Ark Nova, Unmatched: Marvel, Suspects, New BattleTech and More!
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.
Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:
- CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
- BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
- ANIMALS: Allows you to accommodate animals in your zoo.
- ASSOCIATION: Allows your association workers to carry out different tasks.
- SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.
255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
Unmatched Marvel: Redemption Row
When it comes to Unmatched … Make Mine Marvel! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. Redemption Row brings three of Marvel’s most tortured heroes into the arena. Moon Knight shifts through three identities, leveraging the power of each. Ghost Rider channels Hellfire to further fuel his deck. When you come at Luke Cage, you best pack a punch if you hope to get through his titanium-like skin. They’ll duke it out on the Raft battle map, featuring item tokens that provide fighters with potent effects.
As with every Unmatched set, these heroes can face off against fighters from other sets, making it a must-have for experienced players or a great entry point for new ones. And it’s all brought to life by the masterful illustration of Matt Taylor and Ian O’Toole with the peerless production quality for which the Unmatched line is known.
Unmatched Marvel: Hell’s Kitchen
When it comes to Unmatched … Make Mine Marvel! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. This time, it’s a classic, all-out brawl in Hell’s Kitchen. Daredevil is at his strongest when he pushes himself to the brink of exhaustion. Bullseye unleashes deadly strikes from anywhere on the board. Strike down Elektra, and she returns more powerful than ever. They’ll settle scores on the Hell’s Kitchen battle map, featuring item tokens that provide fighters with potent effects.
As with every Unmatched set, these heroes can face off against fighters from other sets, making it a must-have for experienced players or a great entry point for new ones. And it’s all brought to life by the masterful illustration of Oliver Barrett and Ian O’Toole with the peerless production quality for which the Unmatched line is known.
Suspects is a cooperative range of investigation games with streamlined rules and plots centered on the psychology of the characters in the style of Agatha Christie’s novels. The first opus, will feature the ingenious and fearless Claire Harper in three stories paying tribute to the great classics of detective literature!
Claire Harper was one of the first women to graduate from Oxford in 1927. Specialized in criminal law, she is also an adventurous traveler. Every mystery is an opportunity for her to test her formidable spirit of deduction and her unfailing determination! In this first episode, follow her in her investigations that will take her from grand manor houses to shady theaters, from Scotland to… Egypt!
Methodologie: The Murder on the Links
Take on the roles of suspect and sleuth from Agatha Christie’s acclaimed detective novel The Murder on the Links. Use your “little grey cells” to gather evidence, eliminate suspects, and ultimately level an accusation.
The game of Methodologie is played in two distinct phases:
In the INVESTIGATION PHASE, the players will reveal cards from their hands, then interrogate each other in order to eliminate the leads. This sequence continues until each player has only one character, one location, and one object left in hand.
In the ACCUSATION PHASE, the players will place target tokens to make accusations about the remaining cards in each other’s hands. Any cards not correctly identified by majority accusation will be scored when the game ends.
Golem is an engine-building game by Simone Luciani, Virginio Gigli and Flaminia Brasini, the same team that brought you Grand Austria Hotel and Lorenzo il Magnifico.
The game is based on the 16th-century legend of the Golem of Prague, an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. In the game, players take on the role of rabbis who create and grow these powerful creatures that will be moved around the neighborhoods of Prague under the control of students. Be careful, because if a golem becomes too powerful, it will destroy everything it encounters on its way. Players can also kill their Golems in order to get bonuses.
Players also create powerful artifacts and acquire knowledge by collecting ancient books.
The game is divided into four rounds, and each round is composed of 7 phases:
2) Golem Movement
3) Actions (2 marble actions and 1 rabbi action)
4) Turn Order
5) Influence Character
6) Income and Development
7) Golem Control
At the beginning of each round, the players will shuffle the colored marbles into the 3D synagogue that will split them into five lines corresponding to the five main actions available in the game:
- Work: By paying Knowledge, you can activate the Golem placed in the city of Prague and get bonuses.
- Golem: Obtain clay to create new golems and upgrade the developments on your personal board.
- Artifact: Obtain coins and buy gold to build artifacts that offer permanent bonuses in the game and upgrade developments on your personal board.
- Spells: Obtain Knowledge and perform spells (with a scoring for book collection) and upgrade developments on your personal board.
- Mirror: Perform one action of your choice by paying 1 coin.
The number of marbles available in the corresponding action line determines how much the player gets from the action. When you choose an action, you collect one marble of your choice in the corresponding line and depending on the color of the marble you chose, you also move your student forward on one of the districts of Prague.
It’s important to advance your students on those tracks to be able to keep your golems under control. At the end of the round, knowledge can also be used to control a golem that surpassed its students, but if one of these creatures is uncontrolled, it may become dangerous and destroy the neighborhood, after which you will have to destroy and bury it!
The marble color also matters, because at the end of the round, if you get the correct combination of two colors, you receive the favor of one of the powerful Prague characters, which will differ each round.
At the end of the fourth round, players score points for active or buried golems, artifacts, books, development on their personal board, and collected goal cards.
BattleTech: Tamar Rising
BattleTech: Tamar Rising is a BattleTech sourcebook providing full details of the events in the former Clan Jade Falcon Occupation Zone from 3151 to mid-3152. Included are a full historical summary of events in that region of space, personality and unit profiles of key players—many appearing here for the first time, and game information to bring it all to your BattleTech tabletop.
Lost Ones is a “Choose Your Own Path” story utilizing map tile exploration. Each player takes on the role of a Lost One, a kidnapped youth taken to the Otherworld, home of the Fae. Thankfully, a conflict between warring Fae factions has created enough distraction for the Lost Ones to escape. Now you must explore this magical realm of dreams and nightmares and hopefully discover a way home while the remaining Fae hunt you down.
Each player takes between 1 and 3 actions in a round. Once a player completes their action, any player who hasn’t taken their turn can take their actions. Repeat taking rounds until the game ends.
Each player has access to these actions.
• Explore a new area by placing a map tile, moving there, and reading the introduction of an encounter in the Story Book
• Perform an action in a story encounter
• Move to an adjacent map tile that has already been placed
• Activate Boon cards
When investigating a map tile, you experience a story encounter and usually make decisions that will impact the rest of the game. These encounters often require you to use Ability cards from your hand. Success could mean learning more valuable information, overcoming obstacles, or even gaining Boon cards that grant magical powers and mythical relics. However, exploring this realm of dreams may result in experiencing a terrifying Bane, which will hinder progress and potentially lead to the character’s doom. You may also find a new phase of the moon and the passage of time…
You must find and open a magical Gateway to escape before another New Moon, having an empty hand, or being caught by the Fae. Careful use of resources, piecing together clues, and acquiring special Boon cards are crucial to winning the game. Based on the choices made by the player, there are also a dozen different story endings with their own epilogues.