Trudvang Legends, Animation Collection Bundle, Massive Darkness 2 Bundle, Wormholes, Zombicide: Gear Up, New Pokemon, Exit and More!
Pokemon: Lost Origin (Booster Boxes and Packs, Elite Trainer Boxes and Build & Battle Kits Available Now!)
As the boundary between dimensions tears apart, Giratina VSTAR plunges the world into the abyssal shadow of the Lost Zone! Be wary of the Lost Zone’s power—unlike the discard pile, cards that are sent here cannot be recovered. While Aerodactyl VSTAR harnesses this distorted power, Magnezone, Drapion, Hisuian Goodra, and Hisuian Zoroark also appear as Pokémon VSTAR to show off their own astonishing skills, joined by Kyurem VMAX. Above the shadows, Enamorus V and Radiant Gardevoir conjure up dazzling magic in the Sword & Shield—Lost Origin expansion!
- Over 190 cards
- 3 brand-new Radiant Pokémon
- 6 awesome Pokémon VSTAR
- 14 powerful Pokémon V and 1 enormous Pokémon VMAX
- 30 cards with special art in the Trainer Gallery subset
- More than 15 Trainer cards
Trudvang Legends LE Legendary Bundle
Wave 1 (Core Game) is available now with Wave 2 (Exclusives and Extra Items) being available late 2022/early 2023
Wave 1 (Available Now) Includes:
• Trudvang Legends Core Game
Wave 2 (Available Late 2022/Early 203) Includes:
• Lost Stories Expansion (Kickstarter Stretch Goals)
• Wildland Expansion (Daily Unlocks)
• Westmark Expansion
• Darkwoods Expansion
• Muspelheim Expansion
• Thorn Beast Expansion
Steeped in epic Nordic and Celtic myths and sagas, Trudvang Legends places players in the roles of legendary heroes who make their mark on a dynamic, everchanging fantasy world.
The game — based on the Swedish RPG, Trudvang Chronicles — thrusts players into a cycle of epic sagas in which their achievements change not only the world itself, but the very rules by which gods, peoples and nature interact. They will quest through an interwoven series of adventure books, and the results of their choices will echo through history: changing the relationships between sovereign nations, usurping kings, creating new waygates, or even locking and unlocking parts of the map.
Change in Trudvang Legends manifests physically as parts of the board actually change, making the actions of previous hero generations affect future sagas. However, the changes are only as permanent as long as history remembers them, which makes the game endlessly replayable, and even playing the same adventure book repeatedly will have a completely different feeling because the world itself has changed. Heroes, following a path of destiny, will even become historical fixtures as they become kings, guildmasters, or even gods!
Animation Collection LE Deluxe Bundle
Scooby Doo Board Game Deluxe Edition + Dastardly & Mutley Exclusive 2 Figure Pack
Ruh-roh, Shaggy! There’s a monster on the loose, and it’s scaring everyone out of town! It’s up to the Mystery Inc. gang to stop them! Scooby-Doo: The Board Game is a co-operative family game for 1-5 players that brings the beloved cartoon series to life with amazing miniatures of the whole gang.
Players take on the role of Scooby-Doo, Fred, Velma, Daphne or Shaggy, and ride the Mystery Machine around town, building traps to catch the villains before they frighten all the citizens away — but just like in our favorite episodes, even the best plans can go awry as the monster, which is controlled by the game itself, may make a move the players never expected!
Each member of Mystery, Inc. has their own unique, special ability to help them during the game, and they’ll need all the help they can get because the villains all operate differently as well! The gang can succeed only if they coordinate together as a group.
Scooby-Doo: The Board Game has three levels of difficulty (easy/medium/hard) and special rules for playing as a two-player game or a solo game.
Looney Toons Mayhem Deluxe Edition + Mayhem Extras Box (8 additional figures) + Exclusive Sylvester, Tweety, Wile E. Coyote & Road Runner Figures!
Teams of toons square off in Looney Tunes Mayhem, each racing to be the first team to collect 5 victory points (VP).
Looney Tunes Mayhem is built around the Mayhem System, a system for character vs. character team-based combat in which the most direct method for a team to gain VP is by KOing their opponents. Characters use items and powers to battle the enemy team, with battle damage changing each round based on the mayhem die. When a character is KOed, they are removed from the board and their opponent gains VPs, with the KOed character returning to play next round.
When you’re not fighting, you might be able to gain VPs from classic cartoon locations. The Poker Stars location, for example, allows a toon that moves onto it to try their luck; if you roll a star on the mayhem die, your team collects a VP immediately. The Home Sweet Home location gives your team a VP the first time both characters from your team arrive there. The Desert Road location gives out ACME deliveries, providing characters with additional effects to make their opponents go KABOOM!
Teen Titans GO! Mayhem Core Game + Mayhem Extras Box (8 additional figures) + Exclusive Nightwing & Blackfire Figures!
The Teen Titans fight amongst themselves in Teen Titans GO! Mayhem, with each team racing to be the first to collect 5 victory points (VP).
Teen Titans GO! Mayhem is built around the Mayhem System , a system for character vs. character team-based combat in which the most direct method for a team to gain VP is by KOing their opponents. Characters use items and powers to battle the enemy team, with battle damage changing each round based on the mayhem die. All of the Titans have a power that directly attacks their opponents, either through an attack or through fire tokens. Fire tokens deal damage equal to the mayhem die, just like a regular attack, but deal their damage at the beginning of each round.
When a character is KOed, they are removed from the board and their opponent gains VPs, with the KOed character returning to play next round.
When you’re not fighting, you use teamwork to complete missions from the special GO! deck for a chance to gain VPs.
Wacky Races Deluxe Edition
Wacky Races: The Board Game puts players in the “driver’s seat” with control of their favorite drivers from the cartoon series, including The Slag Brothers, The Gruesome Twosome, Penelope Pitstop, Peter Perfect, and more, each with their own car equipped with special abilities. They compete against each other as well as the game-controlled, mustachioed Dick Dastardly and his wheezy pup Muttley.
Wacky Races: The Board Game Deluxe Edition includes pre-painted miniatures!
Massive Darkness 2: Hellscape LE Bundle
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.
This “Massive” LE Bundle Includes:
⚔️ Massive Darkness 2: Hellscape
⚔️ Massive Darkness Upgrade Pack
⚔️ Heavenfall Expansion
⚔️ Exclusive Darkbringer Pack
⚔️ Monks & Necromancers vs The Paragon
⚔️ Enemy Box Feyfolk
⚔️ Rainbow Crossing
⚔️ Bards & Tinkerers vs Metal Angel
⚔️Exclusive Demon Dragon
⚔️ Exclusive Four Horsemen
⚔️ Enemy Box Gates of Hell
⚔️ Exclusive Druids vs Beelzebub
⚔️ Exclusive Enemy Box War of Souls
Massive Darkness Upgrade Pack provides 266 cards for all the miniatures (Heroes and Enemies) from Massive Darkness (and its expansions) to be usable with Massive Darkness 2: Hellscape.
It also includes 3 Boss Dashboards converting 4 enemies from the original Massive Darkness to Boss encounters (in addition to their Roaming Monster versions). These are The Abyssal Demon, The Hellephant and a deadly duo of the Spearmaiden Cyclops and the Cliffbreaker Cyclops fighting as one Boss.
Finally it includes a Prologue Campaign Booklet (converting the Quests from the original Massive Darkness and A Quest of Crystal & Lava and 30 Campaign cards.
Massive Darkness 2: Heavenfall introduces a new way to play Massive Darkness 2 with the Campaign Mode, allows players develop their Heroes further than before with 5 additional Levels and takes them through a journey where they can choose their path to discover what’s behind Heaven’s corruption!
Darkbringer Pack is a box to hold all of the Kickstarter Exclusive Stretch Goals unlocked for Massive Darkness 2: Hellscape.
6 Roaming Monsters (Buer, Amon, Azmozeus, Gryphon, Valkyrie and Vindicator)
2 Mobs (Nagas and Nymphs) with leaders and minions
7 heroes (Ivan, Gera, Mist, Cassiel, Hariet, Lyn, Father Corvus, Ego, Daisy, Ryff, Victor and Valdis)
2 Shaman Spirits
3 bosses (Scorpion King, Charon and Hades) with dashboards and tiles
Tinkerer Exo-Armor and 3 Tinkerer Constructs
and cards to play with the above.
The Monks & Necromancers vs The Paragon Expansion for Massive Darkness 2: Hellscape features all components to play two new Classes, the Monks and the Necromancers, with 2 Heroes each, and a new Roaming Monster: The Paragon.
The Feyfolk Enemy Expansion for Massive Darkness 2: Hellscape brings you 2 new Mobs (Dark Pixies and Harpies) with their Minions and Leaders but also a terrifying Roaming Monster: Queen Caenedra!
Rainbow Crossing is an Exclusive Expansion for Massive Darkness 2: Hellscape. It features two Mobs (Cupids and Punycorn), with its leaders and minions, a Roaming Monster: Hug Bear, a new game mechanic (Fluffy Auras), new tiles, and a campaign to boot.
Bards & Tinkerers vs Metal Angel Expansion for Massive Darkness 2: Hellscape features all components to play two new Classes, the Bards and Tinkerers, with 2 Heroes each, and a vile new Roaming Monster: the Metal Angel!
The Demon Dragon Expansion for Massive Darkness 2: Hellscape features the huge Demon Dragon Boss and his tile, his Cultists Mob, a new Draconic Corruption gameplay mechanic that can be added to any Quest, and new Quests to face this epic encounter that can be played either in one-shot or in Campaign Mode when played along with the Heavenfall expansion!
The Four Horsemen Expansion for Massive Darkness 2: Hellscape. This expansion features 4 new game-changing enemies that can play as Roaming Monsters or as a Boss. Their abilities bring a new mechanic and gameplay to any Quest where they are present: The Horsemen Punishments. This expansion also includes 40 cards, 4 double-sided game tiles, and new Quests to play either in one-shot or Campaign Mode, including a final Boss fight against all Four Horsemen at the same time!
The Gates of Hell Enemy Box Expansion for Massive Darkness 2: Hellscape. This Enemy Box expansion features not only 2 new Mobs with their Minions and Leaders and new Mob items but also a terrifying Roaming Monster!
The Druids vs Beelzebub Expansion for Massive Darkness 2: Hellscape. This expansion features a whole new Class, the Druids, with 2 Heroes, their 3 Shapeshifting animal forms, all components to play this new Class, and a vile new Roaming Monster: Beelzebub!
The War of Souls Enemy Box Expansion for Massive Darkness 2: Hellscape. This Enemy Box expansion features not only 2 new Mobs with their Minions and Leaders and new Mob items, but also a terrifying new Roaming Monster!
Zombicide: Gear Up
Zombicide: Gear Up is a cooperative flip-and-write game where 1 to 6 players take on the role of Survivors fighting for their lives during the zombie apocalypse. The Survivors are an elite of combatants that have taken to the streets overrun with the undead. There, they must fend off the hordes of Zombies that spawn and move toward them until the Boss appears. This is when the Survivors must achieve their final goal: Kill the Boss and end this zombie invasion!
In a peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another and open countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.
Dune: Arrakis: Dawn of the Fremen
ARRAKIS: Dawn of the Fremen is the brutal, cutthroat game about tribal control of Arrakis, long before the events of the novel Dune.
Each player controls a tribe of Fremen warriors, struggling to gather the scarce resources of Arrakis, developing the weapons and sietches they’ll need to survive, and harnessing the power of sandworms for battle.
Will your tribe prevail, or will you vanish into the desert?
My Little Pony DBG: Adventures in Equestria Deck-Building Game
Canter into the My Little Pony – Adventures in Equestria, a cooperative Deck-Building Game, and take the role of a pony of Equestria!
As Twilight Sparkle, Rainbow Dash, Fluttershy and more, you’ve been given a challenge to complete! You’ll need to travel amongst different locations throughout Ponyville, get new cards to improve your deck, complete tasks for resources, and overcome obstacles. Watch out – if you take too long, clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game!
EXIT Advent Calendar: Ice Cave Mystery
Each EXIT Advent Calendar is an EXIT game and a 24-day-long adventure in one. Each door in the calendar reveals a unique room containing an exciting new riddle. Solve one day’s riddle to determine which door to open the next day. These games are completely card-based and unplugged. They include a decoder board, riddle book, and riddle cards.
Your pre-Christmas ski trip definitely hasn’t gone as planned: Just as you are taking a break and enjoying the crystal-clear mountain air, you hear a noise and see a terrifying avalanche crashing down the mountain towards you. Your heart is in your throat, you hastily grab your seven things and race down the slope. With the last of your strength, you throw yourself into a crevice in the rock as everything behind you is buried in snow. Your heart races and you pull yourself together. You can hardly believe it, but you are alive! Only then do you take a look around: is this some kind of cave?
This advent calendar is both an EXIT game and adventure story: in order to free yourself from this predicament, you must open a door of the calendar each day. Behind each door you will find a new and exciting riddle, the solution to which will bring you closer and closer to escaping the cave! Will you solve the mystery of the ice cave and find the exit?
Wu Wei: Journey of the Changing Path
Masters secretly train students to become lineage holders while an ambitious new emperor tries to unify his people under one banner.
Wu Wei: Journey of the Changing Path is a strategy game that embraces the universal concept of the Tao (the way). This game is deeply rooted in Chinese philosophy martial arts strategy and carries with it the concepts of yin and yang, the four seasons, chi (energy), and the eight directions.
To win, a player must collect the five animal cards from the masters around the board, then return both his master and his student to the center before the other players do.
The victory conditions for the player controlling the emperor is different – if this player guides the general to build towers in the four corners of the board, the game is over and the emperor player wins.
Catherine: Cities of the Tsarina
Catherine: The Cities of the Tsarina takes 2-4 players to the Tsarist Empire of 1762 to win the Tsarina’s favor with the help of an innovative card mechanism. As is so often the case, different strategies can lead to different goals: Do you devote yourself to the development of the fine arts or trade, or do you perhaps prefer to secure arms and thus perpetuate the empire? With each card you hold, you must decide whether to gain the resources and use the action on that card or whether to throw it away to activate another action.
To start the game, choose three of the six project cards in your hand and place them in your action row. At the top of each project card is a list of three cities or an assortment of cannons, books, and goods; at the bottom of each project card is an action and (in most cases) a bonus.
The game lasts three decades, with each decade lasting four rounds. Players play simultaneously during each round. At the start of a round, draw two cards, then play one card in your action row and another card in your activation row — located below your action row — under any project card in your action row that has not been activated. If the activation card matches the color of the action card above it, you carry out that action, whether it’s placing a residence on the map, gaining cards, exchanging cards for points or a favor, gaining favor by having cannons or books, etc. If you carried out the action and the card has a bonus, you then get that bonus once. If the activation card doesn’t match in color or you choose not to do the action, you draw a project card as compensation.
If you would ever draw cards over your hand limit, you instead gain 1 point for each such card. If you would gain favor over the maximum, you instead gain 1 point.
After four rounds, an interim scoring takes place, with players comparing cannons and books in their action row, then gaining points for residences and their placement on the favor track. Players then discard all cards in their activation row, along with the cards above them that were activated, then draw two new cards. After the third interim scoring, players score points for cards in hand, their largest group of contiguous residences, and how well they’ve completed the order card they received at the start of play. To complete orders, you need goods from cities, which means you need to place residences in those cities, which means you need to activate the right cards and collect lots of books.
Whatever you do, do your best to make Catherine proud!
007 – SPECTRE Board Game
In SPECTRE: The Board Game, you take on the role of one of the many iconic villains from the James Bond film franchise, competing with one another to become Number One of the Special Executive for Counter-intelligence, Terrorism, Revenge, and Extortion, a.k.a., SPECTRE.
Are you simply in the game to acquire gold bullion, or are your aspirations more philosophical, safe in the knowledge that the world would be better off with you running it? Each villain has their own plot inspired by films such as Dr. No (1962) and Diamonds Are Forever (1971) driving them along the path to becoming SPECTRE’s Number One. No matter how hard you try, though, 007 is always there, waiting to disrupt your plans and reveal your secrets.
SPECTRE: The Board Game features iconic weapons, locations, and characters from the James Bond films. You will be able to assemble devices, spy on your opponents, blackmail your rivals in order to build your own criminal empire, and strategically deploy your agents around the globe to infiltrate key installations. You need to work behind the scenes to develop your nefarious plots and become 007’s biggest threat, so grab your Persian cat and call your favorite henchman as you prepare your newest monologue — it’s time to get down to business and start building that moon base and world-destroying megalaser!
Northgard: Uncharted Lands
Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan, looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent.
The game focus is on streamlined rules and mechanisms, allowing for a fast-paced and smooth rhythm of play. Each turn, players alternate their actions to adapt their strategies to their opponents’ moves and the expansion of the board. Fame (i.e., points) can be earned by exploring, fighting, and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn, they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies.
The conquest of Northgard also requires clever management of resources to build new buildings, improve your warriors’ effectiveness, better your hand of cards, and upgrade your clan’s specificities. The winter phase makes this management more difficult as you have to feed your units to keep them healthy and happy.
The pace of the game is set by the players as the game ends after seven turns, but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.
It’s A Wonderful Kingdom
You are vying for the throne of the kingdom, intent on restoring the rightful heir. Use one of the three included modules to experience different play modes. Master the “Split & Trap” system to trick your opponent into choosing the wrong cards. Be the best at developing your duchy, and become the new ruler of this Wonderful Kingdom!
It’s a Wonderful Kingdom is a standalone solo or 2-player game in a fantasy universe. Inspired by the core mechanics of its predecessor “It’s a Wonderful World”, this new game offers more interaction, a bluff mechanism and new challenges. The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.
The players take turns offering cards from their hands using an “I split, you choose” mechanism, choosing one of the opponent’s offerings, then making an offering of their own. Trap tokens allow some cards to be offered face down. Once all the cards have been offered, both players simultaneously review their selections to decide what they want to add to their duchy, and what they want to recycle for immediate resources. Finally, both players’ duchies produce resources. Clever planning will enable growth and development at this stage.
Once production is complete, the round ends and a new offering phase begins. This process is repeated a total of four times, after which the player who has earned the most victory points is the winner, and is crowned ruler of the Wonderful Kingdom!
Lord of the Rings LCG: Angmar Awakened Campaign Expansion
The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar, which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land.
In the Angmar Awakened Campaign Expansion, one to four players join forces with the Dúnedain to defend Eriador and investigate the source of the evil that plagues the land. Across nine scenarios, playable over the course of a sequential campaign, they must confront Orcs, trolls, wraiths, and a cunning villain who wields dark sorcery.
This expansion includes all of the scenarios featured in The Lost Realm and the original Angmar Awakened cycle, now repackaged into one box, along with all-new campaign content.
This expansion is for the revised edition of the base game but is fully compatible with the original core set.