Steampunk Rally, Space Cadets: Away Missions, Gold West, Steam Works, Dungeon of Fortune, PACG: Monk Class Deck and Wrath of the Righteous Adventure Deck 5: Herald of the Ivory Labyrinth

Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.

Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted.

Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player’s damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.

Long before the threat of the Nemesis, before the perils of warp drive or the founding of our own Space Academy, humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources, and brave colonists forged homes wherever they could survive. Pioneer life was hard, but the men and women who worked and raised their families on those planets and asteroids had much to be proud of.

Then the rumors began — whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed, the aliens were everywhere. Families had been stolen away by slavers from the stars, and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity!

Thus was born the Rocket Patrol – an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars.

Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, which is set in the Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials.

Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels.

Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.

In Gold West, players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control, players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.

The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper, Silver, and Gold are used to acquire victory points in a variety of ways, while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.

Each hex contains either two or three resources. Gold generally earns players the most points, with silver and copper yielding slightly less. In addition, each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable, with Silver, Gold, and Forest Terrains earning slightly fewer points.

When gaining new metals and materials, players place them in their “supply track”, a mancala-style track in which you will manage your resources. You get points to further back in the track you place them, as this creates a more refined product, but it will take longer to get these resources to the front of the supply track where they can be used. Shipping, investments, and Boomtown offices often reward players who fulfill them earlier, so it’s a careful balance of risk and reward.

Inventors and tinkerers abound in the Victorian era, harnessing the power of clockwork, steam, and electricks to build machines capable of anything to give glory to Queen Victoria!

In the steampunk worker placement game Steam Works, you’ll put your mechanics to work collecting components and power sources, then you’ll literally build devices by assembling those sources and components. What’s more, those devices in turn become action spaces for other players to use!

Each player takes on an inventor persona with unique starting components or special abilities accessible only to themselves. But the heart of the game is in assembling modular component tiles into a device for other players to use. Sources may provide one or more of the three power types — clockwork, steam, or Tesla-style electrickal power — to the components connected to them, which in turn provide a wide range of effects for gaining resources, prestige points, or more component tiles. Devices start simple with just two components (one source and one component), but devices with three, four or more components will become possible — as soon as the players assemble a device to let it be possible. Because of the modular mix-and-match nature of the components, the available action spaces vary widely from one game to the next, providing great replayability: each game players will create devices never seen before!

You and your fellow adventurers stand at the entrance to a dangerous dungeon full of treasure. Will you brave Goblins, Skeletons, and Oozes in order to collect more treasure? Or will you escape to safety, carrying out your loot? Bravery is rewarded, but many a foolhardy adventurer has had to flee when the Dragon arrives!

Dungeon of Fortune is a push your luck dungeon crawl (in the world of Dungeon Roll) for 2-6 players where you compete with your opponents for the best share of the loot. The deeper into the dungeon you go, the more dangerous it will be, but the more loot you will find. Gain Experience from fighting monsters to level up, and keep a close watch for the infamous dragon!

Pathfinder Adventure Card Game: Class Deck – Monk

Mind and Body! Monks make weapons of themselves just as capable of crippling or killing as any blade. The Monk Class Deck accessory for the Pathfinder Adventure Card Game allows players to bring these inspired warriors to any Base Set including the demon-filled Wrath of the Righteous campaign.

The 109-card Monk Class Deck contains 3 new characters—including a new version of the iconic monk Sajan—and enough new and familiar weapons, spells, items, and other boons to advance your monk through an entire Adventure Path. This deck can also be used in the exciting Pathfinder Society Adventure Card Guild organized play campaign.

Pathfinder Adventure Card Game—Wrath of the Righteous Adventure Deck 5: Herald of the Ivory Labyrinth

Lost in the Labyrinth!

Your victories over the Cult of Baphomet have earned you an audience with the goddess Iomedae. She’s asked you to travel to Baphomet’s Abyssal realm, navigate its trackless mazes, and rescue the Herald of Iomedae from an ancient prison. The Pathfinder Adventure Card Game: Herald of the Ivory Labyrinth Adventure Deck is a 110-card expansion that adds new locations, monsters, villains, and more to the Pathfinder Adventure Card Game. This deck also includes rare loot cards and 5 new scenarios that make up the complete Herald of the Ivory Labyrinth adventure. Continue your character’s mythic ascension with thePathfinder Adventure Card Game: Herald of the Ivory Labyrinth Adventure Deck.

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