New 40k, Call of Cthulhu, 5e, Puzzles, Civilization, Marvel: Crisis Protocol and More!

Civilzation A New Dawn: Terra Incognita Expansion

Beyond the borders of your nascent civilization, a great unknown awaits—a vast expanse of empty map, sparsely decorated with sketches of fantastic creatures and “here be dragons.” As you advance through the ages, your civilization will sprawl outward into these new lands, encountering other nations like your own, but your civilization will never get there if not for the brave explorers who first venture out beyond the familiar…

This new expansion is packed full of content to push the boundaries of your civilization in every game. With Terra Incognita, you now have the option to explore your surroundings, exploring new environments and dynamically constructing the board as you play. Districts sprawl out from your cities to unlock new powers, new forms of government give your civilization an edge, combat has been redefined with the addition of armies, and ten brand-new leaders more than double the number of civilizations you could play in any game! Add in the fact that you can now play with up to five players, and Terra Incognita becomes an indispensable addition for every fan of Civilization: A New Dawn.

Call of Cthulhu RPG: Mansions of Madness-Behind Closed Doors 

Who Knows What Happens… Behind Closed Doors

Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.

Here are the five scenarios:

Mister Corbitt
Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day?

The Crack’d and Crook’d Manse
Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself?

The Code
Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor?

The House of Memphis
World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance?

The Nineteenth Hole
Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.

This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.

Arcanis 5E: Ssethregoran Empire

THE SSETHREGORAN EMPIRE takes your 5th Edition campaign into the swamps, giving lizard and serpent folk the depth and variety they deserve. It includes the history, religion, and gazetteer, with regional maps, of the empire, as well as new monsters, spells, magic items, feats, options for using these reptilian races as player characters and more. If you are ready to take the scalykind beyond being mere mindless reptilian monsters and turn them into the horrific menace they deserve to be, then this is the book for you!

Descent: The Doom of Fallowhearth (Novel)

Legendary heroes battle the undead and dark sorcery, in the first of a rip-roaring new series for the fan-favorite epic fantasy game, Descent: Journeys in the Dark!

When the Baroness of Forthyn’s daughter disappears, she calls on the legendary orc hero, Durik, to find her. Durik enlists his old questing partners – the dwarf alchemist, Ulma Grimstone, and roguish Logan Lashley – in the hopes of reliving their glory days. Together they journey to fearstruck Fallowhearth. There, instead of clues, they uncover necromancy: graveyards emptied of corpses, with trails of footprints leading into sinister Blind Muir Forest… But the forest holds more than just the walking dead: between its boughs lurk treachery, a sorcerous ally turned to darkness, and a shocking infestation of giant, murderous monsters.

Marvel Heroines: Domino Strays (Novel)

Marvel’s luck-wrangling supermercenary Domino fights her way into the corrupt heart of a conman’s cult, and her own dark past, in this no-holds-barred superhero novel!


The job: infiltrate a Chicago conman’s cult compound and liberate some brainwashed twins. For former X-Force operative Domino, that’s a flat nope. She’s done with fanatics after rescuing her own brother from the super-soldier program “Project Armageddon” which she escaped from, never mind what happened with her mother. But she can’t get their plight out of her head. It’s a real pain in the ass, but she’s going to have go in… and with her probability-manipulating superpowers, she’ll do it in her own unique style. If she’s not careful, someone might call her a hero, and that’s a lot less fun.

Marvel Legends of Asgard: The Head of Mimir (Novel)

Before Heimdall became guardian of the Bifrost he was just another warrior, until he turned rogue to save all of Asgard… in this heroic fantasy novel set in Marvel’s incredible Legends of Asgard!


It is a dark time for Asgard. The Allfather is trapped in a bewitched Odinsleep, inspiring an all-out assault from the Frost Giants. They evade the gods’ defenses with uncommon ease, as if guided by augury. Heimdall, a quick-witted young warrior still finding his place, believes it no coincidence that Odin lies enchanted and that the Giants are so well informed. Breaking into Odin’s chambers, he discovers that the severed head of Mimir – a great source of wisdom – is missing. Accompanied by his sister, Sif, Heimdall must quest across the Nine Worlds to retrieve it, and defeat those besieging his home.

Marvel Crisis Protocol: Kingpin Character Pack

Wilson Fisk is a criminal mastermind and the single most feared, dangerous, and powerful crime lord in New York City. From humble beginnings as a poor street thug, Fisk used his genius intellect, physical strength, and sheer ruthlessness to remove all rivals and become the unseen ruler of all organized crime in the city.

As the Kingpin, Fisk is a master manipulator, controlling events to increase his power, influence, and the reach of his criminal empire. When an example has to be made, the Kingpin uses his enormous strength and martial arts skills to utterly crush his foes. Counting the likes of Spider-Man, Daredevil, and the Punisher among his long list of enemies, the Kingpin has no qualms in exploiting his adversary’s principles to usher in their destruction.

Marvel Crisis Protocol: Bullseye and Daredevil Pack

As a boy, Matt Murdock was blinded in an accident involving radioactive chemicals. Though he could no longer see, the chemicals heightened Murdock’s other senses and imbued him with an incredible 360-degree radar sense. With years of martial arts training under the ninja master Stick and fueled by a relentless pursuit of justice, Matt Murdock protects the innocent of Hell’s Kitchen as Daredevil, the Man Without Fear!

A psychopathic assassin, Bullseye is one of the deadliest men in the world. Beyond his superb skills in hand-to-hand combat, Bullseye was born with the innate ability to throw any projectile with lethal force and accuracy. As a costumed criminal, Bullseye has crossed paths with many of the world’s greatest heroes, but he holds a special hatred for his nemesis, Daredevil, stopping at nothing to put him down once and for all.

Marvel Crisis Protocol: Punisher and Taskmaster Pack

Frank Castle was an honest ex-Marine just trying to live a normal life with the family he loved. When his family was tragically gunned down, Frank went on a mission of vengeance, first against those directly responsible, then swearing an oath to punish those who hurt the innocent. An expert in close quarters combat, a trained marksman, and an explosives expert, Frank now stalks the mean streets delivering his own brand of personal justice as the Punisher.

When Anthony Masters injected himself with an experimental serum designed to unlock the brain’s procedural memory potential, he gained the ability to instantly replicate the physical movements of anyone he saw. Using these photographic reflexes, Masters took on the name Taskmaster and became a mercenary—selling his skills to the highest bidder. Thanks to his mnemonic memory, Taskmaster is able to memorize, utilize, and predict the attacks of any opponent, turning their own physical abilities against them.

Villains Monopoly

Bribe and betray your way to become the evilest villain!

Play as one of 6 Disney Villains. Go around the board gathering a team of villains. Collect money by loaning your team’s evil abilities to other players. Play Poison Apple Cards to aide your evil schemes.

When you pass GO, take the Green flames of power and place it on the base of your token. As long as you have the flames, you get to use your own, special rule. See your villain card!

Star Wars: The Mandalorian Monopoly

Imagine traveling around the galaxy with The Child, or affectionately known as “Baby Yoda” by fans. This Monopoly: Star Wars The Child edition board game features themes and artwork inspired by The Mandalorian live-action TV series on Disney Plus. Move around the game board as The Child, buy and sell Hideouts and Common Houses, and follow the actions on the Camtono cards and Bounty Puck cards. The last player remaining after everyone else has gone bankrupt wins the game!

40K Codex: Space Marines

All the rules and background sections cover every First Founding Chapter and their successors – even the Deathwatch! This is the nearest thing to an actual Codex Astartes we’ve ever made. It serves as the foundation for all your Adeptus Astartes armies and provides you with everything you need, and more, to unleash them on the battlefield and crush the enemies of the Imperium.

Datacards: Space Marines


It’s incredibly satisfying (and helpful) to place a datacard next to a friendly or enemy unit affected by a psychic power, Stratagem or Litany of Battle as a reminder that its effects are active. These new Datacards will enable you to do just that!

Primaris Invader ATV


This swift and maneuverable buggy can be equipped with either an onslaught gatling cannon or a multi-melta, while the driver gets to join in the fun with a twin auto bolt rifle. If you’re after some mobile fire support that can keep up with your Outriders, look no further!

Primaris Chaplain on Bike


Whether you’re looking to lead the charge of your Outriders from the front with a powerful Character, or you just think that the new Raider-pattern bikes would look sick in black, the Primaris Chaplain on Bike is just what you need! In any case, the wings of the Chaplain’s enormous crozius arcanum are styled in the manner of a battle axe – just imagine the mess that would make when the Chaplain smites a heretic at high speed!

Firestrike Servo-Turret


They may be known for their lightning assaults, but sometimes even Space Marines need to hold the line against an overwhelming enemy force. That’s where the Firestrike Servo-turret comes in. These fearsome gun batteries can be fielded in units of up to three, armed with twin accelerator autocannons, or twin las-talons for some anti-armour punch. What’s more, they’re manned by some of the Chapter Armoury’s best marksmen, further assisted by advanced targeting arrays. As such, these Techmarines rarely miss their mark.

40K Codex: Necrons


This is the biggest, most all-encompassing edition of Codex: Necrons ever. It includes a detailed background of the ancient machine race and tells the full story of their ancestral ruler, the Silent King, for the first time. Add to that the wonderfully thematic Crusade rules, the largest roster of units the Necrons have ever had, and the freedom to assemble a Dynastic Code of your own, and it’s fair to say that Necrons fans are in for a real treat – and their enemies are in for a rude awakening…

Datacards: Necrons


Keep track of your Stratagems and physics-bending C’tan Powers with the accompanying Necrons datacards. This set is especially handy for reminding both you and your opponent which Command Protocol – a powerful new turn-based ability introduced in the codex – is active during each battle round.

Szarekh, the Silent King


That’s right – he’s back! Even without the not-so-subtle effects of his dais’ obeisance generators, it would be difficult to resist kneeling before the sheer majesty of the Silent King. Szarekh is accompanied by two Phaerons – newly elected members of the Triarch, who bear their relics of office. Behind the Silent King writhes the bound essence of a C’tan Shard known only as the Enchained, whose otherworldly powers fuel the dais and the incandescent annihilator beams that erupt forth from the Triarchal Menhirs that flank Szarekh at all times.

Lokhust Heavy Destroyer


The big guns are out in force with the Lokhust Heavy Destroyer. Armed with either an infantry-shredding enmitic exterminator or a tank-busting gauss destructor, these Destroyers are bigger, gnarlier and more heavily armed than ever before!

Canoptek Doomstalker


If you like your creepy, long-legged war machines to come with an added threat of doom, then the Canoptek Doomstalker is just the ticket! To ensure it inflicts sufficient levels of doom, it’s equipped with a carapace-mounted doomsday blaster, which increases in power the further away its target is. Just remember to say ‘Your doom approaches…’ each time you set one up on the battlefield!

Getting Started with Warhammer 40K


This new book, aptly named ‘Getting Started with Warhammer 40,000’, is designed to help anyone and everyone who’s getting started with Warhammer 40,000! It breaks down every aspect of the Warhammer hobby to its fundamentals, introducing how to collect, build, paint and play with your miniatures in a way that someone with no prior Warhammer experience can easily pick up. If you’ve ever thought about introducing a friend or family member to Warhammer 40,000, this is the way to do it. They’ll even get their very first models in the form of a push-fit Primaris Assault Intercessor and Necron Warrior too!

Raiders of the North Sea Puzzle

Overlight Puzzle

Arboretum Puzzle

Kids on Bikes Puzzle

Nightmare Before Christmas Dice d6 Dice Set