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Drillers, Codenames: Critical Role, Cyberpunk TCG, John Blanche Masterclass Paints, New Mini Rogue, Arnak, Smash Up and More!

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Codenames: Critical Role Adventures (Available Now!)

Enter the world of Exandria, a land of infinite wonder and unexpected champions, and experience the Critical Role adventures through Codenames. Assemble a party of heroes from the first three Critical Role campaigns, embark on missions, and level up your characters to defeat the final boss.

Codenames: Critical Role Adventures is a unique take on Codenames inspired by the Critical Role universe. It’s a fully cooperative version of the game where one GM (game master) leads their party through perilous missions, each with its own twist and take on the classic Codenames rules and featuring a new set of themed words. Play the game in three separate campaigns, choose from seven Critical Role characters, and, by levelling them up, unlock new abilities and equip items to use during missions.

Drillers (Available Now!)

In Drillers, players explore an abandoned mine using their mechs, trying to find and excavate anything useful or valuable left behind by a forgotten mining corporation. Each level of the mine brings new opportunities and new challenges—as fuel runs low and decisions become tighter. By collecting cards, players improve the drilling capabilities of their unique mech, unlock new actions, and push their operation further underground.

Mined minerals can be sold for profit also by use of drones, allowing players to refine their strategy and invest in better tools. Every decision affects everyone, often creating new opportunities for players.

Drillers is a game about planning ahead, tough decision-making, and knowing just how far you can afford to drill. Will you be the first to extend the horizons and uncover what the depths hide?

Cyberpunk: Welcome to Night City (Available Now!)

In Cyberpunk Trading Card Game TCG, you’re the leader of your very own crew, competing against your Rival to become a Night City Legend. Take on Gigs, crush your enemies, boost your Street Cred, and go down in history. To play, you need a set of six dice (d4, d6, d8, d10, d12, d20) and a deck of Cyberpunk TCG cards.

The goal is to amass the majority of Gig dice and secure them for a whole turn. Get there by playing cards to send your Units into the field, equip them with Gear to augment their abilities, and deploy Programs at strategic moments to help ensure their success.

The higher you climb in Night City, the tougher the fight gets. Your growing reputation grants access to more powerful tools and abilities, but beware: the same is true of your Rival. Lock down your crew to protect a valuable roll, or set your sights on your Rival’s Gigs if their reward looks a little more enticing. The only way to get anything in this city is to take it, after all.

True notoriety requires more than winning a few street fights. Secure those Gigs, stockpile your Eddies, and claim glory as a Night City Legend!

John Blanche Masterclass Paints Are Now Available at The Wandering Dragon!

A saga continues. A legacy grows. Developed in collaboration with legendary artist John Blanche, the Masterclass Series has redefined how painters explore grim, gothic, and expressive colours. 

The legacy of John Blanche continues with the exciting new Masterclass Series paint range!

This newest addition to The Army Painter family features a collection of brand new Warpaints Fanatic and Speedpaints officially endorsed by Blanche himself, and designed to inspire hobbyists to master his iconic grim, gothic, beautifully bizarre, yet beloved style. Join John’s saga with paints that offer unparalleled coverage and performance.

Mini Rogue: The Mountains of Torment (Available 9/18!)

Darker themes and tougher choices at every step of the dungeon.

Mini Rogue: The Mountains of Torment is a dark and modular expansion that pushes the core experience of Mini Rogue into harsher, more psychological territory. Nightmares and horrors await beyond these doors, where every step deeper into the dungeon may be your last.

This expansion introduces several optional modules that can be used separately or combined, allowing players to finely tune the level of challenge. Delving cards force difficult choices as you descend, testing your appetite for risk. Torments grant short-term benefits while slowly driving your character toward madness, culminating in a deadly confrontation if mismanaged. Cursed Jewelry offers powerful new abilities that can be refreshed at a cost, while Scrolls replace potions with unpredictable yet extremely potent magical effects.

New Rooms bring fresh and dangerous encounters, while a new Character, the Condemned, and a terrifying new final Guardian, the Champion’s Remains, greatly enhance replayability and narrative tension.

Fully compatible with The Council and all other Mini Rogue content, The Mountains of Torment deepens the dungeon-crawling experience by adding meaningful choices, escalating pressure, and a constant sense of impending doom.

Mini Rogue: Beyond the Portal (Available 9/18!)

Play with alternate versions of Mini Rogue characters!

Mini Rogue: Beyond the Portal is a character-focused expansion that reshapes the heroes of Mini Rogue by introducing alternative versions drawn from a mysterious outer world.

This expansion gathers all 16 characters from the Mini Rogue universe, including those from the base game and all the previous expansions, completely re-illustrated by artist Nicolas Roblin. Each character has been subtly reworked, featuring adjusted starting stats and at least one modified skill, offering familiar heroes with a fresh strategic identity.

Beyond the Portal also introduces two brand-new characters: the Occultist, able to manipulate souls through her unique syphon, and the Tinkerer, whose technical expertise allows him to disarm deadly traps. These additions further expand tactical options and replayability.

Designed to integrate seamlessly with the existing system, Beyond the Portal requires the Mini Rogue base game and/or The Council, and adapts effortlessly to all supported player configurations without increasing player count. Like all Mini Rogue expansions, its content is fully compatible with the entire line, enriching every mode of play with new character possibilities and a striking new visual identity.

Lost Ruins of Arnak: Surprise Shipment (Available Now!)

A package with no sender—what could be inside? It appears there are still treasures to be unearthed and secrets to be unveiled. Gear up with new items and head back into the jungle. The island of Arnak is expecting your return.

Lost Ruins of Arnak: The Surprise Shipment is the final addition to the vast and mysterious world of Arnak. The expansion is packed with 50 new cards (30 artifacts, 20 items), two new sites, and an updated site. It comes in a beautifully illustrated box that will complement every player’s Arnak collection.

Ascension Tactics: Inferno (Available Now!)

In Ascension Tactics’ final battle for Deofol, the Champions defeated both Samael and Xeron. With Samael destroyed and Xeron now in hiding, the arch-devil Kythis has taken control of the infernal realm, forcing its people to submit to his might.

It is up to the Champions of Vigil, alongside a few rebellious monsters, to bring peace to the twisted lands, and set Deofol on a path to redemption in Ascension Tactics: Inferno!

Forage (Available Now!)

What makes Forage stand out from other roll-and-write games is the way your options and combo opportunities change as you gain more cards!

Forage is a unique puzzly roll-and-write game where you select and write on cards in an ever-changing tableau! Players take on the role of foragers exploring the Pacific Northwest wilderness gathering plants, berries, and mushrooms to build up their knowledge and experience, craft recipes, and give gifts of nature’s bounty. Rules are simple: Roll the forage dice and reveal a unique trail tile each round. Choose a combination of dice and carry out one of the actions: exploration, pantry storage, or gift-giving. As you carry out actions, you’ll earn bonuses that allow you to power up or make additional moves to complete your goals! Use your time wisely – there are several journeys you can take to collect knowledge, experience, and prestige. It is easy to learn, but challenging for everyone!

Honeypot (Available Now!)

What makes Honeypot stand out from other card games is the unique “I stack, you choose” mechanism, where players try to outwit one another. Stacking the cards is strategic and fun, revealing the stacks is strategic and fun, and it’s always exciting to experience the rivalries and table talk between players.

In Honeypot, players take on the role of secret agent bears trying to gather the best intel and spy supplies without getting stung! Players arrange secret caches for their opponents and carefully sift through the secret caches passed to them. The question is: how far to dig for valuable intel and spy supplies? Have your opponents passed you the sweetest honey or a useless disguise? It’s a delightfully interactive puzzle that evolves as the game progresses and your tableau of cards grows – try to collect the best intel and supplies, but beware, you may end up with bad intel or even worse – a swarm of angry bees!

Drillers, Lost Ruins of Arnak and SETI: Upgraded Components (Available Now!)

Europa Universalis: The Price of Power: Extended Edition (Available Now!)

Europa Universalis: The Price of Power captures the essence of the award-winning Europa Universalis PC game series, bringing its epic strategy experience back to the tabletop where it all began. This is in every sense a true 4X, grand strategy game, cast in a historical setting.

Guide your realm out of its medieval slumber and into the early modern era. Will you be able to eclipse history and build an empire where the sun never sets?

The Extended Ed. contains the same gameplay content as the Deluxe Ed., and combines the contents of the old Standard Ed. and the Fate of Empires expansion.

Dragon Overload (Available Now!)

Step into the enchanting world of dragons! In Dragon Overload, players take turns sending their dragons into stunning landscapes – cloudy crests, lush meadows and sparkling crystal caves – to claim dominance. Space is limited, so cards have to be placed wisely –and a dragon might get into trouble, if too powerful and risk it all.

Smash Up: Half the Battle (Available Now!)

Smash Up: Half the Battle takes you to a glorious era of thirty-minute toy commercials, which despite their blatant marketing to kids, were the best ever!

Pearl and the Images are truly outstanding in helping everyone. The Adolescent Epic Geckos get in extra kicks before they grab lasagna. The Rulers of the Cosmos have a decent amount of powerful talents, and G.I. Gerald introduces a new card type to thwart Weasel’s plans!

Featuring these 4 factions, we’re bringing Smash Up back with a bang!

Into The Machine (Available Now!)

How do robots blow off steam after a long day making games? RACING!

Into the machine is a tactical relay race for 2 to 5 players, where your goal is to upgrade your bots and be the first team to race through the machine and onto the leaderboard. Your circle-bots race forward tagging in hex-bots that race in reverse, all while being supported and saved by your bot pit crew.

Featuring a twist on worker placement, racing, and optimization puzzles, Into the Machine will have you timing your actions and seizing your moment to pull off tricky combos and leapfrogging ahead! Will you get your bots a head start into the machine? Or will you improve your pit crew to build a top tier team? The choice is all yours! With a modular track and endless possibilities, Into the Machine is never a solved puzzle.

It’s a game of gears, guts, and gambits!

War Chest: Shock Tactics (Available Now!)

In the distance there is a faint rumble. Gradually, that rumble becomes growing thunder as thousands of mounted knights crash over the ridge. The very earth shakes as the sun glints off clamoring shields and armor. The points of long, wickedly-sharpened lances are aimed directly towards their foe, and the wild eyes and glistening flanks of mighty war horses charge forward. Who could resist such an onslaught?

In War Chest: Shock Tactics, you will have the opportunity to use new units that affect the very morale of your opponent’s troops. Whether it be the steady, daunting beat of War Drummers, the terrifying Greek fire raining down from Pitch Throwers, the will-sapping Raiders, or the reimagined units from the original game now returning as Heavy Cavalry, Vanguard, or Warlord. You will be changing the way your opponent thinks. It is time to employ Shock Tactics!

Devious (Available Now!)

A Beguiling Game of Trickery & Sabotage

DEVIOUS is a beautifully twisted, “anti-set collection” card game where having a single, high-ranking faerie from each of the 6 tribes may earn you a big win, but having two or more of a faerie will ruin your score.

The catch? Each round you will play a single card. But your 3-card hand is arranged and placed face-down by your opponent. Have they placed the best card on top – or buried it below? You must choose which to play without seeing what lies beneath. Perhaps they have tricked you into taking the last, and worst, possible card waiting at the bottom.

Each time you play, you will construct a deck of 6 faerie tribes from the 13 available, each bringing a unique power, making the game fresh each time.

Stunning illustrations. Each faerie tribe has a unique set of insect wings to match their role in the game.

Approachable, family-weight card game, with a rollercoaster of up and down scoring that can change moment to moment.

Choose from several pre-constructed decks of faerie powers or use the randomizer for a whole new game!

I Made You a Mixtape (Available Now!)

It’s the early 90s. Baggy jeans and flannel shirts reign supreme, and the unmistakable sound of dial-up internet fills the air. Dan DiLisio, the coolest kid in your neighborhood, is heading off to University, and is letting you and your school friends raid his beloved music collection before he goes.

In return he’s asked you to make him a mixtape for his road trip up to college. To make things more interesting he’s said that the kid who makes the best tape will win his Quantum Leap poster signed by Scott Bakula.

Man, you really want that poster…

“I Made You a Mixtape” is a I-split-you-choose card game where you will be competing with the other players to make the best compilation possible out of an album collection. Your tape will be judged on how well it’s themed, how the tracks flow with each other, and the balance of lengths between side A and side B.

Cat Nap Deluxe (Available Now!)

Cat Nap is a fast, clever tile-laying game where 1-2 players build playful cats across the living-room cloth playing surface. Players draw two tiles, place one, and discard one. Completing a Cat (of either color) lets you pull a tile from the discard for stronger future turns.

Cats can twist and stretch in any direction, creating tactical openings and sudden shifts as the board fills. When no spaces remain or a player goes to draw two tiles when there’s only one left, trigger end game and score each cat length you lead for points.

Planet of the Apes Solo RPG Rulebook (Available Now!)

ONE APE AGAINST THE PLANET!

The Solo Play Rulebook includes everything needed to create single-player RPG adventures on the Planet of the Apes!

The book features design tools and guides to empower both new and experienced gamers to modify existing multicharacter scenarios for individual play and craft all-new solo epics utilizing an ingenious mix of oracles, emulator tables, and quick-reference charts. These resources can also be used by Lawgivers to quickly forge plots and conflicts for their player groups, ideal for when they don’t have a lot of preparation time to stage a game.

Each of the three complete adventures included in the book embodies a different play style, from murder mystery narratives with set paths to randomized, improv-powered stories created on the fly with dice and encounter tables. This book requires the Role-Playing Game of the Planet of the Apes Core Rulebook for play.

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