Choose Your Own Adventure: War with the Evil Power Master Early Release, Jaws, Corinth, Bosk, New Unlock, Century, Shadowrun, Brimstone and More!
Choose Your Own Adventure: War with the Evil Power Master
For centuries, the Lacoonian System, an alliance of the most advanced civilizations in the galaxy, has lived in peace, but now the Evil Power Master has returned and is leading a destructive rebellion. The Lacoonian System’s Rapid Force crew must band together, follow data and clues the Evil Power Master left behind, and discover his location to defeat him in an epic final battle. Can you restore order to the galaxy?
Explore a brand new co-operative narrative adventure with the next entry in the Choose Your Own Adventure game series: War with the Evil Power Master! Travel to the furthest reaches of the galaxy, make risky choices, collect items, and face off against dire challenges.
In JAWS, one player takes on the role of the killer shark off Amity Island, while the other 1-3 players take on the roles of Brody, Hooper and Quint to hunt the shark. Character and event cards define player abilities and create game actions for humans and the shark. Gameplay is divided into two acts — Amity Island and The Orca — played on a double-sided board to replicate the film’s story:
- In the Amity Island phase, the shark menaces swimmers and avoids capture. Other players attempt to pinpoint the shark’s location and save swimmers from shark attacks.
- In the Orca phase, played on the reverse side of the game board, Brody, Hooper and Quint are aboard the sinking ship engaging in a climactic battle against the shark, while using additional action and strategy cards to defend the Orca from targeted shark attacks.
If humans kill the shark, they win; if the shark attack on the Orca succeeds, the great white shark wins.
Unlock! Heroic Adventures
Unlock! Heroic Adventures features three “escape room” scenarios that you can play on your tabletop.
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are…
- “Sherlock Holmes” — The master detective faces a most bizarre affair and could use your assistance as he pursues his investigation.
- “In Pursuit of the White Rabbit” — Discover Wonderland and its strange characters, helping Alice to escape in time.
- “Insert Coin” — Complete the levels of a virtual adventure, and avoid “Game Over” to escape!
Century: New World
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.
Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!
Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.
Under a blazing sun in 4th century BCE, traders come from all corners of the Mediterranean Sea to Corinth to sell their goods; Persian carpets, Cretan olive oil, Roman grapes, and Egyptian spices are highly prized by traders. Players have a few weeks to secure their place in Corinthian lore as its most savvy trader!
Corinth is a roll-and-write game akin to a dice-only version of the board game Yspahan. At the start of a turn, the active player rolls nine dice, then places all the dice with the highest value on the gold space at the top of the chart, then starts placing dice from the bottom of the chart up, with each value of dice being on a separate level.
The active player takes all the dice on one level, then the action associated with that level. The top level gives the player as many gold as the number of dice they took; the bottom level gives goats instead of gold; and the middle levels allow a player to deliver goods to a number of market stalls on their personal player sheet equal to the dice claimed. (You have four colors of market stalls, and once you start marking off, say, rugs in one of the blue areas, you have to finish marking off all the rugs in that area before you can start marking off another blue area.)
The active player can spend gold to roll up to three extra yellow dice and thereby increase the odds of getting to take a desired level; if the active player doesn’t take any of these yellow dice, they are removed from play, preventing others from benefitting at that player’s expense.
Instead of marking off gold, goats, or goods, you can use the value of the die or dice claimed (1-6) to move the steward on your personal score sheet. The steward starts in the middle of a 5×5 grid on your sheet, and you must move it as many spaces as the number of pips on the die value claimed, not crossing over any line you’ve drawn previously. You can pay 1 gold to move the steward one more or one fewer space, and you can pay as much gold as you want to do this. You can receive gold, goats, or goods from where the steward stops, but beyond that, you can earn points. When the steward stops on a corner space of this grid, you count the number of spaces circled to this point, with some spaces counting twice, then you write down that number, scoring that many points at game’s end. If you stop in another corner later, you do the same thing again, which compounds the value of all your previous movement.
You can spend gold or goats to construct buildings that give you bonus powers, such as collecting two additional gold whenever you collect any gold or moving the steward up to two spaces more or less without paying.
After 16 turns (with four players) or 18 turns (with two or three players), the game ends and you tally points for goods delivered, spaces visited by the steward, buildings constructed, and goats and gold still on hand.
The conquest of space was one of the greatest achievements of the 20th century.
In 1957, the first satellite – named Sputnik 1- was launched into orbit. Just four years later, Yuri Gagarin was the first human in space, aboard the spaceship Vostok 1.
This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let’s go!”
You are the head of a Research & Development Hub in a Space Research Center, competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large- scale space projects by gathering the best and brightest minds humanity has to offer.
Thanks to your efforts, satellites, manned spaceships, and orbital stations will be launched into space!
You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed, or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner!
Key game features:
- Closed loop resource system: when recruiting a Specialist to your team, you pass Research tokens to a player to your left.
- Specialists are assigned to the Divisions according to their skills. The more Specialists you have in a Division, the easier it is to recruit new ones to that Division.
- All Specialists have unique abilities. Only the ability of the top card in each stack is active. Therefore, by adding a new Specialist, you often get a new ability but lose the other one. Think carefully what is more important for you at that moment in the game!
From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.
In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.
When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.
Gain your ground in the park to be victorious in Bosk!
Forbidden Fortress: Temple of Shadows
The Temple of Shadows was once the home of an ancient and powerful order of Yamabushi monks, dedicated to battling supernatural creatures throughout the land. It was foretold that one day the Great Dragon King, Sho-Riu would return to destroy the Earth, and only they could stop him. When the meteor came from the heavens and devastated the mountain, the Dragon King came with it. For generations the monks had been training for this moment, and as Sho-Riu descended on the temple, they gathered their strength and prepared to fulfill their destiny.
But their victory was not to be. Reigning down death and destruction, the Dragon King broke through the monk’s defenses and utterly destroyed the order, devouring their souls and bringing Darkness and shadow into the sacred temple. Those few that survived were scattered and leaderless, but they would not sit idle. Traveling the roads and countryside, the last of the monks dedicated their lives to finding new Heroes that could one day fulfill the prophecy and reclaim… the Temple of Shadows!
Building on the themes from the Forbidden Fortress Core Set, the Temple of Shadows Deluxe Expansion adds a ton of new content for the Feudal Japan setting and the Belly of the Beast OtherWorld. This boxed set includes:
4 New Hero Classes
Enforcer – An outlaw and a gangster, the Enforcer is an anti-Hero renegade who favors brute strength and intimidation over elegant fighting weapons and technique. His tattooed body is hardened and scarred from a lifetime of brutal brawling.
Geisha – Beautiful but deadly, the Geisha is a cunning and stealthful fighter. She employs deception and trickery to evade and confuse enemies, while slashing with her hidden blade from behind. Her comforting presence can heal the Heroes, both body and soul, to keep them in the fight.
Soldier – The Soldier is a veteran of warfare who has seen many battles and is an expert marksman with his Rifle. Though he does not have the style or family heritage of the Samurai, he is a hardened foot soldier that has access to a variety of different weapons and training.
Kitsune – A guardian spirit, the Kitsune has come forward to defend this world against the demons and creatures that would threaten to destroy it. Taking on a human-fox form, the Kitsune uses supernatural tricks and auras to protect the Heroes, while darting between enemies to deliver killing blows with her deadly blades.
4 New Enemy Types
Chochinobake – These demon-possessed, animated lanterns swarm the Heroes, relentlessly biting and burning them with terrifying speed.
Takobake Warriors – Once a noble clan, the Takobake have embraced the power of the Dark Stone. Using its energy to grow in strength, they have become mutated into tentacled monstrosities, twisted and evil.
Skin Crawlers – These large, parasitic creatures burrow through the flesh and muscle walls in the Belly of the Beast, rising up from the pools of sticky mucus to assault any Heroes foolish enough to enter into their feeding grounds.
The Fallen Shogun – This dreadful leader of the Takobake clan was one of the first to discover the magical properties of the Dark Stone. Weaving it into his armor, and forging it into weapons, he has gone mad with power, mutating into a giant among men! Declaring himself Shogun, he now sweeps across the land with his legions of mutated soldiers, conquering any who would stand in his way.
New Material for the Forbidden Fortress and Belly of the Beast
This expansion also features 4 new double-sided Map Tiles with new rooms for the Forbidden Fortress on one side and the Belly of the Beast on the other, 6 New Missions for the Temple of Shadows, loads of new cards and counters, and much more!
Game of Thrones: Oathbreaker
Who do you trust? If you sit on the Iron Throne, the wisest answer is “no one”.
Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen), while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm, others are conspirators who seek to undermine the throne, and all of them have a secret agenda of their own. Who is truly loyal, and who is simply hungry for power, honor, and coin? It’s up to the King to figure it out before it’s too late.
In more detail, the game lasts seven rounds. In each round, players reveal a number of mission cards, each of which has an associated influence type: crowns, ravens, or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds, Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin, honor, power) based on whether the mission with their House Sigil succeeded or failed.
The King can play decree cards during the game to grant favor to nobles who seem loyal, or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong.
At the end of the game, if Order exceeds Chaos, the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge, then any conspirators who achieved their personal ambitions win.
Star Trek: Conflick in the Neutral Zone
Resource-rich planets have been found in the Neutral Zone, and both the Federation and Klingon Empire are out to exploit them!
In Star Trek: Conflick in the Neutral Zone, players flick discs representing the various ships found within the Star Trek universe, and these ships are used to collect resources or attack other ships. Collecting resources — that is, energy and command points — is accomplished by bringing a collector ship within range of an energy or command point planet.
To attack, you must use your attack ship to hit an opponent’s ship off the planet or board. Successfully attacking an opponent awards a command point, but attacking isn’t always easy as players can add in asteroids in order to block shots and protect their ships.
Your fleet can be expanded during your turn by purchasing more ships, which allows you to increase the strength of your forces and ultimately claim the planets for yourself.
As soon as someone claims ten command points, the game ends and that player wins.
Castle Panic Big Box
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.
To celebrate the ten-year anniversary, Fireside Games is releasing the Castle Panic Big Box. This extra-large box will contain the original Castle Panic game as well as all three expansions; The Wizard’s Tower, The Dark Titan, and Engines of War. For the first time ever, fans both new and old will be able to get the core game and all the expansions together in one box.
Castle Panic Big Box will also include seven promotional game cards and five promotional Tower tokens, one of which has never been available before 2019. Players will also find an updated, comprehensive rulebook that covers the rules for the base game and all three expansions. The insert for the box has a space for all the game pieces and provides a handy way to organize everything players need.
Ticket to Ride: New York
Ticket to Ride: New York features the familiar gameplay from the Ticket to Ridegame series — collect cards, claim routes, draw tickets — but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes.
Each player starts with a supply of 15 taxis, two transportation cards in hand, and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.
Players take turns until someone has no more than two taxis in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they’ve claimed during the game, the destination tickets that they’ve completed (by connecting the two locations on a ticket by a continuous line of their taxis), and the tourist attractions that they’ve reached with their taxis. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
Imperial Settlers: Roll & Write
Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus, and with each passing turn the game offers you more choices as your empire gains momentum.
Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil, roll your dice, and create the most prosperous empire!
Shadowrun 6E: Beginner Box
Get a Sneak Peek of the new Shadowrun in this Beginner Box product for the Shadowrun Sixth Edition Roleplaying Game. The Beginner Box contains an Introduction to the Sixth World, new Quick-Start Rules, Starting Character Dossiers, a Introductory Adventure, A Poster, a deck of Gear Cards, and six customized dice bearing the Shadowrun logos.