the colony will face hardship each time you leave it…

Fog of Love

Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.

Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.

Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.

The happily ever after won’t be certain, but whatever way your zigzag romance unfolds, you’ll always end up with a story full of surprises – guaranteed to raise a smile!

 

Dungeonology

Welcome to the University of Rocca Civetta, the first of its kind, which aims to study the natural habitat of dangerous monsters and mysterious clans hidden in Italian lands.
The aspiring professors will risk the neck to find information and write their thesis on the inhabitants of the dangerous dungeons.
This is a university where even the best have a hard time!

Adventurers will be hired as Scholars by the Rocca Civetta University, to challenge each other in writing the best thesis and win the coveted chair of Dungeonology.
Play after play, the scholars will discover different places and their inhabitants in order to discuss their thesis and become the new professor!

Dungeonology is an atypical dungeon crawler, set in a less dark and more carefree version of the world of “Nova Aetas”. The goal of the game is not to free the area from hordes of furious and terrifying monsters, collecting huge treasures or magical weapons; instead, our adventurers will have to study habits, take notes and stay undercover.

Whoever gather more information, or better ones, can discuss the thesis that will raise him/her to the role of Dungeonology professor.

 

Roam (Rental Copy Also Available)

Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.

A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It’s your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!

In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and FarAbove and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.

Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.

When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.

Ecosystem

Ecosystem is a card-drafting game in which players choose cards and place them into their play area turn by turn. The cards in a player’s grid make up their own personal ecosystem, and at game’s end, a player will have twenty cards in their ecosystem, with the game including eleven types of cards. Bears score by being placed next to bees and trout; trout score by being placed next to streams and dragonflies; and streams are compared at the end of the game, with the player who has the largest stream earning points. These are just a few examples of how scoring works in Ecosystem. Don’t forget to diversify!

Jetpack Joyride

Jetpack Joyride is a real-time competitive puzzle game adapted from the mobile game of the same name! Players need to fly their way through a lab using a stolen jetpack over a series of three rounds. During each round:

1) Players receive four new lab cards.
2) All players, in real-time and at the same time, grab tiles from the common pool and lay them to trace their way through their lab.
3) Points are scored through mission cards or by collecting coins!
4) The first player to reach the end of their lab triggers the end of the round.
5) Scores are totaled and written down for the round.
6) Players, starting from the one with the lowest score, pick a permanent gadget out of a river of four.
7) A new round begins!

Whoever has the most points at the end of the third round wins!

 

Drako: Knights & Trolls

Drako: Knights & Trolls is the second game in the Drako series.

Two aggressive Trolls have been attacking travellers on the mountain trails. The ryal has set a reward for their heads, and an armed group of Knights has set out to earn it. They managed to track down the monsters and find their hideout. Just before dawn they surrounded the Trolls’ clearing, preparing an ambush. But when the wind changes, the Trolls sniff them out! A huge rock smashes a tree near the location of the daredevils and a terrible roar breaks the silence as a Troll throws himself into a mad charge. A battle to the death has begun!

Each player has a unique deck of cards, and each card has symbols on it to indicate possible actions. The Trolls can move around the game board, attack, throw rocks, charge, and defend themselves from attacks; the Knights can attack with their swords, shoot bows, move individually or in groups, protect themselves with shields, and call reinforcements.

Each player can have up to six cards in hand, and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can a Troll nip the strongest Knight and take him out without opening himself up to attacks from the others? The Knights can attack the Trolls’ vital areas to keep them from charging or throwing rocks.

If the Trolls kill the Knights before the end of the battle – they win. If the Knights survive or defeat the Trolls, they will return home victorious over the menacing monsters.

Yggdrasil Chronicles

In Yggdrasil Chronicles, each player takes the role of a Norse god and attempts to keep evil forces from devastating the nine worlds, destroying the world tree Yggdrasil, and surviving the onset of Ragnarök.

To set up, each player takes one of the seven Norse gods, 5-9 life points (depending on the player count), and a set of cards showing the six enemies who are attacking the nine worlds; you shuffle these enemy cards and place them next to you. These nine worlds are represented on a three-level, 3D game board, with the board having locations for artifact cards, creature cards, hero pawns, elf pawns, anonymous pawns, and more. Each level of the board depicts three worlds on it, and the middle board rotates.

At the start of a round, each player places the top card of their enemy deck on the “Wheel of Enemies”. Players can take turns in any order. On a player’s turn, they first reveal their enemy card. If this is the first appearance of this enemy this round, the player continues their turn; if not, then the enemy is activated, typically moving to a different world, then taking some action. If the enemy can’t move, e.g., Surt is supposed to move up a level, but is already on the top level, you lose the game. If the enemy can’t take its action, e.g., Loki needs to place an Iotunn pawn, but none remain in Iotunheim, you lose the game.

While normally you hope to avoid duplicating an enemy, you want to double up on Nidhögg as that enemy starts on the leftmost space in your saga book, and if Nidhögg moves all the way to the tree icon, you win the game. (Nidhögg might also trigger effects when moving to a new location.)

If an enemy moves to where another enemy is located, that world is devastated and no action is possible there except for healing the world tree.

Whether or not an enemy is activated, you can then move — either to a different world on the same level or a different level above or below your current location — then act, either performing the action of the world in which you’re now located or fighting. Powerful god that you are, you always win a fight, but you suffer “risks” equal to the strength of the enemy. You can sacrifice heroes in Valhalla to remove risks or make saving throws on dice, possibly with an elf assist, but each risk you don’t prevent costs you 1 life point — and if any god runs out of life points, you lose the game.

As for performing world actions, you can collect elves, heroes, artifact cards; remove Hel’s anonymous minions or Surt’s fire giants; or receive help from worldly creatures. If another god stands in this world, your action is improved; if an enemy stands in that world, then your action is penalized.

In addition to that base game, you can play Yggdrasil Chronicles on the hard mode, which increases the challenge of gameplay while giving each god unique powers. The game also includes a six-saga “Ragnarök campaign” that begins with Baldr’s murder, then carries on from there.

Star Trek: Ascendancy – Vulcan High Command

The Vulcan High Command adds new Star Systems, new Exploration Cards, plus all the components to add another player to Star Trek: Ascendancy.

Star Trek: Ascendancy – Andorian Empire

The Andorian Empire adds new Star Systems, new Exploration Cards, plus all the components to add another player to Star Trek: Ascendancy.

 

A Song of Ice & Fire: Tabletop Miniatures Game – Baratheon Starter Set

Robert is dead. Will a New Baratheon Take the Iron Throne?
King Robert Baratheon is dead. And while his (alleged) son Joffrey sits on the throne, there are other Baratheons who have also made claim to the kingdom. Both Renley and Stannis Baratheon have laid claim to the Iron Throne and they are willing to fight to take it. House Baratheon might be internally divided, but their troops are still just as strong as ever on the battlefield.

The Baratheon Starter Set gives players everything they need to make their claim on the Iron Throne. It comes complete with a rulebook, dice, measuring sticks, stat cards, and miniatures to field a full army in the A Song of Ice and Fire: Tabletop Miniatures Game. Players will get two units of Baratheon Wardens, and a unit each of Baratheon Sentinels and Stag Knights. Along with that, there are Unit Attachments and NCUs, including characters such as Renley and Stannis Baratheon, Alester Florent, Shyra Errol, and more.

 

Star Wars: Legion – Dewback Rider Unit Expansion

The Empire often uses local creatures for its patrols, and in desert environments, Imperial troopers rely on dewbacks, mighty reptilian creatures that can survive extreme temperatures. Between the Sandtrooper rider’s array of weapons and the powerful claws of their mount, this duo is a force to be reckoned with.

Within Star Wars: Legion – Dewback Rider Unit Expansion, you’ll find an unpainted, beautifully-detailed Dewback miniature featuring a Sandtrooper rider with four distinct customization options: Your Dewback Rider can be built carrying their standard shock prod, or you can equip them with three different weapons. On top of the ability to customize the look of your Dewback Rider, this Unit Expansion gives you plenty of ways to tweak how this unit operates in the thick of battle. Six upgrade cards accompany the miniature, letting you modify its armament, training, or the comms systems it carries into battle. Rounding out this expansion are a unit card and all the tokens you need to deploy it as a support unit for your Imperial armies.