Lord of the rings Anniversary, Horizon: Zero Dawn, Epic Encounters, New Ticket to Ride, Alien RPG and Nemesis is back!

Horizon Zero Dawn: The Board Game

Horizon Zero Dawn: The Board Game | Board Game | BoardGameGeek

Horizon Zero Dawn: The Board Game is a semi co-operative tactical action game for 1-4 players designed in the rich and unique Horizon Zero Dawn universe.

Assigned a dangerous quarry by the Hunter’s Lodge, players choose a tribe and class for their hunter and embark on an adventure through the wilds. A variety of machines and unexpected events lurk along the way, and awaiting them at the end of the trail is a lethal boss fight.

Combining innovative and dynamic game mechanisms with strategic deck building, Horizon Zero Dawn: The Board Game offers players a unique experience on each playthrough. Hunters can develop along several skill paths and purchase a wide variety of ammunition and equipment from merchants, as well as facing entirely different encounters each time.

Horizon Zero Dawn Board Game Pledges Reopen To Backers

Epic Encounters: Lair of the Red Dragon

Grab an EPIC encounter for your next fantasy roleplaying game! Made for new and experienced players, every Epic Encounters set features an all-in-one boxed encounter that’s 5e compatible and ready to play.

Lair of the Red Dragon will plunge you straight into battle with a fiery red dragon. Inside, you’ll find everything you need to run a thrilling encounter, including a HUGE red dragon mini (with an 11-inch wingspan!) and enough prompts and stats to set your imagination alight.

Use Lair of the Red Dragon as a standalone encounter or as part of a new or existing RPG campaign. Want to raise the stakes? Then combine this set with Shrine of the Kobold Queen for a truly epic experience!

Epic Encounters: Shrine of the Kobold

Grab an EPIC encounter for your next fantasy roleplaying game! Made for new and experienced players, every Epic Encounters set features an all-in-one boxed encounter that’s 5e compatible and ready to play.

Shrine of the Kobold Queen will plunge you straight into a new adventure. Inside, you’ll find a thrilling encounter and a set of highly detailed minis to bring your story to life.

The kobolds believe in a new world born of fire and blood, and will destroy anything in their path to claim it. Face their vicious warriors, seek out their dreaded queen, and prevent their prophecy from coming to pass!

Use Shrine of the Kobold Queen as a standalone encounter or as part of a new or existing RPG campaign. Want to raise the stakes? Then combine this set with Lair of the Red Dragon for a truly epic experience!

The Lord of the Rings: Board Game Anniversary Edition

First published in 2000,  The Lord of the Rings: The Board Game has been a seminal classic and an iconic tabletop retelling of J.R.R. Tolkien’s trilogy, created by world renowned game designer, Reiner Knizia, and brought to life with the stunning artwork of John Howe. Twenty years later, the game returns to print in a brand-new anniversary edition—a faithful recreation that now includes beautifully sculpted plastic miniatures for the Hobbits, Sauron, the threat die, and the One Ring.

The Lord of the Rings: The Board Game Anniversary Edition is the definitive edition of this classic cooperative board game, challenging you and up to four other players to play through the entire trilogy, from the long darkness of Moria and the ferocious battles beneath the walls of Helm’s Deep, to the shadows of Shelob’s Lair and the dusty grey wastes of Mordor. In every location, you and your fellow Hobbits must push forward, battling the forces of the Dark Lord and marching ever closer to the Cracks of Doom and the destruction of the One Ring. The road is long, the Eye of Sauron is watchful, and the threat of the Ring’s corruption is ever-present. Can you save the Free Peoples of Middle-earth and destroy the One Ring?

Newly Sculpted Miniatures in the Anniversary Edition

For the game’s anniversary edition, the polished gameplay mechanics and beautiful artwork that shaped previous editions arrives untouched, but you’ll find that the punchboard Hobbit markers, Sauron marker, threat die, and Ring token from the game’s previous edition have been upgraded with brand-new, beautifully sculpted miniatures.

The Hobbits setting out on their journey are shaped with careful attention to detail, from their hairy feet to the top of their sturdy walking stick. The Sauron token has now been replaced with a menacing Black Rider figure, racing forward at a dead gallop and representing the constantly growing threat of corruption. The threat die now represents Sauron’s power in a menacing black. And finally, the One Ring is now a beautiful miniature, graven with Elvish script and perfectly sized to fit over the Ring-bearer’s miniature when they choose to use the One Ring.

The Path to Mordor

In The Lord of the Rings: The Board Game, you and your friends become intrepid Hobbits, set on carrying the One Ring into the heart of Mordor and casting it into the Cracks of Doom where it was forged by Sauron. Your journey, however, will be most perilous.

Over the course of the game, you’ll have to make your way across four conflict game boards, representing some of the most memorable conflicts from the entire trilogy—Moria, Helm’s Deep, Shelob’s Lair, and Mordor. Every conflict board will test your small Fellowship to the utmost as you must play your quest cards to advance along multiple tracks. These tracks represent fighting, hiding, traveling, and friendship, and by playing quest cards from your hand with matching symbols, you’ll be able to keep moving forward and push closer to victory.

If you’re able to quickly slip past your foes, you can hope to escape with minimal corruption, healing your hurts at safe havens along your path, such as the forest kingdom of Lothlórien. By playing your cards right and advancing quickly you can collect powerful runes, unlock legendary cards to aid your journey, or find life tokens to help stave off corruption—not to mention advancing quickly through the conflicts. As you travel, the One Ring can be a crucial tool in your journey, allowing you to hide from sight, but repeated use will draw the attention of Sauron and corrupt the heart of the Ring-bearer.

Your journey leads you deeper into the darkness with each passing conflict, and safe havens become few and far between. You’ll launch from one conflict into the next with little opportunity for respite. All the while, you must carefully watch the corruption track, because if the Sauron miniature ever meets a Hobbit, that player is eliminated—and if the Ring-bearer is eliminated, all players lose as Sauron reclaims the power of the One Ring.

You have only one path to victory: progress through all four conflict boards and complete the long march across Mordor, making your final stand to resist the power of the Dark Lord and destroy the Ring!

Your Journey Begins

Whether you’ve played countless games of The Lord of the Rings: The Board Game, or this is your first chance to play a timeless classic, you can’t ask for a better presentation of the entire The Lord of the Rings trilogy on your tabletop than what you’ll find in this anniversary edition. Look for The Lord of the Rings: The Board Game now at The Wandering Dragon!

The Stygian Society

The Stygian Society, APE Games, 2019 — front cover (image provided by the publisher)

Kind folk, we have firm evidence that wizards have infiltrated us. Those who channel the eldritch forces through their body, mind, and soul – those who slowly lose their grasp on sanity and humanity have taken positions of power in our great country. They constructed towers from which to rule over the surrounding countryside and gathered minions by either creating them with foul enchantments or by corrupting their fellow citizens to guard their tower against intrusion.

Therefore, Be It Resolved

By order of Emperor Francis Joseph I, the country once again calls upon The Stygian Society in this dark time. You brave men and women are hereby charged with the task of keeping our Fair Austria free of these wizards. It is your goal to battle your way up the tower, encounter and defeat the wizard.

The Stygian Society is a co-operative cube tower, dungeon crawl. Heroes work together to climb the cube tower; eliminating enemies as they work their way to the top and to the tower’s master.

Players take on roles of different heroes, all fighting their way up the wizard’s tower one floor at a time.

Instead of rolling dice to defeat enemies, players drop cubes into the tower. The cubes are dependent on which skills the player has selected for the hero.

Cubes are also dropped into the tower for the enemies they are battling.

Players perform actions for themselves and their enemies as cubes fall out of the tower. Cubes may fall directly down, or become dislodged only to fall out on a future turn. Some cubes may even fall into the crypt, where they will count double.

Beware of the mini-boss and wizard on the tower’s third and sixth floors!

If your heroes take too long to defeat enemies or receive too many wounds, the wizard may take the win. However! If the players defeat the wizard on the top level of the cube tower- you immediately win!

Ticket to Ride: Amsterdam

Ticket to Ride: Amsterdam, Days of Wonder, 2020 — front cover (image provided by the publisher)

Ticket to Ride: Amsterdam features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a map of 17th century Amsterdam that allows you to complete a game in no more than 15 minutes.

You are in the middle of the Gouden Eeuw, the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals. You mean to profit from this!

Each player starts with a supply of 16 carts, two transportation cards in hand, and one or two trade contract tickets that show locations in the Amsterdam market. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up wild card, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two trade contract tickets and keep at least one of them.

Whenever you complete a route that has carts depicted on it, with these primarily being on the perimeter of the city, you claim a merchandise bonus card.

Players take turns until someone has no more than two carts in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they’ve claimed during the game, the trade contract tickets that they’ve completed (by connecting the two locations on a ticket by a continuous line of their carts), and their standing among those who hold merchandise bonus cards. Whoever holds the most cards collects 8 points, with other players collecting fewer points. You lose points for any uncompleted contract tickets, then whoever has the high score wins!

Alien RPG: Starter Set

This is a starter set for the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. This boxed set contains everything you need to start playing.

Contents:
1 104-page rulebook with a fast and effective ruleset designed specifically to support the core themes of ALIEN: horror and action in the cold darkness of space.
1 48-page complete scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. Chariot of the Gods is designed for 3–5 players plus the GM.
5 pre-generated characters to play.
1 huge full-color, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods scenario.
84 game markers for keeping track of characters, motion tracker pings, and more.
56 high quality custom cards for weapons, personal agendas, and initiative in combat.
1 set each of ten engraved Base Dice and ten Stress Dice, designed specifically for the ALIEN roleplaying game.

Alien RPG: Destroyer of Worlds

Destroyer of Worlds is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska. In Destroyer of Worlds, players take the roles of Colonial Marines. The scenario is designed for 3–5 players plus the Game Mother, and it’s a gauntlet of one hell after another. Expect it to take three sessions to complete.

Contents:
1 Destroyer of Worlds scenario book
1 huge double-sided map (format 864x558mm) of Ariaricus colony on one side and the Fort Nebraska space elevator ground base on the other
5 pre-generated characters to play
Custom cards for weapons, vehicles, and personal agendas
Player maps and handouts

Monopoly: The Mandalorian Edition Star Wars

Imagine traveling around a dangerous galaxy where Imperial enemies threaten the safety of The Child, the character fans call “Baby Yoda”. In the Monopoly: Star Wars The Mandalorian Edition board game, players can play as The Mandalorian, Cara Dune, IG-11, or Kuiil. Getting The Child token lets players enhance their character’s special ability and use The Child’s unique ability. Buy hideouts, win battles, and earn Imperial credits. The player with the most Imperial credits wins, but be vigilant! If an Imperial enemy gets The Child, the game’s over for everyone!

  • This Monopoly: Star Wars The Mandalorian edition board game is inspired by the The Mandalorian live-action TV series on Disney Plus
  • The Mandalorian fans can play as a favorite character from the series: The Mandalorian, Cara Dune, IG-11, or Kuiil. Each character has a special ability depicted on their Character card
  • When a player passes or lands on The Child’s space, (the character who fans call “Baby Yoda”) they take the Child token and can use their character’s ability plus The Child’s unique ability
  • Includes an Incinerator Stormtrooper, Death Trooper, and Moff Gideon enemy tokens that can change gameplay and lead to battles. * If an Imperial enemy gets The Child, game’s over
  • Buy hideouts and earn Imperial credits by charging rent

Nemesis

Nemesis English final box cover

Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor, trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes, the stronger they become. During the game, you control one of the crew members with a unique set of skills, personal deck of cards, and individual starting equipment. These heroes cover all your basic SF horror needs. For example, the scientist is great with computers and research, but will have a hard time in combat. The soldier, on the other hand…

Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate.

The gameplay of Nemesis is designed to be full of climactic moments which, hopefully, you will find rewarding even when your best plans are ruined and your character meets a terrible fate.

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