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Call of Cthulhu Miskatonic Tales: Journey to Innsmouth
Miskatonic Tales: Journey to Innsmouth is an immersive, storytelling board game that transports you into the realm of the Cthulhu Mythos and confronts you with forbidden knowledge waiting impatiently to be uncovered. Unsure of who your actual enemy is, you must investigate a chain of events in a mysterious place fate has brought you to. Fortunately, other Investigators are with you and together you can solve this case.
Miskatonic Tales: Journey to Innsmouth is set in the universe known from the award-winning Call of Cthulhu horror and mystery TTRPG. The box contains three stand-alone sandbox adventures that can be played separately, yet share one large story arc. This cooperative game does not have a strict turn order, but emphasizes solving the case together as a group. Every move you make while exploring the map is accompanied by a paragraph from the book that reveals yet another piece of your story. Each time you play, the story can be different, and trying to solve the scenario several times eventually reveals the full picture.
Combining strategy, storytelling, and cooperation, the game offers an engaging experience where choices matter, teamwork is crucial, and the story’s path is as unpredictable as it is thrilling.
Learn more about the Mythos by taking part in intriguing adventures. What role will you play in the story? Investigate the clues. Uncover the truth. Explore the story.
Star Wars: The Mandalorian and Grogu Razor Crest Raspberry Tea
Caffeine-free rooibos tea with raspberry — calm worthy of a bounty hunter.
Even bounty hunters need a moment of respite between battles and long voyages. Grounding red rooibos offers Mandalorians and Foundlings alike a calm retreat, layered with notes of galactic raspberry swirls to sweeten even the most elusive bounty. When the journey turns challenging, this comforting blend brings warmth and smooth passage ahead.
Star Wars: The Mandalorian and Grogu Galactic Green Iced Tea
Premium green iced tea with butterfly pea flower and pineapple flavor.
From Foundling to Mandalorian apprentice, discovering one’s destiny and honing the Force to protect the galaxy demands curiosity and disciplined energy. This fruit-forward green tea blend inspired by Nevarro Nummies steeps up a vibrant galactic blue — perfect for sipping over ice on any adventure.
Star Wars: The Mandalorian and Grogu Beskar Black Tea
Assam black tea with ginger — bold and resilient as Beskar iron.
Forged in strength and steeped in tradition, bold and malty Assam tea meets the fiery spark of ginger in a blend as rare and resilient as Beskar iron. Deep, robust and unwavering, this powerful infusion delivers warmth worthy of Mandalore — and a spark of spirit fit for Grogu’s next adventure.
Excalibur
Leave your nobility at the door in this lighthearted game of hilarious backstabbery! Use any tool to find Excalibur and keep it safe in your “virtuous” hands.
Excalibur is a party game filled with bluffing and subterfuge. Draw tiles from Avalon to find Excalibur, then use the powers of Arthurian legends to keep it safe from the other would-be kings ’round the table!
During each round, players simultaneously draw chips from the 3 regions of Avalon on the table and then reveal them one by one, resolving their effects and discarding them. The game ends when a region of Avalon has no more chips. A player must hold the Excalibur chip to win, otherwise everyone loses.
Three Sisters Harvest Edition
Three Sisters Harvest Edition is a strategic roll-and-write game about backyard farming. It is named after an Indigenous agricultural technique still widely used today: planting three different crops close together. Corn provides a lattice for beans to climb, the beans bring nitrogen from the air into the soil, and the squash provides a natural mulch ground cover to reduce weeds and keep pests away.
Three Sisters Harvest Edition features all the award-winning gameplay of the original edition plus a twelve-chapter campaign mode with new content, gameplay, and components. The campaign is for both group and solo play. The new content can also be used as expansion modules for an individual game of Three Sisters.
Three Sisters Harvest Edition is a fully standalone replacement for Three Sisters.
Gates of Niflheim: Deluxe Set
In Gates of Niflheim, an ancient Viking site long since sealed to contain the threat within, has been disturbed by the rapid expansion of the Christian faith. A monastery built right on top of the ancient Viking tomb has unwittingly awoken a perilous supernatural foe of the Norsemen, who now threatens to escape his confinement by passing through the Gates of Niflheim and back into the mortal realm.
But the deepening threat of the site of this adventure has not only alerted the Vikings. The Christian church has also sent heroes to put down this obvious threat to humanity leading to an uneasy alliance between the Viking forces and those warriors sent by the Holy Church.
Welcome player to the Gates of Niflheim crafted for you by the creative team at Raybox games.
Within these pages you are invited to become involved in a heroic tale of Mythic Horror, that will test your wits and nerve in the proving grounds of a brand new Paths Unknown adventure.
The innovative Paths Unknown game engine powers this system by seamlessly blending popular “dungeon crawl” style games with the storytelling and branching decision making of the choose your own adventure style books of the past.
Paths Unknown creates a new hybrid method of play where the tabletop game experience no longer ends up sprawling across a giant table using a network of tiles and is instead contained within a book that keeps the focus to the play area representing your heroes current physical location within the adventure.
Bound together within a spiral bind book designed to sit flat, the individual “play pages” of your Paths Unknown adventure will show the rules of the location your miniature must navigate on the LEFT page of the open book. As well as displaying the actual physical game board the model will move and fight on the RIGHT page of the open book.
Paths Unknown is a non-linear adventure. Meaning the direction or EXIT your miniature hero chooses to leave a play page, will then decide which new page within the book they will travel to and experience, as the next part of their adventure.
Each play page your miniatures travel to will manifest their own unique perils and challenges giving the model’s the opportunity to gain new items, resources and skills, as well as perhaps finding new companions to aid them in their quest.
Gates of Niflheim is the 3rd game in the Paths Unknown system and takes an exciting detour away from the Zombie infested trenches of World War 2 to venture down a path inspired by Viking lore!
Yet again a team of extraordinary heroes must set aside their differences to confront a greater threat to humanity.
The Cats of Mont Saint Michel: Box Set
Welcome to The Cats of Mont Saint Michel. A dark time has fallen on the place and the humans who inhabit it.
The Cats of Mont Saint Michel is a miniatures solo/cooperative campaign game set in the historical monastery Saint Michel and just before the French revolution. You will be playing directly on the coil bound scenario book and using 12 sided dice for combat and collecting cards for loot, skills and powers. The game plays out over a series of linked scenarios forming a campaign and ongoing story. Each previous scenario in the campaign affects the start of the next.
As you play each scenario, your hero will come closer to reaching their ultimate goal of ridding the Abbey of the villainous rats and their brethren. Along the way, they will need to defeat swarms of cockroaches, warrior rats and other foul beings. They will also be gaining experience and unlocking unique skills.
This game takes several sittings to complete but you can save your progress easily.
Dune: War for Arrakis KS Exclusives Bundle
Dune: War for Arrakis Exclusive Extras:
The Exclusive Extras box contains all the Exclusive Stretch Goals unlocked in the Dune: War for Arrakis Kickstarter campaign.
Dune: War for Arrakis – Smugglers:
The Smugglers that make a living on Arrakis are ostensibly a neutral faction. However, the great powers at play are able to use them to their advantage in different ways. As their allegiance shifts, so does the dynamics of the game.
When the Smugglers expansion is added, the game is basically divided into two stages. At first, the Smugglers are neutral, with the Harkonnens turning a blind eye to their illegal operations in exchange for a spice tribute. Later in the game, the Atreides should be able to sway their allegiance, gaining the support of their Leader, Staban Tuek, as well as their soldiers and ‘Thopters.
Dune: War for Arrakis Deluxe Hardcover Rulebook
Dune: War for Arrakis Plastic Token Set
Azure
The Lung Mei, or dragon paths, are lines of energy that cover the Earth. They are derived from the Four Auspicious Beasts: the Azure Dragon of the East, the Vermilion Bird of the South, the White Tiger of the West, and the Black Tortoise of the North. When a path runs in a straight line, that energy builds in power, but these paths can be broken up by barriers such as mountains, which diffuse the energy. Invoke the power of the Four Auspicious Beasts, carefully channel their energy through the Earth, and triumph in this battle for qi and wisdom that will shape your destiny and intertwine it with the Beasts of legend.
In Azure, players position their stones to gather qi (cards) and wisdom (points) from the realm. They also compete to bring the Auspicious Beasts to their aid. The first player to reach the end of the path of wisdom wins.
Players take turns placing a stone, gathering boons from the space they cover, and gaining the favor of Auspicious Beasts. In order to place a stone in a space, the player must be able to pay the qi cost. The color of the domain (board) tells you the color of qi needed, and the number of boon symbols in the space tells you the amount of qi needed. Through careful management of the qi cards in your hand, you’ll be able to grow in power.
Thanks to the four double-sided boards that can be connected, flipped, and oriented in any way in a 2×2 grid, Azure features over 24,000 different layouts. Azure also includes the Gifted module for experienced players — a variable one-time-use ability that can help turn the tides in your favor.
Moytura
The battle of Moytura has begun. As a leader of the Tuatha Dé Danann, spread your influence across the land to succeed in your quest to become High Ruler of Ireland, invoking the powerful deities of the Tuatha Dé Danann to aid you in your cause with their command of water, travel, war, and creation — but the road will not be easy for in your path to legend stand the sinister Fomorians and other mythical beings hungry for battle, not to mention a rival clan with ambitions of their own. Steel yourself and prepare for a legendary struggle. Rewrite the myths of Ireland, chieftain, and take your place as the true High King!
In Moytura, you and your opponent command competing factions of the Tuatha Dé Danann, but you are not the only ones struggling for control of ancient Ireland. Three enemy clans act together as a third opponent faction that competes with the players and scores points. Points are gained by having the most influence across Ancient Ireland at the end of each era. Within each of the eleven regions, the faction with the most or second most units across all the spaces of a region will score the indicated points. After two eras, the faction with the most points wins.
Each round, the two players and the enemy faction each take a turn. On their turn, a player selects a deity tile (possibly spending worship tokens to reach it), then performs that deity’s actions. When used, a deity tile resets to the most expensive position in the track. Deity tiles let players expand their influence and battle enemies according to the deity’s unique abilities On the enemy faction’s turn, an activation card is revealed from the deck that expands one of the three clans. Some activation cards are stronger than others, and players must carefully track which clans are most likely to attack and where. Only the player who cleverly outmaneuvers their opponent while carefully keeping the enemy faction in check will be able to secure the victory.
Moytura features seven map set-ups for any combination of clans. The game also includes three special enemy clans that replace 1-3 of the standard Fomorian clans. These special clans introduce more challenging foes with asymmetric abilities: the Ellén Trechends (three-headed beasts) expand in all directions, the Oilliphéist (sea serpents) expand rapidly along the coast, and the Banshees invade targeted regions instead of spreading out from their largest group.
You can also enjoy a solo / cooperative variant if you prefer playing that way! Thanks to the intuitive enemy faction system built into the main game, Moytura lends itself easily to these optional variants.
First Giants
Dive into First Giants, a race to create the most prestigious prehistorical animal exhibit!
Build your engine by collecting cards with powerful effects OR score points by playing your cards in the exhibit area.
But beware! Once displayed, you’ll lose their beneficial effects.
Timing is crucial to win!
First Giants is a game of set collecting and combinations in which players recruit cards representing dinosaurs, flying reptiles, giant mammals… of various size.
These cards have many different powers and you can create powerful combination to earn amber, victory points and the ability to exhibit your fossils.
Lairs: Adventurers Pack
So you’ve explored base game Lairs to the fullest, and you want something more? Expand your dungeon-crafting toolkit to all-new depths! The Adventurer’s Pack contains eleven packages which you open in order, full of fiendish twists for your devilish dungeons, and new capabilities for your intrepid explorers!
Kokeshi
But this isn’t your typical engine-builder—Kokeshi introduces the innovative twist of track building.
On your turn, you’ll activate one of your tracks, sending a Kokeshi meeple gliding forward to trigger actions. That move might spark a chain reaction, set another doll in motion, or unlock new pieces to expand your track. With every tile placed, your engine grows sleeker, more efficient, and more rewarding—scoring happiness points as your tracks stretch grow.
Craft. Build. Chain. And watch your artistry flourish!
Chang’ an
Chang’an is an engine-building and resource-management game where you must carefully plan renewal projects by placing cards on your City boards to Produce resources. Strategically Build these cards into your City districts, creating amazing structures and welcoming influential people to the city. Choose which areas to focus on each game: Trade, Politics, Production, Science, or Military; creating unique and ever-changing combinations to become the premiere Urbanist of Chang’an.
Race for the Galaxy: Xeno Counterstrike
Xeno Counterstrike is the sequel to Xeno Invasion, together forming the 3rd arc of RFTG expansions.
It expands Race for the Galaxy into the starry rift frontier and border zone that lies between the galactic empires and the Xeno hive worlds, with more than 40 frontier worlds (in separate decks) and a different risk/reward method of settling them.
The resulting greater empire sizes extends the game end conditions to 15+ tableau cards and 15 VPs/player in the common pool. This makes Xeno Counterstrike the version for those players who have wanted RFTG to be just a bit longer (typically, 1-2 rounds more), as the lead now frequently changes near the end as those final large frontier worlds are settled, the larger economic engines hit their stride, and the last 6-devs hit the table.
Xeno Counterstrike can be played by itself with just the base game, though its fifth player and optional counterstrike game require Xeno Invasion.
The counterstrike game begins as a Xeno invasion which, once the Xenos are repulsed, turns the tables as the galactic empires then strike back at the Xeno home systems across the starry rift frontier and border zone.
In this version, tableau size no longer ends the game: the counterstrike game continues until either an economic victory (VP chips in the pool of 30 VPs/player run out) or a military victory over the Xenos occurs. This is the epic conquest version of Race for the Galaxy; final tableau sizes of 25 cards are not uncommon.
Kitsu
A game is 1v1 or in teams of 2v2 or 3v3.
The Kitsune are divided into 2 clans : Zenko (blue cards) and Yako (orange cards).
You are assigned one clan at the beginning of the game but you will have to play with your clan’s cards and the ones of the opposing clan to win.
A round is a series of tricks. At the end of each trick, compare the total value of the orange Kitsu cards against the blue Kitsu cards. The clan with the higher value advances its Kistune marker on the Wisdom track by the difference between the orange Kitsu cards and the blue Kitsu cards total value. If this difference is higher than 4, the team who lost the trick gets a Power token.
A round is over when a clan has brought its Kitsune marker on the absolute wisdom space.
When a clan has won 2 rounds, the game ends.
You will have to count on the special cards that spice things up, on the changes of strategy because of the timing and on the power tokens to win the game.
BATAM
Cast your sails and embark on a journey to Batam! —a high-seas race with a twist where riches, not speed, wins the day!
Featuring exclusive gameplay development by Crafty Games, you’re the captain of a scrappy ship, racing to visit four far-flung islands on your way to Batam. To win, you’ll need to outsmart your rivals to rake in the most rewards- but here’s the twist: You must hire your crew (with bribes, of course), roll your sailors (dice), then assign them to other players’ ships —never your own!
Outsmart the competition by bumping their best sailors and sabotaging their plans. But watch out – you might get seasick crew that refuses to sail!
Navigate the archipelago to drop your markers first, claim island rewards, and charge latecomers for stepping on your turf. Pay your sailors well, manage your moves wisely, and time your return to port just right. First to the bay doesn’t win—richest pirate takes the crown!
The Witcher Path of Destiny: Ronin
Explore a different take on the world of The Witcher, and discover the rich tradition of Japanese folklore! The Witcher: Path of Destiny: Ronin takes you to this alternative world. It is an independent, stand-alone game based on the Path of Destiny. You will be able to take on the role of 7 characters – Geralt, Yennefer, Ciri, Yaskra, Vesemir, and Triss in a brand-new installment. Geralt, Vesemir, and Ciri will be equipped with katanas, Jaskier will move crowds of geisha with the help of a biwa, and Triss and Yennefer will charm many of samurai on their way.
Story cards are replaced by illustrated Round cards. At the end of a round, contrary to the basic version of the game, players earn Victory Points for the symbol they jointly collected less of, and Experience Points for the symbol they collected more of. This new way of scoring forces players to constantly find balance in their tableau. This means they need to make strategic decisions and blend them with constant interaction with their neighbors at the table.
The variety of characters, Partnership Tracks, as well as the new large deck of Action cards will make each visit to the Japanese Witcher universe a unique and equally engaging one. In the box, you will find 5 double-sided Partnership Tracks, which are to be placed between the neighboring players. New symbols and effects on Action cards often require neighbors to determine common tactics for playing cards. New effects allow players to climb up on their tracks, gaining additional bonuses together. Another component that enhances the feeling of building relationships are special Character Ability cards. Some effects from the Partnership track allow you to use the special abilities of your companions sitting next to you. Trust your Partners, but focus on achieving your own goals!
Ronin offers a competitive mode, but the new expansion puts quite a big emphasis on cooperation. In Ronin, players not only try their best to draft and play cards, but also to cooperate with each neighboring player to get the best shared bonuses.
When playing with two players, you will use the help of Automa – an additional player, managed by the game. In solo mode, we will play with two Automa. Automa plays cards and allows players to use cooperation tracks, but does not collect points by itself.
In the Solo variant, the player chooses a character, neighboring characters and the difficulty level. The goal of the game is to collect Victory Points and achieve a special Victory Condition. The characters, as well as the difficulty level, give you a huge variability in this variant (hundreds of different starting layouts of the game).
Lunar Skyline: Deluxe Edition
Get ready to blast off into the future with Lunar Skyline—the electrifying trick-taking card game where strategy meets high-stakes lunar construction! It’s the year 2199, and as one of a few visionary building firms on the Moon, you’re competing to shape the skyline of the first lunar metropolis.
Each card you play features two suits, giving you the flexibility to follow either lead suit. You can also win tricks with expert ace pilots, or use your underground connections to smuggle in the resources you need. Every trick you take brings in valuable resources for your architectural masterpiece, but the real challenge is outpacing your competitors to complete your building contracts. Nail those bids, and you’ll earn lucrative bonuses that can make or break your business. Will you rise above the rest and dominate this new frontier?
In Lunar Skyline, the future isn’t just in your hands—it’s in the cards!
Altay: Seafarers Expansion
Altay – Seafarers is the first expansion for Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will.
This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth.
Finally, Altay – Seafarers adds a completely new playable faction: the Waterfolk. Through the magic of their wise ones, tied to wavebending and song, they can travel the seas without ships. With their cards, they offer an entirely different playstyle, combining flexibility, resource control, and manipulation of discarded actions.
Whether you choose to master the sea with ships or harness the ocean’s power with the Waterfolk, Altay – Seafarers expands the world of Altay – Dawn of Civilization with new strategies, challenges, and the thrill of exploration.
The DUNGENERATOR: DIE in a Dungeon
DIE in a Dungeon is a solo/cooperative, narrative dungeon crawler that turns your tabletop RPG dice into doomed heroes battling to protect and rebuild a doomed village on the outskirts of an ever-shifting dungeon! What say you, Adventurer? Will you defeat the evil threatening the hamlet? Or will you DIE in a Dungeon?
It features a double-sized deck of standard-sized cards. To play, a standard set of 7 polyhedral dice and a DUNGENERATOR deck is required.
DIE in a Dungeon is a campaign-based deckbuilding game of multiple sessions in which players cooperate to either defeat the Boss Monster (winning the campaign) or complete quests, train, unlock buildings, and gather loot to add new actions to their decks. The open-ended, “sandbox” style sessions are driven by a tight action economy that leads to tough decisions and generates narratives. Easy rules for dropping players in and out of the game (even mid-session) make it a flexible filler game.
Though dice are prominently used (as they represent the Heroes of the story, and each is mapped to a fantasy character archetype), rarely does the outcome of a player’s plan rely on the roll of a die. Instead, the current faces of their Heroes are a resource used to accomplish a variety of actions (and are able to be mitigated). Cards in-hand can be played as actions or used as a resource themselves (and discarded to power other actions).
Shadow Scar RPG Core Rulebook
Years ago, hundreds of monstrous creatures called Yokai were scattered across the multiverse we know as the Mosaic when their corrupt goddess, Izanami, was defeated. To counter these terrible foes and keep them from destroying Existence as we know it, the Shadow Scar Agency was formed. This organization of ninjutsu trained secret agents traverse the Mosaic to hunt down the Yokai before they can cause chaos. Now you can take part in this war, through Shadow Scar: Tales of the Veil War, the core rulebook for Shadow Scar!
Create your own Agent, from any one of the four worlds of Shadow Scar and trained in any of the 6 schools of ninjutsu. Then expand on their background with our Lifepath system.
Face off against mythological creatures from the depth of Japanese legend including cunning living umbrellas, flatu¬lent turtle-men, and knife wielding ogres.
Customize your character with a collection of techniques and magical Mikkyo taught to them by schools of ninjutsu who were forged during the Hundred Years of Sorrow.
Embark to the magical Japanese realm of Nakatsukuni and the Steampunk realm of Steel Court, to the Pulp Fiction World of 5th Street and the Spacefaring world of Refuge.
D&D RPG: Player’s Workbook of Epic Adventures
Your epic Dungeons & Dragons adventures start here! Packed with exercises, prompts, visual guides, and other activities, this officially licensed interactive workbook is designed to prepare new players and enrich experienced ones.
Never played Dungeons & Dragons before? Fear not, adventurer! Simply looking to level up your game? Hail and well met! Intended to introduce new players to the world’s greatest roleplaying game and provide new insights for experienced players, this interactive workbook guides you through the basics of fifth edition D&D. Through fun writing and brainstorming exercises, you will:
· choose a class, subclass, and origin for your character
· craft your character’s unique backstory and personality
· get to know your party
· plan responses to story scenarios
· envision your character’s advancement
· and much more!
As an official companion to the revised and expanded Player’s Handbook, this workbook is a helpful resource for embracing D&D’s new core rulebooks. There’s never been a better time to gather your party and begin your adventures!
D&D RPG: Dungeon Master’s Workbook of Worldbuilding
Unleash your imagination with this officially licensed interactive workbook packed with exercises, prompts, visual guides, and other activities designed to prepare new Dungeon Masters and enrich experienced ones.
Whether you’re a fledgling Dungeon Master or an expert worldbuilder, The Dungeon Master’s Workbook of Worldbuilding helps you envision an unforgettable Dungeons & Dragons adventure. Through a series of fun writing and brainstorming exercises, you will:
• create an exciting campaign setting for your players
• practice improvisation and roleplaying as a DM
• craft tantalizing rewards and intriguing magic items
• weave compelling story hooks with over twenty-five scenarios
• learn the basics of mapmaking
• and more!
An official companion to the revised and expanded Dungeon Master’s Guide, this workbook is both an insightful storytelling tool and a beautiful volume to display in any D&D library. Get ready to level up your game!
Starfinder 2E RPG: Adventure: Tales from the Vast Adventure Anthology
Set a course for adventure among the distant stars!
Starfinder Adventure: Tales from the Vast Adventure Anthology features four exciting Starfinder Second Edition adventures taking place in the most unpredictable part of the galaxy where anything can happen! Explore a pristine planet in a magically warped sector of space! Survive a haunted supply depot in deep space! Infiltrate a vault inside a false moon occupied by a uniquely out of touch community! Fight back against an imperial invasion on a distant world!
Starfinder Adventure: Tales from the Vast Adventure Anthology is designed to play back-to-back as a campaign from 1st through 9th level, or each adventure can be played separately as a one-shot, providing Game Masters with versatile pre-written adventure content to use at their Starfinder tables regardless of their campaign’s needs.
