Vast: The Mysterius Manor, Tripods & Triplanes, Crusader Kings, Grimm Masquerade, Artemis Project and More!
Vast: The Mysterious Manor
The manor has sat in the shady part of the valley abandoned for generations. The spider having escaped her abyssal prison is now seeking to return to her terrible glory, while the skeletal guards of this estate continue to stir in the darkness.
The paladin has come to the manor, seeking atonement from the gods he must destroy the spider.
Return to the world of Vast in a whole new adventure Vast: The Mysterious Manor.
Vast takes you and your friends on an adventure in a haunted house, built on total asymmetry. There is no merry band of travelers here fighting evil. In Vast you take control of any part of the story.
Play as the pious Paladin, the murderous Skeletons, the awesome Spider, or the Manor itself. In addition there is the Enchanter, come to this world to rule the minds of the others. Each role has its own powers, pieces, and paths to victory…and there can be only one winner.
As the ultimate asymmetric board game, Vast: The Mysterious Manor provides a limitless adventure, playable again and again as you and your friends explore the five different roles in different combinations.
Leder Games will present the entire game with solo modes, many combinations of characters, and full games. For the first time Vast will come with a board, to hold the tiles that form the Manor. In addition Vast: The Mysterious Manor will be compatible with Vast: The Crystal Caverns and Vast: The Fearsome Foes.’
Vast: Haunted Hallways
Vex your opponents with the Shadow Paladin, a damned monster shackled by misfortune, who works to contort the rooms of the Manor into a labyrinth of his own design. Follow the adventures of the Armored Knight as she ventures once again to fight new foes.
The Haunted Hallways introduces two new roles: the Shadow Paladin and Armored Knight. New skeletons with unique powers and gear appear, nearly doubling their strategic options. Gain over forty detailed plastic miniatures, including force walls, treasures, eggs, and webs. Add replayability with Cross-Compatibility rules for using each role in Vast: The Crystal Caverns.
Wings of Glory: Tripods & Triplanes
March 18th, 1918: the nearest approach of planet Mars to Earth. The First World War suddenly changes into a War of the Worlds, when what appears as a meteor shower falls over a wood in Alsace. A few hours later, just after dawn, an army of giant alien fighting machines appear out of the trees and starts burning villages and houses with their lethal heat-rays, leaving pestilential trails of black smoke behind them.
A truce is hurriedly signed between the warring nations and, against the advancing Martian tripods, the best war machines of Earth are dispatched, manned by the most gallant and skilled warriors of our planet!
In Wings of Glory – Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. Take control of an awesome Martian Tripod, set upon bringing death and destruction on our planet… or fly on the most advanced flying machines created by Mankind during World War One, and try to use them to win the War of the Worlds.
Tripods and Triplanes is a new, stand-alone game, but it is fully compatible with the WW1 Wings of Glory collection. With Tripods and Triplanes your aerial battles will never be the same!
Batman: The Animated Series – Rogues Gallery
Defeat the Batman to rule the city! Gotham City’s coffers are ripe for the robbing, but one thing stands in the way of the city’s supervillains: the reviled Batman. It’s time someone finally took out that nuisance! Choose your favorite villain, then go on crime sprees, steal powerful upgrades, recruit nefarious accomplices, and race to complete your master plan and be the first to defeat the World’s Greatest Detective!
Batman: The Animated Series – Rogues Gallery is a press-your-luck game for three to five players. Each player takes on the role of a devious Gotham City villain attempting to be the first to take down Batman, but beating him requires a sound strategy and a dash of good luck. Gather your forces, lay your traps, and claim the ultimate bragging rights as the villain who finally defeated the Batman!
Warhammer 40,000: Relic (Premium Edition)
In Relic, two to four players each assume the role of a powerful individual from the Warhammer 40,000 universe, and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and claiming victory over enemies, characters gain rewards and experience, including mighty artefacts called Relics, furthering their chance at defeating whatever evil lies beyond the Warp rift.
Based on the classic Talisman system, each turn, a player rolls a single six-sided die before moving their playing piece that number of spaces around the board. That player then draws a card or cards to see what they’ve encountered, pitting their heroic persona against foul enemies, dangerous locations, and fantastic strangers. And all the while, these intrepid heroes rise in power, as they work their way toward the ultimate goal at the center of the board, which could be anything from confronting Kairos Fateweaver, the two-headed Oracle of Tzeentch, to fighting for control over the Lost Flagship of St. Antias.
The new WizKids edition features improved and expanded highly-detailed busts of the ten available player characters which are fully painted in the Premium Edition, as well as upgraded punchboard player and scenario cards.
Will you save humanity or fall to the powers of Chaos?
Riot Quest, Let’s Get Lootin’
The once-great Iron Kingdoms are now a pile of smoldering ruins. But there’s treasure everywhere…if you’ve got the gumption to fight for it! You’ll need a crackerjack crew, gobs of gear, and lots of love for the chaos of battle if you’re going to score the best leftover loot in the land. But watch out! It’s every human, dwarf, elf, and goblin for themselves in this outrageous quest for bodacious booty!
Riot Quest is a fast-moving, highly unpredictable skirmish board game for up to four players using hobby miniatures.
Each Starter Box contains everything one player needs to jump into a game of Riot Quest. (Each player will need to ha.ve their own starters or equivalent contents.)
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible.
In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4×4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power.
What’s actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4×4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players.
Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you’re through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round.
In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Clank! Expeditions: Temple of the Ape Lords
If you have an insatiable thirst for plunder, Clank! Expeditions: Temple of the Ape Lords is for you: a series of boards to continue your deck-building adventures.
This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside.
Valuable relics of their lost civilization await you… as does an undying mechanical guardian the Ape Lords left behind.
Even when you find the temple, navigating its mechanized passages may prove trickier than you expect!
The Artemis Project
Europa, Jupiter’s moon. Deep beneath the crust, the oceans are teeming with alien sea life. Shellfish, plants, corals, arthropods, even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant, warming the mineral-rich waters and creating excellent conditions for energy-harvesting.
The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts, with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.
Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath), Engineers (who develop and operate the machinery and structures needed to run the colonies), Marines (who defend the colonies from hostile sea life, unwanted intruders, and other colonies), and Stewards (overseers responsible for strategy and negotiation).
Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated, so this is where the effort is best spent. To keep close to the surface, most colony structures are built clinging onto the underside of the ice crust. Surface structures will be built only once an undersea outpost is well established and beginning to thrive. In addition to construction and resource-gathering, colonies spend a lot of effort on exploring this new environment. The volcanic action and mineral-heavy waters make long-range scanning unreliable, so physical exploration is required to plumb the depths.
As the Pocket is explored and expanded, the established colonies have been making some unusual discoveries beneath the ice. Deep in the trenches, artifacts of non-human origin are starting to be found. The dark seas hide many secrets. Squads of mercenaries occasionally appear on the surface and beneath the sea, penetrating the Threshold somehow to carry out an unknown mission on the moon. These aspects are worrisome but can’t distract the colonies from their main goals.
It is still early in the Artemis project. A foothold on life here has been gained, but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home.
The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players. Roll your dice and place them tactically to thwart the other colonists. Harvest energy and minerals. Bid for buildings. Work together to go on Expeditions to earn rewards. Train workers. Will your efforts be enough to survive?
You are a crusader King, striving for wealth, political power, religious influence, and military might across the continent and across generations. Reshape the history of medieval Europe in your own image — if only that dimwitted son of yours set to inherit the throne doesn’t spoil your grand plans…
The board game Crusader Kings captures the essence of the Crusader Kingsvideo game experience in a physical tabletop format. This is a strategy game at heart, but with a special focus on characters, intrigue, and drama. It’s a big, beautiful game centered on a map of medieval Europe, using cards for actions, characters, and events and well-crafted plastic miniatures to represent knights, armies, castles, and more.
In this game, your goal is to spread your influence over medieval Europe and lead your dynasty to triumph over its rivals. To do that, you need to groom your family over the generations, build and develop your dominion, be shrewd in the realm of diplomacy and intrigue, and use your vassals wisely to grow your wealth and military power, while at the same time fulfilling your duty to partake in the crusades to the Holy Land.
To win, you need to survive invasions, plots, crusades, and even marriage! Or at least have children or siblings standing by to take over the throne if your regent dies. Failure to raise a suitable heir can mean the end of your dynasty.
Lockup: A Roll Player Tale
During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.
You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.
Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions — gnolls, kobolds, bugbears, goblins, or insectoids — locked up in Kulbak Prison.
Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.
Lockup is a worker placement game set in the Roll Player universe.
Play takes place over three phases in each round:
Roll Call – Players take turns placing their minions in different parts of the prison, some face up showing a unit’s strength and some face down, hiding the strength from the other players.
Lights Out – Each area with minions is scored based on the strength of each player’s crew. Players receive resources and have the opportunity to recruit goons and build items.
Patrol Phase – New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.
Conan RPG: The Brigand
Welcome to life outside the law!
BUT NOT ALL MEN SEEK REST AND PEACE; SOME ARE BORN WITH THE SPIRIT OF THE STORM IN THEIR BLOOD, RESTLESS HARBINGERS OF VIOLENCE AND BLOODSHED, KNOWING NO OTHER PATH
Conan the Brigand is the complete guide to the nomadic brigands of the Hyborian Age, providing the gamemaster and player characters with all the resources to run campaigns that embrace the path of the brigand, or are affected by it. Here within these pages are all the resources needed to bring to life this outlaw world!
New material to expand your Conan campaign, with brigand-themed castes, stories, backgrounds, and equipment, allowing you to create your own unique brigands, nomads, and raiders.
- A gazetteer covering the kingdoms that Conan and his brigands raided — Khauran, Turan, and the city-state of Zamboula.
- Descriptions of important dignitaries and renegades of the region, including Lord of Khawarizm, Kings Yezdigerd and Yildiz of Turan, Shah Amurath, Queen Taramis and her devilish twin sister Salome, Constantius the Hawk, Baal-ptor the Strangler of Yota-pong, the notorious pirate Sergius of Krosha, and the roguish Zaraporaskan rogue Olgerd Vladislav.
- Beasts and unnatural monsters — vultures, iron statues, desert devils, gigantic rukh, and the Devil in Iron himself, Khosatral Khel.
- A guide to running brigand campaigns, with all-new rules for raiding and plunder, and brigand-themed carousing events to fill the time between raids.
- Gods and magic of the nomadic lands, including cults of Erlik, Ishtar, Tarim, and Yazadi, and magic artifacts such as the legendary Tulwar of Amir Khurum.
- A write-up of Conan during the period he lived and breathed the brigand life, along with his most notorious followers.
- Guidelines for running a desert nomad camp, recruiting brigands, surviving in the hostile environments of the southeast, and descriptions of the rewards and dangers of raiding.
- Developed with leading Conan scholars, this is the place for Hyborian Age desert adventure, just as Howard created it!
The Grimm Masquerade
The Beast has invited you to his castle for a Masquerade. When you enter, you are magically transformed into the identity of another character from The Grimm Forest! The Beast enjoys his antics!
Players will be outed if they are given 2 artifacts of their bane, but can win the magical masquerade if they are able to collect 3 artifacts of their favor.
The Beast loves to watch the characters try and oust each other. Each player will draw 2 artifacts, keeping one for themselves and giving 1 to any player at the ball. This reveals a lot of information on both players. Why did you keep that artifact? Oh excuse me Snow White, I see you have 2 mirrors does that oust you as the Evil Queen?
Turning in 2 Artifacts activates special actions as well, timing these well have great benefits!
Don’t worry if you are outed early, you take on the role of a Ghost, you get to guess what character you think will win the magical masquerade and if you are correct, you win along with them! You also take a turn handing out Artifacts to characters to try and sway the ball to your favor!
The first player to collect 3 Artifacts of Favor or to be the last player remaining will win. All other players will be given a token in their defeat. When someone has 3 tokens, that triggers the end of the masquerade and we see which player was the best!