Ascension: Dreamscape, Ascension: Year Two Collector’s Edition and A Study in Emerald
Join the heroes of New Vigil as they explore the exciting possibilities that await them in the Dreamscape! A new realm of power and opportunity has been unearthed, beckoning those brave enough to venture into unexplored territory!
Ascension: Dreamscape is the ninth standalone game in the Ascension series, although the game can be combined with other titles for play with up to six players. This set introduces the Insight resource that allows players to acquire exclusive Dream cards. Player can also use the Dreamscape to access powerful new Vision cards as well as Heroes and Contructs.
New Insight resource allows players to acquire exclusive Dream cards unavailable to other players!
Use the Dreamscape to access the powerful new Vision cards, as well as Heroes and Constructs!
Playable as a stand-alone 1-4 player game, or combine with other Ascension games to play with up to 6 players!
Ascension: Year Two Collector’s Edition
A follow-up to the Ascension: Year One Collector’s Edition, Ascension: Year Two Collector’s Edition includes foil editions of every card from Storm of Souls and Immortal Heroes, as well as the associated promo cards. Each Ascension Collector’s Edition comes in a metal tin and includes a special playing board.
A Study In Emerald
The Second Edition of A Study in Emerald is updated and modified with all new artwork by Ian O’Toole and Tatiana Kuzilova and features a new streamlined set of rules.
It is 1882 and the Old Ones are already here.
They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives, accepting their monstrous rulers. However, there is a growing band of revolutionaries who wish to free mankind from their slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and the forces loyal to the Old Ones. The invention of dynamite has changed the balance of power and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins, informers, police agents and anarchists nobody is quite sure who is who and which side they fight for.
The game A Study In Emerald draws its central plot from the award winning short story penned by Neil Gaiman, in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However, to create a world detailed enough for players, much has been added from real history. The nineteenth century was a time of unrest, with many colourful characters fighting both for and against the authorities.
A Study In Emerald is the outcome of the merging of these three worlds.
Contents include one full colour game board, 140 high quality playing cards, one hundred and twenty four wooden pieces, one custom die and a set of English rules.
A selection of Personality cards
A selection of Old Ones cards
A selection of City cards