Vast: The Crystal Caverns, Islebound, Salvation Road, City of Spies: Estoril 1942 and More!

Vast: The Crystal Caverns

Sold out at Gen Con on Saturday! Currently #2 on BGG’s “The Hotness” with a 8.2 Rating, Vast: The Crystal Caverns is now at The Wandering Dragon!

All Pre-Orders are filled and ready to be picked up! We also have a few extra for the Shoppe, but they won’t last long, so get this one while you can!

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The dragon has been asleep for many long years. In that time, the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking, shifting, and growing evermore dangerous.

Still, stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers, there also lies a fiercely guarded treasure. Fortunately for the slumbering beast, malevolent crystals fill the cave’s rooms with spectral light, hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.

But the most courageous adventurers will not be discouraged by bloodshed. On this day, a knight steps into the darkness, her gloved hand gripping the hilt of her sword. Her years of quests–all of the victories and defeats–have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave, she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.

Enter the world of Vast: The Crystal Caverns!

Vast takes you and your friends into the torch light of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast, you will become part of a new legend… Any part you wish!

Play as the classic, daring Knight, the chaotic Goblin horde, the colossal, greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory…and there can be only one winner.

As the ultimate asymmetric board game, Vast: The Crystal Caverns provides a limitless adventure, playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins, or add in the Dragon and the Cave for deeper and more epic experiences, different every time.

 

Islebound

Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns.

In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.

There are many routes to success. Will you be a ruthless conqueror, careful diplomat, or shrewd merchant in your race to the top?

The player with the most wealth and most-impressive capital city will win the game!

 

City of Spies: Estoril 1942

Estoril is small town near Lisbon, Portugal. Having a casino, beach and wonderful weather, the region was a center of diplomacy — and spying — during World War II.

In City Of Spies: Estoril 1942, players are competing against each other to form the most powerful and influential secret organization of spies. Based on historical facts, the game takes place on famous locations in Estoril.

Six locations are randomly selected to be used for the first round, such as casinos, hotels, beaches, etc. Control of these will be fought over in each of the four rounds of the game. Special Agents are then placed on each location as the reward for who have the most influence on that location.

Players begin the game with the same hand of Agents (tiles) and will take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round players check each location to see which player gains the reward for that location.

At the end of the fourth round, players will total up the points of their Agents plus any special game objective they might have completed. Whoever has the most points wins.

 

Salvation Road

In Salvation Road, the players control 4 to 8 characters struggling to survive in a barren wasteland.

A set of Heroes, exceptional individuals, are holed up in a barricaded Compound, protecting a group of young, old, and wounded Survivors. The desert around them is filled with the shattered husks of buildings, and with marauding gangs of bandits. The Survivors are doing their best to keep the Marauders at bay. Some have even been recruited by the heroes to help search through this wasteland, scavenging Resources.

The good news is that they’ve heard radio broadcasts from a settlement called Salvation, which claims to be a safe haven with plenty of food and water. The Characters need to save up enough Resources to make the long journey down the dangerous highway, in hopes of reaching safety from the Marauders.

Can they survive long enough to get themselves, and the people under their protection, to Salvation?

Salvation Road is a co-operative game for 1 to 4 (up to 8 with a Scenario) players that plays in about an hour. In the standard game players are assigned 2 Characters (1 Hero and 1 Survivor). Both Characters are useful but you must deal with the Survivor’s limitations and exploit the Hero’s strengths to succeed. While scavenging resources in a post apocalyptic wasteland may sound easy, try doing it with the marauders on your tail, wounding you every chance they get.

VS System: The Alien Battles

In Vs. System 2PCG, players choose a main character, build a deck with exactly sixty cards, and attempt to stun the other player’s main character in a game of super heroic combat.

Vs. System 2PCG: The Alien Battles includes two hundred cards of new content and original art that cover all four Alien movies. Players can play as any of the major characters from the Alien universe or even as the deadly Xenomorphs.

This game can be played as a standalone item or combined with any other standalone Vs. System 2PCG title.

 

Bill and Ted’s Excellent Board Game

Strange things are afoot in Bill & Ted’s Excellent Boardgame!

Collect personages of historical significance in order to pass your oral history report. But beware! Every time you bag someone, the phone booth breaks most-heinously, and your adventure through time will take a most serious turn!

Be excellent to each other…and party on, dudes!

Dungeon Buster

To trust is good, not to trust is better.

Five weary warriors, on a journey for a mysterious dungeon rumored to be filled with precious gemstones. But there is hitch: ferocious monsters are guarding the gems! If the warriors join forces they can defeat them. But the coward who, blinded by his greed, will not fight seriously might get his companions punished by the monsters! The warrior who will remain loyal and will betray at the right time is the genuine hero of this game.

In Dungeon Busters, the players take the role of heroes exploring dungeons and defeating monsters in search of treasures. In order to defeat a monster, every player simultaneously plays a power card face-down then reveals the values. If two or more players play the same value, they are all ignored. If players are defeated the player who played the lowest value should return some treasures as a penalty. If players succeed to defeat the monster, players can divide rewards but the player who played the lowest value will go first.

 

Angry Ocean

Rattle, Battle, Grab the Loot: Angry Ocean adds two new scenario packs to the Rattle, Battle, Grab the Loot base game as well as two custom dice with a character card for each.

In the first scenario, “Angry Ocean”, the ocean fights back with krakens, rocks, wrecks, and whirlpools. In the second scenario, “Old Dogs”, players are veteran pirates near retirement who are out for one last adventure. Your galleons begin the game fully equipped and cannot be modified after adventures. The Old Dogs just want treasure!

 

A Game of Thrones The Card Game: Call to Arms

“Lady Catelyn, you are wrong.” Brienne regarded her with eyes as blue as her armor. “Winter will never come for the likes of us. Should we die in battle, they will surely sing of us, and it’s always summer in the songs. In the songs all knights are gallant, all maids are beautiful, and the sun is always shining.”
–George R.R. Martin, A Clash of Kings

The banners have been called in the War of the Five Kings. In the north, Robb Stark gathers his armies around Riverrun, preparing to strike out at Tywin Lannister’s forces. Joffrey Baratheon has ascended the Iron Throne in King’s Landing, Renly Baratheon has been crowned in Highgarden, and on the islands of Dragonstone and Pyke, Stannis Baratheon and Balon Greyjoy plot their own rise to power. Before long, great armies will march onto the field of battle, while subtle intrigues and assassins’ daggers decide the fates of countless others.

The Called to Arms Chapter Pack is the second Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game. A new King version of Balon Greyjoy challenges all enemies of the Iron Isles, even as two new attachments give you ways to crown your other characters and make them Kings. You’ll also find iconic characters like Dolorous Edd and Shae entering the game for the first time, even as other cards lend new importance to loyal cards. Finally, this pack continues to introduce a focus on the seasons of Westeros with two new agendas!

Star Wars: The Card Game-Ancient Rivals

“Don’t underestimate the Force.”
–Darth Vader, Star Wars: A New Hope

Throughout the Galactic Civil War, certain feuds and rivalries have defined countless conflicts. The Jedi battle the Sith lords, playing out the age-old struggle between the light and dark sides of the Force. The armies and navies of the Rebels and the Empire clash on planets and in the skies above them. The galaxy’s smugglers and spies struggle for supremacy against the scum that lurk in the shadows. These dynamic rivalries have shaped the Galactic Civil War, and now, with the the Opposition cycle, they will take their rightful place in Star Wars: The Card Game as well. 

Ancient Rivals kicks off the Opposition cycle and simultaneously serves as an introduction to the new themes and mechanics that will be found in the cycle. Here, you’ll find a host of cards that focus on the struggles between pairs of affiliations: Jedi and Sith, Rebel Alliance and Imperial Navy, Smugglers and Spies and Scum and Villainy. The Opposition cycle also introduces a host of new fate cards, including a new type of fate cards—fate cards with an affiliation. Ancient Rivalsalso offers up a host of iconic characters: the heroes and villains of Star Wars: Rebels begin to appear in the LCG, joined by new versions of classic characters like Dengar, Han Solo, and Darth Vader. Immerse yourself in the epic conflicts and battles of the Galactic Civil War in theOpposition cycle, beginning with Ancient Rivals!

 

Warhammer 40K Conquest: Searching For Truth

“The secrets of the universe are within my grasp. You cannot stop me now.”
–Illuminor Szeras

On the surface of Nectavus VI, an ancient being has waited and watched for centuries. As blood rains down from tainted skies and the power of the Warp is unleashed above the jungle canopy, this ancient watcher rises at last. He has observed the secret workings of the galaxy and seen things beyond the eyes of mortals. Now, he will lead the Necrons to restore their dynasties and renew their dominion over the entire galaxy.

Journey once more into the treacherous jungles of Nectavus VI with Searching for Truth, the fourth War Pack in the Death World cycle for Warhammer 40,000: Conquest! Like the rest of thiscycle, this expansion focuses on the new Deep Strike keyword, offering plenty of new cards that you can play facedown, only revealing them when it’s most advantageous to you. Elite units continue to gain power, and a new Necrons warlord invites you to reap the rewards of repairing your warriors and keeping your armies fully operational. Nectavus VI will run red with the blood of warring armies, but only one faction can claim the final victory.