Mother’s Day Gift Ideas, Sand, DC Deck Building Game Justice League Dark, D&D: Vecna, Eve of Ruin, New Arkham Horror and The White Castle Is Back!

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Mothers Day Gift Ideas!

Stop into The Wandering Dragon, or bring Mom out to visit Thistle & Twig’s new Cluttered Cupboard selection of Preserves, Cobblers, Salsas, Syrups, Honey, Bread Mixes and More! Thistle & Twig also has a great selection of Bird Feeders, Bird Houses, Chimes, Craft Kits, Puzzles and so much more! So if Mom isn’t into gaming, The Wandering Dragon and Thistle & Twig still have you covered for that perfect Mother’s Day Gift!

Thistle & Twig and Wandering Dragon Gift Cards Also Available!

Sand

People refer to this vast place only as the desert since no one remembers what was here before. The golden age of human beings has long passed. Now there is only sand, and the only hope is in the humidity.

Travelers cross the desert that stretches from the slopes of the Akaishi Mountains to the cliffs of Seaclaw. Half-ruined ancient cities are home to the last human communities struggling to survive by foraging for what little green remains standing. These desert travelers transport goods on the backs of their caterpillars. Although their only goal is to make as much money as they can, at the same time and in a more or less deliberate way, they are helping to bring life back to the desert by carrying small plants from the artificial greenhouses of the cities to the most remote corners of this ocean of sand.

Designed by Ariel Di Costanzo and Javier Pelizzari and illustrated by Ernest Sala, Sand is a game with a main mechanism of pick-up-and-deliver that can be enjoyed alone or in groups of up to four players in games of about 120 minutes long. Players have to earn as much gold as possible after six rounds (five in a four-player game) to win.

In Sand, players put themselves in the shoes of these intrepid desert travelers who travel the paths of the board and visit the different towns. They collect goods to take them to other places and thus earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars, which, cared for, will grow and help players complete their tasks more effectively. Along the way they will be joined by helpful companions and be entrusted with missions that, if completed, will bring good benefits at the end of the journey. Help the plants take root again, and perhaps there is still some hope for this desolate place…

D&D 5E RPG: Vecna, Eve of Ruin (Available Now!)

WHO WILL SAVE EXISTENCE?

Save existence from annihilation in this epic, multiverse-spanning adventure.

The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.

Vecna: Eve of Ruin is a high-stakes DUNGEONS & DRAGONS® adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.  

A DUNGEONS & DRAGONS adventure for characters of levels 10–20

Contents:

  • Dare you say his name? Fans of Stranger Things will be delighted to discover that Vecna is back – with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.
  • Dungeon Masters and players alike will unlock their full potential in this epic high-level adventure, which is designed for 10th to 20th level characters. You hold the power to change the multiverse, so what are you waiting for? Legends aren’t born – they’re made.
  • Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures.
  • Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer® to the mist-shrouded vistas of Ravenloft®, your quest will carry you all over the D&D multiverse.
  • Take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna’s plans and vanquishing evil, once and for all.

Alternate Hobby Cover Also Available!

DC Deck-Building Game: Justice League Dark LE Bundle (Available Friday, 5/10!)

ARE YOU READY TO GO DARK?
This entry in the DC Deck-Building Game series puts you in the supernatural shoes of the DC team that steps in when challenges arise that are too mystical for regular Super Heroes. Become a member of the Justice League Dark as you Seal the threats of magical Super-Villains and Transform your cards into more powerful forms!

Standalone game, but compatible with other games in DC Deck-Building Game series.

KEY FEATURES
Based on Justice League Dark comics, with original cover art by Ryan Benjamin
Play as Justice League Dark members like Wonder WomanJohn ConstantineZatanna, and Doctor Fate
Transform cards have the ability to change into other cards!
Seal your cards away to add to your score at the end of the game
New Weakness cards have a built-in way to get rid of them… if you are willing to pay the cost!

Included in this LE Bundle:

DC Deck Building Game: Justice League Dark KS Version (Cover B)
DC Deck Building Game: Legion of Doom Expansion Pack
DC Deck Building Game: Rivals 4 Shazam! vs. Black Adam KS Version
DC Deck Building Game: Flashpoint Crossover Pack 10
DC Deck Building Game: Rivals-Shazam vs Black Adam Playmat (KS)
DC Deck Building Game: Justice League Dark Playmat (KS Exclusive)

The White Castle is Back! (Available Now!)

The heron flies over the Himeji sky while the Daimyo, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan.

In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimyo Sakai Tadakiyo.

The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways.

The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimyo to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers.

With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.

Let’s Go! To Japan (Available Friday, 5/10)

Plan and experience your dream vacation to Japan!

While bouncing between Tokyo and Kyoto, you’ll visit can’t-miss tourist attractions and local flavor. Using 160 beautifully illustrated cards, you will discover activities and strategically place them to create an itinerary for your week-long trip. Puzzle out the optimal activities to maximize your experience while balancing your resources. Play competitively or solo, earning victory points by successfully navigating the cities, making the most out of your favorite activities, and fulfilling your personal goals. The player with the most points wins, but everyone has the opportunity to create a memorable vacation.

Arkham Horror: The Darkness Over Arkham (Available Friday, 5/10)

An Arkham Horror Investigator Gamebook.
 
You are an Arkham Investigator – your choices will decide the outcome of a terrible murder mystery and a sinister plot threatening Arkham ­– in this brand new gamebook adventure in the world of Arkham Horror.
 
When a renowned professor is found dead, his body melted, it’s up to the Investigators of Arkham to discover what occult horrors were behind his fate. Pick your path, Investigator, and collect allies along the way to hunt down his killer before they strike again. However, Arkham is full of mysteries, with many wishing to keep the truth buried, and who are hungry to usher in a new era full of death and darkness to devour the world you know it. Can you stop it before it is too late?


Manhattan Project: War Machine (Available Friday, 5/10)

Guide your nation to military supremacy in the face of impending war. Strategically deploy your workforce, build a potent production engine, and amass military goods for victory points. The game concludes with a tally of points from diverse elements, and in case of a tie, the player with the most remaining resources secures triumph. Efficiently managing energy, structures, and goals is key to emerging as the dominant force.

  • STRATEGIC WARFARE: Guide your nation to military supremacy in the face of impending war, using a mix of strategy and resource management.
  • BUILD YOUR ARSENAL: Construct factories and collect resources to fuel your war machine, allowing you to amass military goods for victory points.
  • TACTICAL CHOICES: Roll dice and assign them strategically to various districts, offering a wide range of choices and effects as you plan your moves.
  • RESOURCE MANAGEMENT: Efficiently manage energy, structures, and goals to become the dominant force on the battlefield.
  • COMPETITIVE GAMEPLAY: Engage in intense competition where every action you take can have a ripple effect, influencing both your opponents’ engines and your own.


Faraway (Available Friday, 5/10)

The land in this mysterious continent regularly shifts, twists, and reforms itself, making any attempt at mapping it obsolete. The only way one can master Alula is by walking it time and time again to make one’s own atlas.

Travel this ever changing-world, meet its inhabitants, and gain more Fame than your competitors. Over the course of the game you will play a row of 8 cards in front of you from left to right. These cards represent the Regions you will come across while exploring the lands. Characters on these cards will grant you Fame if you later fulfill the conditions they demand. However at the end of the game, you walk back the way you just explored, scoring cards in the opposite order you played them. The player with the most Fame after scoring Regions and Sanctuaries wins!

  • EXPLORE MYSTERIOUS ALULA: Navigate the ever-changing landscapes of Alula, where the land twists and reforms, offering a unique gaming experience.
  • STRATEGIC REGION BUILDING: Play a row of 8 cards representing Regions to explore, each with characters granting Fame for fulfilling conditions.
  • REVERSE SCORING MECHANIC: Experience a unique twist with scoring cards in the opposite order of play, adding depth to your strategic decisions.
  • FAME-BASED VICTORY: Accumulate Fame by meeting conditions set by characters and scoring Regions and Sanctuaries to win the game.
  • IMMERSIVE ADVENTURE GAME: Immerse yourself in the world of Alula, meeting its inhabitants and competing for Fame in this engaging card game.

Arkham Horror: The Card Game – The Dream-Eaters Investigator Expansion (Available Friday, 5/10)

In the wondrous lands of all of Earth’s dreams, there exists a fiction so real it may as well be fact. Only those dreamers who have left the waking world behind may venture into the darkest recesses of the dream to behold this singular, shimmering truth.

The Dream-Eaters Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original The Dream-Eaters cycle of products. Protect the innocent as the rookie cop, Tommy Muldoon; search for vital knowledge as the researcher, Mandy Thompson; hunt down targets and collect their bounties as the bounty hunter, Tony Morgan; bend time and space as the dreamer, Luke Robinson; and find mystical strength in the power of music as the violinist, Patrice Hathaway.  

The Dream-Eaters Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.

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