Fallout Shelter, New Century: Golem, Sherlock Holmes, Pandemic and More!
Fallout Shelter: The Board Game
Build a better future underground in Fallout Shelter: The Board Game, a post-nuclear worker-placement board game for two to four players. Based on the hit mobile game from Bethesda Softworks, Fallout Shelter sees you take on the role of a vault officer fostering happiness among the citizens of your vault. With the election of a new Overseer looming, the officer who can gain the most happiness among the dwellers is sure to lock up the election and attain victory.
As an officer, you’ll have to direct your dwellers to where they’ll spend their time in the vault, whether it’s spending some time relaxing in the lounge, gathering vital resources like food in the community gardens, or battling a radroach infestation in the game room. The choice is always yours, but remember, you’ll have to balance happiness and efficiency to lead your people to a brighter future underground!
Fallout Shelter: The Board Game: Gamemat
The Magnificent is a tightly designed Eurogame from the creators of Santa Maria set in a mystical world beautifully illustrated by French artist Martin Mottet.
In the game, players are competing to attract the largest audiences to their shows, featuring magnificent performers. In the process, you must expand your camp by placing Tetris-style tiles on your player board, gather elements needed for the shows, and set up performances in your tents.
On your turn, you take one die from the supply. The value of the chosen die is your strength. Add to this the value of all dice of the same color that you have already collected, then use this strength to carry out one of three main actions: build, travel or perform. The more strength you have, the better the action will be, but at the end of the round, you must pay — in coins — the total of your highest-valued dice color. Thus, taking dice of the same color makes for better actions, but will cost more coins.
After each player has taken four turns, the round ends. Each player must discard one of their ringmaster cards and score points according to its requirements. After three rounds, the game ends, and the player who has collected the most points wins.
In more detail, players start the game with four ringmaster cards and a unique trainer tile. Each ringmaster card provides a special ability (which is triggered when you place a die on it) and a unique end-of-round scoring opportunity. When you choose a ringmaster card to discard and score at the end of the round, you must therefore also take into consideration which special abilities you want to keep.
In addition to your main action, you may use trainers on your personal unique trainer tiles or on common trainer spaces on the game board for various benefits.
At the end of each round, in order of the players’ highest-ranked performances, players choose a new ringmaster card and a trainer tile, providing new abilities and scoring opportunities for the next round.
Century Golem: Eastern Mountains
Return to Carvania in the follow-up to Century: Golem Edition.
In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.
Century Golem: Eastern Mountains reimplements Century: Eastern Wonders but with vivid manga-inspired art. Explore the new gameplay elements and combine this game with Century: Golem Edition to play the unique game “The Call for Adventure”.
Sherlock Holmes Consulting Detective: The Baker Street Irregulars
In 1880, Sherlock Holmes appointed a group of street children as The Baker Street Irregulars, his unofficial “police force”. This is their story, and the story of a particular year that thrusts the Irregulars and the master detective into a series of challenging and dangerous events…
Sherlock Holmes Consulting Detective is a cooperative game where the players try to solve mysterious cases by walking the foggy London streets in search of clues. Unravel the thread of intrigue, answer a series of questions, and compare your detective skills to those of the master sleuth himself, Sherlock Holmes.
The Baker Street Irregulars is a set of ten new cases, including introductory cases that are perfect for new players, while also offering novel mechanisms and surprises to give seasoned investigators something different.
1. The Curzon Street Kidnapping
2. The Mudlark Mystery
3. The Three Customers
4. The Promise
5. The Red River Valley
6. The Busker of Bridge Street
7. The Tiger’s Eye
8. The Heist in Harp Lane
9. The Dog in the Night Time
10. Death of a Detective
Pandemic Hot Zone: North America
Disease threatens North America and only you can stop it! In Pandemic: Hot Zone – North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it’s too late?
Hot Zone – North America is a shorter, more portable version of the best-selling cooperative game Pandemic.
SpongeBob SquarePants Fluxx
You probably already know who lives in a pineapple under the sea, but now you can join the whole Bikini Bottom gang in SpongeBob SquarePants Fluxx, an undersea version of Fluxx! You can steal Mr. Krab’s Money or Squidward’s Clarinet, and give a Krabby Patty to Plankton; you can even drive off in the Invisible Boatmobile! If nautical nonsense be something you wish, you don’t have to use your imaaaagination — just play Fluxx like a fish!
Fluxx is a game about change. It begins simply with a couple of core rules, then gradually becomes more complex as cards are played that change the rules. Even how you win will be constantly shifting, so you’re never sure who will win until someone does. With the perfect blend of luck and strategy, every game is different!
Funkoverse Strategy Game: Jaws
In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters’ unique abilities to gain points and achieve victory!
Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative “cooldown” system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.
Funkoverse Strategy Game: Jaws 100 is a standalone game that includes the characters Quint and the shark. This set may be combined with others, giving you the ability to assemble the team you want!
Funkoverse Strategy Game: Back to the Future
Funkoverse Strategy Game: Back to the Future 100 is a standalone game that includes the characters Marty McFly and Doc Brown. This set may be combined with others, giving you the ability to assemble the team you want!
Sherlock Holmes: Baker Street Irregulars
Pathfinder RPG 2E: Advanced Player’s Guide
The Pathfinder Advanced Player’s Guide includes:
* Four new classes: the investigator, oracle, swashbuckler, and witch!
* Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu!
* 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall!
* New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more!
* Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch’s cauldron.
Starfinder: Starship Operations Manual
Blast off into space with the Starship Operations Manual, Starfinder’s latest rules expansion hardcover! Outfit your beloved starship with more than 100 new starship weapons, expansion bays, alternate armors, and systems like drop pods, ramming prows, mines, ablative armor, virtual intelligences, and more. If you’re looking for a new ride, you’ll find profiles of leading starship manufacturers as well as statistics for more than 40 new starships found throughout the galaxy.
The Starship Operations Manual puts you at the controls, offering bold new ways to present starship combat, from dogfights in planetary atmospheres to daring chases through asteroid fields to pitched battles between huge fleets. New rules allow crewmembers to get even more out of their skills and feats, unlocking thrilling critical success results that add excitement to starship combat. Take your adventures into the great unknown and beyond with the Starfinder Starship Operations Manual!
Warhammer Fantasy RPG: Enemy in Shadows LE Collector’s Edition Volume 1
Welcome to the Collector’s Edition of the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written! Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire. Originally printed over 30 years ago, the Enemy Within campaign is the sequence of WFRP adventures that inspired an entire generation of gamers and is widely regarded as one of the most influential roleplaying modules ever written.
This Enemy Within Collector’s Edition – Volume 1: includes the slipcase containing the collector’s editions of Enemy in Shadows and the Enemy in Shadows Companion.The first two books, Enemy in Shadows and the Enemy in Shadows Companion are illustrated by the Morrslieb and Ace of Hammers cards, and are redolent with imagery relevant to the campaign.
Enemy in Shadows Includes:
The first two adventures of the Enemy Within campaign: Mistaken Identity, and Shadows over Bogenhafen, both of which are revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign.
A selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Enemy in Shadows fresh and new.
A complete guide to Bogenhafen, one of the most important towns in the Reikland, full of exciting locations to visit and explore.