Mysterium, Apollo XIII, Ravenous River, Stockpile, The Cards of Cthulhu: Beyond the Veil, DC HeroClix: Batman vs. Superman, Warhammer 40K: Conquest: Deadly Salvage War Pack and A Game of Thrones: The King’s Peace Chapter Pack

Mysterium

A horrible crime has been committed on the grounds of Warwick Manor and it’s up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?

Apollo XIII

Apollo XIII tells the whole story of the mission through a “card driven” system, which traces the story and features all of the disasters that plagued the mission. The players will need to manage these events if they hope to ensure the survival of the crew and return them to Earth safely.

Apollo XIII is a cooperative game. Your group must coordinate their actions, or you will not finish the mission. But, there is also an optional “Competitive Mode” game at the end of these rules, if you want an extra challenge!

Ravenous River

In Ravenous River, each player takes the role of an animal trying to cross the river. The roles are hidden during the game so you don’t know which players are predator or prey. Be careful not to end up on a boat with the wrong animal, or you’ll end up as its lunch! Use your feral cunning to trap your prey on the same boat for a tasty treat while you cross the river. The player who scores the most points by crossing the river, eating their prey, and avoid being eaten themselves wins!

Stockpile

Stockpile is an economic, stock-market themed game that’s all about insider trading!

You know about future stock price changes, but will you be able to act on that knowledge without drawing attention? Invest wisely, manipulate the financial markets, and misdirect your opponents to earn the most money in this fast-paced game for 2-5 players.

 

The Cards of Cthulhu: Beyond the Veil

The Cards of Cthulhu: Beyond the Veil Expansion picks up where the original game left off. You are an investigator battling the Cthulhu Minions and Horrors in a desperate attempt to defend our world from the insanity that lies Beyond the Veil!

This expansion adds a 5th Cult Board for Nyarlathotep! Beyond The Veil also introduces 2 new types of cards: Investigations and Cult Powers! The Cards of Cthulhu is a card game that pits you against the forces of The Great Cthulhu and other Elder Gods. You will battle Cultists, slay Minions, banish Horrors, seal the Gates, and protect our world from the enveloping insanity that threatens to consume us all!

The Cards of Cthulhu is a great game for any gamer ages 12 and older. Each game ends with you saving the world, or dooming us all to eternal torment, in 30 to 45 minutes for solo games, and 60 to 90 minutes for multiplayer games.

 

DC HeroClix: Batman vs. Superman

The DC HeroClix: Batman v. Superman: Dawn of Justice set features a 24-count countertop display. The set features 8 common figures, 4 hobby store exclusive figures and 1 hobby store chase figure all based on characters appearing the Warner Bros. film as well as a Batman v. Superman: Dawn of Justice movie set Fast Forces pack, featuring six figures based on the film: Batman, Superman, Wonder Woman, Aquaman, Mercy Graves and Lex Luthor. Each figure will have a dial unique from their countertop display counterpart.

Warhammer 40K: Conquest: Deadly Salvage War Pack

“A swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish Cults of Speed.” 
   –Cardinal Nomura at the Conclave of Hessen

Deadly Salvage, the third War Pack in the Planetfall cycle for Warhammer 40,000: Conquest is now at The Wandering Dragon!

As Chaos warriors make planetfall in the space hulk, Kaerux Erameas, a horde of Orks comes roaring out of Sacaellum’s wastelands. Eager for salvage to enhance the vehicles they prize above all else, these Orks are ready to fight and die for the chance to strip metal and seize new vehicles for their warband. When you ride with the Orks, you ride anything with wheels – as long as you can make it “go fasta!”

Deadly Salvage continues the major themes of the Planetfall cycle by adding new significance to planet type symbols and introducing powerful new warlords to lead your armies in the Traxis sector. In this War Pack, you find a new, vehicle-obsessed Ork warlord with his signature squad, but you’ll also find new cards for every faction, including the Tyranids introduced in The Great Devourer. Whether you want to spread fear with Dark Eldar Mandrakes, wage glorious war alongside the Imperial Fists, or prowl hive city streets with the Genestealers, you’ll find cards to support your play style in Deadly Salvage.

Goes Fasta!

From the Warhammer 40,000: Conquest Core Set, deckbuilding was defined by the alliance wheel. Each faction had a place on the wheel, and you could include common cards from one of your neighboring factions in your deck. Now, an Ork warlord’s desire for salvage and speed allow you to stretch the normal rules for deckbuilding.

This unconventional warlord is Gorzod (Deadly Salvage, 49). The other Ork warlords, Nazdreg (Core Set, 3) and Old Zogwort(Zogwort’s Curse, 67) can import common cards from the Astra Militarum or Chaos factions, but Gorzod allows you to include any number of common Vehicle units from both the Astra Militarum and Space Marine factions! In return for the ability to fill your deck with deadly Vehicles, you lose the opportunity to include other cards from any faction other than the Orks, but a horde of stolen, salvaged, and enhanced Vehicles can greatly outweigh this restriction.

Consider the various Vehicles you could include in your Ork deck. You may play a Land Raider (Core Set, 17) to protect your non-Vehicles from card effects, or you may take flight in a Raven Guard Speeder (Core Set, 22). You could even play a mighty Space Wolves Predator (Descendants of Isha, 121), potentially forcing your opponent’s warlord to meet you in battle. 

Gorzod doesn’t just expand your deckbuilding options, though. He also features an ability that reads, “Interrupt:When you deploy an Astra Militarum or Space Marines unit, reduce its cost by 1 (to a minimum of 1).” This ability has no limit, meaning that every Vehicle you salvage from the Astra Militarum or Space Marines essentially costs one less than its printed cost. When you salvage the Vehicles you want, you can even get a better deal than the original owners.

Naturally, Gorzod’s signature squad includes some of the Orks’ own Vehicles. Here, you’ll find four copies ofGorzod’s Wagons (Deadly Salvage, 50). This unit can be useful for contesting the command struggle or supporting a fight at any planet, but unlike many units, Gorzod’s Wagons becomes much more dangerous while your opponent has the initiative. Gorzod’s Wagons bears the new Goes Fasta! specialization, which triggers whenever your opponent has the intiaitive. In particular, Gorzod’s Wagons gains a raised ATK while your opponent has initiative, helping you contest key battles wherever your opponent tries to capitalize on his initiative. 

Gorzod loves nothing more than acquiring new Vehicles from the wreckage of battle, and you can appropriate new Vehicles with the two copies of Hostile Acquisition (Deadly Salvage, 52) included in this signature squad. You can play Hostile Acquisition after Gorzod damages any Vehicle army unit to immediately gain control of that unit! By using Hostile Acquisition in the midst of combat, you might seize a ready Vehicle and turn its offensive power against its former owners. Even a massive Ultramarines Dreadnought (Core Set, 18) may fall to the Orks if your opponent can’t adequately shield your attacks.

Of course, there’s nothing that other races build that the Orks can’t improve in some way. Enter the Kustomisation Station (Deadly Salvage, 51). This support is among the more expensive supports with a cost of three resources, but its ability unites your Vehiclesinto a single, terrifying fighting force. While you control the Kustomisation Station, each Vehicle unit you control loses all faction affiliations and gains the Ork faction affiliation. In addition, every Ork Vehicle unit that you control gains a heightened ATK and HP, allowing you to rampage across the sector in your stolen Vehicles.

Gorzod’s signature squad would be incomplete without his own personal Vehicle The Bloodrunna (Deadly Salvage, 53). The Bloodrunna is an attachment that you can only play on Gorzod, raising his HP and giving him a powerful ability. As a Reaction to any Vehicle unit being destroyed at Gorzod’s planet, you can ready Gorzod, allowing him to make more attacks and giving you more opportunities to use Hostile Acquisition and claim more Vehicles. However you use The Bloodrunna, just remember the most important fact – it’s got to go fasta!

Salvaging Victory

Whether you weave dark sorceries with the servants of Chaos, march to war with Astra Militarum regiments, or lead a warband on stolen vehicles with Gorzod, the Deadly Salvage War Pack has plenty to offer. Summon your armies and renew your battles for the Traxis sector!

 

A Game of Thrones: The King’s Peace Chapter Pack

“I must have the gold cloaks. The City Watch is two thousand strong, sworn to defend the castle, the city, and the king’s peace.”
–George R.R. Martin, A Game of Thrones

The King’s Peace, the third Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game is now at The Wandering Dragon!

Eddard Stark has arrived at King’s Landing to serve as the Hand of the King, but even as knights travel from across Westeros to participate in the Tourney of the Hand, insidious characters gather in the shadows. The subtle intrigues of King’s Landing can prove dangerous to anyone, even under the protective banner of the king’s peace.

The King’s Peace is the third Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game, and it continues the cycle’s journey through the first book of A Song of Ice and Fire with memorable characters like Ser Rodrik Cassel, Ser Alliser Thorne, and Ser Gregor Clegane. Two new plots—one neutral and one loyal to House Baratheon—offer new deckbuilding opportunities. Finally, this Chapter Pack includes a brand-new agenda that’s sure to inspire entirely new types of decks.

The Lord of the Crossing

Within The King’s Peace Chapter Pack, you’ll find the first new agenda since the Core Set. This agenda offers you the support of House Frey and The Lord of the Crossing (The King’s Peace, 60). The Lord of the Crossing agenda reads, “During the first challenge you initiate each phase, each of your participating characters gets -1 STR. During the third challenge you initiate each phase, each of your participating characters gets +2 STR. If you win this challenge, gain 1  power for your faction.

The Lord of the Crossing offers a powerful reward and can help you claim victory faster, but your entire deck must be built with the agenda in mind. The drawback of this agenda (lowered STR across your participating characters) happens immediately—when you make your first challenge. However, to gain the benefit, you must make three challenges during your challenges phase. This means that whenever you don’t make three challenges during the challenges phase, The Lord of the Crossing only hurts you, rather than helping you. 

With that in mind, you must build your deck with the intent of making three challenges per challenges phase whenever possible. Of course, if you kneel all of your characters in order to make three challenges, you’ll have no defenders and your opponent will inevitably destroy you with or without the help of House Frey. One way to avoid kneeling too many characters is to use characters that either don’t kneel to attack or have ways to stand themselves. You could pair The Lord of the Crossing with Ser Jaime Lannister (Core Set, 87), Randyll Tarly   (Core Set, 183) or Asha Greyjoy (Core Set, 67) for maximum results, especially in combination with a plot like A Storm of Swords (Core Set, 5) that allows you to make three challenges without having to make one challenge of each type. 

The other primary way to ensure that you can consistently make three challenges every challenges phase is by having a large number of characters. The Night’s Watch certainly excels at marshaling a surplus of cheap, efficient characters, such as theSteward at the Wall (Core Set, 133), the Old Forest Hunter (Core Set, 131), and the Ranging Party (Core Set, 132). With Jon Snow (Core Set, 124) in play, attacking with even one of these characters can become a challenge your opponent can’t afford to ignore. A large number of Night’s Watch characters supported by Jon Snow could certainly be a way to take advantage of The Lord of the Crossing agenda. Then, when your opponent makes his counterattack, you can use Ser Alliser Thorne (The King’s Peace, 45) to defend against military challenges and maintain your character base.You must be cautious, however. A well-timed Wildfire Assault (Core Set, 26) could destroy your character base.

The Lord of the Crossing naturally increases your power gain, but you might still want a way to quickly close out the game once you get close to fifteen power. To that end, you can include a new plot, A Tourney for the King (The King’s Peace, 59). This plot gives each of your Knight characters the renown keyword and the text, “Immune to opponents’ events.” If you’re able to marshal a significant amount ofKnights, such as the Hedge Knight (The King’s Peace, 57) included in this expansion, A Tourney for the King can help you build atop the power from The Lord of the Crossing to quickly claim victory.

Join the Tourney

The Tourney for the Hand begins in King’s Landing, but even among this show of martial expertise, intrigue abounds. Join the combatants and summon your most loyal knights—in this expansion, each player chooses whether he will keep or break The King’s Peace.

 

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