Dune: Imperium, ROCOCo Deluxe Plus and BattleTech: Clan Invasion!

Dune: Imperium

Dune: Imperium, Dire Wolf — front cover (image provided by the publisher)

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.

As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.

Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement.

You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

Dune: Imperium - Dire Wolf Digital

Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.

Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!

Rococo Deluxe Plus Edition with Metal Coins

Rococo: Deluxe Edition | Board Game | BoardGameGeek

GAME OVERVIEWWelcome to the Rococo era. You are the owner of a distinguished tailoring business. In just a few weeks, Louis XV is hosting a Grand Ball and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there, or even a small sum to fund the great fireworks display. You quickly realize that it’s not just about your tailoring business anymore – it’s about creating a presence at the most prestigious ball of the era and the chance to gain everlasting fame and prestige.

Each turn, you will play an employee card that allows you to perform a task, such as hiring a new employee for your staff, tailoring exquisite gowns and frock coats to rent or sell, or funding some of the many decorations. However, employees are not always able to perform all tasks, so you must plan carefully how you direct them, especially as each employee grants a unique Bonus — including some that generate prestige.

The Grand Ball will end after 7 rounds with a huge fireworks display and final scoring. You will gain prestige points for the gowns and frock coats you have rented out to guests at the ball, certain employee Bonuses, and the festive decorations you have funded. Whoever has collected the most prestige at the end of the game wins.

HOW TO PLAYIn Rococo: Deluxe Edition, each player starts with an identical deck of Employee cards, each turn players simultaneously select 3 to use for the round. Choosing which cards to use will determine which actions are available to take. Masters can take any of the actions while Apprentices and Journeymen will be limited in the actions they can take.

The 6 different actions in the game are:

Claiming the Queen’s Favor, 
which can only be done with a Master or Journeyman, and grants the player 5 Livre. The player claiming the Queen’s Favor also becomes the start player for the next round.

Acquiring Resources can be done by any Employee, and allows players to stock up on the silk, lace and thread that will be needed to create various gowns and coats.

Tailoring a Garment is done by Masters and Journeymen. They will choose from one of the nine Design patterns, paying the cost of that design pattern and using the appropriate silk, lace and thread. After tailoring a garment the player will choose whether to rent out the garment to a patron at the Ball or sell the garment for income. If a player chooses to rent the garment it’s placed rental side face-up on any vacant guest space in one of the five Halls on the board. The player who has the most patrons in a Hall will be awarded victory points at the end of the game.

Deputing an Employee allows a player to permanently remove one of their employee cards from the game. Not only does this help thin a players deck, it also grants a financial reward of 4/7/10 Livre depending on the level of employee as indicated on the card.

Hire a New Employee
. Each round 4 new employees are available for acquisition, and can only be acquired by using a Master. These employees will offer additional bonus actions when used during the game. The cost varies from 0 – 5 Livre and is based on the number of Employee cards remaining. The card goes directly into a player’s hand, so it can be used during the same round.

Funding a Decoration can be performed by any employee. There are numerous decorations in the palace that can be funded. Doing so will earn the player prestige points at the end of the game. Funding the fireworks decoration spaces on the balcony can be especially advantageous, as players will be able to move patrons to these locations at the end of the game and earn a considerable amount of prestige points.

A round ends with players collecting income, which has a base of five, but can increase by funding certain Decorations. Having a steady flow of income is necessary in order to accomplish the making of dresses, funding of decorations, and acquisition of resources and new employees. New Garment design patterns will be revealed along with new employee cards for the round. Players will choose 3 new cards from their draw deck to start the next round and play will continue in the same fashion.

After the 7th round, the game ends and a final scoring is conducted. Points are scored for remaining Livre, certain employee cards and last but not least; having majorities in the halls with patrons wearing your suits and dresses. The player with the most victory points is declared the winner.


  • 42 Garment tiles
  • 28 Employee cards
  • 25 Starting Employee cards
  • 1 double-sided Game Board (1-3 players / 4-5 players)
  • 1 metal Gold Thimble Start Player token
  • 16 polyresin Lace tokens
  • 16 polyresin Thread tokens
  • 3 Cloth Bags (for Garments, Resources, Jewelry)
  • 50 punchboard Coins (20 Value-1, 10 Value-5, 10 Value-10, 10 Value-20)
  • 5 wooden Prestige Point counters
  • 1 Queen’s Favor tile
  • 2 Employee Card Reference sheets
  • 48 Resource tiles
  • 100 wooden Trademark tokens
  • 5 Player Boards
  • 5 Tile Racks for Material Tiles
  • Jewelry Box expansion: 1 Jeweler Game Board, 24 Jewelry tiles, 28 Employee cards (10 specialized Apprentices, 9 new Journeymen, & 9 new Masters)
  • Madame du Barry Solo expansion: 25 AI Employee cards for solo play
  • Fancy Dresses expansion: 4 additional Garment tiles and 5 Resource tiles
  • Festivity Dresses expansion: 4 additional Garment tiles
  • Rulebook

Battletech: Clan Invasion

Game box

The Children of Kerensky Return!

In the year 3050, the true heirs of the lost Star League thunder forth from the depths of the far Periphery and carve deep into the quarreling Successor States. As the Clan juggernaut rolls across the coreward realms of the Inner Sphere, the House Lords scramble to shore up their defenses and devise some way to halt the invaders.

Backed by high-tech OmniMechs bristling with advanced weapons and battlesuit-clad Elementals capable of bringing down a ‘Mech, the Clan crusades drives toward the heart of human-occupied space. Do you possess the bold tactics and heroic courage to defat warriors trained from birth to conquer? Or will you uphold Kerensky’s dream, cast aside the squabbling lords of the Inner Sphere, and reignite the flame of the Star League?

With this box, you’ll unlock powerful new factions and ‘Mechs to expand your BattleTech experience and take part in a cataclysmic conflict which will rock the Inner Sphere. This box set includes five iconic OmniMechs – the Timber Wolf, Executioner, Nova, Adder, and Mongrel.

5 Fully-Assembled, Unpainted OmniMechs (each with a 30mm Hex Base)
2 Fully-Assembled, Unpainted Bases of Elementals (each with a 30mm Hex Base)
2 All-new Double-sided Paper Maps (18″ x 22″)
1 Punchboard of Additional OmniMechs & Terrain
32-page Rulebook
24-page Record Sheet Booklet
24-page Clan Invasion Primer
20-page Fiction Novella
10 Double-sided MechWarrior Cards
5 Double-sided Alpha Strike Cards
2 Six-sided Dice
1 Heavy-stock Reference Sheet