Abyss: The Universe, Back to the Future, Imperial Knights: Renegade, Clue: Harry Potter, Monopoly: Fallout and More!
Abyss: The Universe
Abyss Universe is the artbook dedicated to the game Abyss, mixing illustrations and texts of the game of science fiction writers.
Five writers involved in the project and told a story starting from a selected image. You will find of course the beautiful illustrations of Xavier Collette.
In this book, you will be able to go deep inside the universe of the Abyss game. With a selection of illustrations in big format, but also sketches, work in progress pictures!
Imperial Knights: Renegade
Giant war machines duel in the 41st millennium!
Dominating the battlefield with their size and firepower, Imperial Knights are towering bipedal weapons platforms that hold no quarter in eliminating their targets – but like anything else, they are vulnerable to the dark clutches of Chaos. The Freeblade Knight once known as the Living Litany is an unfortunate example; nobody knows what truly happened to this once-valiant hero, only that it has renamed itself Litany of Destruction, and has been leaving a brutal trail of devastation in its wake. The Imperial Knight Ever-Stalwart has made planetfall on Tellerax Prime with one goal in mind – hunt down his fallen brother and restore the honour of the knightly houses, or die trying!
The screaming whirr of chainblades and the shriek of missile launchers herald the meeting of two gigantic engines of war on the battlefields of Tellerax Prime. When such powerful machines face off, only one will walk away – put yourself at the controls of an Imperial or Renegade Knight and march to glory with this boxed game! Inside, you’ll find two Imperial Knight miniatures (one Warden and one Paladin), with a transfer sheet to detail them as Imperial and Renegade Knights, a Sanctum Imperialis scenery piece for your Knights to engage in fierce combat over, and an eight-page booklet containing rules and missions for the game, and rules for deploying the Renegade Knight in games of Warhammer 40,000!
Back to the Future: An Adventure Through Time
Fire up the DeLorean and prepare for 1.21 Gigawatts of fun! In Back To The Future: An Adventure Through Time, 2-4 players compete to move Doc Brown’s time-traveling DeLorean between three timelines (1955, 1985, and 2015) in order to make sure that key events from the movie’s plotline take place.
Maneuver key characters like Marty McFly and Biff Tannen through the different timelines, ensuring they meet at just the right moment to set of iconic scenes.
The player who does the best job repairing the timeline wins.
Council of Verona: Corruption
Alas, the corruption that dwells within us all. Oh, what scandal, what deception! Oh, what cruel manipulation of these two houses! Shall we pity them and grant them leave while these matters are sorted? Nay, the iron is indeed hot and we must strike with all intention. Fellow citizens of Verona, I plead for your joint purpose as we bring the dynasty to level. With power in excess, take what you will, and may the best of us rise to our place.
Council of Verona: Corruption is an expansion for Council of Verona that adds 21 Corruption Cards into the game. Corruption Cards may add new influence spots, be played face-up for an ongoing or instant ability or played face-down for an end-game ability or as a bluff.
Corruption Cards are dealt after the Character Card Draft and played either face-down or face-up on any Character Card on The Council or in Exile, adding an exciting additional layer of bluffing into the game. Each player will be dealt four Corruption Cards of which they will choose two to keep.
Lost Legacy: Fourth Chronicle
In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!
Lost Legacy: Fourth Chronicle contains two sets of game cards: The Werewolfand Undying Heart. Each set can be played independently or mixed together with other sets to create a unique custom set. As for how to play, Lost Legacyis a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following:
- Draw: Draw the top card from the deck and add it to your hand.
- Play: Choose one of the two cards in hand to play and place it face up in front of you.
- Effect: Carry out the played card’s effect, after which the card is considered as discarded.
- End: Throughout gameplay you’re trying to eliminate other players or uncover the location of the “Lost Legacy” card; this card might also be in the “Ruins”, a location that holds one card at the start of the game and possibly acquires more cards during play. When someone discovers the Lost Legacy, the game ends, everyone tallies the value of the cards they’ve played and the card left in hand, and whoever has the highest total wins.
By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time.
Curse of Strahd: Dungeon Master’s Screen
This screen is the perfect companion for those Dungeon Masters running the Curse of Strahd adventure, or any trek through Barovia. The front includes contrasting images of Count Strahd von Zarovich while the back provides maps for Castle Ravenloft and surrounding Barovia, as well as random encounter tables for both.
Monopoly: Fallout Collector’s Edition
Greetings Vault Dwellers! Play MONOPOLY: Fallout Collector’s Edition and rebuild civilization as you buy, sell, and trade your way through the Fallout Wasteland. Featuring iconic property locations from all four Fallout games, players can fortify their properties with Vault-Tec approved Shacks (Houses) and Vaults (Hotels). Feel S.P.E.C.I.A.L. with collectible Wasteland-inspired, distressed finish tokens and plan for the future with custom Fallout money imprinted with the Nuka-Cola bottle caps. MONOPOLY: Fallout Collector’s Edition is a perfect collectible item for the Fallout fan.
- 6 collectible tokens with a wasteland inspired distressed finish: 10mm Pistol, MiniNuke, Nuka-Cola Bottle, Power Armor Helmet, Vault Boy, and Vault 111
- Custom game board features locations from all four Fallout video games
- Houses and Hotels renamed Shacks and Vaults
- Vault Dweller’s Survival Guide and You’re S.P.E.C.I.A.L. cards replace Chance & Community Chest Cards
- Custom Fallout Money
Clue: Harry Potter
Discover the secrets of Hogwarts in this version of the classic Mystery game. Enjoy new game play features and a moving Hogwarts game board. Dark magic has been performed at Hogwarts. A fellow student has vanished from the famous School of Witchcraft and Wizardry–and it is up to you to solve the mysterious disappearance.
Play as Harry, Ron, Hermione, Ginny, Luna or Neville and try to discover who did it, what spell or item they used, and where the student was attacked. Was it Draco Malfoy with a Sleeping Draught in the Owlery?
Move around Hogwarts making suggestions–but watch out. Wheels on the board actually move to reveal secret passages, hidden staircases, and even the Dark Mark. Think you’ve gathered all the facts you need? Go to Dumbledore’s office to make your final accusation to win the game.
This version of the classic Clue game combines the standard clue idea of going from room to room making suggestions of who, what, and where. However, this version adds a few new ideas. The first is the ever changing board. On a players turn s/he roles three dice, two regular and a special die. The special die has the four houses of Hogwarts on it. This allows a player to change the layout of the board, by opening/closing doors, changing the secret passage way, reveling the dark mark (causing lose of house points), or getting help cards.
The house points are a second change. In this version either a player can win, or all players can lose and the dark side wins, by getting all the players house points. House points are lost when the dark mark appears and a card is reveled from the dark deck. The players affected must either show a help card that protects them from the dark deck card, or lose the set number of house points. Dropping to zero house points causes a player to lose and out of the game.
The other two card types are the third change in the game. There are help cards that consist of items, allies, and spells. These are used to combat the second deck, the Dark Deck. The dark deck cards are revealed when a dark mark appears either on the dice roll, or by moving the house wheels changing the door layouts. The dark mark card affect players in specific locations and those players must be able to show the indicated help cards or lose house points.
All-in-all the idea is the same as traditional clue, but the extra things makes the game just different enough. People that like Clue and/or Harry Potter would enjoy this version.