Raiders of Scythia, Warp’s Edge, Shadowed Kingdoms, Seastead, new Pandemic Legacy, Aeon’s End, Escape Tales and More!

Raiders of Scythia

Raiders of Scythia Cover

Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumours began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armour and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia.

The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there is only 2 unraided Settlements or 2 Quests remaining on the Main Board.

Aeon’s End: Outcasts

Box Cover

Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.

Warp’s Edge

Box Cover

You are Taylor Minde, rookie pilot of the Force’s Outer Rim. After a crucial battle you are stranded far away from your fleet, lost and alone. With resources running low you jump through warp gate after warp gate hoping to find the right combination home.

But home is not what you find. The warp takes you further out in the galaxy than the Force has ever gone. You are deep behind enemy lines and find yourself on the edge of a blackhole… and on the doorstep of the enemy’s mighty mothership.

You have a moment of bravery and approach the enemy’s fleet. Just maybe you can get through them and destroy the mothership… but before you have a chance to react the enemy is already upon you. Lasers fire. Photon cannons pierce through the blackness. A moment later your shields are gone, your laser battery empty, and your hull damage. Your powerless ship splits apart as you fall from the enemy and into the black hole below.

Just as your ship crests gravity’s edge you and infinite blackness takes hold… you are back where you started. The enemy fleet is before you. The mothership looming in the distance. And, most importantly, your laser battery is full. You have a second chance at the edge of space and now you know what’s coming…

Escape Tales: Children of Wyrmwoods

Escape Tales: Children of Wyrmwoods, Board&Dice, 2020 — promotional image

Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world. Children of Wyrmwoods is the third entry in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full, satisfying, narrative, and challenging experience is already here!

Your name is Gilbert, and you have spent your whole life in a small town, its walls surrounded by an unsettling, aggressive, and dark wilderness. The woods outside the city walls are home to Wyrmvines, hybrids of plants and animals fused into a deadly abomination by a long forgotten, blasphemous sorcery.

The town is safe … for the time being. However, you find little joy here, as you are no more than a drifter, a man with no family, no home, and no place in the world. All you have is what happiness you share with Sevillia – the only person in this misty town that sees you as more than yet another homeless wretch.

Yet, powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!

Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises, astonishing exploration, and riveting puzzles. Faced with deeply personal choices which will influence the tale, take a step into a grim fantasy world where little is what it seems at first.

What this new game brings to the line:

  • More cards with even more riddles!
  • A character progression system based on your choices!
  • An original dark fantasy setting, previously unexplored in the series!
  • A non-linear and complex narrative making your path unique!
  • New category of cards: useful items that will help you on your journey into darkness!

Pandemic Legacy: Season Zero

Pandemic Legacy: Season 0 Box Cover

1962 — The Cold War continues as a new threat looms on the horizon, a deadly new Soviet bioweapon, something called “Project MEDUSA”. You and your fellow medical graduates have been recruited by the CIA for the critical mission of investigating and preventing its development. Travel the world using carefully constructed aliases to move swiftly between Allied, Neutral, and Soviet cities. Your missions will require you to neutralize enemy agents, acquire specific targets, and set up other CIA agents on location to execute your operations without a hitch. As you complete objectives over the course of twelve months, each success or failure will bring you closer to the truth.

Combatting this dangerous new pathogen is of utmost importance, but it’s not the only threat you’ll encounter in the field. Enemy agents are taking root in all parts of the world, and it’s critical to your mission that you keep them contained before they can escalate international tensions. Luckily for you, you won’t be without backup. Coordinate with other covert operatives for assistance and make strategic use of these teams at different locations to clean up the board and keep your eye on your main objectives.

Designed as a prequel, Pandemic Legacy: Season 0 does not require you to have completed Season 1 and Season 2 before diving into this Cold War spy thriller. As in the first two Pandemic Legacy games, each time you play brings new cards, rules, and conditions that affect future games. Each alias you create will gain contacts and other assets to execute your plans more smoothly. And, of course, the CIA will be watching and evaluating your performance in the field. Work together with your fellow agents to prevent this new bio-threat — the fate of the world depends on it. Can you save humanity once again?

Enigma: Beyond Code

Enigma. Beyond Code - official game box

World War II is ongoing. Germany broadly uses Enigma rotor cipher machines. The breaking of the Enigma code gives the Allies an advantage in the war — but this is just one side of the coin because the Enigma code is based on chaos, a non-measurable force lurking beyond the boundaries of our world and eager to consume all its flesh. The code decryption would stop the chaos invasion into our world.

An “Agency” operates in a secret heavily-guarded Victorian mansion somewhere in London suburbs; it has been opposing the supernatural for centuries. To break the Enigma code, the Agency has gathered the world’s best decrypters together. You are one of them. Your mission is to break the Enigma code as soon as possible while wandering inside the mansion with an ever-changing layout. At least, you tell others so. In fact, you might pursue completely different goals…

Enigma: Beyond Code is a game of deduction. Victory depends on your ability to understand the motives of other players and locate the cards you need — while keeping others away from the cards they are looking for. Each play takes 5-10 minutes, and it is best to play Enigma: Beyond Code up to three victories.

In the beginning, each player receives a character card featuring a cryptology expert who has arrived at the Agency’s mansion to break the Enigma code. But only one of them is the true decrypter; the others are just masterfully posing as cryptologists. Each of them has a unique secret mission. To accomplish the missions of their characters, the players view mansion cards in turns; each of these cards represents a room or an object inside the mansion. The invited experts work as a team, which means that upon looking at a mansion card, you must tell others what is there. You may either lie or tell the truth — that depends on your goals. Lying is always a risk, while telling the truth may allow your opponents to win.

The player who first accomplishes their character’s mission wins the game. If no one does so within the game’s time limit, chaos breaks into our world, and all players lose!

Dream Runners

Cover by Jade Mosch

Your dreams are getting weirder these days: other people and strange creatures have started to invade it! You have to quickly study your dreams and push back the nightmares creeping in. Will you be fast enough to preserve the serenity of your nights?

In Dream Runners, players are presented with a common dream tile each turn. Using their individual segmented tiles, they’ll have to create a pattern where action symbols match the position of trials of the dream: banishing the nightmares away, collecting coins to purchase new segments, keys to open chests and star fragments to earn more victory points. In return, every trial that is not covered with a symbol will diminish your serenity, decreasing your final score.

But as soon as one player completes their pattern, the hourglass is turned upside-down and all other players must finish their own patterns before time runs out! And suddenly, the quiet study of the dream becomes a frantic race to assemble segments…

After eight rounds, the player with the most victory points wins.

Disney Shadowed Kingdom

Disney Shadowed Kingdom, Mondo Games, 2020 — front cover (image provided by the publisher)

In the two-player co-operative card game Disney Shadowed Kingdom, you enlist the help of your favorite Disney hero and team up with a friend to dispel the Shadow polluting The Kingdom and journey to discover lost Magic.

Gameplay revolves around silently adding cards face-down to a 2×2 grid in one of two directions, causing cards to be pushed either into the hand of your partner for discovery or out of the grid completely, dispelling them from play. Each card that is discovered features either:

  • Magic, which counts toward points needed for victory
  • Shadow, which inches you further from your goal
  • Locations that are explored, triggering in-game effects

Disney heroes provide special powers that can be activated throughout the course of your journey. To win, max out your Magic Tracker before the Shadow Tracker is full.

Funkoverse Strategy Game: Tim Burton’s The Nightmare Before Christmas

Funkoverse Strategy Game: Tim Burton's The Nightmare Before Christmas 100

In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters’ unique abilities to gain points and achieve victory!

Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative “cooldown” system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.

Funkoverse Strategy Game: Tim Burton’s The Nightmare Before Christmas 4-Pack is a standalone game that includes the characters Jack Skellington, Sally, Oogie Boogie, and Dr. Finkelstein. This set may be combined with others, giving you the ability to assemble the team you want!

Something Wild: Tim Burton’s The Nightmare Before Christmas

Something Wild: Tim Burton's The Nightmare Before Christmas

Something Wild is a line of card games featuring beloved characters and collectible Pop! pocket figures. Play numbered and colored character cards to make sets and runs. The first player to score three powers wins the game. Combine multiple games to add more character cards, more Pop! figures, and more powers to your game!

With Something Wild: Tim Burton’s The Nightmare Before Christmas, you can score a set to snag the Jack Skellington figure’s special power to help you win!

The Lord of the Rings: Journeys in Middle-Earth – Dwellers in Darkness Figure Pack

Box

Whether you are tackling the new challenges of Haunting of Dale or reexploring the trials of the Shadowed Paths campaign, you will face off against powerful villains, such as the Supplicant of Morgoth and Ollie the Troll. With the Dwellers in Darkness Figure Pack, you can bring those villains to life with new premium figures, along with one for the mysterious and sinister shade featured in Haunting of Dale.

Against such powerful foes, the party will need to be extra prepared. Fortunately, Dwellers in Darkness also includes a fresh batch of gear, including an additional copy of the Knife item (and new upgrades for it) and a brand-new trinket in the form of the Silver Circlet. Combine these useful tools with three new titles—such as Undying—and your party should be more than prepared to tackle the challenges presented by the darkness.

Mysterium Park

Mysterium Park top box

Welcome to Mysterium Park!


Its cotton candies, its circus, its dark secrets…

The park’s former director has disappeared, but the investigation came to nothing. Since that night, weird things are happening on the fairground. As psychics, you’re convinced that a ghost haunts this carnival… You’re now intent on giving it a chance to reveal the truth.
In this cooperative stand-alone game, the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then, they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town… Open your minds and find the truth!
Set in the lights of a 1950’s US fairground, Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements, though bringing a different approach: it is smaller and faster, thanks to very quick setup and simplified rules.
Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park, you can enjoy the heart of it in a more condensed way.

Photosynthesis: Under the Moonlight

Photosynthesis: Under the Moonlight, Blue Orange Games, 2020 — front cover (image provided by the publisher)

Enhance the world of Photosynthesis with the Under the Moonlight expansion! The moon turns in the opposite direction of the sun and casts its moonlight across the woods. Players collect lunar points for their new forest animal to activate special powers. Which one of the eight animals will be yours? The boar collects trees, the hedgehog plants seeds, the fox steals and moves seed around, and the owl turns lunar points into sun points.

Strategically position your animal by the moonstones, activate their capabilities at the right time, and be careful not to stay too long in the shadow of the Great Elder Tree!

Deep State: New World Order

Deep State: New World Order - official game box

It is the time of the 20th century, a century of skyrocketing technological development, a century of new economic and political relations, a century of two World Wars, a century of revolutions. For the first time in history, the creation of a single world government became possible. You command a subdivision at “The Committee” — a secret organization working towards becoming that government.

During the game, you dispatch your network of agents to infiltrate political, financial, and research institutions. You make treaties with prominent organizations, both well-known and secret, and carry out covert operations. You head up history-shaping projects, including Comintern and Unified Nations. Most importantly, you compete with other subdivision heads to become the only puppet master of the world!

All you do is shrouded in secrecy. The world knows nothing of you, and it will stay that way. Even as you stand at the head of The Committee and become the ruler of the world!

Deep State: New World Order is a dystopian game of world domination and global conspiracies. The game takes place over several rounds, and in the course of a round, players begin with the action phase, which is followed by the takeover phase. Those two phases repeat, then at the end of the round comes the treaty phase.

During the action phase, each player performs one action, the most important of which is to send your agents to infiltrate political, financial, and research institutions represented by objective cards in the Infiltration Zone. You must race for objective cards as other players can send more agents to intercept the card they need. Players can also advance toward World Domination projects, including Comintern, Unified Nations, Spyware, and Deep State itself, which gives players tangible advantages in the game. They may also choose to carry out covert operations that provide a lot of influence while requiring the sacrifice of agents.

During the takeover phase, players take their captured cards and return some of their agents from them.

The treaty phase begins when all objective cards in the Infiltration Zone have been captured. Each player can then make one treaty that gets them working with mighty organizations, some known the world over, while others hide in secret.

At the end of the game, players calculate their influence (victory points) that are generated by their objective cards, by participation in global projects, and by their treaty cards. Many cards interact with each other, generating even more influence. The player with the most influence wins the game, becoming master of the world we know.

Seastead

Seastead, WizKids, 2020 — front cover (image provided by the publisher)

On an ocean world, even enemies must play fair. You and your rival compete for control of the four flotillas, the last remnant of old Earth. Strike cunning deals, build stable ground, and clean the ocean. Then, you will truly lead Seastead!

With the survival of humanity in the balance, sabotaging your rival outright would put too much at risk! So in Seastead, many of your actions will also help your opponent; you just have to make sure you don’t help them too much.

Each turn, you either dive to gain resources or build a building from your player mat with your resources. Whenever you dive, you draw a card with two different resource collections from which to choose, with the resources you don’t pick going to your opponent! When you construct a building, add it to one of the four central flotilla tiles, opening up bonuses and abilities — just try to use them before your opponent can!

Seastead contains double-sided flotilla tiles, a variety of specialist cards, and multiple building paths to create endless strategies to explore!

Hello Neighbor: The Secret Neighbor Party Game

Hello Neighbor: The Secret Neighbor Party Game

Your creepy Neighbor has something locked up in their basement, and it’s up to you and your friends to reveal their plot. You’ll need to use Objects you find around the Neighbor’s house to locate three different Keys, but there is one problem: some of your friends are secretly villainous Neighbors in disguise! Trade and cooperate as one of the Kids, or steal and lie your way to victory as one of the Neighbors in this thrilling social-mystery card game where you’re never quite sure who’s on your side.

5-10 players take on the roles of either one of the neighborhood kids, the treacherous neighbor or even a secret neighbor. As one of the kids you will need to use your items wisely if you are to locate the keys and unlock the door to win, but beware as not only are the neighbors at the table trying to trick you, but one of your fellow kids is actually a SECRET NEIGHBOR!

Peaky Blinders: Under New Management

Peaky Blinders Under New Management - Front Cover

Travel back to the golden twenties, to the city Birmingham after the first World War. Play your own role in an exciting gangster war between different factions. Increase your personal stats, charisma, strength and intellect, to overcome your enemies and accomplish your missions. But you can’t do this alone. Create a network of friends and foes, invest in rum, car parts, weapons or horse racing and go head to head with your biggest competitor to become the most fearsome gangster in Birmingham!

Peaky Blinders: Under New Management is a strategic and economical board game. The game can be played from two to four players and is a heavy game that usually takes longer than an hour. The game contains lots of components like cardboard gameboards, wooden tokens, cards and miniatures. The goal of the game is to control a certain part of England by investing, gambling and placing the right components at the right time. The game is a balance between luck and strategy, with a worker placement, dice rolling and resource management theme.