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20 Strong
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics.
Enter the world of 20 Strong with the core game, which comes with 20 dice and the Solar Sentinels deck! Featuring the core 20 Strong ruleset, your 20 hit/stat dice, and the Solar Sentinels deck – all bundled together in an elegant, travel-friendly case – it’s the perfect entry point into 20 Strong and the Chip Theory catalogue.
20 Strong: Solar Sentinels, included in the Base Game, features a squad of stellar warriors fighting off an alien invasion.
20 Strong Bundle Also Available and Includes:
Encounters, backup plans and more await you in this Bonesian take on the mechanics of 20 Strong! In 20 Strong: Too Many Bones, you’ll travel through a bite-sized TMB adventure, chucking dice and saving up misses in a miniature backup plan. You’ll find the deck is stacked with a variety of tyrant encounters, but be careful about skipping them: Each one you don’t complete makes the final tyrant even harder.
In 20 Strong: Victorum, players can return to the world of Hoplomachus, upgrading their limited pool of dice and taking on the role of one of four iconic heroes in an attempt to bring down one of Pluto’s fearsome scions. Be forewarned: the heroes you don’t pick will face off against you in deadly primus battles, and once you’ve defeated all three, you’re instantly transported to the climactic showdown!
Welcome to the mysterious world of Tanglewoods! Featuring the beautiful art and world building of Manny Trembley (Dice Throne, Radlands, Wonderland’s War). The 20 Strong: Tanglewoods Expansions are coming in 2024! As a part of the announcement of this upcoming trilogy of 20 Strong decks, Chip Theory Games created these three universal heroes, playable in all of your existing 20 Strong content!
Last Light Deluxe Edition Bundle
Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.
Each turn, players select an action card, then all players take their actions simultaneously, exploring planets, mining for resources, gaining new technologies, and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.
The first player to gather 20 light has what they need to overcome their rivals and lay claim to the last light in the universe and win!
Limited Edition Bundle Includes:
Last Light Deluxe Core Game
Exclusive Resin Gold Planet w/Special Rules
40 Exclusive Plastic Mini Ships
7 Exclusive Plastic Asteroids
32 Exclusive Plastic Extractor Pieces
60 Exclusive Plastic Resource Canisters
30 Exclusive Plastic Light Tokens
20 Exclusive Plastic Damage Tokens
25 Exclusive Technology Cards
10 Exclusive Alien Races
Exclusive Spot UV Game Board
Last Light Infinity Deluxe Expansion
40 Exclusive Plastic Mini Ships
32 Exclusive Plastic Extractor Pieces
60 Exclusive Plastic Resource Canisters
30 Exclusive Plastic Light Tokens
20 Exclusive Plastic Damage Tokens
Exclusive Spot UV Game Boards
In the Heart of Darkness
A dynamic, strategic and immersive Survival Horror experience filled with nightmares and your slim chance to make it out alive. In this dynamic, strategic and fast paced survival horror game, explore the many locations on the macabre island of Mora. Confront its demonic creatures, uncover its secrets, and try to escape alive!
In The Heart Of Darkness is a game with fast, dynamic, and suspenseful gameplay. It’s quick and easy to learn, but challenging for experienced players alike. The game is full of tactical choices and hard decisions that can punish or kill you if not played wisely. In The Heart Of Darkness drags you to the atmosphere of Gothic Horror novels and movies. It brings you directly into the macabre and the mysteries of an island filled with ancient secrets and demonic presence!
An easy to learn experience for new players and fun for experienced ones. Replay value, scenarios and difficulty levels – overcome different challenges and goals. A dynamic, fast, intense and easy to learn system.
The Plot Thickens: Romance
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives.
The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be?
The Romance Edition throws you into your favorite paper back romance novel with muscle bound heroes, Manic Pixie Dream girls and a hooker with a heart of gold!
The different genres of The Plot Thickens can be combined to increase the player count and give you more story options.
The Plot Thickens: Detective
In The Plot Thickens players tell an improvised story from a hand of 5 word cards, each representing a person, place or thing. The object of the game is to collaborate and connect stories as much as possible, using “plot points” that are earned by playing each card. At the end of the game, the player who connected the most decides how the story ends, while the player with the most connections to their cards gets to choose a name for the story.
The Plot Thickens: Sci Fi
In The Plot Thickens players tell an improvised story from a hand of 5 word cards, each representing a person, place or thing. The object of the game is to collaborate and connect stories as much as possible, using “plot points” that are earned by playing each card. At the end of the game, the player who connected the most decides how the story ends, while the player with the most connections to their cards gets to choose a name for the story.
Mage Dice
Introducing Mage Dice, the exciting board and card game played with Dice, brought to you by Dragons Fire Games. Mage Dice is perfect for all ages, play it as a family or challenge your friends! As an Apprentice Mage, you have to gather Essence with your dice and examine face down Puzzle Shards in the Nether. You can place a Puzzle Shard face up if it matches your dice color and place a non-matching puzzle Shard back in the Nether. The goal is to complete your Spell Puzzle first, whoever does, wins the game! With fast paced and frantic gameplay or slow and methodical playstyles available, everyone can choose how they want to experience this thrilling adventure. Grab your set of Mage Dice from Dragons Fire Games now!
Garden Guests
Players will compete to form a continuous path across the garden board featuring beautiful paper cut art.
Each team (a team can be 1 or multiple players) will be able to draw cards, give cards to a teammate, or use their cards to build a tower or extend their path.
Towers are necessary in order to create a path between your base and a tower, or from one tower to another. But be careful, if you haven’t connected a tower yet, your opponents can take it if they have cards to make a larger tower.
To make a path a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent and your opponent may have to wind there own path around yours!
The first team to make a path all the way across the board wins!
Dice Throne: Santa vs Krampus
Two new and original Dice Throne heroes battle in this exciting, accessible stand-alone dueling game.
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.
It’s a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero’s unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate’s, or even your opponent’s).
Dice Throne: Santa v. Krampus introduces two new heroes that can play against each other or any other hero in Dice Throne. Also compatible with Dice Throne Adventures!
An Exquisite Crime: Surreal Storytelling
In An Exquisite Crime, players are paranormal detectives, talking turns transcribing “visions” to another player who renders their words into a drawing. Solve mysteries ranging from the quirky and surreal to the downright monstrous.
From the award-winning development team that brought you Alice is Missing; this storytelling game is designed for 2-4 players to enjoy in a single 2-3 hour session. By the time the game is finished – players will have several keepsakes showcasing the story!
Djinn
Once your ancestors found or created a source of magic – the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible.
Unfortunately, some magical beings — half corporeal, half ethereal — have now tracked down this source. These beings of dubious character, which you call “Djinn”, have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark of a tree near the magic source.
Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets…
In Djinn, you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks, collect magical power, buy magical items, hire mages to accompany you, discover secret passages, and more.
In each round, you can reach only one of two or three of the locations, so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six “Boss Djinn” have been captured and removed from the map, then you score points for all captured Djinn.
Diamond Dig
In Diamond Dig, players control 5 miners, looking to explore deeper into 5 different mines packed full of treasure and traps! Each player has a sack of goodies that they must draw from each turn – all while deciding to take the loot they have found, or press their luck and continue deeper down the mines, while risking everything else found that turn.
This simple yet strategic press your luck game shines with its simultaneous play. Will you be the best (or luckiest!) miner, or will you press it too far and lose it all!
Tamashii: Chronicle Of Ascend
Tamashii, a cyberpunk adventure board game, immerses players in a post-apocalyptic world where survival and achieving objectives require navigating both a physical realm filled with merciless humans and a virtual world plagued by vicious viruses. In the physical realm, players explore a modular city map to find new locations, battle adversaries, and secure critical information.
In the game’s virtual world, players hack opponents, gain bonuses, and solve sequences for one-time advantages. With diverse scenarios, players must choose to cooperate, compete, or ally with others, but each decision carries potential risks, as conflicts, collaborations, and alliances all have their consequences.
Penny Dreadfuls of Victorian London: Sensational Tales of Terror
Penny Dreadfuls were short illustrated periodicals, very popular in the United Kingdom in the second half of the nineteenth century.
They were very cheap booklets, costing just one copper penny and offering short stories with vivid and popular themes narrated with an emphatic and sensationalist style.
Despite the low cultural value, Penny Dreadfuls gave birth to a genre that has constantly evolved to this day.
In Penny Dreadfuls of Victorian London: Sensational Tales of Terror, 1 to 5 players will share bizarre and frightening tales masterfully narrated by our authors, set in gloomy Victorian London in the late 19th century, infamous for the mysterious serial murders in the neighborhoods of Whitechapel and Whitehall.
In each Sensational Tale, specific Characters living in an ordinary Victorian world are suddenly embroiled in shocking events that catapult them out of reality and natural conventions. By joining them, players face a bizarre scenario, investigating, making deductions and choices,
facing trials leading to unpleasant consequences or handsome rewards.
Each game has a variable number of turns with different possible outcomes, ranging from miserable failure to utter and satisfying success, all depending on how the players interpret the story, sharing the fate of their Stars.
Iron, Blood, Snow & Mud
Summer of 1941. The Axis invasion of the Soviet Union has begun! Will the vaunted German blitzkrieg prove its invincibility once again? Or will the Soviet Union endure the onslaught long enough to rebuild its might and push back the enemy? Lead the battle-hardened forces of Wehrmacht through unimaginably vast enemy territory or take control of the badly outmatched Soviet Red Army and bide your time for a bloody and devastating counteroffensive. The fate of the war is in your hands!
Iron, Blood, Snow & Mud is a low complexity, quick-playing two-player game that gives you control of all German and Soviet forces on the Eastern Front: infantry, armor, and support units (aircraft and fleets). It’s played over the course of four years, each consisting of three markedly different seasons, two of which – the aptly named Mud and Snow – inhibit the use of some actions and units. The movement and its range are predicated on the current season, unit type, and the ability to create and maintain a chain of units.
Dios Mio
¡Dios Mio! is a fully bilingual comedy card game for Latinos. Mix and match question and answer cards and gain points for the funniest, most surreal combinations not even Walter Mercado could predict. Base Game includes 350 cards for you to laugh and enjoy with friends.
Blood on the Clocktower
In the quiet village of Ravenswood Bluff, a demon walks amongst you…
Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil and overseen by a Storyteller player who conducts the action and makes crucial decisions.
During a ‘day’ players socialize openly and privately, trading knowledge or spreading lies, culminating in a player’s execution if a majority suspects them of being Evil.
During a ‘night’, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. Use all your powers of deduction and deception to survive this game of murder and mystery.
The Storyteller uses the game’s intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.
Avatar Legends: Republic City
Avatar Legends: The Roleplaying Game — Republic City expands the play material found in Avatar Legends: The Roleplaying Game by providing expanded background and lore on the famous Republic City found in the Korra Era including details on the ten different districts, NPCs, and plot hooks. You will also find new rules and mechanics on piloting mechs, engaging in vehicle races and chases, and showing your prowess in Pro-bending arenas!
In addition, there’s an all-new adventure set in Republic City to look forward to – centered around underground street racing!
3 new character playbooks—archetypes that help you play compelling protagonists.
5 new NPC Legends—including beloved characters such as Lin Beifong, United Forces General Iroh, President Zhu Li Moon, Mako, and Bolin—each able to teach special techniques.
An exciting adventure set in the era of Korra, featuring underground tunnel racing.
An array of new techniques.
D&D 5E: Whisper & Venom
Whisper & Venom is a setting and adventure located in the Whisper Vale, an isolated community of insular villagers beset by an outside supernatural force and hardships of their own making. Whisper & Venom is an epic adventure designed to be deadly for parties of 4–8 Old-School Essentials characters of levels 3–5 or 4–8 Fifth Edition (5e) Tier One characters (henchmen available, but not included) and useful to players, gamemasters, and referees.
There are, by design, sparse details of places, pantheons, and faraway specifics, which allow it to exist in your campaign world. The prominence of magic and healing is also ambiguous, making it an addition to and not an anomaly in your campaign.
The Whisper Vale setting contains three settlements that exist despite their very different residents. They are:
Whisper is a hard-working, low-nonsense village of farmers and tradespeople. It consists of humble farmsteads, a busy inn, an empty temple, and a smattering of small shops. Talk in the Tavern revolves around weather, harvests, and (most importantly) the quality of ale. Arguments in the town had been rare and usually drunken; brawls rarer still and always drunken.
Swindle, a once idyllic town across the bridge from Whisper, was abandoned in a catastrophe and settled, in a second catastrophe, by a band of lazy goblin bandits. Now, it is charitably described as a scruffy, ill-mannered, and comically dishonest place filled with “merchants” and “craftsmen.”
Cleft is a dwarven settlement where the younger generation ceased working thanks to an ingenious machine that simulates the sounds of production.
There are also five areas for adventuring, starting with a peaceful monastery and ending … somewhere nasty.
There is a creepy area FULL of undead, a noisome goblins’ lair, and caverns that, very possibly, are a shortcut to the afterlife.
Whisper & Venom details a far glacial valley at the fringes of society. This remote valley is depicted in a glorious poster-sized map created by Alyssa Faden. The map intentionally shows many unexplored places for further adventure.
All the action takes place across 10 Adventure Maps containing ruins, caverns, and much worse.
The setting includes many new creatures, unusual magic items, and shifty NPCs to bedevil and enchant your players during their time in the Vale.
Fallout: RPG Settler’s Guide Book
Gather your companions and build your settlement!
Across the wasteland of America, pockets of survivors have built new communities amongst the ruins of the old. Now, the Settler’s Guide Book for Fallout: The Roleplaying Game gives you all the tools you need to build your own settlements and expand your games in new ways, including a host of player options and equipment, companions, automatrons, factions, and guidance for the gamemaster.
The Settler’s Guide Book includes a huge amount of content for both players and gamemasters. Whether you’re building settlements, encountering factions, or just want some new companions and side arms, this book has something for everyone! There’s no place like home, but this guide is the next best thing!
Within the 192-page Settler’s Guide Book you will:
Create new characters from brand new origins, including the Commonwealth Minutemen, New California Republic, robots, and more!
Build your own settlements and manage your settlers! Build housing, shore up defenses, and grow a thriving community.
Make friends with your own trusty companions. Have new dog breeds, robots, or even faithful human and mutant allies follow you through the wasteland.
Build your own automatrons! Mix and match your robot parts to make unique mechanical companions.
Unleash an arsenal of weapons on your enemies and expand your armory with even more small guns, big guns, and energy weapons from across the wasteland, and modify them more than ever before.
Learn more about the different factions you’ll encounter, and meet a host of new wastelanders from both the East and West coasts with full stat blocks included!
This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook.
D&D Phandelver Foldable Dice Tray
Folding Dice Trays featuring popular Dungeons & Dragons artwork. These trays are no bigger than a sheet of paper (8.5 in. x 11 in.) when flat, and utilize small magnets in each corner to easily pop up walls to keep dice under control when rolling – no bulky clasps or snaps needed! Store your dice rolling tray easily in your backpack or character folio. The Foldable Tray of Rolling is reversible! the Foldable Tray of Rolling is the perfect addition to any gaming dungeon.
