Immortals, Star Wars: Rise of the Empire, Mountains of Madness, Bunny Kingdom New Quadropolis and More!
Mountains of Madness
1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?
Based on the novel by H. P. Lovecraft, Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay.
Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!
Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources… Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.
After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 turns, and the player with the most points wins the game.
Jim Henson’s The Labyrinth: Goblins Expansion
Quadropolis: Public Services
With Quadropolis: Public Services, an expansion for the Quadropolis base game, players can add new public service buildings to their cities. As Mayor, will they choose to increase the population by building a maternity ward or protect their citizens with a new police station? Perhaps a reprocessing plant would be a good investment to decrease pollution… Whatever you choose, competition will be fierce, and being able to build the right public service at the right time will not be made easy by the other players.
Each round, a selection of public service tiles are revealed and placed face up next to the board. Players will then be able to build these in their city, with each of these new buildings offering in-game bonuses and scoring options to newly challenge you as Mayor of a modern city.
Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.
On November 1, 1755, Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a tsunami, and three days of fires. The city was almost totally destroyed. The Marquis of Pombal — Sebastião José de Carvalho e Melo — was then the minister of foreign affairs and the king put him in charge of the reconstruction of Lisbon. The Marquis of Pombal gathered a team of engineers and architects, and you, the players, are members of the nobility members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisboa anew, with Marquis to develop commerce, and with the king to open all the buildings, but the true reason you do all this is not for greatness or fame or even fortune, but for the most important thing of all in that time: wigs.
Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project, the type of business permitted in each street was previous determined. The economic motor is driven by the wealth of the royal treasure, and this treasure is controlled by player actions during the game, making each match a totally different experience. The game ends after a fixed number of rounds, and whoever gathers the most wigs by the end of the game wins.
Lisboa is played in rounds. Each round, all players play one turn. They may place one card on their display or replace one card from this display. During the game, players schedule hearings to get character favors, such as commerce, construction, and openings. The iconic buildings score the stores, and stores provide income to the players. Players need to manage influence, construction licenses, store permits, church power, workers and money, with the workers’ cost being dependent on the prestige of the players.
Immortals (Available Friday, September 1st)
In Immortals, each game is just another episode in the eternal cycle of war between the Light Realm and the Dark Realm in the World of Twilight. The armies defeated in one world are resurrected in the other world.
It is each player’s aim to control and make efficient use of the different areas and their resources (inhabitants, gold, energy) in both realms. The player who most successfully implements their ambitions will be the winner of the game.
Star Wars Rebellion: Rise of the Empire
“There’s an Imperial defector in Jedha. A pilot. He’s being held by Saw Gerrera. He’s claiming the Emperor is creating a weapon with the power to destroy entire planets.”
Inspired largely by the characters and events of Rogue One, Rise of the Empire introduces a plethora of new heroes, villains, starships, troopers, and vehicles from that film, alongside other characters, ships, and events from Star Wars: Rebels and the classic trilogy, plus new missions that add more drama and intrigue to your games.
You can send Jyn Erso and Cassian Andor to recover the Death Star plans. You can confuse Imperials with false orders and assaults behind enemy lines. You can command Director Krennic and his finest death troopers. And you can set traps for the Rebel pilots and soldiers, luring them away from their base and into massive battles with more fully cinematic combat and tactics. Even Jabba the Hutt makes an appearance, offering his services to the Empire and feeding his prisoners to the Sarlaac.
Altogether, Rise of the Empire enhances your games with eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards. You’ll find U-wings, TIE Strikers, Nebulon-B frigates, and the Interdictor. You’ll gain new ways of subverting your opponent’s plans, and you’ll discover a whole new chapter in your ongoing Galactic Civil War!
A Rebellion Built on Hope
It is a dark time for the galaxy, and it is growing darker. With every passing day, the Galactic Empire spreads its oppressive rule to new systems, destroying all peace and hope. Worse yet, however, are the rumors that the Empire is constructing a secret battle station of unimaginable power. Against this overwhelming threat, the only hope for freedom lies with the group of unlikely heroes who have banded together to complete a series of dangerous secret missions.
With Rebellion, you gain full command of one side of this struggle or the other. You command the full leadership and military of the burgeoning Galactic Empire, or the brave and desperate heroes of the fledgling Rebel Alliance. In either case, you must balance all your military strength, resources, and political alliances against the secret missions you undertake to advance your cause. You must keep an eye to the loyalties of whole systems while directing your forces to victory in battles or guiding them to success on missions.
The result is that your game becomes a sweeping tale of individual heroics with far-reaching consequences, and this story turns largely upon the outcome of the missions you attempt. Accordingly, Rise of the Empire introduces brand new mission decks for the Empire and Rebellion that pluck your games of Rebellion outside the timeframe of the original Star Wars trilogy and allow you to begin with the Death Star under construction and Director Krennic eager to see it fully developed and tested.
Desperately outnumbered and outgunned, the Rebellion’s very survival, then, hangs upon the surgical precision of its missions. As the Rebel player, you’ll need to consider your options carefully. Will you attempt a Secret Mission alongside Cassian Andor? Will you fight Behind Enemy Lines with Saw Gerrera? Or will you focus on developing your forces, offering a Promotion to a leader like Admiral Ackbar or Wedge Antilles? The wrong decision may spell doom. The right one may save millions of lives.
It’s only natural that a Rebellion expansion inspired by Rogue One would feature a good number of daring heroes, scheming villains, and critical missions. But, of course, there’s more to the film than its desperate, covert operations and spy work. The film just wouldn’t be the same without its superlaser blasts and its climactic battles in space and on the ground.
Similarly, Rise of the Empire wouldn’t be the same without its new combat units, tactic cards, and the new rules it introduces for bringing them all together in massively cinematic confrontations in space or on the ground. You’ll have Rebel vanguards launching rockets against Imperial assault tanks. You’ll find TIE Striker pilots weaving past Rebels entrenched with their Golan Arms DF.9 turret placements. And if you’re the Rebel player, you may watch in horror as you realize the Imperials have developed gravity wells on their Interdictor that can prevent your Nebulon-B frigates from escaping into hyperspace.
With Rise of the Empire, you can use advanced tactics cards to bring a new dimension to combat. The Rebellion and Galactic Empire each gain their own tactic decks, filled with surprises that allow their units to use their unique strengths to change the course of combat. When you play with these advanced tactic cards, you don’t just change the cards you play in combat; you change the whole nature of the combat itself.
When you play with the cinematic combat rules from Rise of the Empire, you and your opponent each secretly choose one of these advanced tactic cards at the start of each round of combat. When the cards are revealed, their effects can have potent repercussions, many of which relate directly to the units you’re fielding in the battle. There are others that may even reach beyond the theater of battle.
For example, if you play Rogue One in a combat where you have a U-wing and then retreat a unit in the round you play it, you can rescue a captive leader. Suddenly, your round of combat gains a bit of the story element usually associated more closely with your missions. Or if you arrange a winning Confrontation , you can eliminate one of your opponent’s leaders!
A Perfect Fit
“Our Rebellion is all that remains to push back the Empire. We think you may be able to help us.”
New leaders. New missions. New tactic cards that lead to more fully cinematic combats. Rise of the Empire isn’t just inspired by Rogue One; it follows the movie’s example, adding new depth and story to the Rebellion game experience just as seamlessly as Rogue One provided new insight into the Galactic Civil War presented in the original Star Wars trilogy.
Jim Henson’s Labyrinth The Board Game: Goblins Expansion
Goblins! is an expansion for Jim Henson’s Labyrinth: The Board Game.
When you open the box you will find five beautifully sculpted miniatures and 5 cards that can be added into the deck to change the Labyrinth game.
From here on in you will have two choices, either you can forge on as before using the new models to replace the standees that come with the Labyrinth game, making your Labyrinth experience more immersive but not changing any rules. Your second option is to replace some cards of the Labyrinth deck with Goblin cards giving you a chance to encounter the mischievous blighters throughout the game. A goblin on the game board cannot be travelled past unless they are defeated adding a new set of choices whenever you decide which way to go, don’t let yourself be hemmed in!
Custom Heroes is a card-crafting, climbing trick game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves.
The players attempt to win rounds by getting rid of their cards as quickly as possible using the classic climbing trick mechanic. e.g. If a player leads with three 4s then the next player must play three of a kind of equal or higher value. When all players pass, the last player to have played cards leads a new trick with whatever card or set of equal cards they want. Go out of cards first for first place, second for second, etc.
However, you also have advancements you can sleeve onto your cards. These may increase or decrease the value of the cards, or even add new abilities such as turning a card into a wild or reversing the direction of the values (i.e. you are now playing lower numbers instead of higher) or making cards count as multiple copies of themselves, etc.
But since all of the cards are reshuffled and dealt to start a new round, the changes you made may end up with someone else (and vice versa), and the common distribution of values will begin to change and shift over multiple hands. Thus, a good strategy must factor in not just doing well in the current hand, but also managing your resources (card advancements) over multiple hands and maximizing their impact though well timed plays.
You earn points and more advancements based on your end of round position. Be the first player to go out each round and gain the most points, but draw fewer new advancements for the next hand. To win a player must first get to 10 points, and then win a hand.