Tiny Epic Dungeons Bundle, Now or Never, Dungeon Heroes, New Lord of the Rings Card Game, Arkham, X-Wing and More!

Tiny Epic Dungeons Bundle

Tiny Epic Dungeons is a fully cooperative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.

In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero.

Tiny Epic Dungeons features a modular dungeon that is unique with each play.

The game is played over two acts: The Dungeon, and the Dungeon Boss. In both acts, the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out, the Heroes are forever lost in the darkness.

After clearing the dungeon of all its’ minions and finding the entrance to the lair, players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.

These Epic Monsters cannot be slain by mere swords, axes, arrows, and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!

Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that, the Heroes will need to collect legendary loot and supreme spells

Heroes of old crafted loot to honor the ways of their clans. Bear, Lion, Phoenix, and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.

Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force, unseen before the moment of impact?

The story is yours to tell in Tiny Epic Dungeons!

The Deluxe Edition includes the Potions and Perils mini-expansion and all Deluxe Edition Stretch Goals and Exclusive Content.

All In Bundle includes:

Deluxe Edition Core Set

Potions and Perils Mini Expansion

The Potions & Perils mini expansion brings a whole new element to the game in the way of Potions and the perilous alchemists that concoct them… the Mixy Goblins!

Mixy Goblins are added directly to the goblin deck and are encountered like normal goblins. Except, they are not like normal goblins. When you defeat a Mixy Goblin, something explodes! You’ll draw a Potion Card to see what the effect is. Each Potion Card will describe a peril that occurs when you kill a Mixy Goblin and will also leave you with a handy potion for use later!

Additionally, the mini expansion brings new Dungeon Bosses, Minions and Goblins to the game. Each presenting a unique challenge that will test even the best players!

Tiny Epic Dungeons Stories Expansion

In Tiny Epic Dungeons: Stories players dive deeper into the lore of Aughmoore.

The Stories expansion introduces a new Story Mode that has Heroes completing Side Quests and adventuring deeper into the dungeon, descending Multiple Floors and eventually fighting multiple Dungeons Bosses at once!

In addition, Stories offers a slew of new Heroes, Loot, Dungeon Rooms, Dungeon Bosses, Minions, and Goblins!

The Stories expansion will come in a box of the same thickness and quality of Tiny Epic Dungeons. It will share the same length and height as well. Making them great for storing side by side!

Included in the Stories expansion:
– 8 Hero Minis and Mats (Zui Xiong, Evelynn, Aetoris, Nili Songheart, Zezili, Clotho, Lara Gambit, Sir Gamelyn)

– 8 Story Cards (Scry Into The Future, Purify The Water, Curse of the Hobgoblin, Vault Heist, Sacrifice A Minion, Rescue The Adventurers, A Dimensional Debt, The Golden Phoenix)

– 5 Dungeon Cards

– 12 Loot Cards (Eyes of the Viper, Shadow Gi of the Viper, Smoke Bombs of the Viper, Fangs of the Viper, Orbs of the Scarab, Vestment of the Scarab, Ward of the Scarab, Mage Blade of the Scarab, Dungeon Map, Bedrolls, Everlit Torch, Ceremonial Spear)

– 2 Boss Mats (The Tinkerer, The Mind Lasher)

– 2 Minion Cards (Fire Elemental, Golem)

– 2 Goblin Cards (Mighty Goblin, Spelly Goblin)

– 2 Minion Tokens

– 1 Boss Token

– 2 Objective Tokens

Oversized Boss Meeples

Gaming Mat

Player Mat Set (4)

Adventure Bag

Dice Tray

Now or Never

Far to the south of The Last Ruin lies a cliffside village called The Monument. For generations, it protected an ancient shrine until the day a crystal meteorite descended. The meteor’s denizens slowly crept out into the world—bizarre monstrosities from nightmare, attacking all in their path. As they spread across the land, there was no intelligent malice nor grand invasion strategy; the creatures acted like a fungus—spreading into new territory sporadically.

After many fruitless attempts to expel the monsters, the people of The Monument fled as their village crumbled, exiled to distant lands, resigned to a nomadic existence.

Twenty years later, there are rumors that the bizarre monsters are growing weak. They’re slower, less impervious to attack, some undergoing a gradual petrification until they crumble to dust. Is it the atmosphere? Are they dying of old age? Do they suffer from a strange disease? No one is certain, but as the news spreads, various factions set their eyes on the vacant, ruined village of The Monument. The original villagers, now refugees, are desperate to return and rebuild. But they must do it quickly, before someone else claims their home. This is their chance. It’s now or never.

In Now or Never, you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength, many of them remain, and you must fight them off to protect traveling villagers. Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.

Now or Never is a competitive strategy game that allows you to:

  • Choose one of four asymmetrical characters to play.
  • Rebuild the village so that returning villagers have a place to live. You must carefully choose what and where to build to maintain an advantage, earning the biggest rewards for long-term planning.
  • Interact with other players by hiring their specialists to perform special actions.
  • Combat dangerous creatures to rescue villagers.
  • Explore a fantasy landscape filled with bizarre places, technology, and peoples.

Now or Never includes two modes of play: standard and story. When playing in story mode, you read from a storybook when you explore, making choices and learning more about the characters and the world. Each character has their own set of stories, unique to the locations they explore and diverse in plot, perspective, and motive, allowing you to choose what direction your own story will take.

Journey to The Monument and help rebuild your ancient home!

Dungeon Heroes + Deluxe Expansion

For 1-2 players, Dungeon Heroes is a tile-placement rogue-like dungeon crawl. One player controls an adventuring party consisting of four heroes: a warrior, a wizard, a cleric and a rogue. The other player is the dungeon lord. He creates the dungeon and controls the monsters within. The goal of the Dungeon Lord is to construct a devious dungeon layout by placing tiles turn by turn. When the Dungeon Lord runs out of tiles, the monsters enrage and hunt down the heroes. The heroes must unravel the Dungeon Lord’s scheme by disarming traps, killing monsters early and using powerful magic to reveal hidden areas. Their goal is to locate three treasures to win the game. The Dungeon Lord, quite naturally, wants to eradicate the Heroes.

Also included:

The Dragon and the Dryad Expansion is an exciting classic tale of rescuing a damsel in distress from an all powerful dragon. If you rescue the damsel, she joins the party as a 5th Hero and lends her aid to your quest for treasure. Be careful though, for while you are searching for her you may encounter the toughest monster yet, the Dragon!

Lords of the Undead Expansion features the ghostly story of a lady long forgotten and a necromancer dabbling in dark magic. Amongst this angst, the Heroes come across an underground marketplace offering its help.

Arkham Horror LCG: The Dunwich Legacy Investigator Expansion

A repackaging of the Dunwich Legacy cycle. All of the player cards for the cycle can be found in the Dunwich Legacy Investigator Expansion while all the encounter cards and campaign cards can be found in the Dunwich Legacy Campaign Expansion.
—user summary

The Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.

Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…

The Dunwich Legacy challenges you to find the missing professors and launches you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies and new styles of play. Finally, you’ll find all manner of new terrors arrayed against you—from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.

Arkham Noir 3 – Infinite Gulfs of Darkness

Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases, creating lines of investigation, in an effort to solve them. The ultimate goal is to score five “puzzle” Clue cards in order to piece together the Big Picture, before running out of time or mental stability.

Each newly shuffled deck is the start of a unique challenge, with adjustable difficulty levels to accomodate all level players. In “Infinite Gulfs of Darkness” Howard Lovecraft investigates events based on the stories “From Beyond” (1920), “Nyarlathotep” (1920), “The Haunter of the Dark” (1935), and Robert Bloch’s “The Shadow from the Steeple” (1950).

Eriantys

Hidden by the soft cloudy whiteness is a world where floating islands are home to great schools for young magical creatures from five realms. Cute little red dragons, clumsy pink fairies, spiteful yellow gnomes, small blue unicorns, and green frogs who dream of becoming princes show up at the gates of schools, with the hope of being admitted to the great hall and being able to admire the famous professors of their realm.

In Eriantys, a game full of strategy, tactics, and twists and turns, you run one of these four great schools and compete with other wizards to increase your fame! Carefully plan your moves and try to control your opponents’ moves. On your turn, play a card, place three students, and advance mother nature a certain number of steps across the islands. The island on which mother nature lands is evaluated, and whoever controls it can erect one of their own towers, possibly taking control from an opponent. Additionally, adjacent islands controlled by the same player can merge with that one.

The game ends if only three islands remain, if the students run out, or if a player builds all of their towers. At this point, the player who built the most towers wins.

With three different game modes, including team play, Eriantys always offers different and interesting games. In addition, if you play with the expert version, you can use the fantastic skills of the special characters; each adds many possibilities, enriching the fun and beauty of the challenge.

Voices In My Head

In Voices In My Head, players step into the courtroom and into the mind of a man on trial for robbing a bank. One player takes on the role of the prosecutor who is trying to convict the defendant, Guy, and send him to prison; everyone else takes on aspects of Guy’s personality, such as Honesty or Selfishness, and attempts to influence the trial. To win the game, each player must achieve their hidden goal.

Each round, the prosecutor plays a trial card to present evidence, call witnesses, or grill Guy on the stand. Players then try to control Guy’s actions by deploying control markers to a three-dimensional game board representing his brain. These actions will sway the jury in different ways and ultimately determine whether Guy goes free or is sent to prison.

The Lord of the Rings: The Card Game – The Dark of Mirkwood

Your Fellowship of heroes have narrowly escaped from their ordeal in Dol Guldur. After a brief stay in Lórien, your party is on its way back to Thranduil when they see smoke billowing up from the eaves of Mirkwood. The black plumes lead you to the smoldering remains of a Woodman village, with bodies strewn about and black-feathered arrows sticking from their backs. This is clearly the work of Goblins, and the pained gasps of a dying Woodman tells you that the survivors were taken by the fiends to their lair within the forest. You swear an oath to rescue them if you can, or avenge them if you cannot, and so you draw your weapons and follow the trail into the woods.

This standalone scenario pack contains two adventures: The Oath and The Caves of Nibin-dûm. These scenarios were originally released as part of the Limited Collector’s Edition for The Lord of the Rings LCG. Now, with the inclusion of new boon and burden cards and the onset of the Revised Core Set, you and your fellow heroes can take on these two challenging scenarios as their own two-part adventure or as an extension of the core set’s Mirkwood Paths campaign. Will you track down the Goblins and rescue the captives? Or will you become lost in the dark of Mirkwood?

X-Wing 2E: Pride of Mandalore

There are no warriors in the galaxy more storied for their prowess and ruthlessness than the Mandalorians, and their kind have seen battlefields in countless conflicts from the Clone Wars to the Galactic Civil War. Mandalorians have fought alongside nearly every faction in these struggles, whether pursuing their own agendas such as the fanatical Deathwatch or unifying with causes like the Rebel Alliance.

The Pride of Mandalore Reinforcements Pack includes new ship and upgrade cards for Star Wars: X- Wing, allowing players to pilot their existing ships with new characters seen in The Mandalorian, Star Wars: The Clone Wars and Star Wars: Rebels. In addition to new pilots and upgrade cards useable by five factions; new tokens and obstacles are also included. Finally, the reinforcements pack also contains dials and ship tokens to convert the Fang Fighter over to the Rebel Alliance!