Betrayal at House on the Hill: Widow’s Walk, 4 Gods, Clank!, Legendary: Deadpool, SeaFall and More!
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon’s mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!
Betrayal at House on the Hill: Widow’s Walk Expansion (Releases Friday 10/14)
The house on the hill has a wicked reputation. Those who dare to darken its door often leave steeped in madness and despair—if they leave at all.
Now the horror reaches new heights with Widow’s Walk—the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The house is expanded with the addition of 20 new rooms, including the roof, a previously unexplored floor. Also in its halls you will find new monsters, items, omens, events, and 50 brand-new haunts, penned by lead developer Mike Selinker’s all-star cast of contributors from the world of gaming and entertainment. In Widow’s Walk, terror and panic are taken to a whole new level.
Enter if you dare. Exit if you can.
4 Gods (Releases Thursday 10/13)
Four Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world.
In more detail, players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand, with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world.
When play begins, each player simultaneously starts laying tiles into the frame; each tile must be adjacent to two sides to be placed, so initially tiles can be placed only in the corners of the frames, with players building inward from there. Players can place tiles anywhere that they can legally be placed (two sides are adjacent to the frame or previously placed tiles and all landscapes match across tile borders.
Instead of placing a tile, a player can place it in their personal discard area, which can hold at most ten tiles. When a player has both hands free, they can draw two new tiles from the bag; alternatively, any player with a free hand can pick up any tile in anydiscard area and place it in the world.
At any point during the game, a player can claim one of four gods and that god’s followers. Each god is associated with a particular type of landscape, e.g., the merfolk god. Once a player has followers, they can place a prophet on a tile they just placed to claim that section of landscape. Players can place any number of prophets in a landscape as long as they’re placing each prophet on a tile they just added to the world.
At any point in the game, if a player thinks that a section of the board cannot be filled with a tile — e.g., a space that’s surrounded by four types of landscapes — that player can place a round city marker in that space. Anyone can then claim that city with a prophet. If a matching tile is found later, a player can “smash” and claim that city, replacing it with the tile.
Once the world is filled or players agree that no more tiles can be placed, the game ends. Each player scores five points for each city occupied or smashed. Each landscape with one or more prophets is worth a number of points to the player(s) with the most prophets in it equal to the number of tiles in that landscape minus the number of prophets in it. The landscape with the largest mass rewards its god with a large bonus, with the second and third largest masses rewarding their gods with smaller bonuses; similarly, the landscape that appears in the most distinct groups rewards its god with a large bonus, with the second and third largest groups again rewarding their gods with smaller bonuses.
Whichever god has scored the most points wins!
Merchants & Marauders: Broadsides
Set in the Merchants & Marauders universe, Broadsides is a standalone game in which the two opposing players command pirate ships engaged in a fierce battle over a profitable sea lane. Sinking the enemy or taking out their Captain and First Mate are the only ways to seize victory and survive the day!
The card-driven game system allows players a wide variety of actions, triggered by playing cards in a variety of combinations.
Aim: zero in your cannons using an innovative targeting system
Hold: Draw more cards to increase your versatility
Reload: Load a variety of ammunition types (chain shot for rigging, canister for crew, solid shot for hull) into a variety of cannons (reliable 18-Pounders, thunderous Carronades, deadly Long Nines)
Broadside: Blast all your cannons at once in a fierce but costly salvo
Sheer Off: Correct your course just enough to disrupt your foe’s plans
Repair: Send sailors where they are needed to man the guns, patch the hull, or replace ruined sails
Additionally, your Captain’s unique Reputation and a handful of drafted Dirty Tricksmeans that every matchup will be different from the last. Multiple tactical approaches to either of the win conditions means that you can tailor your gameplay to your strengths and your foe’s weaknesses. Outthink, outplay, outgun, and sail away the winner!
Marvel Legendary: Deadpool Expansion
Five new heroes! Four new schemes! Two new villain groups! Two new masterminds! One insanely fun expansion!
The Merc with a Mouth brings his charming personality, as well as a few friends, to the Legendary universe with Legendary: Deadpool, a 100-card, small box expansion that allows you to play with — and against — other players to defeat the nefarious threats aligned against Deadpool!
Race to the North Pole
Ahoy, adventurer! The Arctic is merciless: Your expedition team has to endure the unforgiving wilderness, the unexpected weather and the other fame hungry teams. Only one will be remembered as the conqueror of the North Pole. If you think you can adapt the ever-changing harsh conditions better than the others, start gearing up — the race is on!
In Race to the North Pole each player has an expedition team which they have to navigate to the North Pole on the middle of the game board. The first player to get all of his or her pawns there wins the game. Game is played by moving with cards that are in front of you. Some cards allow movement while others also ambushing other players. But ambushing has a price! When ever you tackle another player you have to grab an “Ice Mask Tile”, which include equipment and some nasty hazards that might ruin your well planned schemes.
Race to the North Pole also features a unique rotating board that simulates the Arctic weather. When a storm hits the board, everything changes! Your movement cards travel on the board and you receive a new set, the arctic maze that is formed out of cracks changes completely and the players travel around the board with the weather. This design has deep strategical elements that make every playthrough exciting and challenging to the very end.
The game includes a free app Dized that gives players loads of new content, localizations, and mechanisms to use with the game through their smart devices.
HeroClix: Teenage Mutant Ninja Turtles-Heroes in the Half Shell
Packed with ‘Turtle Power’, Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half-Shellfeatures fan-favorite characters including Leonardo, Donatello, Michelangelo, and Raphael, along with their greatest allies and enemies.
The Gravity Feed highlights more than 30 characters from the 32-year history of TMNT, based on both the comics and animated TV series.
The Teenage Mutant Ninja Turtles HeroClix Dice & Token Pack contains two custom dice featuring special logos and six action tokens.
Designed for quick play and easy team-building for both tournaments and casual games, theTeenage Mutant Ninja Turtles HeroClix: Heroes in a Half-Shell Fast Forces Pack contains six HeroClix figures with all-new dial designs, a rules sheet, and a ClixFX base!
The world is emerging from a dark age where history and knowledge were lost. The great provinces have just begun re-establishing seafaring technology. Wealth and fame await leaders who are cunning and brave. Explore the coastal islands. Discover lost civilizations. Sail the open sea in search of new lands. Uncover long buried secrets. Sail until the sea falls off the edge of the world!
SeaFall is a ‘Legacy’ board game designed by board game industry veteran Rob Daviau. Like the players who play them, Legacy games ‘remember’ what happen from game to game. Player choices have irreversible impact on the game world as the game board changes, cards are modified and sealed packs are opened revealing twists and turns in an epic storyline.
SeaFall is the third Legacy game designed by Rob Daviau. It was preceded by Risk Legacy and Pandemic Legacy Season 1. Both were important and acclaimed games whose innovation and scope sent ripples through the board game community. Now, for the first time ever Rob has built a world and game from scratch around the Legacy idea.