The Lord of the Rings: The Card Game 2017 Fellowship Event is coming to The Wandering Dragon on Saturday, December 9th!
Seating is limited for this Special Event so RSVP on our Meetup now!
Taking place on December 9th The Lord of the Rings: The Card Game Fellowship Event is a chance for players to come together and share their appreciation of The Lord of the Rings: The Card Game! Not only will players get to play the special, The Assault on Dol Guldur LCG Scenario, with other The Lord of the Rings: The Card Game Fans, but also take home some great prizes to commemorate this awesome event!
Each Participant will receive:
The Assault on Dol Guldur LCG Scenario!
Galadriel Alternate Art Card!
Exclusive Middle Earth Playmat!
Prepayment is the only way to guarantee your seat, so RSVP here on Meetup and then call or stop into The Wandering Dragon to pay for this Special Event.
In Assault on Dol Guldur, players join the host of Lórien in a direct attack against Sauron’s Mirkwood stronghold taken straight from the appendix for The Return of the King. This unique scenario can be played by 1-4 players in Standard Game Mode or 3-12 players in Epic Multiplayer Mode. Only one copy of Assault on Dol Guldur is required to play Standard Game Mode, while three copies are required for Epic Multiplayer Mode. The scenario includes two double-sided setup cards, one for each mode, that players use to play the game in the desired fashion.
In Epic Multiplayer Mode, a group of 3-12 players are divided into three teams, and each team has its own encounter deck, quest deck, and staging area. Each team begins the game at their own stage one, but when everyone advances to stage three of Assault on Dol Guldur, they will find four different stage threes to choose from. Each one represents a different part of the siege, and only the team at that stage can make progress on it. In this way, each team is dependent on the others to do their part in order to win the battle and defeat the scenario.
Even though all three stages are interconnected, each one counts as its own game. So a card ability at one stage cannot affect the game state at another stage, unless it specifically says it does. Because each stage is its own game, two players at different stages can use the same unique card. That means players only need to coordinate their heroes with the other players on their team, not the entire group.
Of course there’s more to it than that: Each stage comes with its own risks and rewards, making the decision of which stage three each team chooses to quest at a compelling and important choice. To add to the richness of that choice, each stage three has a corresponding Dol Guldur location and Lieutenant enemy. Each Dol Guldur location cannot be explored unless the players are at the matching stage, and each Lieutenant enemy brings a danger of its own.