Pathfinder Thornkeep Event
Pathfinder: Thornkeep – Five Sessions, Five Chances to Play, One Awesome Prize! Now’s your chance to play in this Kickstarter reward before it is released next year. You will also be entered in a special drawing to win a Rise of the Runelords Miniatures Factory Set! As soon as you’ve raised your $100 for admission to the Serious Fun 24 Hour Charity Event on New Year’s Eve, contact The Dragon to reserve your level in the Pathfinder Thornkeep sessions. Hurry because seating is limited!
Deep in the Echo Wood lies the wretched hive of scum & villainy known as Thornkeep, yet beneath the forest keep is a secret stronghold thousands of years lost with a legacy of lingering, mysterious magic…
Level 1: The Accursed Halls by Richard Baker (Approximate start time – 1:00 pm)
Beneath Brokenhelm Hill and the weathered walls of Thornkeep lies an ancient maze of magic and madness. Once the workrooms and summoning chamber of a rebel Azlanti lord, these subterranean chambers were forgotten thousands of years ago after the eradication of the evil lord and his followers. Over the centuries, adventurers have found their way into these twisting passages and magnificent chambers, only to discover that the fading magic of the ancient Azlanti still lingers here. The people of Thornkeep call this dungeon the Halls Under the Hill, but those heroes who have dared its depths know this place by a different name: the Accursed Halls.
Level 2: The Forgotten Laboratory by Jason Bulmahn (Approximate start time – 6:00 pm)
Back in the days of Nhur Athemon, the wizard used this layer of his underground complex as a laboratory for all manner of experiments both arcane and alchemical. Only his most trusted servants were allowed into this layer and beyond. Now, the sanctum known as the Forgotten Laboratory is home to new dangers. Vast rewards await those who can overcome the dungeon’s hazards, but the cowardly or incompetent can look forward to only a swift death—or worse.
Level 3: The Enigma Vaults by James Jacobs (Approximate start time – 10:00 pm)
When the mad wizard Nhur Athemon wasn’t tinkering with his subjects on Golarion, he found his way to even stranger worlds, be they other planets, other planes, or even other dimensions. The myriad relics and strange mementos he returned with held great power, and in his hands they proved potent tools that he used to further explore the universe as well as solidify his earthly domain. The dread magician even managed to capture creatures from the impossibly distant locales he visited thanks in part to his stolen technology. His most prized findings inevitably found their way into his personal collection, a museum-like complex only recently unearthed and cryptically referred to by its strange denizens as the Enigma Vaults.
Level 4: The Dark Menagerie by Ed Greenwood (Approximate start time – 2:00 am)
In the deepest level of the Halls Under the Hill, the dread wizard Nhur Athemon kept an entire zoo of powerful and strange creatures imprisoned in cages of his own design—chambers enchanted to mirror the natural environs from which he had stolen his pets. When the wizard died thousands of years ago, his enchanted menagerie entered a state of deep, magical stasis that protected both the rooms and the creatures therein from aging and the elements. Now that adventurers have penetrated the Dark Menagerie, however, the spell has finally collapsed, and the monsters that have been caged in these halls for thousands of years hunger for freedom… and for blood.
Level 5: Sanctum of a Lost Age by Erik Mona (Approximate start time – 6:00 am)
In the hour of Nhur Athemon’s greatest defeat, his three proud apprentices sought to betray their master by constructing a powerful array of ioun stones meant to project the apprentices into the distant future, far from their mad master’s grasp. The enraged archmage discovered their treachery too late to put an end to the plot, but early enough to bend and pervert the magic that fueled it. Instead of transporting the wizards to safety, the corrupted time vortex instead became a time lock, sequestering the three apprentices and their sprawling lair into a single moment of time that would itself stretch into eternity. The traitorous apprentices were forced to eke out their endless existences in these isolated halls for millennia before their chance discovery by explorers paved their way to freedom.
That’s right! Each level has a different author & if you are a fan of Pathfinder I bet those names are familiar. This amazing module was developed as a Kickstarter reward. It won’t even be printed until next year, but you can play in Thornkeep at the Serious Fun charity event on New Years Eve!