Star Realms: Colony Wars, Star Realms: Cosmic Gambit, Fast & Furious: Full Throttle, The X-Files: Trust No One Expansion, B-Sieged: Sons of the Abyss, V-Wars, Silent Victory, Titan Race, The Godfather: An Offer You Can’t Refuse, For Crown & Kingdom, Warfighter: The Footlocker Expansion #9, Star Wars: Imperial Assault Alliance Smuggler Ally Pack and the Bantha Rider Villain Pack and Liberty or Death: The American Insurrection

Star Realms: Colony Wars

Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck, as in the original) and an expansion for the base Star Realms set that allows it to be played as a four-player game.

In Colony Wars, as in Star Realms, players will start with a fleet (deck) of 10 basic ships, and can spend Trade to acquire more powerful ships and bases from a central trade row of 5 cards. This row is continuously replenished by random draws from the trade deck. Many ships and bases deal Combat damage which you can use to attack your opponent and/or destroy their bases. When you reduce your opponent’s Authority to zero, you win.

 

Star Realms: Cosmic Gambit

The gambits in this set function differently than the original Gambits, including entering play hidden. Some actions / bonuses trigger when revealing the Gambit, most have an additional function when scrapping.
Gambits are dealt face down to players at the beginning of the game. You can choose a number of Gambit cards each player will get, or you can give some players less Gambit cards as a handicap. The extra (unclaimed) Gambit cards are set aside in a face down pile. Secret Outpost is kept separate and not shuffled in with the Gambit Cards or the Trade Deck.
Players keep Gambit cards face down in front of them until they choose to reveal them. Gambit cards never go to the trade deck, your hand or personal deck. They have silver borders to make it easier to keep them separate from your other cards. Players may reveal Gambits at the start of the or during their Main Phase.

B-Sieged: Sons of the Abyss

A dark rift has opened, spewing monsters of the Abyss to lay siege to the Citadel of Modhelm! All hope lies on the mighty heroes who unite to defend its walls.

B-Sieged: Sons of the Abyss is a fully cooperative castle defense board game that combines exciting combat action with classic resource management. In this thrilling battle, 1 to 6 players control the mighty Heroes of Modhelm, who must endure the siege of the encroaching enemies and hold out long enough for the Messenger to return with a powerful magic artifact that will break the enemy forces.

During their turn, Heroes may take 3 actions. They can spend these actions to visit the various buildings inside the Citadel to get resources (such as Food, Gold, Special Abilities, and Cards), repair damaged buildings, trade cards, fight Enemies from the walls, or try to use the powerful catapult at the center of the Citadel. The Heroes must coordinate their actions well to share resources, gather vital supplies, and survive the siege.

After the Heroes have acted, it’s the Monsters’ turn. Each monster figure on the board will activate and perform their actions according to its rank. For 12 rounds that encompass the 4 seasons, the heroes must fight to keep the citadel safe. If the messenger can return in time with the magic artifact, the abyssal forces will be cast back into the fiery darkness.

To make matters worse, a surprise disruption may summon the Avatar of the Abyss itself! This behemoth marches inexorably towards the citadel. Stop it in time, or it’ll shatter the defenses, and destroy the citadel!

V-Wars

V-Wars pits humankind against vampires in an all-out global war. Scarier still, our most steadfast allies could change sides at any time, because this new breed of vampirism is spread not by bite but by virus, activating junk DNA in its victim, and converting them to vampire. Take command of the included 120 highly detailed sculpted miniatures and battle to save the world, but be careful, players who fight by your side in one round may be at your throat in the next, because in V-Wars, the virus is always spreading.

V-Wars begins as a co-operative game, but shifts as players reveal themselves to be vampires or the virus takes hold in infected players and forces them to change sides mid-game.

In V-Wars, the vampires are trying to infiltrate the world’s governments, taking over human cities while simultaneously attempting to sway public sympathy to recognize them as victims of a viral outbreak, not just cold-blooded killers. Meanwhile, the humans are trying to stem the vampire tide, fighting back against their covert attacks and outright rebellions.

The vampires win immediately when they’ve reached a balance of city control and public sympathy to a point where their Victory marker and Sympathy markers reach each other on the Vampire Victory track or, alternatively, engage in a holding action long enough to exhaust all Player cards. Humans win by placing six cities under Martial Law in different regions of the world or if the vampires’ Sympathy tokens are reduced to zero on the Vampire Victory track.

Silent Victory

Silent Victory is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations – all while remembering you have to make it home.

Silent Victory is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.

The game engine is built upon the successful Hunters design and has proven to be a solid, playable experience. All the major U.S. Fleet boat types are accounted for with every level of detail including period of service, armaments, crew makeup, damage capacity, and more.

The X-Files: Trust No One Expansion

Trust No One, the first expansion to The X-Files board game, adds new agents, an additional location to investigate and a new “Monster of the Week” mechanic that brings terror in the form of some of the show’s most iconic serial villains. Tooms, Flukeman, the Peacocks and more will all make appearances as intimidating roadblocks ready to impede the progress of an X-Files agent foolish enough to investigate in their midst.

Titan Race

In Titan Race, each player controls a titan, with everyone racing on a torus, shooting at one another, and getting shot at in return.

To move, you roll dice, then choose the movement showing on one of the dice; if that die matches the color of your jockey, then you get to use your special power. Effect cards allow for protection abilities and other trickery.

Fast & Furious: Full Throttle

The parking lot is pulsating with the sound of a hundred different rhythms. People crowd around several cars, each a unique work of art and a powerful beast. Some are tricked out imports from Japan, others are pure American muscle, and someone has brought the latest European beauty. Not all of them will take to the street tonight, but some will be putting it all on the line for a mix of cash and respect.

This is a game of making the cool-headed move or spinning out of control! Drive smart and smooth by managing your hand of cards well, or look for an edge, take a risk, and bank it all on one flip of a card! Either way, full throttle speed is the goal because you’re a driver with special talents. You’ve souped-up your car with all manner of upgrades. This race is yours!

Fast & Furious: Full Throttle is a game of hand-management. Discard cards to change gears, play sets of cards to move and have your hand size decreased through speed penalties.

The Godfather: An Offer You Can’t Refuse

Hunt for those who would take sides against the family. The Godfather: An Offer You Can’t Refuse is a mafia-style, deductive party game based on the iconic film trilogy by Francis Ford Coppola that starred Marlin Brando as Don Corleone.

In this card game, players play as either members of the Corleone crime family or undercover cops trying to end the reign of the Corleones. Played out over several rounds, the tension of the game comes in trying to figure out who’s on which side, and never knowing when you might receive an offer you can’t refuse!

 

 

For Crown & Kingdom

The king lies weakened on his deathbed. His Majesty has but days to live, and has failed to produce an heir. Any of the local dukes or duchesses could be next in line, as long as they are able to gain the approval of the people. Each has set off on a heroic campaign. They vie for fame, for glory, for crown and kingdom!

In For Crown & Kingdom, players must use their teams of specialized emissaries to travel the kingdom, raise funds, obstruct opponents, and gain the support of the people. The first duke or duchess to gain support in every region will become the new monarch!

Liberty or Death: The American Insurrection

Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.

Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.

Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT’s Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake and Gallic War with a set of twists that take the COIN Series to the 18th Century!

Warfighter: The Footlocker Expansion #9

The Footlocker is stuffed full of all kinds of Warfighter goodness: extra cards (including some revised cards from both the core game and from Expansions 1, 2, and 3, featuring new traits and rules), more counters, a scenario book, and version 2 of the rulebook, to add to your copy Warfighter.

The Footlocker introduces night combat and mini-missions to Warfighter!

 

Star Wars: Imperial Assault Alliance Smuggler Ally Pack and the Bantha Rider Villain Pack

“The Jundland Wastes are not to be traveled lightly. Tell me, young Luke, what brings you out this far?”
–Obi-Wan Kenobi, Star Wars: A New Hope

Fantasy Flight Games is proud to announce the fourth wave of figure packs for Imperial Assault, the Alliance Smuggler Ally Pack and the Bantha Rider Villain Pack!

Across the Star Wars galaxy, the Galactic Empire reigns supreme. But even the Empire cannot be everywhere or regulate everything, and so those who live outside the law make their way on the fringes of society, preying on the weak and fighting to survive for another day. Whether you smuggle supplies and weapons for the Rebel Alliance or raid settlements with a Tusken Raider warband, you can bring your own brand of lawlessness to Imperial Assault with the Alliance Smuggler and the Bantha Rider.

The Alliance Smuggler Ally Pack and the Bantha Rider Villain Pack aren’t directly associated with any other Imperial Assault expansions, meaning that these characters enter the game for the first time in these figure packs. Like otherAlly Packs and Villain Packs, both of these expansions offer a sculpted plastic figure alongside a new campaign side mission and two new skirmish missions that share a map. Joined by new Agenda cards, Command cards, Deployment cards, Reward cards, and Skirmish cards, these figures introduce new tactics for your campaigns and skirmishes!

Alliance Smuggler Ally Pack

The Rebellion prefers to avoid dealing with criminals in most circumstances, but its dedicated smugglers are crucial to the continued survival of the Rebel Alliance. These smugglers carry weapons and medical supplies to beleaguered worlds, they can transport political leaders safely and quickly, and they can hold their own if pressed to fight. With the Alliance Smuggler Ally Pack, you gain a single Alliance Smuggler figure to support you in your campaigns and skirmishes.

In the skirmish game, the Alliance Smuggler is a powerful ally who can stun enemy figures or slip away from Stormtroopers and other enemies before they can pin you down with blaster fire. You might even embark on a smuggling run into your opponent’s deployment zone to gain some additional victory points! The new Smuggled Supplies Command card gives your Smuggler characters a boost when they need it most, and two new skirmish missions invite you to battle across the Mustafar Command Hub to make a critical datalink or deliver energy cells to your allies. 

You may also call upon the Alliance Smugglers to join you in the campaign game with an entirely new side mission. In the Precious Cargo campaign side mission, you and your fellow heroes journey to Ryloth to recover the cargo of a tramp freighter shot down by Imperial forces. With the help of an Alliance Smuggler, you may regain the freighter’s cargo for the Rebellion and secure the services of the Alliance Smuggler for future missions. But the Empire is already on the trail of the cargo, and they’re certain to try to claim this cargo for themselves! 

Bantha Rider Villain Pack

The indigenous people of Tatooine, the Tusken Raiders, are known for their lightning-fast raids and ferocious battle tactics as they attack Tatooine’s moisture farmers. The Tusken Raiders are also known for riding out of the desert on banthas – massive, horned beasts that can easily trample those who anger them. With the Bantha Rider Villain Pack, you have the opportunity to swell the forces of the Tusken Raiders from Twin Shadows and ride a bantha into battle in Imperial Assault.

The power of a Bantha Rider can rout entire squads of lesser figures in your Imperial Assault skirmishes. While the Tusken Raider riding atop the bantha fires at select figures, you can use the Bantha itself to trample your opponent’s figures, crushing them beneath its massive feet or stampeding into a squad and destroying their formation. Six new Command cards offer plenty of tactical options to any army, but your Tusken Raiders and Bantha Riders could especially benefit from the extra movement and attacks granted by Jundland Terror . Furthermore, the new Coruscant Landfill skirmish map challenges you with two distinct missions that invite you to fully harness the massive size and power of your Bantha Riders.

You can even bring a Bantha Rider into your Imperial Assault campaigns with a new three-card Agenda set, Tusken Treachery. The Into the Wastes Agenda mission challenges the Rebel heroes to rescue a captive abducted by raiders and secure stolen data, but if they fail, the Imperial player’s forces can take advantage of Tusken Raider weaponry for the rest of the campaign! You may use the other Agenda cards in this set to bring Tusken Raiders or the Bantha Rider into a mission unexpectedly, or to ensure that even a small wound proves dangerous to the afflicted hero.

Rebels and Scum

Whether you fight to support the Rebel Alliance, prey on the weak with the Scum and Villainy of the galaxy, or search for unorthodox allies for the Empire, you’ll gain new figures, missions, and tactics for your forces with the fourth wave of figure packs for Imperial Assault! Available now at The Wandering Dragon!

 

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