Funkoverse, Era, Adventure Games, Abomination, Skulk Hollow and More!

Funkoverse Strategy Game: Harry Potter

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Face off in the ultimate Pop! battle

In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters’ unique abilities to gain points and achieve victory!

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Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative “cooldown” system — the more powerful the ability, the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.

As of launch, the Funkoverse Strategy Game consists of four-character sets and two-character sets. Every four-character and two-character set is playable as a standalone game and comes with exclusive Funko Pop! Figures that aren’t available anywhere else, a double-sided board, tokens, cards, an item, and dice. Sets may be combined with one another, allowing players the freedom to play how they like!

 

  • Face off in the ultimate pop! Battle – in the universe strategy game – Harry Potter #100, you’ll combine your favorite characters and go head-to-head in four exciting game scenarios. Move through memorable locations – diagon Alley or the room of requirement – and use your characters’ unique abilities to capture points and achieve victory!
  • Interesting gameplay features – light strategy game – includes 2 playable maps: diagon Alley and the room of requirement. – play as a stand-alone game or mix with other Harry Potter funkoverse games!
  • Game contents – 4 characters, 4 character bases, 4 character cards, 2 basic characters, 2 basic character cards, 2 double-sided scenario cards, 1 dagger, 1 Felix felicis, 2 item cards, 4 status cards, 2 cool-down tracks, 1 double-sided map, 8 game tokens, 15 game markers, 6 dice, 21 points, 1 first player marker, instructions
  • Game details – published by Funko games, collectible strategy game, exclusive universe pop! Game figures, ages 10 and up, 2 – 4 players, 20 – 60 minutes
  • Includes – Lord Voldemort, Bellatrix Lestrange, Hermione Granger, Harry Potter

 

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Abomination: The Heir of Frankenstein

It’s been twenty years since Victor Frankenstein died on a ship in the arctic, but his vengeful creature lives on, as does Robert Walton, the sea captain who vowed to kill the fiend before mercy stayed his hand. It’s now 1819, and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community, never showing his face, claiming to possess the late Frankenstein’s research. He sponsors a grand competition, offering an even grander prize: unlocking the mystery of mortality!

Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle, others coerced against their will. But a certain captain comes as well, one deeply suspicious of the secretive patron, hoping to finally fulfill his vow.

Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players, inspired by Mary Shelley’s classic novel of gothic horror. In the game, the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself, a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources, you’ll gather materials from the cemeteries and morgues around the city, conduct valuable research at the Academy of Science, hire less-than-reputable associates, and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a “spark of being”. Do well, and the creature may reward you during one of its surprise visits; do poorly, and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game, guided by your decisions, leading to potentially unsavory outcomes.

The game ends when you succeed in bringing your creation to life or when the Captain kills the creature, whichever happens first. Then the player with the most points fulfills Frankenstein’s dark legacy, becoming his heir, for good or ill…

 

Adventure Games: The Dungeon

Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

In The Dungeon, the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly, how can they get out? Over three chapters, players will jointly explore rooms, combine objects, and perhaps even encounter creatures that lurk in the dark rooms of the old castle…

Adventure Games: Monochrome Inc.

In Monochrome Inc., players have been instructed to break into the research building named in the game’s title, and once they get inside this tower’s mirrored windows, they are left on their own. What they find there, what conclusions they draw from these items, and how this nerve-wracking story ends is entirely in their hands. Only by co-ordinating their team will they avoid potential pitfalls, carry out their mission, and solve the mystery of this building.

Era: Medieval Age

Era: Medieval Age serves as the spiritual successor to Roll Through The Ages. While Roll Through The Ages was a pioneer for roll-and-write-style games, Era is a pioneer for roll-and-build!

In Era, your dice represent different classes of medieval society as players attempt to build the most prosperous city. The “build” comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls, keeps, farms, and other structures. By the end of the game, each player will have a unique city of their very own!

Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion, scorched earth, and, of course, disease! Hey, this is the Medieval Age, right? Speaking of which, Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!

Skulk Hollow

THE GREAT RETURN
​Over generations and generations the ancient woodland of Børe prospered and grew. The world was bestowed with great spirit, which lifted the animals of the land to new heights. Unfortunately, over the years these clans lost touch with the spirit of the land and faction warring developed. The Foxen Kingdom of Skulk Hollow in the South, The spiritual Red Pandas of Cupboard in the North, the Mischievous Mice of Multon in the West, and the colony of Blackheart Bunnies in the East. As skirmishes started breaking out across the continent, lives lost, there was a monstrous shake and then The Great Return. No one quite knows why, but the Guardians have risen – but not the kind, life-giving Guardians of spiritual legend. Dark, ferocious, versions that are now attacking all the kingdoms of the land.

OBJECTIVE
In Skulk Hollow, two players take the roles of either a towering behemoth of a Guardian trying to eliminate the clans of foxes who have been causing havoc on the countryside, or a band of foxen heroes out to vanquish the evil beast that has been terrorizing the land and reunite the four kingdoms of Børe.

The Guardian wins the game by either eliminating the Foxen King, or by gaining enough Tribute.

The Foxen Heroes wins the game by eliminating the Guardian.

GAMEPLAY
Skulk Hollow is a 2-player, asymetric, tactical combat game. Player use action cards to move their units, summon, and use special abilities. Taking down a guardian requires the Foxen player to leap onto the Guardian player board and take out different parts of the character.

 

War of the Worlds: The New Wave

War of the Worlds: The New Wave is an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original “War of the Worlds” story by H.G. Wells.

The extraterrestrial invasion is occurring once again, but this time the Martians have arrived on a giant spaceship that lands in one of the backwater districts in Scotland. During the game, one player commands the alien forces, and the other one leads the UK self-defense units. The main objective of the invaders is to completely annihilate the population of Great Britain, while the opposite side needs to deal enough damage to the Martian army.

The game is played with two asymmetrical decks of cards, a playing board, tokens, and miniatures.

War of the Worlds: The Irish Sea

The Irish Sea expansion extends the game’s theater of operations to British isles region. “The Irish Sea” includes a new playing board with special land regions, and also several additional cards for each side of conflict. New components bring a much deeper strategic experience and multiple tactical possibilities to War of the Worlds: the New Wave.

This expansion makes the gameplay even more tense, and we strongly recommend playing the base version several times, before adding this expansion’s components.

 

King of Tokyo/New York: Monster Pack – Cybertooth

Cybertooth — a giant two-legged robot that can transform into a fearsome sabertoothed tiger — is about to hit the town! Infused with the power of the ancient berserkers, Cybertooth will settle for nothing less than the tiger’s share! Will you, too, succumb to the berserker fury?

The Cybertooth Monster Pack introduces a new game component: the berserk die! You can use the berserk die in your games even if you play without Evolution cards or are not playing with Cybertooth.

The Cybertooth Monster Pack is compatible with the King of Tokyo and King of New York base games, and with all their expansions.

 

Dungeon Alliance: Champions

Dungeon Alliance: Champions is the first expansion to the Dungeon Alliance deck-building miniatures adventure game.

This expansion adds the following new materials to the game:

1) New Heroes & Upgrades: The expansion includes 4 new heroes, including each character’s Hero Card, Hero Figure, and 3 Starting Deck Cards. The expansion also includes 8 new Upgrade Cards.

2) Deck of Many Treasures: The Deck of Many Treasures is a separate deck of cards that provides potential rewards for players willing to “dig deeper” into Treasure Chests and Locked Chests that they have opened.

3) Hero Selection Tokens: Hero Selection Tokens provide an easier way to select random heroes targeted by Final Enemies and their minions.

4) Deep Dungeon Final Enemy Room: The Deep Dungeon Final Enemy Room allows players to confront Final Enemies in a more climactic fashion. Heroes who find a quest entrance now open the way to the Final Enemy’s deadly lair filled with additional minions and traps.

5) Final Enemy Room Cards: Deep Dungeon Final Enemy Room Cards provide additional challenges for players who venture into the enemy’s lair, including vicious minions and debilitating traps.

6) Titan Room: The Realm of the Titan provides a godlike Final Enemy for players who play in Campaign Mode.

 

Call to Adventure: Name of the Wind

Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicles by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author’s world to the base game.

 

 

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