Planetarium, Plague Inc., Ascension, Arcadia Quest, Xenoshyft: Dreadmire, Munchkin: X-Men, Eko and More!
Matter swirls around a new born star, coalescing on the planetoids that orbit it. Planets evolve, grow and migrate in their orbits, forming a unique solar system by the end of every game. Planetarium is a game of creation, chaos and terraforming on the grandest scale.
Players are competing to crash combinations of elements onto planets that then allow them to play cards to evolve the planets in a variety of ways, with each player looking to evolve planets in the system to suit their own secret endgame goals.
On a turn a player will firstly move a matter or planet token in a clockwise direction around the star. The board is mapped with a series of lines, tracing orbits around the star, and it is along these lines that the tokens are moved. If a matter token moves onto a space occupied by planet token then the matter token is placed on the player’s mat (on the respective planet). In the same way, planets can also be moved onto matter tokens, placing the matter tokens on the player’s mat.
In the second part of a turn a player can play Evolution cards from their hand at the cost of the matter tokens they have collected on their player mat (some cards have other special requirements to play). If a player plays a card, they score the cards points and check to see if their card has changed the state of the planet from hostile to habitable by checking the total habitable and hostile points played to the planet (some end game goals require planets to be hostile or habitable). The player may then draw a card from one of three decks, Low Evolution (cards that score less points but require less matter to play), High Evolution (cards that score more and are harder to play), and Final Evolution (cards that can only be played on a player’s final turn).
The thematics of the game have been developed with an eye on the science, led by a scientist working on NASA’s search for life on Mars. Evolution cards thematically include all kinds of planetary phenomenon, from asteroid impacts, atmospheric effects, to geological events. Final Evolution cards mark the relatively stable state a planet is in at the end of the solar system’s development and include classifications for the final planets such as Hot Jupiter or an uninhabitable frozen dwarf planet.
The game consists of a beautiful game board with handfuls of matter tokens, approximately 36 Evolution cards and 16 Final Evolution cards (all with unique space art and flavor), player mats, and player and score markers.
The first player with a palace to amass 12 victory points (VP) in constructed buildings and captive Emperors in Ekö wins the game.
To set up, fill the board with all the pawns, placed at random. Before starting the game, each player can exchange their Emperor pawn with another of their pawns elsewhere on the board. On your turn, you must do both phases in this order: the action phase, then the reinforcements phase. During the action phase, you must perform one single action:
- Move: Move to an empty space, regroup or attack; you can attack only a stack of enemy pieces that contains strictly fewer pieces than the attacking stack — except that a stack of four pieces can be attacked and destroyed by a stack of one piece.
- Construct: You can construct only one building per space; subsequent construction on the same space replaces the existing building. Each terrain type allows specific types of construction. In order to construct a building on an empty space or on a space already containing one of your buildings, you must sacrifice pieces from a single stack adjacent to this construction space.
Once per turn, you can take an extra action by sacrificing three stackable pieces. A stack that contains the Emperor can attack an enemy stack even if it contains an equal number of pieces, and even if it contains another Emperor. Each enemy Emperor you have captive is worth 3 VP.
During the reinforcements phase, if you have pieces in your reserve, you must return at least one piece to play if you can.
You can place up to three pieces onto a single stack of your color on the board (never on an empty space), respecting the following rule: You cannot place reinforcements on a stack if it is adjacent to another player’s building.
The game ends immediately when a player has amassed 12 VP by adding up the values of his buildings on the board and any Emperors they have captured — each village is worth 1VP, each tower 2VP, and each castle and captured Emperor 3VP — and they have at least one palace. Alternatively, if a player is the only one with pieces remaining on the board (making reinforcement impossible for the other players), they win.
Plague Inc: The Board Game is a strategic game of infection, evolution and extinction for 1-4 people – based on the smash-hit digital game with over 85 million players. Can you infect the world?
Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity.
Starting with Patient Zero, you spread your infection across the world by placing tokens in cities – earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected – you try to kill them using the Death Dice.
Each player’s unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start, your disease is weak and unspecialised, so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other player’s actions.
A simple nosebleed could accelerate things early on, whilst diarrhea will help you thrive in hot countries. Sneezing can infect new continents by air but Total Organ Failure would allow you wipe out multiple countries each turn.
As countries start to fall, use powerful event cards to alter the balance of power. You might try to eradicate a dominant player by bombing their diseased cities, or hold the Olympics to cause huge numbers of infected people to travel to a healthy continent.
When the world collapses, who will be the ultimate plague?
Ascension: Gift of the Elements
Ascension: Gift of the Elements is the eleventh standalone game in the Ascension series, although the game can be combined with other titles for play with up to six players. This set sees the return of Events from Storm of Souls and Immortal Heroes; Events enter the game via the center deck and create an immediate impact for all players. However, unlike in previous sets, Events can now be acquired and transformed into powerful Hero cards.
This set introduces two new mechanisms: infest and empower. Infest allows you to mess with an opponent’s deck, forcing them to draw useless cards. This gameplay feature can slow down a player that jumps out early and introduces a strategic element not seen in previous sets. Players can counter this infestation through Empower cards. When the player acquires an Empower card, they may banish a card played that turn (i.e., using the card, then eliminating it). This added flexibility creates a lasting impact in each game.
Arcadia Quest: Inferno
Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks, Tigers, Crows, and Serpents. It features new types of heroes, such as Alchemists and Gladiators.
There is a new branching campaign system, and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate, which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave.
A new mechanism called “Damnation” will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels, which are allied characters for the heroes to rescue, escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.
Masmorra: Dungeons of Arcadia
Masmorra: Dungeons of Arcadia is a fast-paced, dice-driven dungeon crawl board game set in the Arcadia Quest universe where players control Heroes that explore three levels of a dungeon filled with monsters, traps and treasure! Bosses, special rooms and countless surprises await the Heroes, but only one can be the first to reach the final level and become the undisputed champion of the Realm!
In Masmorra, players get to roll and re-roll a pool of Dice that guides their actions for their turn, and a unique dungeon is created as players lay down tiles while exploring it and fighting off monsters that are presented by special dice! But Heroes must also be aware of opponent Heroes, as they’ll be able to use cards to disrupt their carefully laid-out plans!
You survived the horrors of the Hive — now venture onto the new world of Genesis VII, a lush but deadly marsh planet featuring an entirely new ecosystem of horrors to overcome.
XenoShyft: Dreadmire, which can be played as a standalone game or mixed with assets from XenoShyft: Onslaught, brings a new XenoShyft experience to your tabletop, with eight new troop types, 20 new item types, and more than 40 fearsome new enemy types.
The XenoShyft game system combines classic deck-building and resource management with fast-paced combat and unique “base defense” elements. As the game progresses, each player builds up their deck of troop and item cards, which they will in turn use to defend the base against incoming enemies in deadly combat.
Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin X-Men combines Marvel’s beloved collection of X-Men comics with the role-playing fun of Munchkin.
In the game, players take on the role of students attending Xavier’s School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto. The game includes 128 Door and Treasure cards, four player Role cards, four level trackers, game rules, and a custom die.
Castles of Caladale
In a forgotten time when magic could move mountains, the Kingdom of Caladale was home to people of all kinds, living in castles of unimaginable beauty — but on one fateful night, an ancient spell of great power was cast by one unable to control it. By daybreak all of the castles were destroyed, their walls and towers torn apart, twisted together and scattered across the land.
The people of Caladale must now rebuild, competing for walls and towers from the broken and twisted remains of each other’s homes to rebuild their castles and reclaim the glory of Caladale!
In Castles of Caladale, players lay tiles to construct beautiful castles and rebuild the kingdom. Building the most complete and largest castle earns a player glory throughout the land!
Smash Up: What We’re We Thinking
Never let a cute face fool you, there’s a beatin’ awaiting you behind those cuddly smiles (didn’t Pretty Pretty Smash Up teach you anything?!?!) But it doesn’t end there, if you survive the onslaught of the teddy bears, you have rock stars, grannies, and explorers awaiting… seriously, what were we thinking?
Smash Up: What Were We Thinking returns to the wild randomness of the early days of Smash Up. By combining this expansion with your Smash Up sets, will you take Zombie Rock Stars against Explorer Dinosaurs? What about Time Travelling Grannies versus Teddy Bear Vampires? It’s all possible now! All your dreams can finally come true!
Barnyard Round Up
Family bluffing card game, aimed at parents and adults that are bored playing old typical games. Fun for both adults and kids, Barnyard Roundup is a game that doesn’t feel like a “task” to play for the adults and is on a level a kid would enjoy.
The goal of the game is to collect the most valuable farm animals for Farmer Brown to sell on Market Day. You do this by playing cards face-down from your hand and declaring what they are, then giving one other player the choice to decide if you are bluffing or telling the truth. If they choose correctly, THEY get the Farm Animal card(s) you played, but if they guess wrong, YOU get the card instead. Whoever wins Farm Animal cards adds them to their collection. But you may also get Crows, pests that irritate Farmer Brown and count against you in the scoring.
Collect the most animals by bluffing, baffling and out-guessing your friends! Score the most points and win the game!
Barnyard Roundup is a family-friendly, appropriate game for ages 7 and up. We have played the game with players as young as 4 and had a lot of fun! Everyone in the family will enjoy this game, we have even brought this out on game night with the adults and had a great time!
Quests of Valeria
In Quests of Valeria you play the role of a Guild Master, recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins.
Quests of Valeria is a unique set collection game where players gather Citizens to fill requirements on a Quest. Hire Citizens from the line in the Tavern that provide you with additional actions to build combo’s of free actions!
Players take turns taking 2 actions from the following: Drawing cards, Hiring Citizens, Reserving a Quest, or Completing a Quest. When Hiring a Citizen, players pay the cost by discarding cards in their hand and taking the Citizen from the Tavern to their Guild (tableau). Some Citizens have bonus actions and they trigger as soon as they enter a player’s Guild. When Completing a Quest, players must send Citizens from their Guild that match the requirements on the Quest to the discard pile. When a player completes 5 Quests, the game ends and player’s reveal their Guild Master and count up Victory Points.