The Phantom Card Game, Power Rangers Deck Building game, MTG: Modern Horizons 2, New Exit and More!

Power Rangers: Deck-Building Game

It’s Morphin’ Time! Or is it time to conquer the world instead?

Power Rangers: Deck-Building Game is a competitive deck-building game that pits 1-2 heroes against 1-2 villains. In this asymmetrical game, the hero and villain sides play a bit differently, but in the end, they both have the same goal: Crush your enemies!

During your turn, you play cards to generate shards and energy. You use shards to buy cards or battle adversaries and gain rewards. You can attack the opposing team using attack cards, and when you are attacked, you can defend with block cards. At the end of your turn, you perform any “end of turn” actions, discard cards played that turn, take one damage for each adversary in “The Grid”, then refill your hand to five cards.

The first side to reduce their opponent’s hit points to 0 wins.

Deluxe Edition Also Available!

The Phantom: Deluxe Card Game

Deluxe Edition includes the Core Game and the following exclusive items:

10 Sunday Artist Alternative Art Promo Cards

1 Card board Skull Throne Card Holder

1 Cloth bag for Tokens

The Phantom the Card Game is an adventure game. You play alone or with a friend. You are in the world of The Phantom and can seek help from allies, using weapons and actions to support you. Players experience exciting adventures by using cunning to overcome problems and defeat enemies.

Each round, players face a new problem that needs to be taken care of, but with limited resources and plays it is important to make good decisions to overcome short term obstacles, achieve the long term goal and at the same time evolve your supply of actions, items and allies. Any enemies that are not dealt with will injure you, making it hard to come back to full speed.

The game includes 3 adventures that can be played in 4 different difficulties.


Story of Devil:
Follow the footsteps of the Phantom and experience how he met and bonded with his trusted wolf Devil. Based on Team Fantomen’s 1979 publication The Story of Devil, written by Donne Avenell and drawn by Georges Bess.


Diana in the Jungle Patrol:
Take part in the story about how Diana became an esteemed jungle patrol officer. Based on the classic story from 1973 by Magnus Knutsson and Jaime Vallvé.


Year One:
Jump into the story year one the 21st Phantom’s first adventure after taking the role as the Phantom. Based on the 2004 story created by Claes Reimerthi and Paul Ryan.

Exit: The Game + Puzzle – The Sacred Temple

In Exit: The Game + Puzzle – The Sacred Temple, an exciting race through the jungle begins on a small island in the Indian Ocean, but before the players can explore the mysterious temple, they have to solve tricky puzzles and assemble four puzzles. Everyone on the team must do everything they can to achieve the goal while shaking off annoying treasure hunters.

In EXIT: The Sacred Temple, you are racing through the jungle on a small island in the Indian Ocean, trying to save the professor and find the Sacred Temple before the treasure hunters do.

Only this time it’s different because there are riddles within riddles hidden within puzzles. Like other EXITs before it, this game has no game board! But it also has no cards; instead, in this new addition to the EXIT series, there are four puzzles, which you will find during play and assemble one section at a time, one puzzle after another. Each puzzle creates an image that will show you what you need to find in the game and what each room looks like.

At the start of the game, all you have available to you are the puzzle bag containing pieces with a grayish-blue back and no pattern, and the decoder disk. But there are also strange items to be found within the game that may be used to help solve the riddles found in each of the puzzles.

The game ends when you have solved the last riddle and saved the Professor and the Temple!

Difficulty Level: 3 of 5.

Exit: The Game + Puzzle – The Deserted Lighthouse

You trudge along the dark, rocky coast seeking shelter from the raging storm. Drenched to the bone, you look up to see a brilliant beam of light pierce the curtains of rain. A lighthouse! But suddenly and inexplicably, the light goes out. You glance out into the water and spot a ship. It is heading straight for the cliffs! You realize that it is up to you to race to the top of the lighthouse and turn it on again before the ship crashes on the cliffs! But many puzzling obstacles stand in your way…

In Exit: The Game + Puzzle – The Deserted Lighthouse, there are riddles within riddles, hidden within four 88-piece jigsaw puzzles. Like other Exit titles, The Deserted Lighthouse has no game board, but it also has no riddle cards. Instead, there are four jigsaw puzzles that you will find and assemble, one at a time. Each completed puzzle reveals a location containing more riddles to decipher.

In EXIT The Game: The Deserted Lighthouse, you must work to solve the riddles and reach the lighthouse’s top to activate its beacon, saving the approaching ship before it smashes against the rocks and sinks to the bottom of the sea.

Only this time it’s different because there are riddles within riddles hidden within puzzles. Like other EXITs before it, this game has no game board! But it also has no cards; instead, in this new addition to the EXIT series, there are four puzzles, which you will find during play and assemble one section at a time, one puzzle after another. Each puzzle creates an image that will show you what you need to find in the game and what each room looks like.

At the start of the game, all you have available to you are the puzzle bag containing pieces with a grayish-blue back and no pattern, and the decoder disk. But there are also strange items to be found within the game that may be used to help solve the riddles found in each of the puzzles.

The game ends when you have solved the last riddle and reactivated the lighthouse beacon to save the ship from sinking.

Difficulty Level: 4 of 5.

Masters of the Night

As you wake up from the rattling sounds of a train, you realise that you will soon arrive to a new place, destined to become either a new haven or a final grave for your family. No doubts, there will be new beginnings in this new city. But your current state is unsightly at best – forced to hide in a luggage car, within boxes full of dirt. All this is to protect your family until they can wake from their slumber. You all spent too much time dreaming. Years, maybe even decades. But now it is time to take matters back into your hands.

Play as a member of a Vampire family, just arrived after a long journey in a new, unfamiliar city. Will you survive and establish your rule? Who are the mysterious Agents trying to stop you? Masters of the Night is a fully cooperative board game for 1 to 5 players.

Sheepy Time

You are one of the Dream Sheep, the sheep that people count in order to drift off to Dreamland! Each time you jump the fence, you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening…

On a turn in Sheepy Time, you play one of two cards in your hand to move around the circle, potentially activating neat effects, while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand, however, if you draw a Nightmare card, you have to activate the Nightmare — and if it crosses your path, your human may be scared awake, which means you’ll earn no points this round. How far do you dare push your Zzzs to prove you’re the dreamiest sheep of all!

Modern Horizons 2 Set Booster Box


Each Modern Horizons 2 Set Booster Box contains 30 Modern Horizons 2 Set Booster Packs.

Set Boosters are the go-to for players who love to open boosters just for the fun of seeing what they’ll get. Just like Collector Boosters are for collecting and Draft Boosters are for drafting, Set Boosters are for opening packs to see what’s inside.

Each Modern Horizons 2 Set Booster contains:
6 Common or uncommon cards
1 Wild card of any rarity
1 Rare or mythic rare
1 New-to-Modern reprint
1 Showcase common or uncommon
1 Traditional foil card
1 Art card
1 Basic land
1 token or special card from Magic’s history

Modern Horizons 2 Prerelease Pack


Each Modern Horizons 2 Prerelease Pack contains:

6 Modern Horizons 2 Draft Boosters
5 double-sided tokens
1 foil promo-stamped rare or mythic rare from Modern Horizons 2
1 deck box
1 Spindown life counter