Nemo’s War, Sword & Sorcery, 7th Sea, 1960, New X-Wing, Runewars, Guildhall and More!
Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo’s War, Victory Point Games’ popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O’Toole art and graphics throughout.
Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!
With this supercharged second edition of Nemo’s War, prepare yourself for the adventure of a lifetime!
Complexity: 3 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.
Sword & Sorcery
Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself.
Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during their story-driven quests. By acquiring soul points during battles, the heroes’ souls regenerate, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts.
Designed by Gremlin Project (the same team who created Galaxy Defenders), the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic, thanks to an innovative area movement and area control system, with new features never seen before in a game of this category.
Key features of Galaxy Defenders are also preserved in Sword & Sorcery, such as the advanced AI system for monsters, a high degree of character customization, and the multiple tactical options during battles. Sword & Sorcerypacks, in a top-quality board game format, all the excitement of the best MMORPGs and action RPGs, to provide the ultimate heroic fantasy board game adventure.
7th Sea RPG
7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
Save the Queen of Avalon from treacherous blackmail!
Thwart a dastardly assassination attempt on the Cardinal of Castille!
Raid the villainous fleets of Vodacce Merchant Princes!
Free the Prince of the Sarmatian Commonwealth from a mysterious curse!
Make decisions that alter the very course of Thean history!
In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.
In other words—you are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!
This is a game of high adventure, mystery and action. This is a game of intrigue and romance.
This is 7th Sea!
1960: The Making of the President
“Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.
“In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters’ pocket books in mind.
“The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the ‘Catholic question’ are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.
“As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.”
Advanced Guildhall: The Gathering
This new set of Guildhall contains an all new stand-alone set for Guildhall, featuring six never before seen professions. Additionally, this set contains two mini expansions: “The Chapter Masters” and “The Master Houses.” All this content can be used as a stand-alone game, or mixed & matched with any of the content from the original Guildhall Fantasy games!
Marvel Legendary: Fantastic Four is back!
Legendary: A Marvel Deck Building Game Fantastic again! The Legendary: Fantastic Four expansion introduces Marvel’s first family to the world of Legendary. Now you can play as fan-favorite Heroes: Thing, Mr. Fantastic, Invisible Woman, Human Torch, and Silver Surfer. Fend off the new evil Schemes of Masterminds like the world-devouring Galactus and the ever-elusive Mole Man!
Rick and Morty: Anatomy Park
Based on the hilarious “Anatomy Park” episode, each player in Rick and Morty: Anatomy Park attempts to construct the world’s greatest theme park inside of a homeless guy named Reuben. Players build while battling both monstrous diseases and fellow park-builders with creative differences concerning how the park should be laid out. The object of the game is to score points by placing your park tiles into the best spots within the body. Move your character pawn around the park to scout out the best locations and stay away from (or shoot) the monster diseases that will pop up and cause chaos. Whoever has the most victory points wins and is the master builder of Anatomy Park!
The Godfather: Coreleone’s Empire
Designer Eric Lang, known for his “dudes on a map” games, describes The Godfather: Corleone’s Empire — a standalone big box board game with high-quality miniatures — as “thugs on a map”.
In short, the game is a streamlined, confrontational worker placement game filled with murder and intrigue. In long, you play as competing mafia families who are vying for economic control of the organized crime networks of New York City, deploying your thugs, your don, your wife, and your heir on the board to shake down businesses and engage in area-control turf wars.
Money, rackets, contracts, and special advantages (such as the union boss) are represented by cards in your hand, and your hand size is limited, with you choosing which extra cards to pay tribute to the don at the end of each of the five rounds. At the end of the game, though, cash is all that matters, and whoever has the most money wins.
The game also features drive-by shootings in which enemy tokens are removed from the board and placed face-down in the river. The don of that family member must play cards to fish their guys out of the river and return them to duty on the New York battlefield.
X-Wing Wave XI
“You’ve been running away from this fight for too long.”
There’s no more running. There’s no more hiding at the edge of the galaxy. There’s no mining operation too small to draw notice. There’s no starship too old, nor any pilot too insignificant to play a role. There’s no escaping the ongoing fight between the light side and the dark…
Auzituck Gunship Expansion Pack
Scurrg H-6 Bomber Expansion Pack
TIE Aggressor Expansion Pack
With a trio of starships that excel in multiple roles, Wave XI looks to come in strong from the fringes of the galaxy, blast its way onto the battlefield, and boost all three of the game’s primary factions as they continue their wars for the fates of countless star systems.
Even at the fringes of the galaxy. Even among the smallest independent mining operations. Even in the Outer Rim. There’s no escaping the conflicts between the light and the dark sides of the Force. The Force binds and permeates all things. It draws them together, and if you don’t wish to be destroyed by the forces that have aligned themselves with the dark side, you must join the fight against them.
Conquer the galaxy or fight for freedom. With the new Wave XI expansion packs, X-Wing and its battles reach farther from the Core Worlds than ever before, and there’s no telling whom they might pull into the center of events bound to change the lives of countless galactic citizens.
Runewars: Carrion Lancers
The legions of Waiqar the Undying grow with their carrion worms, the larger the forces of undead marching, the more monstrous these vile beasts become. These massive, grotesque creatures swiftly devour everything in their path, expelling a putrid fluid on their prey that melts both armor and flesh before attacking. And they perform this hideous act under the cold direction of the undead’s fiercest warriors, the Carrion Lancers.
Kell inherited the legendary Rune Golems from ages long past to defend the quiet land of Terrinoth. The sleeping behemoths have kept a patient watch over the Realm, awaiting the day when the people would again call for them, and they would rise to their defense once more. Now after centuries of peace, evil stirs in the Ru Darklands. Rumor of deathly hosts emerging from the cold mists to the northwest and grotesque warbands gathering in the unforgiving east lend such reports a dire urgency. The time has come to awaken the mighty golems and stand against the coming storm…