Sea of Clouds, Kenjin, Wulfsburg, Krosmaster Quest, Far Space Foundry, Millennium Blades, Beyonder RPG and More!

Sea of Clouds
In Sea of Clouds, as captain of a flying pirate ship, recruit a cutthroat crew, collect relics and unearth the best rum by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure!
In each round of the game, players take turns divvying up shares of Loot to gain Rum, Relics, Objects, and Pirates. In some rounds, when ships are flying close together, they will also clash in a Boarding action, using the effects of any Pirates they picked up to gain Doubloons and plunder Loot.
On your turn, take the first of the three shares of Loot on the table, and look at it secretly. You must decide to either take all the cards in the Share then add the top card from the deck face-down to this Loot space, or to leave the Share and look at the next one. If you choose to do the latter, add the top card from the deck to the Share you declined (or a Doubloon, if there’s already three cards), thus increasing its value for the next player. If no shares interest you, blindly take the top card of the deck.
The card backs give you a hint about what’s in the next Shares: Pirates to board other ships, legendary Relics to collect, Rum to be scored at the end of the game, and Items with permanent, immediate, or secret effects.
Every 4 or 5 rounds (depending on the number of players), Boarding action will occur! Add the strength of your Captain and your Pirates, apply any bonuses or penalties, and face your two neighbors! For each victory, your Pirates will gain Doubloons or steal some Loot! After the fight, all Pirates are discarded.
The game ends after 12 (or 15) rounds. Players then add the value of their Doubloons and their Loot cards to determine who’s the winner.
Zombicide: Black Plague Wulfsburg
An expansion for the upcoming Zombicide: Black Plague gaming system,Wulfsburg adds new tiles, heroes, equipment, and enemies to the game.
Wulfsburg is so named because of the pack of wolves that surround the area, and some of these wolves have been infected by the zombie virus. Included is a new type of Abomination, the Wolfbomination!
Krosmaster Quest
Unlike the head-to-head battles of Krosmaster: Arena, Krosmaster: Quest can be played “cooperatively” (with one player as the “demon” and the rest of the players working together), or as a competition as players look for treasures on tiled boards. The box includes seven new Krosmaster figures with character cards (two exclusive), more than 600 pieces, 16 terrain parts (which can be used in Arena), more than 40 settings, and 6 special dice.
Kenjin
A merciless war is raging throughout feudal Japan, fueled by the hunger for power or the desire for peace of its great lords. As one of them, you must defend your territory from the enemy threatening your borders. Now it’s time to command you troops and read through your opponent’s strategy to take over the battlefield and prevail!
Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points, the other 6.
You get a hand of thirteen cards numbered from 0 to 3. They are your peasants, thugs, lords. On your turn, send two of them to one or two of your battlefields. When all the cards have been played, each battlefield is won by the player with the highest sum of card values there. Some cards are always played face up, others always face down. Some of them also have a special power: Use your peasants (0) to lure your opponent’s troops to a battlefield, or to score more points if they survive. Play a Lord (2) early as it’s strengthened by each new reinforcement thereafter.
Terrains also impact a battle’s outcome: Peasants take arms to protect their rice fields, while military strength is not always enough when you fight over a palace. Once each battlefield has been scored, the player with the most victory points wins.
Far Space Foundry
The Far Space Federation is leading an ongoing peacekeeping mission. The crew on the front lines are in constant need of new supplies and equipment, so the Federation has set up a massive supply line network. This network is composed of massive space stations called Foundries. Some Foundries are specialized in mining and processing ore from asteroids. Other Foundries are equipped with robotic manufacturing and repair facilities. Their job is to keep the flow of supplies going efficiently as possible.
The gameplay in Far Space Foundry occurs in two distinct halves: Space Foundry Alpha and Space Foundry Beta.
At Space Foundry Alpha, you mine skyrite (blue crystals) and rubion (red ore) and process the two to make galactium (purple metal). On your turn, you play a card that allows you to either land a shuttle on a docking bay or take off from one. The shuttle will transport raw materials either from the asteroid or to your freighters. Each docking bay has a special ability if activated that turn, like ore processing or galactic traders. At this foundry, you must also build a fleet of freighters to haul your items. To do this, you must visit the cantina to recruit help from various alien captains (with unique abilities). Once everyone has played all of their cards, it’s time to head off to a new board…
At Space Foundry Beta, you take all of your acquired materials and transport them down to the station. There the robots will use that material to make various products of varying worth. Besides manufacturing, you may also upgrade your freighters or charge up your existing products for more points. Once the freighters are filled back up again, it’s time to transport the items to their final destination for final scoring!
Angry Sheep
Welcome to Angry Sheep, a fast paced dice game at home on the family dining table, at the pub, or after hours at your favorite convention.
The basic premise is dice matching – roll the dice, keep your doubles, take your re-rolls, and then act accordingly. Be the first one to collect enough sheep and you’ve won! Simple, right? Not quite.
You and your neighbors can steal sheep from each other, and your Barbarians occasionally have too much (root beer) to drink and deliver sheep to the wrong pasture. But, worst of all, is the dreaded… Sheep Guevara! If this revolutionary find his way into your flock he’ll work to free them until the fight calls him elsewhere!
Candy Chaser
Candy Chaser is a bluffing game in which the players are smuggling illegal candy. Rolling the die, you want to elevate the price of your candy in order to win, but if the others find out what you’re smuggling, you’re arrested.
The game ends when one candy reaches the top price, at which point every one gets to accuse one other player for what they smuggle. Arrested players are out of the game. The winner is the remaining player with the highest priced candy.
VS System A-Force
In the Vs. System 2PCG card game, players choose a main character, build a deck with exactly sixty cards, and attempt to stun the other player’s main character in a game of superhero battles and suspense! The Vs. System 2PCG: A-Force expansion features new playable content based on Marvel’s A-Force.
Epic Tiny Kingdoms 2nd Edition
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there’s not enough room for everyone to succeed…
In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
Epic Tiny Heroes
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end?
Tiny Epic Kingdoms: Heroes’ Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction.
Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card.
Furthermore Tiny Epic Kingdoms: Heroes’ Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms!
The lore of Tiny Epic Kingdoms: Heroes’ Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
Millennium Blades
Millennium Blades is a CCG-Simulator — A game in which you play as a group of friends who play the fictional CCG “Millennium Blades”.
In this game you will build decks, play the meta, acquire valuable collections, crack open random boosters, and compete in tournaments for prizes and fame. The game takes you from Starter Deck to Regionals in about 2-3 hours.
Multiple games can also be chained together to form a Campaign, going from Regionals to Nationals in game 2 and from Nationals to Worlds in game 3, with each game introducing ever more powerful cards and higher stakes, but also resetting the power of the game so that each player has a fair chance to win each ‘season’ of the campaign.
The game draws heavily on Manga/Anime inspiration for its art, and parodies Magic: the Gathering, Yugioh, and many other collectible games.
At its heart, it’s a commodity trading game, except that instead of cubes or stocks, the things you’ll be buying, selling, and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely, playing the market, working together with friends, building collections, and winning tournaments, you’ll secure points and become the Millennium Blades World Champion.
Beyonder RPG
Ten Races! Six Energies! One Living, Breathing World to Explore!
Imagine a world where humans share the power of sentience with nine other races. Imagine a world made up of six primal forces known as The Six Energies, and where terrifying Undead roam the empty places where a great empire once stood against them.
Imagine a world where the snakelike Crawn rule the northern deserts with an iron fist, where sorcerers operate in secrecy to avoid destruction at the hands of The Guilds, and where those same Guilds develop ever-newer, ever-better Energetic powers. Imagine a world that is, itself, alive, and whose heartbeat means the overthrow of kingdoms. Welcome to the continent of Tamarra, home to the world of Beyonder.
Discover Tamarra’s abundant geography of plains, mountains, and seas, and the underlying Six Energies and the guilds that channel them. Immerse yourself in Tamarra’s history, which tells a story of many ages; great vision and overthrown emperors, invasions and dark rumors, and more recently, governments and services, cities and trade.
Beyonder is an original, low-heroic, pen-and-paper roleplaying game that focuses on melding system and setting elements to best allow you to play the story you want to play. In Beyonder, you can choose from any one of The Ten Races on the continent of Tamarra, and equip your character with a variety of mundane skills – from fighting, to knowledge, to stealth, to persuasion. To add even more richness, you can also choose supernatural Energetic Powers for your character based on which of the six of Tamarra’s powerful Guilds you have selected.
Doctor Panic
In Doctor Panic, you are a surgical team from the most prestigious hospital in the area. Your goal: Work together as a team to save a patient who just arrived on a stretcher before time runs out!
To accomplish this, you need to perform a series of medical treatments that have been prepared before the game. One or more players serve as overseers — emergency room managers, as it were — and they give tasks to the other medical personnel on hand: find a combination of drugs in this batch of cards; figure out the dose you need to administer by consulting this chart; stitch up a wound by “stitching” on a game board with needle and thread; and so on. If you complete all of the treatments before the final heart attack on the soundtrack, you are victorious! If not, you’ll have to receive additional training…