Ghostbusters: The Board Game, Between Two Cities, Forge War, The Horus Heresy: Betrayal at Calth, Boss Monster 2: Limited Edition and 2015 MTG: Commander Decks

Ghostbusters: The Board Game

Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, spectre, or ghost? If the answer is “yes,” then don’t wait another minute. Pick up the phone and call the professionals . .

Ghostbusters: The Board Game is an episodic adventure game for one to four players, who are charged with busting ghosts and sealing gates to the Spirit World. The game is customizable, cooperative, and highly re-playable. It features unique illustrations and figures based on original artwork and designs by Dan Schoening, the artist of IDW’s Ghostbusters comic book series. Each Ghostbuster has a distinct role and unlocks unique abilities by gaining experience. The game offers modes for different levels of players, making it accessible to beginners and challenging to experts. Now is your chance to save the world!

Between Two Cities

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).

Forge War

In Forge War, players will take on the role of blacksmiths in a kingdom rife with marauding harpies, cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines, purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful, they will return with more ore, money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.

At its core, Forge War is a rewarding game of aggressive investment, which occurs through the acquisition of quests. Quest management becomes challenging for the player, however, because quests undertaken aren’t completed immediately, but instead progress each turn and become more difficult. At specific time intervals, players will need to add more resources to their quests or face failure.

Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests, which are selected from a pool of available cards.

The Horus Heresy: Betrayal At Calth (Releases on 11/14)

It is the 31st Millennium. The galaxy is aflame.

Enlightenment and knowledge are sundered; the Age of Darkness has begun in earnest. The Emperor’s glorious vision for humanity lies in ruins as his favoured son, Horus, has rejected his father’s light and embraced the corrupting tendrils of Chaos. Civil war has broken out amongst the Space Marines – once brothers, fighting side by side as the galaxy’s protectors, they are now a force divided. Some remain loyal to the Emperor, others have sided with the Warmaster. Nothing is certain, everything is at stake, and the Imperium is split down the middle…

The Horus Heresy: Betrayal At Calth is a fantastic standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers’ invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during six exciting missions, it allows players to choose their side and command a force of beautifully detailed Citadel miniatures in a brutal war for survival, during one of the iconic battles of the Horus Heresy.

The Horus Heresy: Betrayal at Calth

Inside the box, you’ll find:

An impressive selection of detailed Citadel miniatures, including;
– A Captain in Terminator Armour and a Dark Apostle;
– A Contemptor Dreadnought, armed with a choice of multi-melta or twin assault cannon;
– Five Cataphractii Terminators, with weapon options including combi bolters, power fists, lightning claws, chain fists, power swords, heavy flamers and grenade harnesses;
– Thirty Legion Tactical Space Marines in MK4 armour, with a huge selection of weapons and custom features, including bolters, missile launchers, heavy bolters, chainswords, power swords, power fists, plasma pistols, lightning claw blades, combi flamer, melta and plasma guns, a melta bomb and a set of combat blades! These miniatures also include ammo packs, holstered bolt pistols and a selection of frag and krak grenades.
– Four double-sided boards, beautifully printed on thick card stock, representing the caverns under Calth where the desperate struggle between the Ultramarines and Word Bearers took place;
– A forty-eight page book, featuring an introduction to the battle on Calth, comprehensive rules and scenarios for playing the game, an overview of the Word Bearers and Ultramarines legions and a showcase of the included miniatures;
– Forty-two command and reference cards, used to introduce effects and events into the game;
– Twelve dice and an array of markers used in-game.

The included miniatures can be painted to represent any Space Marine chapter with any weapon combination you like – you’re not bound by the game at all! This is truly an exciting box game – get involved in the cataclysmic events that almost destroyed the Imperium and set the galaxy on its course of decay.

Boss Monster 2: Limited Edition

Boss Monster 2: Limited Edition has everything that’s included in the standard edition of Boss Monster 2, PLUS a beautiful alternate art box sleeve, 14 holofoil versions of the game’s Bosses and an alternate-art Epic Hero.

The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards, Boss Monster 2 is playable as a standalone game or as an expansion to the core set.

Dark Heroes and Hybrid Heroes raise the stakes, while Epic Spells and “cycling” rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels, with fresh new mechanisms and exciting new options.

With more Bosses, more unique cards, and more ways to slay hapless adventurers, Boss Monster 2 will take your dungeon to The Next Level!

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