Category Archives: Events

Thunderstone Quest Sneak Peek on Tuesday, 2/21!

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Thunderstone Quest Sneak Peek

RSVP on our Meetup Now!

Come out to The Dragon on Tuesday, February 21st for your chance to preview the re-imagining of the classic fantasy deck building game, Thunderstone!

Pre-order Thunderstone Quest at The Wandering Dragon and not only will you get your copy early, but you will also receive all the Kick Bonuses and Exclusives!

$6.00 Entry Fee can be used towards your Pre-order of Thunderstone Quest.

Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!

Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.

Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon.

The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.

Drew at The Dragon: Ninja Division Paint and Take on 2/22!

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Drew at The Dragon: Ninja Division Paint and Take!

RSVP on our Meetup now!

This month’s painting meetup is brought to us courtesy of Ninja Division Publishing!  Painters of all experience levels and ages are welcome.

All attendees will receive a free Ninja All-Stars figure and the chance to sit down and paint with Drew Drescher, one of Ninja Divison’s studio artists!

Materials will be provided so if you don’t have paints or brushes, you can still jump in and join the fun.

Drew has painted competitively for over a decade and has won numerous Golden Demon Awards, Crystal Brush Awards, and the Privateer Press Grand Master Trophy in addition to various local and regional titles.

Ninja Division Publishing brings high quality board games, card games, and hobby models to tabletops around the world. Ninja Division’s diverse catalog features the ground-breaking Super Dungeon: ExploreNinja All-Stars, and Rail Raiders, the fan favorite party games DrunkQuest and Tentacle Bento, premier licensed properties including Alien v Predator, and award-winning family game Luchador, and many other amazing products. Ninja Division Publishing provides rewarding game experiences for families and gamers of all ages!

Dragon OPS: 7 Wonders Duel

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Dragon OPS (Open Play System): 7 Wonders Duel

RSVP on our Meetup now!

The Wandering Dragon’s Dragon OPS: 7 Wonders Duel program is our own take on Organized Play! This eight week league allows players to just come out, play a great game… and receive exclusive, rare Promo Items!

You don’t have to win. Just have fun!

Entry Fee: $7.00 each week

Prizes:

Each week (For the first 7 Weeks): Each player will receive one of each different Metal Coin!

Players that play in four out of the seven weeks of the League: Exclusive,  Statue of Liberty Seven Wonders Card!

Players that play in six out of the seven weeks of the League:Exclusive,  Silver Conflict Pawn!

Players that play in at least seven out of the eight weeks of the League: Exclusive 7 Wonders: Duel Coin Bag!

The only way to get these Rare Exclusives is to play in the Events and seating is limited, so RSVP now!

7 Wonders: Duel 

In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

What’s different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it’s not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.

Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.

A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent’s capital, giving you a bonus at certain positions; if you reach the opponent’s capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.

Dragon OPS: Colt Express

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Dragon OPS (Open Play System): Colt Express

RSVP on our Meetup now!

The Wandering Dragon’s Dragon OPS: Colt Express program is our own take on Organized Play! This eight week league allows players to just come out, play a great game… and receive exclusive, rare Promo Items!

You don’t have to win. Just have fun!

Entry Fee: $7.00 each week

Prizes:

Each week (For the first 4 Weeks): Each player will receive a s”Cursed Loot” Set!

Players that play in five out of the seven weeks of the League:Exclusive,  Train Station Terrain piece!

Players that play in at least seven out of the eight weeks of the League: Exclusive Train Track Playmat measuring over three feet long!

The only way to get these Rare Exclusives is to play in the Events and seating is limited, so RSVP now!

Colt Express 

On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company’s weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:

Phase 1: Schemin’ Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.Phase 2: Stealin’ The action cards are carried out in the order they were played, with a player’s best laid plans possibly not panning out due to mistakes and oversights!

The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.

Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they’ll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a “steal” card when you’re in a train car that holds one of these items — but since everyone is planning to get these goods, you’ll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he’s collected and is knocked into an adjacent car.

Each player’s character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.

You can shoot someone in an adjacent car or (if you’re running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent’s deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he’ll be happy to give you a bullet, too.

At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!

Android: Netrunner The Card Game 2016 Store Championship

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Android: Netrunner The Card Game 2016 Store Championship (Read Carefully)

RSVP on our Meetup  now!

CHECK-IN OPENS AT 11:00 AM & CLOSES AT 11:15 AM

ANNOUNCEMENTS & INSTRUCTIONS AT 11:20 AM

EVENTS START PROMPTLY AT 11:30 AM

ARRIVALS AFTER CLOSE OF CHECK-IN WILL NOT BE PERMITTED.  NO EXCEPTIONS.

PLAYERS MUST RSVP ON MEETUP TO GUARANTEE SEAT.

WALK-INS WILL BE SEATED ON FIRST COME, FIRST SERVED BASIS, AFTER MEETUP RSVPS.

14 Player Max

(Meetup RSVPs receive priority)

Swiss Style Tournament

3 Rounds Minimum

No Outside Food or Drink 

For your convenience our onsite Pantry is fully stocked with a wide variety of Food and Beverage Concessions, including Healthy Selections. 

The Wandering Dragon also has a Menu Book with delivery from our local Restaurant partners. 

Champion: The winner receives a color printed plaque and a first round bye to a 2017 Android: Netrunner Regional Championship of their choice!

Top 2: The top two players will each receive a printed acrylic token to be used with the card “Femme Fatale”.

Top 4: The top four players will each receive a playmat depicting some Anarchs ready to run amok.

Top 8: The top eight players will each  receive a deckbox to hold your assets and hardware in.

Participation: The top fourteen will each receive a copy of the alternate art card “Pad Campaign” – an easy, hands-off investment that can pay for itself…If you can protect it.

Tournament Rules

Check out our Meetup for all 2016 Store Championships and Netrunner Game Nights at The Wandering Dragon!

A Game of Thrones: The Card Game 2016 Store Championship

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A Game of Thrones: The Card Game 2016 Store Championship  (Read Carefully)

CHECK-IN OPENS AT 11:00 AM & CLOSES AT 11:15 AM

ANNOUNCEMENTS & INSTRUCTIONS AT 11:20 AM

EVENTS START PROMPTLY AT 11:30 AM

ARRIVALS AFTER CLOSE OF CHECK-IN WILL NOT BE PERMITTED.  NO EXCEPTIONS.

PLAYERS MUST RSVP ON MEETUP TO GUARANTEE SEAT.

WALK-INS WILL BE SEATED ON FIRST COME, FIRST SERVED BASIS, AFTER MEETUP RSVPS.

16 Player Max

RSVP on our Meetup Now! (Meetup RSVPs receive priority)

Swiss Style Tournament

3 Rounds Minimum

No Outside Food or Drink 

For your convenience our onsite Pantry is fully stocked with a wide variety of Food and Beverage Concessions, including Healthy Selections. 

The Wandering Dragon also has a Menu Book with delivery from our local Restaurant partners. 

Champion: The winner receives a Store Championship plaque and a card granting one first-round bye at a Regional Championship of the player’s choice!

Top 2: The top two players each receive a printed acrylic token to be used with the card “Tears of Lys”.

Top 4: The top four players will receive a playmat full of flowing colors depicting Ser Robar Royce.

Top 8: The top eight players will receive a Syrio Forel deckbox to house their allies and armies.

Participation: Every participating player will each receive a copy of the alternate art card “Syrio Forel” – a card that can train your other characters in the way of the Water Dance.

Tournament and Game Rules

Check out our Meetup for all 2016 Store Championships and Game Nights at The Wandering Dragon!

MTG: Aether Revolt Game Day on 2/11

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MTG: Aether Revolt Game Day

1:00pm Sign-Up / 1:30pm Start 

$10.00 Entry Fee with normal prize payout and Game Day Promos!

RSVP on our Meetup now!

Saturday, February 11th at 1:30pm is our Aether Revolt Game Day event! All participants receive an exclusive LE Trophy Mage Promo Card!

The Top 8 players each receive an exclusive Full-Art Yahenni’s Expertise Foil Promo Card. 

In addition, the 1st-place winner of our Kaladesh Game Day will receive an exclusive Aether Revolt Game Day Playmat!

1:00pm Sign-Up / 1:30pm Start

3-4 Rounds dependent on player turnout.

Aether Revolt Booster Packs and LE Promos listed above!

Standard Constructed Format.

Marvel HeroClix: Deadpool & X-Force Pre-Release Event!

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Marvel HeroClix: Deadpool & X-Force Pre-Release Event!

Please RSVP both on our Meetup and also on the WIN!

Get your hands on the new Marvel HeroClix: Deadpool & X-Force Boosters up to one week before the official world-wide release release!

The Marvel HeroClix: Deadpool & X-Force set breaks the 4th wall with Deadpool’s return alongside his friends, henchmen, foes and more!

Aether Revolt PreRelease Events at The Wandering Dragon on 1/13 & 1/14

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Aether Revolt Pre-Release Events:

RSVP for our Friday Night Midnight Event at 12:01am!

RSVP for our Saturday Afternoon 2HG Event at 2:00pm!

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11:30 p.m. Check-In/12:01am Start on Friday, January 13th

3 Rounds

1:30pm Check -In/2:00pm Start on Saturday, January 14th

2HG Rounds Dependent on Player Turnout

 $30.00 per person* 

 *If you play in the Midnight, the 2pm 2HG on 9/24 is $25.00

Thursday Night Modern at The Wandering Dragon!

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Come out to The Wandering Dragon on Thursday Nights to join in our weekly Modern Tournaments!

RSVP on our Meetup now!

$6.00 Constructed 

Registration opens at 6:00 pm

Play begins at 6:30pm

Rounds: 3

Prizes: Kaladesh Booster Packs based on turnout

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