Available Now! Marvel Champions: Red Skull, Small World of Warcraft, Iwari, New Fallout Blackstone Fortress and More!
Marvel Champions: Rise of the Red Skull
The nefarious organization known as Hydra has insidiously spread its tentacles through all of society, corrupting governments and subverting justice around the world. Their dark plots may begin with an unexpected attack on Project P.E.G.A.S.U.S., but you can be certain that there are tendrils running deep below the surface. Your battle against evil is only beginning…
Fantasy Flight Games is proud to announce The Rise of Red Skull, the first campaign expansion for Marvel Champions: The Card Game!
The Rise of Red Skull boasts a massive infusion of new content for your games of Marvel Champions. Hawkeye and Spider-Woman join your roster of heroes with fully pre-built and ready-to-play player decks stuffed with new cards. Whether you’re playing these new heroes or relying on old favorites, you can test their mettle against five brand-new villains: Crossbones, Absorbing Man, Taskmaster, Zola, and Red Skull. Each of these five scenarios offers a unique challenge, and while you can simply choose a villain to battle, this campaign expansion lives up to its name with the introduction of campaign mode to Marvel Champions: The Card Game.
Marvel Champions: The Rise of Red Skull 4 Player GameMat
Small World of Warcraft
In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody.
Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of “decline” and lead a new one to rule Azeroth.
In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game.
At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Fallout The Board Game: Atomic Bonds Cooperative Upgrade Pack
Sometimes in the Wasteland, things can get lonely. After all, you’re wandering across an irradiated hellscape, taking potshots at passing ghouls and eking out your best existence. But maybe you don’t have to be alone! Maybe, just maybe, you’ll find a few people out there who want to stick around for a while. You might even accomplish something great together.
With the Atomic Bonds Cooperative Upgrade Pack for Fallout: The Board Game, the number of scenarios available to you just doubled. This upgrade pack has everything you need to play every competitive scenario from Fallout: The Board Game and the New California expansion as a cooperative scenario. Rather than struggling against each other, Atomic Bonds lets you and your friends travel the Wasteland, grab the best gear, and push your chosen faction to victory—together! Combine that with the addition of modifications, mutations, and workshop upgrades, and Atomic Bonds pushes your games of Fallout to dizzy new heights.
Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.
Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don’t know if they created us, or we created them.
Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:
1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.
During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).
Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.
Arkham Horror: WRATH of N’KAI (Novel)
The first in a new range of novels of eldritch adventure from the wildly popular Arkham Horror – an international thief of esoteric artifacts stumbles onto a nightmarish cult in 1920s New England.
Countess Alessandra Zorzi, international adventurer and thief, arrives in Arkham pursuing an ancient body freshly exhumed from a mound in Oklahoma, of curious provenance and peculiar characteristics. But before she can steal it, another party beats her to it. During the resulting gunfight at the Miskatonic Museum, the countess makes eye contact with the petrified corpse and begins an adventure of discovery outside her wildest experiences. Now, caught between her mysterious client, the police, and a society of necrophagic connoisseurs, she finds herself on the trail of a resurrected mummy as well as the star-born terror gestating within it.
KeyForge: Tales from the Crucible(Novel)
Take a whirlwind tour to the incredible planet of a million fantasy races, the Crucible, in this wild science fantasy anthology from the hit new card game, KeyForge.
Welcome to the Crucible – an artificial planet larger than our sun – an ever-growing patchwork of countless other worlds, filled with creatures, sentient beings and societies stolen from across theuniverse by the mythical Architects. Across this dizzying juxtaposition of alien biospheres,the enigmatic and godlike Archons seek to unlock the secrets at the heart of the Crucible. Everyone else is just trying to survive… Explore ten tales of adventure in a realm where science and magic team up, of discovery and culture clash, featuring mad Martian scientists, cybernetic surgeons, battle re-enactors, elven thieves, private investigators, goblins, saurian monsters, and the newly arrived human Star Alliance.
Zorro, the classic swashbuckling freedom fighter and hero, makes his full tabletop roleplaying game debut! Ally with Zorro as you carve your own initials into the fight against evil land and railroad barons, scoundrel soldiers, and those who would abuse and take from the less fortunate! This rulebook brings Zorro to the tabletop in a complete game, powered by the brand new edition of West End Games classic ruleset: D6 System 2e (developed under license from West End Games!)
Blackstone Fortress: Ascension (Available Saturday, 9/5)
The shifting chambers of the Blackstone Fortress rebuild themselves over and over, and ancient defence systems awaken, making navigating the mysterious structure more hazardous than ever. Doom hangs over Precipice, and if anyone is to warn the galaxy about the rising threat of the fortress, each of the survivors will have to confront their destiny.
Are your explorers ready for their final quest into the Blackstone Fortress? Continuing from the events in Deadly Alliance, The Seethe is now getting more powerful and threatens Precipice itself. This expansion includes two new hostiles in the form of Guardian Drones and a new “rolling road” mechanic that sees you explore the Blackstone Fortress as never before. If you can complete the quest, there is a whole host of bonus secret content to explore. Also included are rules for using Guardian Drones in games of Warhammer 40,000.
Blackstone Fortress: Ascension Hardcover Novel (Available Saturday, 9/5)
Precipice is dying. For weeks, the space port has been battered by hellish geomagnetic storms, the work of sinister goings-on within the nearby Blackstone Fortress – a vast, ineffable creation that looms in the darkness of the void. Fragile alliances between Precipice’s xenos and human inhabitants crumble as the port’s docking points are destroyed, eroding any hope of escape.
Amid this bedlam, opportunistic rogue trader Janus Draik remains coolly unaffected. As an apocalyptic tempest threatens the life of his crew, Draik bitterly ponders a letter he has received from his father, disowning him and stripping him of his rank, titles and inheritance. In a last-ditch attempt to restore his fortune, Draik unites the disparate adventurers of Precipice to delve even deeper into the mysteries of the Blackstone Fortress. Once there, he learns of a threat that could endanger not just his own future, but the Imperium as a whole. Draik must mend the brittle bonds of trust, loyalty and respect between the survivors to destroy this abominable intelligence and avert disaster.
Beetlejuice “Graveyard Wedding” 1000 Piece Puzzle