Warhammer Quest: The Adventure Card Game
Warhammer Quest: The Adventure Card Game
You no sooner set foot inside the ancient ruins than the tunnel behind you collapses. Foul laughter screeches all around you. You cannot hope to dig your way out; all you can do is search for an exit…
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures. Glorious battles and astonishing riches await you in Warhammer Quest: The Adventure Card Game!
In Warhammer Quest: The Adventure Card Game, you and up to three friends assume the roles of some of the Old World’s most iconic heroes, immersed in a desperate fight for your lives. You’ll battle ghouls, Goblins, Skaven, giant bats, and swarms of rats. Monsters lurk in every shadow and around every turn in the dungeon corridors. Even worse, their attacks appear to be driven by some greater nemesis lurking deeper in the lair, and you are the only heroes who might possibly be able to stop this evil villain.
To survive, you will need to work together and summon every ounce of your considerable strengths. Scorch your foes with fireballs as a Bright Wizard, let your grudges fuel your axe strokes as an Ironbreaker, unleash flurries of arrows as a Waywatcher, or invoke Sigmar’s blessings as a Warrior Priest. Whichever hero you become, you’ll gain access to four powerful talents that you’ll need to utilize efficiently along your journey. If you survive long enough, you’ll even be able to improve your talents, advancing them and pairing them with the items you find along your way.
A True Dungeon-Delving Experience
The city of Schompf had never seen anything like it. The youngest fell to sickness a moon ago, and their elders soon followed them into the grave. At first, it was believed to be a plague brought on by the debauchery of a travelling carnival, but the execution and burning of the entire troupe did nothing to quell the problem…
Inspired by the much-beloved Warhammer Quest and its classic dungeon adventures, Warhammer Quest: The Adventure Card Game offers you the chance to test your mettle against a host of terrible enemies, dark locations, dungeon encounters, and treasures.
Something evil is happening in the tunnels beneath the city of Schompf. The perplexed and dying city had teetered onto the verge of collapse before an unsuspecting rat-catcher named Jod began spreading tales of a peculiar odor – “more peculiar than usual” – emanating from the sewers. When he informs you that he stumbled across a secret entrance dug into the tunnels on the outskirts of town, you realize this means something has been accessing the city’s water supply, no doubt for devious purposes. With no clear path, but with the lives of the city all at stake, you must head into the tunnels to investigate.
In Warhammer Quest: The Adventure Card Game, you must find your way through the tunnels beneath Schompf and through other neighboring caverns, and much of the game revolves around exploring these tunnels by advancing through a series of locations. However, these locations are full of Ghouls, Greenskins, and other monsters. Each time you reveal a new location, new enemies appear, drawn randomly from the quest’s enemy deck. These enemies then battle you as you try to advance to the next room. They slash you with their claws, rip into you with their fangs, and fire crossbow shots from the shadows.
All the while, you also have to beware the quest’s deadly nemesis, who makes his presence felt throughout the dungeon, even before he decides to confront you personally or you make your way to his lair for a final showdown!
Together, Against All Odds
“Deliver us unto evil, that we may crush it.”
–The Life of Sigmar, First Apocrypha
To survive the trials you’ll face within the dungeons of Warhammer Quest: The Adventure Card Game, you and your allies will need to draw upon every ounce of your strength and make quick, sound decisions in the heat of battle. More than that, you’ll need to watch each other’s backs and learn how to fight together as a unit.
Each of you takes the role of a hero and gains control of four different action cards: Attack, Aid, Explore, and Rest.
Attack: When you perform an attack, you roll the number of dice indicated by your Attack action and count the successes against one of the enemies with which you are engaged.
The Bright Wizard exhausts her Fireball card to perform an attack against a Night Goblin Archer and rolls three successes, enough to completely roast the nasty Goblin!
Aid: Aiding another hero allows you to add success tokens to one of their actions, to be used at a later time, and allows that hero to ready one of his action cards.
Explore: You need to explore to advance through the game’s locations and make your way through its dungeons. Each time you explore, you roll a number of dice and place a number of progress on the location equal to the successes you roll.
Rest: In Warhammer Quest: The Adventure Card Game, you will take damage. You will be beaten and bloodied, and you will need to rest to heal the damage, healing one point of damage for each success you roll on your rest dice.
To perform any of these actions, you must exhaust the appropriate action card. However, that card then remains exhausted, and you cannot utilize that action again until another effect readies the card. Accordingly, you need to coordinate your tactics with your teammates to be sure that you don’t find yourself suddenly hamstrung along your efforts to slay your enemies and push your way through the game’s tunnels, caverns, and underground chambers.
Moreover, even though you and your teammates each share the same four basic types of actions, the specific effects and the number of dice that your actions grant you ensure that you will play a very different role in your team than any of your teammates.
For starters, each of you has one action that features the game effect, “Ready all of your actions.” This effect triggers after you exhaust the card to perform your action, so it will ready itself, too. Importantly, each of the game’s four heroes finds this line on a different type of action. The Warrior Priest readies his actions when he rests, but the Bright Wizard readies her actions when she explores.
Of course the differences are enhanced even further. The Bright Wizard can sacrifice her health to gain succesess, ensuring that she can burn as brightly as she needs, even if it may result in her burning out a bit more quickly. The Ironbreaker’s actions make him a formidable wall of defense for his teammates, able to wade into the tunnels ahead of the group and survive nearly everything the enemies can throw at him. The Waywatcher is an excellent archer, able to strike down foes from distance. Finally, the Warrior Priest is a formidable combatant who can call Sigmar’s blessings down upon his teammates, granting them extra strength in battle. What’s more, these differences are enhanced even more as you advance your characters, upgrading your action cards and adding signature equipment over the course of your campaign!