Dreadful Meadows, Hollywood 1947, Acererak’s Treasure, Spellbook, New Ticket to Ride, RPGs and More!
Dreadful Meadows (Available Now!)
Welcome to Dreadful Meadows – a land of tricks and treats, where kooky Confectioners compete to be this season’s sweetest supplier!
You play a Confectioner, sowing and growing sinister seeds to create the most bountiful candy crops, through crafty candy patch placement. As rounds progress, cultivating your candy crops allows for exciting expansion and experimentation! Conjure up a crew of magic Sugar Sprites who can lend a hand with their abnormal abilities. As you prosper, summon your horrid Harvesters to intensify turnover, or utilize your Candy to discover new Concoctions.
Each game is unique through your choice of Confectioner and the strategies you utilize. Actions and patch varieties are limited, so your success in the meadow will rely on calculated decisions in the expansion of your meadow, the concoctions you create, and how you utilize your Sugar Sprites and Harvesters.
Will your Dreadful Meadow be an abomination, or this season’s sweetest sensation?
The Deluxe Edition includes:
- BlackMagic modular tray insert!
- Double-layered Dashboards
- Bonus Exclusive Character – Leaf!
- Acrylic Harvesters
- Silk-screened Wooden Candy Pieces (both sides printed!)
- Sweetest Supplier Pin (Hard Enamel)
- UV Spot on Box Cover
Also, includes Tricks for Treats Expansion:
The Tricks for Treats Expansion is for those Confectioners who like to play a tad on the salty side! Tricks for Treats adds 3 interchangeable game modes will create chaos among those who dare to play them!
Hollywood 1947 (Available Now!)
The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?
In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie.
The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie.
Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots.
That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies, but be careful who you trust!
Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.
Hollywood 1947 Deluxe Edition Also Available Now!
Acererak’s Treasure Pack Dice Sets (Available Now!)
Each mysterious Treasure Pack includes a 7-die set, a metal coin, and D&D dice bag! Each pack will contain a random dice set of four rarities, one dice bag from five different colors and a metal abilities coin that can be used in game play of Dungeons & Dragons.
Neotopia (Available Now!)
In Neotopia, a competitive fast paced tile placement pattern building game, you are part of a team of Visionaries who are building a futuristic pilot city focused on the fields of Energy, Technology, Community and Sustainable food.
You will be building elements on the three regions of the city in order to complete feature cards that you have in hand. A good combination of tile placement and card management can result in very impactful turns, where several cards are completed and the city expands. Interaction between players is important, because all players are building on the same board and can take advantage of what other players have built on their previous turns.
You will try to build the most harmonious city possible, because that will be vital for your score: in the end of the game you will score normally the regions where you have your two highest scores but you will triple the score of your lowest scoring region. So be aware! Even if it’s tempting to build on regions that are more developed and where you have already scored a lot points, if you don’t start working on the development of the other regions you will not be able to win the game. Balance is the key point on Neotopia, just like the type of future that the players are trying to build.
First in Flight (Available Now!)
First in Flight is a push-your-luck, deck-building game about the race to early flight. Players take on the roles of the Wright Brothers, Samuel Langley, and other flight pioneers, racing to build and pilot the “flyers” that preceded modern airplanes.
Each player’s flyer design is represented by a deck of cards that they can steadily improve and refine, and which may include unknown design flaws that threaten their success.
Flying is a blackjack-style challenge to test a design, break new records, and gain experience — hopefully without crashing. Then, players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies, pilot skills, and friends in the field available for players to customize their own play style and strategy.
Expeditions: A Sequel to Scythe Playmat (Available Now!)
Legacies (Available Now!)
You are famous – one of the most well-known names of the early 19th Century. That’s not enough for you, though. You want to leave a legacy, with your name living far into the future. Make strategic relationships, well-timed investments, and marvelous heirlooms to leave a lasting mark. Most importantly, identify the ideal successors to carry your reputation and fame across multiple centuries. This strategic, action-selection, economic game challenges you to navigate events of the past, present, and future to cement your legacy. What kind of legacy will you create? How will YOU be remembered?
Legacies is unique in its integration of primary mechanisms including: multi-use cards, market manipulation, area control/worker placement, variable round-ends, variable player powers, and variable scoring. Many paths exist to build your fame, but it would be foolish to focus only on your own heirlooms and industries as that path will likely benefit your opponents more than it will benefit you.
The player cards and entire board evolve throughout the game highlighting inflation, and more importantly, showcasing the visual progression from the 19th century into the 20th and eventually the 21st century creating an effect that carries the player through a journey that truly feels as if it spans 300 years in just a couple of hours of game-play.
SpellBook (Available Now!)
In Spellbook players compete to become the greatest wizard of the Annual Grand Rite!
Players take on the role of wizards, gathering to participate in the Annual Grand Rite. During this competition, they work to fill their Spellbooks with new Spells. The wizards gather around a Vortex (represented by the Pouch), which emits various magical components known as Materia, some of which are placed on the Altar. The wizards use this Materia to learn new Spells or store the power within their Familiars, both of which will earn them points. The contest ends as soon as any wizard’s Spellbook or Familiar is filled. The wizard with the most points wins the competition.
CuBirds (Available Now!)
Every day, dozens of birds perch on the fences of our countryside. When it is time to fly away, these birds jumble up, unable to organize themselves into flocks to fly home. Help them find their way back to their nest!
There are 4 rows of birds in the center of the table. On their turn, players must choose 1 type of bird to play from their hand into one of the rows. If that bird type already exists in the row, they take any bird cards in between the two. Once a player only has 1 type of bird in their hand, they can reveal to “complete a Flock” and add one or two to their collection depending on the number of cards revealed.
The game is won by the first player that manages to have gathered in their collection either 7 different species or 2 species of at least 3 birds!
Empire of the Stars (Available Now!)
Empire of the Stars is a fast-paced empire-building game of exploration, conflict, and struggle for dominance. The last galactic emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you’re one of the Planetary Dukes who wants to fill it.
Based on the award-winning Galactic Emperor game, this completely new experience gives each of 2-4 players one of 30 asymmetric powers and control of their own throne and sector of the galaxy. Using a unique action selection system, the game plays over several rounds, and within each round, the roles players choose determine what happens next. There are seven different roles: Explorer, Merchant, Steward, Engineer, Scientist, Warlord, and Regent. All players get a turn to act during each role, so the game is fast paced and everyone is always playing. Combat is thrilling and daring using a unique combat system. There are 75 unique technologies impacting all parts of the game from industry and culture, engineering and the economy, and (of course) military might. Once the galactic throne is taken, every round after the game ticks down automatically, adding to the tension and excitement! Finally a 4x sci-fi game that guarantees a fast play time while arcing through an epic experience!
The player who uses all of this to their best advantage by exploring new worlds, expanding their empire, exploiting their precious resources and income, and exterminating their opponents to score the most galaxy tokens wins the game!
Star Trek Discovery: Black Alert (Available Now!)
The U.S.S. Discovery has traveled into a mirror universe! You must complete missions to discover how to use the spore drive to make it back to the prime universe. But beware, or the I.S.S. Charon will chase and infiltrate the Discovery to capture and study the spore drive. Send your crew members to locations on either ships (if you manage to sneak onto your opponent’s) to advance missions, sabotage the other ship, and repair your own. Which universe will prevail?
Play as the crew aboard the U.S.S. Discovery or the mirror universe’s I.S.S. Charon. Players can play one on one, or they can form teams of 1 or 2 with each person playing a different crew member. Will you be the Discovery’s Saru, Michael Burnham, Paul Stamets, Keyla Detmer, or Cadet Tilly, or the Charon’s Philippa Georgiou, Gabriel Lorca, Captain Killy, Ellen Landry, or the mirror Paul Stamets? Each crew member has their own unique ability to help or hinder the Discovery. Regardless which side you represent, players will activate locations to advance their goals, teleport to the other ship to sabotage it, navigate nodes on the network, and more!
Tensions will run high as each team hurries to thwart the others’ plans! Traverse the tile-grid map and stop the Discovery at key mission locations. The Discovery can travel on the spore network, which they can also manipulate by rotating tiles, while the powerful Charon has to move one tile at a time creating a tense game of cat-and-mouse. Crew members can teleport into the other ship for offensive measures! Some locations activate challenges where crew will clash. Other locations can damage the enemy’s ship or detain their crew, causing them to spend precious time in recovery or risk leaving the location inoperable. If any ship takes too much damage, the other side can quickly claim their victory! Use your time wisely as the Charon advances on the Discovery before they can slip away back to the prime universe. Will the crew of the Discovery return home, or will the crew of the Charon catch them first?
Cartagena Escape Diaries (Available Now!)
Cartagena: Escape Diaries is based on the classic game Cartagena and features multiple ways to play.
In the original game, now dubbed the “First Escape”, each player has a group of six animal pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.
To move a pirate, you need to play a card from your hand. Each card bears one of six symbols, and when you play a card, you move one of your pirates forward to the next matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both.
When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don’t want, so be sure to plan ahead and not leave yourself empty-handed!
In the “Second Escape”, called “Follow the Captain”, you get to place a captain hat on one of your pirates and use the powers of this leader. In the “Third Escape”, “Risky Rafts”, you can take a chance to escape the fortress more quickly on a leaky raft — and risk sinking in the attempt. By combining the Second and Third Escapes, you have the “Fourth Escape” — “All Together Now!”
The Nightmare Before Christmas Card Game (Available Now!)
The Nightmare Before Christmas is a quick-playing, tactical card game where players choose to play as one of the film’s iconic characters: Jack, Sally, Santa Claus, Oogie Boogie, Dr Finkelstein or The Mayor as they try to create the most magical holiday. Over the course of four rounds, players will play cards to collect the most “Holiday tokens”. Players will need to place their cards thoughtfully and strategically in the right locations to secure their victory!
Since each character deck has a unique play style, players will be excited to play the game over and over again.
Ticket to Ride Berlin (Available Now!)
Discover Unter den Linden, and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree, ride a bike through the Brandenburg Gate, or be amazed by the masterpieces displayed in the Pergamon Museum.
In this fast-paced Ticket to Ride game, players compete to visit the city’s most iconic locations while making efficient use of the various modes of transportation available in the German capital.
Exclusive to Ticket to Ride Berlin, a new rule twist introduces two different piece types – streetcars and subways – offering a new and exciting challenge for both beginners and seasoned players.
Waterfall Park (Available Now!)
WELCOME TO WATERFALL PARK!
Waterfall Park is the re-edition of Chinatown, the well-known negotiation game. The goal of the game is to trade and exchange attractions to build the biggest amusement park in the world.
The particularity of this park is that it is built vertically on huge towers, in the middle of the ocean.
This new version of the game is shorter and more family friendly. The exchanges and interactions have been significantly increased and make the game even.
Tipperary (Available Now!)
In this cheerful family game, the players have to create their perfect idea of an Irish county by laying out landscape tiles.
The linchpin is a “magic stone circle” that decides which of the tiles you can choose from. If you combine them skilfully, you will eagerly collect sheep, castles and whiskey for more victory points. After 12 rounds, one player is master of Tipperary.
D&D: Lore & Legends (Available Now!)
An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life.
When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, tabletop roleplaying games were on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.
Basic Roleplaying: Universal Game Engine (Available Now!)
Create. Explore. Play.
Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.
Basic Roleplaying: Universal Game Engine is the complete guide to BRP―the same system that powers Call of Cthulhu, RuneQuest, Pendragon, Rivers of London, and countless others.
BRP’s Universal Game Engine is available royalty-free for personal and commercial use under the ORC license. Use these rules, and focus on creating your worlds, scenarios and even books to sell!
This book contains the core system rules, as well as character creation, advancement, monsters and antagonists, as well as GameMaster advice.
A Seamless Core Mechanic
In BRP, success and failure are always determined by the roll of a D100. Comparing that roll to the relevant Skill, Characteristic, Ability, or Power, you succeed if you roll under the target number.
This means every stat on your character sheet clearly indicates to you the likelihood of success.
Natural Character Growth
Characters in a BRP game evolve based on what they do in-game. If you fire a gun, that skill may increase.
If you want your character to learn magic, get better at driving cars, lassoing horses, or even repairing a spaceship, then your character will do so by using those skills!
Deadly & Tactical Combat
The core BRP rules present easy-to-learn and equally easy-to-teach combat mechanics that allow players to react to attacks―you don’t just have to wait for your turn in order to have an impact on combat!
Conflict in BRP can be deadly, and every roll (attacking, fighting back, dodging or otherwise) is integral. This makes for a thrilling, high-octane experience with a system that does not slowdown the overall flow of play.
Build The Game You Want
With mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre, Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing―either previously established, or created from scratch.