Category Archives: Announcements

Runewars Miniatures Game Demo on 4/8

Runewars Miniature Game

RunewarsMiniaturesGame

RSVP on our Meetup now!

 

$6.00 Entry Fee can be used towards your Preorder of the Runewars Core Set!

Terrinoth is a land of legend. The earth remembers the march of glorious banners and brave deeds; it whispers of the valor of those who vanquished the darkness of the past. Its silent song kindles the embers of hope in those who would stand against the endless night. For forgotten magics and lost legacies wait to be rediscovered by those brave enough to seek them.

Runewars Miniature Game is a new two-player miniatures game of epic, rank-and-file warfare set in the realm of Terrinoth!

For years, the armies of Waiqar the Undying have stayed within their borders, launching only minor raids across the border. But now, a nameless threat stirs within the Mistlands, and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war, and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin.

Runewars Miniatures Game is a game of battles between the great powers of Terrinoth. In each game, you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position, cavalry wings will wheel and slam into a weakened flank, and monstrous rune golems or carrion lancers will smash through formations of lesser warriors. Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in Runewars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!

Issue Your Commands

Rather than commanding a small group of single figures that all move individually, Runewars invites you to experience war on a grand scale. In every game, you’ll order blocks of  figures to march, wheel, shift, and charge into battle, carefully maneuvering your forces to outflank and destroy your foes. Each block of figures is composed of a number of trays that your figures slot into, and as your unit enters battle and takes losses, you’ll remove figures and trays from the unit.

Obviously, maneuvering blocks of infantry, cavalry, and more exotic units marching in step will take both strategy and tactical skill, and to accomplish, this Runewars offers an innovative command tools that allow you to plan every action your units take.

Every unit in Runewars has a corresponding command tool, like the one you can see below. These command tools are composed of two parts: an action dial on the left and a modifier dial on the right. At the beginning of each round, you’ll set a command tool for each of your units by choosing an action and a modifier for each unit.

Setting your action dial allows you to choose that unit’s primary action—you may march forward, shift your position, reform to adapt to the tides of battle, execute ranged or melee attacks, or rally your troops in the face of terrifying odds. Even as you choose your action with the action dial, you can adapt to the evolving battle by setting your modifier dial—you may turn a march into a deadly charge, boost your defense, increase the damage or panic caused by your attack, or even gain additional actions. Every unit in Runewars offers completely different dials for both sides of the command tool, giving them access to different tactics and unique combinations of actions and modifiers. Leading a column of Barony Knights in a thundering charge feels very different from maneuvering your Skeleton Archers into position to rain arrows on your opponent’s units.

The command tool doesn’t just choose your unit’s actions, it also determines each unit’s initiative. Every action has an initiative number in the upper-left corner of the action symbol, and in each round, units are activated in the order of their initiative numbers. You’ll have to carefully consider the initiative associated with each action. You may decide to charge at an enemy unit—but you won’t know if that unit will still be in its current position by the time you activate! For a closer look at the command tool, head over to the Runewars minisite and keep an eye out for our future previews.

Your command tool offers a variety of actions, but some of the most important involve moving your units around the battlefield. Whether you’re charging into combat or crafting a carefully timed retreat, movement in Runewars is elegantly handled with fixed maneuver templates rather than using a ruler or measuring tape. For instance, if your Reanimates are marching forward at speed two, you’ll simply align the corresponding movement template with a front corner of your unit, then slide the unit forward until the same corner aligns with the end of the maneuver template, as shown below.


Units move across the battlefield by following the path of movement templates.

As you maneuver across the battlefield, your units will inevitably collide with a block of enemy figures. When this happens, the units immediately square up and close in to melee combat, as shown in the diagram below. If a melee unit is locked in combat with another unit and your chosen action is an attack, you’ll be able to roll combat dice and inflict damage, inspire panic, and trigger special abilities. We’ll take a closer look at movement and combat in Runewars in future previews!


When two trays meet on the field of battle (as shown on the left), they square up to attack the enemy formation (as shown on the right).

Crafting an Army

Within each game of Runewars, there are limitless opportunities for creating the perfect army and customizing that army to look and play exactly the way you want. Your starting point for a totally unique army is the two distinct factions included in the game: whether you’re playing as the Daqan Lords or the forces of Waiqar the Undying, you’ll find that the two sides play very differently.

The Daqan Lords are the protectors and rulers of Terrinoth, renowned for the ardor and discipline of their soldiers. Spearmen marching in measured ranks, columns of fully armored mounted knights, and lumbering rune golems animated by magic are commonly found among the forces of the Daqan Lords. Conversely, the legions of Waiqar the Undying inspire dread in all who face them. Reanimates shamble into battle while skeleton archers rain blighted arrows down from the sky—and all the while, fallen warriors rise from the ground and rejoin the ranks of their unit. Some have even seen undead soldiers riding on the backs on carrion worms, spreading disease and corruption with every writhing movement.

 

The opportunities to customize your game don’t stop when you choose a faction, however. There are almost unlimited ways to carefully tailor your units themselves, by choosing how many trays to include in a unit and what upgrade cards you’ll use. You may sound a Metered March, giving you unparalleled control over where your units end their movement. Or, you may use Master-Crafted Weapons to increase your damage in melee combat. Terrifying Heraldry may panic those who come too close, or a Front Line Rune Golem upgrade card can bring one of these massive constructs into battle alongside lesser figures. Ultimately, Runewars lets you choose exactly how you want your units to perform by choosing which upgrades to use.

Upgrade cards and unit sizes allow you to customize your army’s mechanics, and you’ll have just as much opportunity to create a unique visual impact for your army by painting your figures. Because all Runewars figures come unpainted, every army you create will be completely different from your friends’ armies. Although it’s perfectly alright to play the game with unpainted figures, by painting your units and customizing the battlefield, you’ll create a stunning visual experience for you and your opponent to enjoy with every battle. We’ll offer more information on painting your figures, along with in-depth tutorials, as the game comes closer to release.

And of course, the opportunities for customizing your army and the game don’t stop there. With every new game of Runewars, you can experience new types of deployment—whether you’re catching your opponent in a pincer movement or your forces are split into the four corners of the battlefield. You’ll also be able to choose unique objectives for every game, rewarding you for flanking your foe, gathering powerful resources from the map, or escorting a chosen unit into the heart of your enemy’s position. Choosing exactly how you’ll deploy your units and what objectives you’ll fight for is a crucial consideration at the beginning of each battle, and we’ll explore this more in a future preview!

Enter an Age of War

The great armies of Terrinoth are marching to war, and soon, you’ll be able to take your place as their commander. Collect your miniatures and prepare your army for battle—Runewars Miniatures Game and Organized Play coming soon to The Wandering Dragon.

Star Wars Destiny: Spirit of Rebellion Preview Event at The Wandering Dragon!

Star Wars Destiny: Spirit of Rebellion Preview Event

Star_Wars_Destiny_Spirit_of_Rebellion_Wandering_Dragon_Game_Shoppe_Preview_Event_WEB

RSVP on our Meetup now! This event is limited to 36 players and priority will be given to the first 36 reservations on our Meetup.

Entry Fee: $30.00 which includes 3 Star Wars Destiny: Spirit of Rebellion Booster Packs and 3 Star Wars Destiny: Awakenings Booster Packs!

All participating players must bring their own Star Wars Destiny Deck or purchase one from The Wandering Dragon and be prepared to play at least three games. This is not a tournament, but a casual gathering to check out the new set, plays some games and get some awesome full art promos!

StarWarsDestinySpiritPreReleaseBoosterPack

Star Wars Destiny: Spirit of Rebellion

The Wandering Dragon is proud to announce the Spirit of Rebellion Preview Event, taking place on Saturday, April 1st. This event will give you the opportunity to preview Spirit of Rebellion, the new Star Wars Destiny: Spirit of Rebellion set, weeks before its official release and earn exclusive extended-art cards just for playing this awesome game!

Meet new friends, have fun at The Wandering Dragon, and get your hands on Spirit of Rebellion before anyone else!

Star Wars: Destiny is the new collectible dice and card game from Fantasy Flight Games that tasks players with outfitting their dream Star Wars teams to do battle at iconic locations across the universe. This event is a great way for fans to grab a few packs of Spirit of Rebellion early, as well as offering a truly unique and fun experience that promises a one-of-a-kind challenge and exclusive extended art cards!

So bring your Star Wars: Destiny decks down to the Spirit of Rebellion Preview Event to not only upgrade them with your brand-new cards, but to compete against other local players in your area. We will help pair players up in a casual format to try out the new cards and celebrate the launch of Spirit of Rebellion.

D&D: Tales from the Yawning Portal Early Release begins 3/24!

Dread tales told in the dead of night!

Image result for tales from the yawning portal

When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.

The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.

For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game.

Tales from the Yawning Portal includes the following adventures:

  • Against the Giants
  • Dead in Thay
  • Forge of Fury
  • Hidden Shrine of Tamoachan
  • Sunless Citadel
  • Tomb of Horrors
  • White Plume Mountain

Modern Masters 2017 Drafts at The Wandering Dragon!

MTGModernMasters2017

Modern Masters 2017 Booster Draft!

RSVP for Friday Night Here!

RSVP for Saturday Night Here!

$50.00 – Modern Masters 2017 Draft! (3 packs)

Friday Night: Registration opens at 6:30 pm / Start at 7:00pm

Saturday: Registration opens at 12:30 pm / Start at 1:00pm

 

Prizes: Modern Masters 2017 Booster Packs as prizes! Every player gets at least one pack!

Standard Format Deck Construction

Deck Construction Rules

The basic points of deck construction for Draft are:

40-card deck (minimum)

Only cards you pick through drafting

Sideboard is cards other than those added to main deck

When you sit down to draft, you open one booster pack, pick one card from it to keep, and pass the rest to your neighbor on the left. Each other player does the same, so you end up with the same number of cards as you would have had you just opened the pack. Once all the cards are picked from the first pack, everyone opens a second pack, picks one card, and passes to the right. The third pack is then passed to the left again. Once all cards are chosen, players build forty-card decks and are randomly paired up to play.

Thunderstone Quest, Trains, Mystic Vale and More!

thunderstone_quest_kick_it_at_the-wandering_dragon_game_shoppe

Come out to The Dragon during March to learn Thunderstone Quest, Smash Up and Mystic Vale and other great AEG games!

Pre-order Thunderstone Quest at The Wandering Dragon and not only will you get your copy early, but you will also receive all the Kick Bonuses and Exclusives!

$6.00 Entry Fee can be used towards any of these great games!

RSVP Now:

Saturday, March 11th: Thunderstone Quest, Trains and Mystic Vale

Thursday, March 16th: Thunderstone Quest, Smash Up and Mystic Vale

Tuesday, March 21st: Thunderstone Quest, Guildhall Fantasy and Trains

Wednesday, March 29th: Thunderstone Quest, Smash Up: What Were They Thinking and Guildhall Fantasy

Thundestone Quest

Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!

Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.

Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon.

The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.

Smash Up

The “shufflebuilding” game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience.

During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent’s Alien-Ninja decides to Beam Up your minions to other Bases – flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!?

When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time.

With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents?

And did we mention the dinosaurs have laser beams?

Smash Up: What Were We Thinking?

Never let a cute face fool you, there’s a beatin’ awaiting you behind those cuddly smiles (didn’t Pretty Pretty Smash Up teach you anything?!?!) But it doesn’t end there, if you survive the onslaught of the teddy bears, you have rock stars, grannies, and explorers awaiting… seriously, what were we thinking?

Smash Up: What Were We Thinking returns to the wild randomness of the early days of Smash Up. By combining this expansion with your Smash Up sets, will you take Zombie Rock Stars against Explorer Dinosaurs? What about Time Travelling Grannies versus Teddy Bear Vampires? It’s all possible now! All your dreams can finally come true!

Mystic Vale

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.

In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!

Mystic Vale uses the innovative “Card Crafting System”, which lets you not only build your deck, but build the individual cards in your deck, customizing each card’s abilities to exactly the strategy you want to follow.

Guildhall

Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have, the greater the bonus they’ll give you – but be careful; your opponents might try to poach your party members!

In Guildhall Fantasy: Fellowship, 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table, and complete a full chapter to claim victory cards. Will you go for points quickly, or build up your special powers? Which will lead to ultimate victory? Only you and the gamemaster know!

Trains

In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka, Tokyo or other locations. The trick is to purchase the cards you want to use, then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!

 

Thunderstone Quest Sneak Peek on Tuesday, 2/21!

thunderstonequestlogobleedbig

Thunderstone Quest Sneak Peek

RSVP on our Meetup Now!

Come out to The Dragon on Tuesday, February 21st for your chance to preview the re-imagining of the classic fantasy deck building game, Thunderstone!

Pre-order Thunderstone Quest at The Wandering Dragon and not only will you get your copy early, but you will also receive all the Kick Bonuses and Exclusives!

$6.00 Entry Fee can be used towards your Pre-order of Thunderstone Quest.

Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!

Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.

Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon.

The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.

MTG: Aether Revolt Game Day on 2/11

MTG: Aether Revolt Game Day

1:00pm Sign-Up / 1:30pm Start 

$10.00 Entry Fee with normal prize payout and Game Day Promos!

RSVP on our Meetup now!

Saturday, February 11th at 1:30pm is our Aether Revolt Game Day event! All participants receive an exclusive LE Trophy Mage Promo Card!

The Top 8 players each receive an exclusive Full-Art Yahenni’s Expertise Foil Promo Card. 

In addition, the 1st-place winner of our Kaladesh Game Day will receive an exclusive Aether Revolt Game Day Playmat!

1:00pm Sign-Up / 1:30pm Start

3-4 Rounds dependent on player turnout.

Aether Revolt Booster Packs and LE Promos listed above!

Standard Constructed Format.

Marvel HeroClix: Deadpool & X-Force Pre-Release Event!

Marvel HeroClix: Deadpool & X-Force Pre-Release Event!

Please RSVP both on our Meetup and also on the WIN!

Get your hands on the new Marvel HeroClix: Deadpool & X-Force Boosters up to one week before the official world-wide release release!

The Marvel HeroClix: Deadpool & X-Force set breaks the 4th wall with Deadpool’s return alongside his friends, henchmen, foes and more!

Star Wars Destiny Organized Play Every Thursday and Saturday Night!

Dragon OPS: Star Wars Destiny

Events Every Thursday Night and Saturday Night! RSVP on our Meetup now!

The Wandering Dragon’s Dragon OPS: Star Wars Destiny program is a new take on Organized Play! This eight week league allows players to just come out, play a great game… and receive exclusive, rare Promo Items!

Every Thursday Night and Saturday Night!You don’t have to win. Just have fun!

Open Play is available for those that do not wish to participate in Dragon OPS!

Monthly Tournaments will be held as well! Watch our Meetup for Details!

Star Wars: Destiny is a new collectible dice and card game that lets you control the most popular characters in the Star Wars universe. Now, step into your favorite galaxy and be one of the first to play and own this awesome game!

The Wandering Dragon will be hosting Star Wars: Destiny Launch Events every Saturday night leading up to our Organized Play Events coming soon. These exciting events are centered around Star Wars fans meeting new friends and having fun playing Star Wars: Destiny!

The Wandering Dragon’s Star Wars: Destiny Events are all about this awesome new game and is more casual than a typical tournament. Everyone should be having fun playing Star Wars: Destiny and not concentrating on who wins or loses each game!

Entry Fee: $6.00 each week

For the first three weeks, each player will receive an Exclusive, Alternate Art Promo Card!

Each player that plays in five out of the eight weeks of the League will receive an Exclusive, Alternate Art Limited Edition Promo Card! 

Each play that plays in at least six out of the eight weeks of the League will receive an Exclusive Set of Resource Tokens !

The only way to get these Rare Exclusives is to play in the Events and seating is limited, so RSVP now!

Players can just show up, purchase a Rey Starter Set or Kylo Ren Starter Set, or if you already have a Starter, maybe pick up a few Awakenings Booster Packs to customize your deck. Then jump in and  join all of the other excited players in Open or Organized Play!

Trust the Force, ready your blaster pistol, and jump into a galaxy far, far away!

The Wandering Dragon’s Holiday Hours

merrychristmas2016happyholidays

Saturday, December 24th: 11:00am-2:00pm

Sunday, December 25th: Closed

Monday, December 26th: Closed

Tuesday, Wednesday and Thursday, December 27th, 28th and 29th: 11:00am-1:30pm and 4:00pm-9:00pm

Friday, December  30th: 11:00am-1:30pm and 4:00pm-10:00pm

Saturday, December 31st: 11:00am-2:00pm

Sunday, January 1st: Closed

Monday, January 2nd: Closed

Tuesday, January 3rd: Closed

« Older Entries