Rune Stones, Touch of Evil 10th Anniversary, New Exit and More!

Rune Stones

Rune Stones

The time has come to find the most powerful druid, that they may claim the throne!

Players will take on the role of druids who must prove their skills handling the powerful rune stones. Summon creatures by magic and benefit from their abilities, all in a search to gain precious gems. These gems must go to the talented dwarfs, who know how to use them to make a rune stone.

As their collection of artifacts grows, the druid’s rune stones become more powerful. Each stone gives the druid a permanent ability (as well as power points). The abilities will aid in acquiring gems and artifacts, and the power points increase the player’s chance to claim the coveted throne.

The druid with the most power points at the end of the game ascends the throne and is the winner of the game.

Rune Stones is a deck-building, hand management game by acclaimed designer Rüdiger Dorn. In Rune Stones, every card has a unique number on it. Two cards are always played together, and the higher numbered card is removed from the player’s deck. You have to be careful which cards you buy and how you play them to not lose your best cards. Players will use their cards to gather gems, forge them into Artifacts, then combine those into Rune Stones, which grants a special ability for the rest of the game. The more artifacts used in making a Rune Stone, the more points it scores, so players must decide whether it is best to gain abilities early or save to score more points.

On your turn, you may choose from one of three options:

1. Summon Creatures: Take new creature cards from the display by playing the appropriate amount of spell power from cards in your hand.

2. Play Cards: Play two cards from your hand, which will give you resources, new cards, or points. However, every card has a unique number, and the higher numbered card of the two is removed from the game (the other is placed in the player’s discard pile).

3. Forge Artifacts: Players spend gems at the 6 different Dwarf forges to make an artifacts. Once they have at least two artifacts of different colors, these may be made into a Rune Stone, which grants a special ability and a significant number of points.

The first player to 65 points triggers the end of the game, and then the player with the most points at the end of the round is the winner.

Rune Stones: Nocturnal Creatures

Amazon.com: Rune Stones: Nocturnal Creatures: Toys & Games

Nocturnal Creatures adds a new set of creature cards (Banshees) to the game, and a new mechanic for Wisps.

Wisps
During set up, a Wisp token is placed face down every 5 points on the scoring track, up to space 50 (there are 11 wisp tiles, so one will not be used). Then, all of the tokens are turned over, and the 2-3 “Wisp” tokens are left on their space on the score track. Whenever a player reaches or passes over that space on the track, they may choose from one of the face up Wisp tiles, which gives them an immediate bonus.

Banshees
The expansion comes with 16 banshee cards, 1 in each color for each of the 4 reward types.

Steal: If possible, all players must give a gem of the corresponding color to the player.

Resurrect: Search the discard pile and take a card of your choice (placing in in your discard pile as normal).

Wisped: Take one of the available Wisp tiles and receive the reward immediately.

Card Switch: Destroy the played Banshee card and take a card from the display directly into your hand. Since the Banshee card is destroyed, the other card is placed in your discard pile regardless of number.

 

EXIT: The Stormy Flight

EXIT: The Stormy Flight

You are crewmembers on a passenger plane bound for Barbados. You have flown this route countless times already. Of course, you have experienced everything possible (and impossible) on these flights: technical malfunctions, turbulence, tour groups who are also flying to Hamburg, Berlin, London, or Amsterdam in order to visit so-called “escape rooms” there…

But what’s waiting for you today is going to leave everything else in the dust. The weather service already announced that things might get a “little rough,” but now you find yourself in the kind of electrical storm that can easily throw even an experienced crew into a state of panic. The clouds are almost black, flashes of lightning rip through the dark sky, and rain pounds the engines. Suddenly, an alarm light comes on… and another… and you have a queasy feeling that the rest of the flight might become the greatest adventure that you have ever experienced.

Solve the riddles, repair the airplane, and try to land safely!

1-4 players
Ages 10+
60-120 minute play time

 

EXIT: Theft on the Mississippi

EXIT: Theft on the Mississippi

Can you solve the robbery on the Mississippi River? You’re a team of investigators traveling the Mississippi on a paddle-wheel steamboat in 1872. Last night there was a robbery. A successful businessman was carrying documents of inestimable value, and now they have disappeared! The captain has asked for your help in finding out who did it, but time is running out. Can you find the culprit before the riverboat docks in New Orleans and the thief escapes into the night? Work together and solve all the puzzles together as fast as you can! Difficulty: 3 of 5

1-4 players
Ages 10+
60-120 minute play time

 

Alhambra: Revised Edition

Alhambra: Revised Edition

The world’s best architects are looking to demonstrate their skill. Empoy the best teams of builders and make sure they always have the right currency they need. The player who builds the most valuable Alhambra will win the competition for the best palace.

Winner of the world famous “Spiel des Jahres” award in 2003; now with new artwork and tile dispenser!

New in this Revised Edition:
• Game and Scoring Board
• Tile Dispenser
• Artwork

Contents:
6 Starting Tiles
54 Building Tiles
1 Game Board
1 Scoring Board
6 Counters
108 Money Cards
2 Scoring Cards
6 Tile Reserve Boards
1 Tile Dispense
1 Rules Booklet
Ages: 8+
Players: 2-6
Game Length: 45-60 minutes

A Touch of Evil: 10 Year Anniversary Limited Deluxe Edition

A Touch of Evil: 10 Year Anniversary Limited Deluxe Edition

A Touch of Evil is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race competitively to be the first to defeat the Villain and save the town, or they can work together cooperatively to defeat a much stronger Villain.

Featuring a map of Shadowbrook and its surrounding countryside, eight Heroes to choose from, and four different Supernatural Villains to hunt – each with its own host of unique Minions and powers to drastically change the game. A Touch of Evil is designed to create an adventurous cinematic feel as the story and game unfolds.

For the 10th anniversary of A Touch of Evil, Flying Frog has put together this deluxe definitive Collector’s edition. It includes a complete and updated version of the classic game, as well as several new additions! This includes the first Epic Villain – an expanded version of the Spectral Horseman which provides a deeper and more immersive play experience. There are new decks for Epic Encounters, Hunting Gear, and Objectives, all for the Spectral Horseman Epic Villain!

Also included are new Villains from ten years of web content – for the first time in print, with updated art and counters to support them. There are also new game cards for most of the standard game decks, and a brand new Comprehensive Rulebook, featuring an updated version of the rules, as well as all of the Web Villains and Expansion Rulebooks released so far into one volume!

Beautiful new miniatures are included for the Epic Villain Spectral Horseman, detailed busts for each of the Town Elders, Wound tokens in single and five piece, Investigation tokens in single and five piece, and a Shadow Track Marker inspired by the classic clock face! This set also features plastic Corner Locations, bringing these classic environments to life! The CD Soundtrack has been remastered and expanded, including new songs!

Contents:

1 Rulebook
1 Game Board
8 Hero Figures
6 Town Elder Busts
1 Spectral Horseman Figure
4 Large Corner Location Pieces
32 Plastic Wound Markers
40 Plastic Investigation Tokens
1 Plastic Shadow Track Marker
16 Dice
53 Event Cards
53 Mystery Cards
22 Windmill Cards
22 Abandoned Keep Cards
22 Olde Woods Cards
22 The Manor Cards
16 Town Item Cards
6 Town Elder Cards
20 Secrets Cards
20 Lair Cards
15 Epic Encounter Cards
10 Epic Hunting Gear Cards
5 Epic Objective Cards
6 Reference Cards
6 Curse of the Werewolf Cards
8 Large Hero Character Sheets
5 Large Villain Record Sheets
14 XL Villains/Minions Charts
3 Countersheets
1 CD Soundtrack

Ages: 14+
Players: 2-8
Game Length: 60-120 minutes

 

Apples To Apples: Marvel

Apples To Apples: Marvel

Apples to Apples teams up with a family-favorite movie franchise to bring fans a themed version of the classic game. In each round, a new judge draws a Description Card. You’ve got to decide which card in your hand matches the Description in play, and hope the judge thinks your card is the best. With a cool theme and so many cards in this version, it’ll never be the same game twice.

Geek Out: Disney

Geek Out: Disney

The social interaction and bluffing party game takes on a new twist that levels the playing field for all Disney Fans! Players outbid each other across 90 years of Disney magic to find out once and for all who is the biggest Disney fan.

2+ players
Ages 10+

Contents:
120 List Cards with 600 Prompts
Custom Game Board
Die
20 Chip Pieces
Rules