Rise of Tribes, Doomseeker, Brass Lancashire, Master of the Galaxy, New Scythe, T.I.M.E Stories, Imperial Assault, Terraforming Mars and More!
Master of the Galaxy
The Galaxy is vast, rich and open to any species who discovers space flight… but nine Elder Races are expanding through space, ready to assimilate or exterminate anybody who stands in their way.
We are proud to announce Master of the Galaxy, a fast playing 4Х board game – eXplore, eXpand, eXploit, eXterminate – using a unique and innovative blend of bag-building, card-drafting and tech-tree development mechanisms.
Drawing inspiration from classic science-fiction, movies, and computer games, Master of the Galaxy merges all these inspirations into a unique and colorful setting.
At the start of your conquest of the Galaxy, you have one star system, one Race card and a modest supply of resources. During the game, you will fill your bag with new resources that may lead you to victory depending on your chosen strategy. Moreover, you can use Progress and Political cards to help you to victory!
You choose which way you will dominate the Galaxy —
- try to quickly spread your people all across the Galaxy,
- develop your science to a level unreachable by your opponents,
- embark on a methodical extermination of your rivals,
it is up to you to decide.
All means are good if you are the winner!
You can win this bag building game in different ways – by annihilating your opponents, by building 9 space bases, or by achieving dominance in diplomacy, economics, or science.
Shifting Realms is a game of colliding realms. is a game of colliding worlds that introduces our Realm Engine. Players must balance game play over three randomly selected worlds each with its own end condition. Once two out of the three worlds’ end conditions are met the game ends.
Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
In Shifting Realms, there are five realms, Alfheim (elves), Tyrfing (dwarves), Dovre (orcs), Libertatia (goblin pirates) and Anunna (priests). Each realm is unique. The board layout, structures, Story cards, tasks and end conditions are all different for each world. The game offers 60 different possible layouts to provide for replay value. Each layout provides for new strategies and varying paths to victory.
Rise of Tribes
In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer.
In Rise of Tribes, players control a tribal faction in prehistoric times that’s looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
In the card game Doomseeker, players take on the role of a mighty dwarf slayer. Each player’s character is sworn by the slayer’s oath to seek a glorious death in battle for a crime committed or stain on that dwarf’s honor. The slayers eschew worldly pursuits, dye their beards and hair in fierce and fiery reds and oranges, tattoo their ruddy flesh, take up their weapons, and wander the old world seeking their doom battling monsters and enemies of their race.
The Doomseeker card game pits players against one another to see who can die the most glorious death! Press your luck and challenge the denizens and monsters of the Old World, with each victory bringing you more glory, and ultimately your death can be met at the hands of a truly worthy foe!
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:
- Build an industry tile
- Build a rail or canal
- Develop an industry
- Sell cotton
- Take a loan
At the end of a player’s turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.
After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.
The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent’s coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).
Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:
- The virtual link rules between Birkenhead have been made optional.
- The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience.
- Two-player rules have been created and are playable without the need for an alternate board.
- The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.
A Song of Ice & Fire Miniatures Game (10 Expansions Also Available Now!)
A Song of Ice & Fire: Tabletop Miniatures Game lets players take control of their favorite Houses from the novels — represented by trays of high-quality, pre-assembled miniatures — and lead them into battle against their opponents. Players can recreate their favorite moments from the series or create their own stories. What if the Red Wedding never happened, and Robb Stark assaulted King’s Landing? Now fans can find out!
Battles can range from large-scale wars with hundreds of miniatures to simple skirmishes between a few units without complicating the elegantly designed rules. The game features several unique systems, including alternating activations that keep the players engaged; a Rank System that changes a unit’s capabilities as the battle rages on; a Tactics System that provides strategic powers fueled by a finite resource each round; and, most importantly, the iconic Heroes, such as Robb Stark and Jaime Lannister, that can change the course of war both on and off the battlefield.
The Stark vs Lannister Starter Set has everything needed for two players to fight epic battles. Containing forces for both House Stark and House Lannister, players build their armies, select leaders, construct their tactics deck, and engage in one of five different game modes.
Middle Earth Strategy Battle Game (Available 9/1)
As the sun begins to rise upon the fields of Pelennor, the great siege of Minas Tirith is all but lost… Yet hope has not faded and help is close at hand. Through the crisp morning air, the sound of horns can be heard ringing out, signalling the arrival of King Théoden and the Riders of Rohan. With the hosts of Mordor arrayed in their thousands, Théoden gives an impassioned speech and leads his men into the fray, riding for ruin and the world’s ending!
Prepare to enter the amazing world of Middle-earth, and recreate the greatest battles and adventures from The Lord of the Rings™ and The Hobbit™. In this box set, you’ll find all the miniatures (no less than 84!) and rules you and an opponent will need to defend the city of Minas Tirith – or take command of the forces of Evil and wage destruction and war upon the kingdom of Gondor.
Founders of Gloomhaven
Founders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.
In Founders of Gloomhaven, players use action cards to place resource buildings on the map of the city, use these resources to create more advanced resources, then deliver them to proposed building sites to earn prestige. An individual player, however, cannot do everything on their own because they can import only a small number of resource types, depending on their race. To create more advanced resources, they have to work with other players.
The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they’ve gathered to increase the strength of their vote.
“We could start a Spy Club,” suggested Beatrice. “You know — search for clues and try to find mysteries to solve!”
In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format, with variable unlocking content, for playing a series of 5 games connected together to tell a larger story. Throughout the campaign, you’ll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.
In the standard game, each player has double-sided clue cards in front of them. On your turn, you use actions to flip, draw, and trade clue cards, gain ideas, and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution, a story starts to emerge: your Neighbor stole something from the ice cream shop, but what? And why? To crack the case, you must find the solution to all 5 parts before the suspect escapes or you run out of clues.
You can always play a single, standalone game of Spy Club, but the campaign mode is the recommended way to play:
- Each game plays in 45 minutes, and each campaign consists of 5 games.
- Some elements from each game carry forward and affect future games, with new rules and story elements are unlocked each play.
- The sequence of content isn’t scripted, so each campaign will unfold differently.
- Everything can be fully reset and replayed.
- You only unlock a small portion of the total content in one campaign (just 4 of the 40 modules), so you can play multiple campaigns and continue unlocking new content each time!
Smiths of Winterforge
The forges of the Dwarven city of Winterforge have fired up once more. The royal centenary contract is up for renewal and only one of the legendary guilds can win the favour of the royal family and claim the contract as their own.
In Smiths of Winterforge players take control of a guild that has to earn money and reputation to ensure they are chosen for the royal centenary contract. You earn money by:
- Taking contracts from the guild precinct
- Buying components from the market place
- Using components to craft your contract in the forge and earning money
Don’t have enough money to buy the components you need? get a loan from the bank. Just make sure you pay it back before the end of the game.
Need a hand finishing your contract? Head to the Tavern and grab some crew to join your guild.
There are many paths to riches and reputation, are you going to take the right one?
The Island of Doctor Lucky
The hunter becomes the hunted in The Island of Doctor Lucky. In this tropical spin on Kill Doctor Lucky, you’re still competing to kill the old man, but this time you picked a dangerous place to do it: Isla Fortuna, his mysterious tropical island. You can still attempt murder the old fashioned way, using a weapon when no one can see you, or you can take advantage of the new hazard cards to hit him from anywhere else on the map! While hazards aren’t usually as strong as a murder attempt, they give you faster movement for the rest of the game. What’s more, you can also throw hazards at players!
Dodge hazards like the fire pit, the hunting snare, and the hammerhead crabs as you navigate the perilous regions of Isla Fortuna. Find the old man alone, and kill him with whatever you can find: the shark tooth, the elephant gun, the bad dates, or (if you must) your bare hands. Every murder attempt makes you stronger, and if you play your cards right, you can kill Doctor Lucky!
The Captain is Dead: Lockdown
Lockdown is a new standalone episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship.
You don’t need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game. Lockdown first appeared as “Episode 3” of the game when released by The Game Crafter, while Alderac Entertainment Group will release this expansion as “Episode 2”.
T.I.M.E Stories: Brotherhood of the Coast
Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
Imperial Assault: Tyrants of Lothal
Tyrants of Lothal introduces new heroes, enemies, allies, map tiles and a six part mini-campaign that can be played on its own or inserted into another campaign. Join the crew of the Ghost from Star Wars Rebels and fight against Grand Admiral Thrawn, Hondo Ohnaka, and the Tyrants of Lothal! Or pit them against each other with new characters ready to enter your skirmish battles!
The mini campaign is designed to be optionally extended by side missions in the associated ally and villain packs which include their own story epilogues (Thrawn, Ezra and Kanan, Sabine and Zeb and Hondo, however Hera and Chopper is also somewhat integrated, though without an epilogue).
Scythe: The Rise of Fenris
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
- Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
- Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.
Kingdomino: Age of Giants
The giants have come to Kingdomino! And they will crush all your precious buildings if you can’t find a way to send them off to one of your opponents’ kingdoms.
Kingdomino: Age of Giants is an expansion that requires either Kingdomino or Queendomino to play. This expansion adds new dominoes, new giant tokens, new challenge tiles, and additional components to allow a fifth player to join the game.
The new dominoes are shuffled in with those from the base game. If, on your turn, you add a domino with a giant on it to your kingdom, then you must also add a giant token, covering up any one crown of your choosing in your kingdom. If you add a tile with footsteps to your kingdom, then you get to remove a giant token from your kingdom and give it to an opponent, who then covers up a crown in their own kingdom. Covered crowns do not score points at the end of the game.
Traditional end-of-game bonuses are also eliminated. Instead, before the start of each game, two challenge tiles are drawn. These provide additional ways to earn points. For example, get 5 bonus points for each lake tile that surrounds your castle or get 20 bonus points if your castle is located in one of the four corners of your kingdom.
Robotech: Force of Arms
Robotech: Force of Arms Take on the role of either the brave Robotech Defense Forces (RDF) or the warrior Zentraedi.
You and your opponent maneuver your warships and deploy your forces endeavoring to gain supremacy. With fearless heroes and commands, you can turn the tide of the battle in your favor.
Will you defend the Earth as the valiant RDF? Or will you attempt to destroy the Earth, capture the SDF-1, and recover the secrets of Protoculture as the giant Zentraedi?
Players are trying to destroy their opponent’s ships while also successfully defending their own ships in this sector of space. Players take turns tactically moving ships around. Strategically placing their attack and defense fighter cards to defend their own ships and destroy those of their enemy and using their hero and command cards to win the day. The player with the most combined points in defended and successfully destroyed ships wins.
Once the players have finished the Tactical, Token, and Command/Hero phases they tally up the victory points for their Fleet Ships they were able to successfully defend. They then add the victory points for the enemy ships they were able to successfully destroy. The player with the most points wins!
“I’m telling you something isn’t right…” whined the rogue.
“Shut it Tanlyn. And keep your mind on the quest before us. No more talk of ‘seeing a doppelgänger.'” Bogrim the barbarian readied his great sword for the encounter ahead as the rest of the party drew close.
“This will not end well.” Tanlyn replied. She kept her hand resting on the familiar weight of her dagger’s pommel. Someone here was a traitor… if only she knew who.
Doppelgänger is a hidden role game designed by Steve Avery and Robert Burke. Each player takes the role of an intrepid adventurer who will help the group overcome great perils. However, some among them are conniving doppelgängers who work against the party to bring their downfall.
Each turn the players confront a challenge that requires teamwork. The party leader selects which adventurers will help him win the encounter. Everyone selected contributes a card to the pool, and others are added from the draw pile. The party leader then distributes one item to each party member to help them in their quest. Success brings rewards and moves the party closer to uncovering the hidden truth. Failure brings pain and moves the doppelgängers one step closer to victory.
Doppelgänger feels like a fast, co-operative dungeon delve, but with the added tension of significant distrust.
Terraforming Mars: Prelude
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars – this is the prelude to your greatest endeavors!
In Terraforming Mars: Prelude, you get to choose from Prelude cards that jumpstart the terraforming process, or boost your corporation engine. There are also 5 new corporations, and 7 project cards that thematically fit the early stages of terraforming.
Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.
Star Trek: Galactic Enterprises
On the Deep Space 9 station, Ferengi wheel and deal legal and illegal items in order to accrue the most profit because as you know, a Ferengi without profit is no Ferengi at all (Rule of Acquisition #18).
In Star Trek: Galactic Enterprises, 3 to 8 Ferengi buy and sell their wares, trying to monopolize a particular item for greater profit. However, once other Ferengi get those same items for sale, it becomes a matter of negotiation: Do you work together to gain the same profit, or do you agree to cooperate, then sell at a lower price to steal all the profit for yourself? After all, opportunity, plus instinct, equals profit (Rule of Acquisition #9).
Be wary of special action cards that can mess with the business of other Ferengi. The bigger the smile, the sharper the knife (Rule of Acquisition #48). The Ferengi who has earned the most profit becomes the First Clerk!
Pictopia: Harry Potter
Showcase your knowledge of J.K Rowling’s wizarding world when you encounter one thousand picture trivia questions featuring the beloved characters, extraordinary places, magical creatures, and enchanted objects from the epic Harry Potter movies.
Pictopia: Harry Potter Edition is a game of teamwork — with a competitive twist! Sometimes you work together and other times answer alone, but you wager your points every time! How much you wager depends on how well you know the pictures on the card — before you hear the question! Along the way are guess-my-answer questions that reveal how much you know about the other players.
The Ultimate Picture-Trivia family Game!
Make family game time magical!
Discover playful trivia spanning decades of Disney magic, from animated classics and blockbuster movies to television hits and dazzling theme park destinations. It’s a game of teamwork – with a competitive twist! Along the way are guess-my-answer qustios that reveal how much you know about the other players!