They Come Unseen, Abyss: Kraken, Colt Express: Horses & Stagecoach, Rome: City of Marble, El Grande Big Box, Super Dungeon Explore: Deeproot Wolfrider, Super Dungeon Explore: Emerald Valley Warband Box and Super Dungeon Explore: Claws of the Wyrm Warband Box

They Come Unseen
Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines.
Designed by retired Royal Navy Officer and submarine commander Andrew Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluffing and deception that uses two boards: one for action on the surface, seen by both players, and one for movement underwater, seen only by the submarine commanders. The game also comes with specially designed control panels to aid each player in tracking vital information such as fuel, ammunition and current cruising depth.
Abyss: Kraken
Smugglers Guild settled in the heart of the giant sea creatures cemetery, in the darkest depths of the Deep kingdom. In this disconcerting necropolis, with the help of mysterious Krakkens, representatives of Guilds are trading NEBULISES. Nebulises, wonderful black pearls, are the unofficial currency of the realm. That’s money stained with blood. They accelerate your way to power, but be careful, because those who are caught on their possession awaits a terrible fate!
Abyss: Kraken is the first expansion for Abyss.
When playing with the Kraken expansion, base game rules doesn’t change, although new elements are added:
New Allies
Nebulises
New Lords
New Locations
Colt Express: Horses & Stagecoach
Colt Express: Horses & Stagecoach, the first expansion for the 2015 Spiel des Jahres winner Colt Express, introduces a 3D stagecoach that rides alongside the train from the base game. The bandits now have horses that they can ride to move faster between the cars, and these horses allow them to jump into the stagecoach as well. The stagecoach is protected by a guard with a shotgun, but a punch in his face would be enough to eject him toward the roof of the train. From there, though, he will annoy the bandits on the roof.
Once the stagecoach is free of the guard, the bandits can collect a new strongbox. Inside the stagecoach, they will also find some hostages who will be worth a ransom at game’s end. Careful though, as each hostage has a negative effect that will annoy the bandit for the rest of the game.
Horses & Stagecoach also features new round cards and a new event to add more fun to the game. Whiskey flasks spread inside the train also enhance the faculties of the bandits.
Rome: City of Marble
Rome: City of Marble is a Euro-style tile-laying game set in Ancient Rome during the reign of Augustus Caesar in which players are powerful Patrician families competing to secure the prestigious title of Architect of Rome.
As leading citizens in this great city, they influence and direct the construction of an ever-expanding metropolis through shrewd development of neighborhoods by constructing civic buildings, temples for worship, baths for health and camaraderie, theaters for philosophy and the arts, and arenas for entertainment. Build more and gain Imperium, the measure of real power in Roman society. As Civic buildings are constructed, influential players score points representing their success. Players score extra points for building Bridges, Aqueducts, Fountains and their wealth, with bonus points awarded for Imperium. Veni, vidi, vici!
El Grande Big Box
El Grande Big Box, the 20th anniversary edition of El Grande, includes all previously published expansions: Grand Inquisitor & Colonies, Grandissimo, King & Intrigant, King & Intrigant: Players’ Edition and King & Intrigant: Special Cards as well as something currently known only as the “Anniversary Extension”.
In El Grande, players take on the roles of Grandes in medieval Spain. The king’s power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of meeples) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.
In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).
A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo—a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king’s pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king’s region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round.
The goal is to have a majority of caballeros in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any meeples you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large meeple) and in the region containing the king.
Super Dungeon Explore: Deeproot Wolfrider
Astride fierce ghost wolves, Deeproot Wolf Riders are terrifying foes. Wolf rider tribes rear their young alongside newborn pups, to ensure a lasting and unbreakable bond. This close link causes rider and mount to instinctively act as one – a blur of savage fur, teeth, and spear.
Super Dungeon Explore: Emerald Valley Warband Box
Nestled within the Fae Wood lies the Emerald Valley, home of the emerald dragon Glimmerwing. Reclusive, even for a dragon, Glimmerwing conceals her home in powerful glamors and illusions. Her wrath is fierce and deadly for those who stumble upon her realm, no matter their intention.
Featuring a new Hero, mini-boss, and two spawning points, Warbands are the perfect way to expand your games of Super Dungeon Explore!
Super Dungeon Explore: Claws of the Wyrm Warband Box
Kobolds were some of the first monsters to invade Crystalia from the Dark Realm. Over the centuries they have developed a surprisingly sophisticated society around the worship of dragons. By contrast the elven Dragon Blades seek to eradicate all of dragonkind from Crystalia, to reap vengeance for the destruction of their homeland.
Featuring a new Hero, mini-boss, and two spawning points, Warbands are the perfect way to expand your games of Super Dungeon Explore!