Munchkin: Marvel Edition, Teenage Mutant Ninja Turtles HeroClix, Onitama, D&D: Monster Menagerie and More!
Munchkin: Marvel Edition
MUNCHKIN: Marvel Edition, an all-new Munchkin game that fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe!
Created under license from Steve Jackson Games and in conjunction with Marvel, MUNCHKIN: Marvel Edition comes complete with new monsters (villains), allies (heroes) and custom S.H.I.E.L.D. Identification Cards, and is the perfect gift for Munchkin fans who are ready for an epic Marvel battle!
Teenage Mutant Ninja Turtles HeroClix
Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Scenario and Starter Set. Like previously released HeroClix Starter Sets, the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Scenario and Starter Set includes the standard (core) HeroClix Rulebook, a Powers & Abilities Card, two dice and a double-sided map. In addition to the aforementioned components, the TMNT Starter also includes rules and game components for multiple scenario games to provide game play experiences beyond the standard HeroClix play— it is essentially a HeroClix Starter Set and Mini-Game all in one!
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5×5 board, both players start with five pawns on their side, with the main pawn in the middle.
Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player’s turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent’s pawns removes that pawn from the game. Taking the opponent’s main pawn, or moving your main pawn into your opponent’s main pawn’s starting space, wins you the game.
Cartoon Network: Crossover Crisis Deck-Building Game
What kind of craziness ensues when cartoon worlds collide? Cartoon Network’s baddest adversaries are loose and it’s up to you to stop them. Play as your favorite heroes from Cartoon Network’s past and present hit shows: Adventure Time, The Amazing World of Gumball, Clarence, Courage the Cowardly Dog, Dexter’s Laboratory, Johnny Bravo, Regular Show, Samurai Jack and Steven Universe to take them down! Every main deck card is unique and brimming with Cartoon Network fan service!
In this wacky take on world-renown Cerberus Engine, you’ll find everything you’ve come to expect in a Cryptozoic game: high drama and hijinks! WEAKNESS cards are all unique, dangerous, and may cause a wringing of hands and stomping of feet. Fortunately, PRATFALL cards (which replace Vulnerabilities) are a great way to exit any scene (and get rid of Weaknesses).
Never before seen EVENT cards change things up in crazy ways when they appear out of the main deck. They may literally cause a stomping of feet. Or outlandish zoo animal noises, and more! You never know who will be the next victim, but everyone is in on the hilarity! In the end, only one player will be left laughing, as this is a competitive game. You didn’t really think all these characters would work together in peace and harmony, did you?
D&D: Monster Menagerie
In Monster Menagerie you will find a vast array of challenges for your heroes to overcome and allies to fight by your side. Face Bulettes as they use their powerful claws to tunnel through the earth when they hunt. Or the Gelatinous Cube as it scours dungeon passages in silent, predictable patterns, leaving perfectly clean paths in its wake. Or the Displacer Beast which takes its name from its ability to mask itself with illusion, displacing light so that it appears to be somewhere it is not.
Will your heroes rise to the challenge?
Learn what fortunes await you with this gaming accessory for Ravenloft.
If you’re playing Curse of Strahd, you’ll want to get your hands on the tarokka deck, a 54-card adventure supplement produced by Gale Force Nine. By using the tarokka deck to randomize locations within the adventure, Dungeon Masters can customize each party’s exploration of Barovia, allowing Curse of Strahd to be replayed for years to come. The deck also includes rules for Prophet’s Gambit, a card game for 3-5 players.
Safe Breaker (a.k.a. Merkurya) is a simple-to-learn game of memory and deduction! The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they’re castle towers that stick together magnetically.)
Each player receives one color and one number, keeping these values secret since they form that player’s combination. Play starts with one player asking the player to the left if they have a certain color and number. If they have either of those values, they say “yes” and they become the next player; otherwise they say “no” and the question passes to the next player to the left to answer.
When a player thinks they know an opponent’s combination, on their turn they can name that player’s color and number. If the guess is correct, that opponent is out of the game and the player gets another turn — but if they’re wrong, they are out of the game instead and the wrongly accused opponent now has the next turn.
As far as the rules go, that’s it! How much do you talk to your opponents? Do you keep quiet or suggest questions for them to ask? Do you remind them who answered what, and if you do, did you remember correctly?! Are you spinning disinformation?
What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek!
Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins.
Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail:
- All players put one hand in the center of the table and shout out “Kitty Paw!” to start the game.
- Each player grabs one Kitty card from the row and places it in front of themselves. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card.
- Using only one hand, the “Kitty Paw” they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles.
- If any player thinks that she has completed the pattern on her Kitty card, she shouts out “Meow!” and performs the “Lucky Cat” gesture.
The Dogs of War Aren’t Just Loose . . .
They’re adorable, too! Get your chew toys and your armor ready, their bite is far worse than their bark! Munchkin Puppies has 30 brand new cards to teach your old deck new tricks.
You are a Dalek invading the Earth. INVADE! INVADE! Nothing can stand in your way, not even the humans. EXTERMINATE THE HUMANS! Just make sure you exterminate more humans than your fellow Daleks do to win the game! Watch out for the Doctor as he has a way of foiling your plans.
Dalek Dice is a simple, fun and quick game for two or more players!