The Flood Deluxe, Harvest Golden Edition, Mandalorian: Adventures, Slay the Spire, Tír na nÓg, Arkham Horror RPG, Mothership RPG and More!

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The Flood Deluxe All-In Big Box w/ Playmat (Available Now!)

Designed by Bedouin Games and Iden.team Illustrated by Ben Maier, Macro Paganessi, sculpted by Renan Assuncao and Ludwik Lukaszewski. The Flood is a euro-style game. Dice/ resource and event mechanics as well as 140+ miniatures.

In The Flood players are taken back in time to the pre historic world before the flood. Their objective is to build a network of Huts and Camps and collect & forage enough resources to build the Ark before the flood. Each player has a unique Mighty Beast – the hero miniature that can forage strategic resources.

The Flood has 2 modes, co-op scenarios and solo gameplay.

In the Main mode: Each turn players will choose a tile to activate and collect resources from their structures on the hexagons. Commodities include: Gopher wood, Tar, Wool, Vegetables, Limestone.

In the Classic mode: Luck is paramount! Each turn players will roll the tool and two commodity dice to collect resources from their structures bordering hexagons. Commodities include: Gopher wood, Tar, Wool, Vegetables, Limestone.

The board includes 27 hexagons and a board edge that includes a trade track, faith points and a market. Tool tokens are placed on each hexagon. When the correct commodity or Tool is rolled or tile is activated the players will receive resources. During their turns players will build, forage, deploy mines, control their Mighty Beast, collect resource cards, obtain event cards. Story cards control the weather and yeild multiple other bonuses.

Trading is a strategic part of the game. Players are able to trade resource cards with each other and the supply. After the First player that finishes the Ark and the animal token the game stops and faith points are counted. The player with the most faith points wins!

The Mandalorian: Adventures (Available Now!)

When offered a lucrative job, a lone bounty hunter begins a journey that will put his skills to the test and redefine his world.

The Mandalorian: Adventures allows players to experience a new part of the Star Wars universe on their tabletops. Navigating unique maps and missions, players must co-operate to accomplish their goals and avoid defeat. Play as one of eight unique characters, each with their own deck of cards and strategies that will help you fight enemies and solve dilemmas to complete mission objectives. All of the action takes place in an illustrated map book as players recreate iconic moments from season 1 of the hit Disney+ series. With an intuitive system that’s easy to teach, the game grows with new rules, components, and mission types added over time – some even featuring a hidden traitor mechanism…


Arkham Horror RPG Starter Set: Hungering Abyss (Available Now!)

An ancient force has come to the city of Arkham that threatens to consume everything in Hungering Abyss, a starter set in Fantasy Flight Games’ world of Arkham Horror. This all-in-one box is designed for up to 6 players (5 players + 1 game master) that are 14 years or older. Whether you are a veteran role-player or brand new to collaborative storytelling table-top games, this learn-as-you-play adventure is an excellent way to get a feel for both roleplaying games and the unique Dynamic Pool System (DPS). The box includes a campaign, 5 character portfolios, 24 dice, high quality tokens, 3 double-sided maps, and other carefully curated components to enhance the game experience.

A Is for Alien: An ABC Book (Available Now!)

In space no one can hear you giggle as you read this Little Golden Book featuring the characters from the classic movie Alien!

Follow Ripley and the rest of the Nostromo crew on a space adventure that introduces the alphabet from A to Z. With fun illustrations, this light-hearted reimagining of the iconic movie Alien will delight fans young and old, as well as Little Golden Book collectors throught the universe.

Since 1979, Alien has been an iconic franchise that has thrilled viewers around the world.

Weirdwood Manor (Available Now!)

Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings, as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler, Lady Weirdwood, from an invading Fae Monster and his Clockwork Scarab minions.

The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves, but beware, if the players use up their allotted time and have not defeated the monster, they lose!

You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters, each with their own unique mechanics and loss conditions. You’ll make use of dice drafting, card play, resource management, and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience.

Each turn, the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well, players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player’s turn.

However, after each player’s turn the Fae Monster will act, using their own custom deck of cards. As the game progresses, the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens!

And so, if the players can defeat the Fae Monster before time runs out – or before the Fae Monster completes his own unique victory condition, the players will win the game and have kept Weirdwood Manor safe for now… until he next threat arrives!

Dungeon Kart Gold Edition (Available Now!)

Kart racing hits the tabletop!

Outrun your evil rivals in this fast-paced board game for 2-8 players! Shift into high gear, clear the way with bombs and fireballs, then race to the finish.

Race karts on a truly modular course. Millions of track combinations are possible.

Use spells and unique powers to clear pesky heroes out of your way and take out the other Bosses!

Every round you adjust your speed on your custom dashboard. Movement points power your kart through the course!

Nestlings Deluxe Edition (Available Now!)

In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.

Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.

The player who first placed dice in a particular biome gains priority and reaps the rewards of doing so: selecting a resource first, and discarding a resource to thwart their opponents’ plans. However, if another player places more of their biome dice in that same biome, that player gains priority. Once priority order has been established for the biome, players each claim resources to feed their nestlings and gain the matching segment to add to their resource ring on their player board.

Once all biomes have been resolved – including the wild grasslands biome in the center of the board – players score points based on how many nestlings they fed and how many segments are in their resource ring, regardless of which round they were assigned.

As the game progresses, the tension rises as players must make key decisions along the way, decisions that could secure victory or usher in defeat. Will they feed their nestlings for more immediate points, or take a different resource to complete a section of their resource ring, thus earning a bonus and triggering a powerful chain reaction? Will they use in-game currency to activate another end-of-game nest goal or save it for victory points? Will they place a second die to secure priority or risk it and head to another biome to take other much-needed scraps?

At the conclusion of round four, the game ends and players reveal their endgame nest goals and tally their points.

Slay the Spire: The Board Game (Available Now!)

Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire!

Robo Rally: Transformers (Available Now!)

The fastest robots in the universe have converged on Velocitron to race in the legendary Speedia 500 for the right to rule the planet. So start your engines, charge your weapons, and keep your eyes on the prize!

In Robo Rally: Transformers, play legendary robots like Megatron and Optimus Prime, as you navigate a dangerous racecourse and speed across the planet’s cities and deserts. Convert between your alt (vehicle) and bot modes to dart in and out of buildings, jump across obstacles, and attack your rivals. Reach the final Checkpoint first to win!

Features:
Transformers that convert from Bot (Robot) Mode to Alt (Vehicle) Mode
New racecourses in a “Cybertronian” city or desert style
New elements like Buildings, High Speed Roads, Corridors, Bombs and Jump Ramps
New Program cards to ‘drift’ in addition to the usual actions
Includes 6 Transformers miniatures in their bot mode
Over 80 different possible race course making for great replayability

Tír na nÓg (Available Now!)

In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty.

The golden path to Tír na nÓg is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they’ll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.

Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you’ll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.

Harvest Deluxe Golden Edition (Available Now!)

Salutations, neighbor, and welcome to Furroughfield, the Commonwealth of Free Beasts! Ours is a budding farm town with soil ripe for planting.

In Harvest, you take on the role of a farmer, each with their own unique penchant for working the land, and choose a farmhouse with its own special round-to-round benefit. Each round, you draft sunrise cards that give you a one-time income and determine turn order for the round. Following that turn order, move your wheelbarrows around town to gather resources that you’ll use to manage your fields. Plant seeds, tend the land, and harvest crops to make money and score points. Clear land to expand your farm, and construct buildings that make your land more efficient and give you endgame bonuses. By the end of harvest season, the farmer with the most points wins!

Nekojima (Available Now!)

In Nekojima, “The Island of Cats” in Japan, an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables.

Nekojima is a wooden game of skill and dexterity in which you have to keep an entire installation in balance. Players take turns placing or stacking denchuu — 電柱, or electrical poles — respecting the locations without any hanging cables touching. Be careful not to be the one to bring down the structure. This game requires reflection, concentration and skill.

In competition, the player who knocks down the structure loses.
In co-operation, the goal is to go as far as possible.

Darksiders: The Forbidden Land (Available Now!)

Darksiders: The Forbidden Land is a co-operative dungeon crawler board game for 1-5 players. Take on the role of your favourite Horseman and battle alongside your fellow Riders through an entirely new storyline set in the Darksiders universe!

With asymmetric player abilities, you can play as War, Death, Fury or Strife and experience the game completely differently each time. Customisable decks of cards for each Rider mean that even multiple games with the same rider will be different!

Manage your cards well, as you will be using them to move, attack enemies and upgrade your rider. Don’t blow through them too quickly though, because once your deck runs out you’ve lost the battle! Fight your way through to the hordes of monsters to defeat the end boss and win the apocalypse!

Cards in Darksiders can function one of a variety of different ways ways:
– You may discard a card to make an attack with your melee weapon (or a ranged weapon if your Rider has one equipped)
– You may discard a card to move your rider up to 3 hexes (different cards have different possible movement values listed on them)
– You can spend the soul cost listed on certain cards to use their special abilities. Equipment cards might be weapons or armor that make your Rider stronger in battle. Ability cards let you use ferocious special abilities to attack your enemies, defend your rider or even summon aid in battle.
– Cards can also be discarded to interact with your environment, such as opening doors, triggering switches, or trading with Vulgrim the Demon Merchant !

The included Campaign Book has 20+ different levels – broken into multiple scenarios – to play through. These can be tackled in sequence for an entire campaign play-through, players may choose to focus on a single scenario for a shorter gaming session, or even just play through a single level. With a variety of enemies as well as numerous modular hex-tile game boards included in the game, we also look forward to seeing fan-created custom levels and scenarios!

Flowers: A Mandala Game (Available Now!)

In Flowers: A Mandala Game, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build mandalas to claim the best tiles, combining and multiplying them to create exquisite flowers of your own!

To set up, layout the game cloth showing three large “mandala” flowers. Shuffle the 36 half-flower tiles in separate decks — 18 each of black and white, with the black flowers being gray, purple, and red on the opposite side and the white ones being green, orange, and yellow — then place one black tile and one white tile face up in each flower. Each player starts with a hand of cards, with the cards coming in six colors that match the flower tile colors.

On a turn, a player lays down one or more cards of the same color onto one of the flowers. (Each player keeps their played cards separate, facing toward themselves.) If that color is already present in the mandala, the player then flips the card(s) face down; if not, the player leaves them face up. If the player laid down one card, they draw two cards from the deck; if they played two or more, they don’t draw any cards.

After playing, if you have at least one face-up card on a flower and more cards than any other player, take that flower’s “claim” token and place it on your cards. Then, if that flower now has all six colors face up around it, destroy the mandala. Whoever has the claim token on their cards places one of the flower tiles from this mandala in front of themselves; if they already have a flower tile of the same color, they flip this “complete” flower face down. Whoever has the secondmost cards on this mandala takes the second flower tile. Anyone who took a flower tile discards all of their played cards on this mandala; everyone else returns their played cards to their hand. Draw a black tile and white tile from the stack to create a new mandala.

Continue play until someone completes their third flower, then everyone scores their points. Each separate flower half is worth as many points as the number of flowers on it. For each complete flower, if one of the tiles is 3x, triple the number of flowers on the other tile; if both tiles have flowers, double the number of flowers on the tile with fewer flowers. Whoever has the most points wins.

Too Many Bones: BrassMag Figures (Available Now!)

“Shklink!!”

Is anything more satisfying than the sweet, sweet sound of a magnetic miniature firmly attaching itself to the metallic plug inside of our heavy duty chips!? We think not!

After countless requests, Too Many Bones BrassMags are here! Add some absolutely incredible table presence to your Too Many Bones adventures with these deluxe, completely unnecessary, utterly overproduced, and absolutely gorgeous metal miniatures!

Every BrassMag figure has a magnet in the base that attaches seamlessly, securely and satisfyingly to its corresponding chip. At last, the Gearlocs can stand tall on your Battle Mat! Note that we suggest using health chip stacks to the side of your Gearloc mat for health tracking when using BrassMags to ensure your health stacks do not become top-heavy!

Windmill Valley (Available Now!)

It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”).

In Windmill Valley , a game inspired by the Bloemen Route, you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills, look for new tulip bulbs in foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!

During their turn, players choose the action by rotating the wheels on their windmill board. During the game they can:

  • Enhance their wheels, by adding enhancements, to build their engine
  • Plant tulips in their fields, which will score VP at the end of the game
  • Build windmills on the main board to activate rewards from adjacent fields
  • Hire helpers that provide bonuses for certain actions
  • Get contracts for endgame scoring
  • Visit the local market and conduct a foreign trade

All in all, Windmill Valley is a lightweight game with quick turns, a smart action-selection mechanism, multiple options to build your engine, and a lovely setting.

Robinson Crusoe: Book of Adventures (Available Now!)

Robinson Crusoe: The Book of Adventures is an almanac that consists of new Robinson Crusoe scenarios ranked by their level of difficulty, complexity, and theme.

The Book of Adventures offers scenarios suited for every audience — from playing with children, to creating a fun family experience, to suffering really heavy scenarios as experienced players.

Azul Summer Pavilion Mini (Available Now!)

Azul Summer Pavilion Mini is ready to take on the road, go to the park, stop for a coffee, or even get on a plane!
Plastic overlays hold the pieces snugly on the player board, giving every player the confidence to know their tiles are not moving.

Offering the same great gameplay as its larger companion, this beloved family game is considered one of the best modern abstract games!

This trip-friendly title can follow you anywhere the vacation season will bring you!

Kingsburg 3rd Edition (Available Now!)

King Tritus has appointed you, his most trusted governors, to maintain and defend the border provinces from the enemy onslaught. To prosper, you must outmaneuver your rival governors and persuade the king’s advisors to assist you. Only one governor will be admitted to the Royal Council, so gather your resources, construct your buildings, and prepare your defenses. The future of Kingsburg is in your hands!

Over the course of the game, players gain victory points (VP) by influencing the king’s advisors, constructing buildings, and repelling the invading enemies. The game ends at the end of the fifth year, and the player with the most VP wins.

Mothership RPG (Available Now!)

Everything you need to play in one horrifying box. It’s complete with all the 1e (First Edition) core rulebooks, an introductory module, and a set of dice.

Mothership: Deluxe Set Also Available!