Clank!Sunken Treasures, Watson & Holmes, Dresden Files, Element, They Who Were 8, Arkham Horror, Imperial Settlers and More!
Clank!: Sunken Treasures
In Clank! Sunken Treasures, an expansion for Clank! A Deck-Building Adventure, players explore two partially flooded maps with new dungeon deck cards, a new persistent monster to defeat, new environmental challenges, and more as they venture in the watery depths!
The challenge to prove your thieving skills has moved to new environments. You’d better know how to swim as several rooms you’ll face have been completely flooded with water. Plus, of course, there’s always an angry dragon to avoid…
Dresden Files Cooperative Card Game
The Dresden Files Cooperative Card Game allows you to play Harry Dresden and his friends as they take on the cases from the novels in the ultimate what-if scenario: What if Harry was on the scene with allies who weren’t there in the original story? The core game includes Harry, Murphy, Susan, Michael, and the Alphas and plays through the first five novels.
The Dresden Files Cooperative Card Game (or DFCO) is a game where the players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario! Play Harry, Murphy, Susan, Michael, and the Alphas in the first five novels, or take on Side Jobs in a random scenario generator based on the short story collection of the same name.
Play your hand, clear the board, and beat the odds in the final showdown at the end of the book. Use teamwork, strategy, and a wee bit of luck to win the day.
The game has plenty of in-jokes and references for Dresden fans (like the unreliable range of the Blue Beetle), but it’s accessible to people who haven’t read the books.
This is a tightly tuned, strategic, cooperative game that feels intense, vital, and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session, gameplay is fast-paced and down to the wire. In this game, players take on the role of Harry Dresden and his allies, investigating cases and taking on foes from the books. To accomplish this, you’ll share a common pool of action points (called Fate points), and each player must choose between taking an action or generating Fate points each turn. Solve more cases than there are foes left standing to win!
In short, each player plays a character from the novels (one of them is always Harry), taking on a shuffled scenario deck based on one of the books in the series. Using a combination of cards, dice, and teamwork, players attack foes, investigate cases, take advantages, and overcome obstacles to make sure they have the best possible odds for a win in the final showdown at the end of the book! Like any good cooperative game, it’s hard to win (no fun if there’s no challenge!), but always rewarding to play, and scales smoothly from one to five players.
Watson & Holmes
Sharpen your mind, for the dark mysteries that once stood before the great Sherlock Holmes are now yours to solve. In Watson & Holmes, two to seven players are presented with one of thirteen cases, each accompanied by a series of questions. Players must travel from location to location in order to obtain clues and information, competing to reach the most coveted destinations first and sabotaging their opponents along the way. Once a player feels they have successfully uncovered the truth, they may approach Watson and Holmes with their conclusion. If their answers are correct, they win the game, but if they miss the mark, the other investigators must continue the search until the case is solved.
Each of the thirteen cases included in Watson & Holmes provides the competing detectives with a collection of initial clues and information. The front of each case booklet indicates a card layout, forming the game board, while the back provides a short narrative, describing how the dynamic duo came to investigate the case and what little information they initially had to work with. Varying in difficulty, the amount of time and attention to detail required will be different on each case. With new and different locations to visit each and every time, none of the investigators will begin with any kind of advantage when tackling a new case.
Once the details have been introduced and the cards laid out, the detectives will alternate between two phases: Visiting and Investigation. During the Visiting Phase, each player will choose a location to investigate. However, until every player has placed their pawn on a card, others can steal the location from them by bidding carriage tokens. Players also have the option of placing their pawn on the Carriage Stop, learning no new information, but gaining three carriage tokens to use on later turns. Once each player has settled on a card, the game proceeds into the Investigation Phase.
During the Investigation phase, each player reads the information on their chosen location card, taking down notes as desired. Players also have the option, during the Visiting Phase, to spend four carriages to claim Watson as their ally, thus forcing another player to read aloud their location card during the investigation. Though this can be an effective way to devalue the progress that player has made, it does provide valuable information to all players, setting each investigator on a race to the next location they interpret to be most informative.
To help you along the way is a ring of Holmes and Watson’s trusted contacts, each with unique abilities to help you quickly and effectively solve the case. With abilities allowing you to claim useful tokens at times, pay fewer tokens at others, limit other players’ abilities, or take on the unique skills their characters possess, these allies are invaluable assets in any investigation. These character cards may only be used once during the game, but some have lasting effects, and all of them can ultimately mean the difference between victory and defeat.
The police are also useful friends to have, interested in protecting and observing these spaces. If a player possesses a police token, they may leave it at a location before departing in order to disrupt the progress of their opponents. Other detectives may bypass the police on their own, if they are able to use a token to pick locks, or they may use their own contacts at the police department to call off the police, reopening the location for everyone.
Once a detective feels their solutions will satisfy the great detective Holmes and his parter Dr. Watson, you may travel to 221B Baker Street. If you are the only player who has arrived at the address, you may present your answers by writing them down as thoroughly as possible and comparing them to the back of the card. If your interpretation of the clues matches that of Watson and Holmes, you have won the game! If you missed a detail, however, you are forbidden from pursuing the truth further, and your adversaries will be given more time to reach their conclusions.
Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures
Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a standalone expansion to Sherlock Holmes Consulting Detective with updated graphics that features ten more cases to be solved in Sherlock Holmes’ Victorian-era London, England. A “London Directory”, map, and newspaper archives are included with the cases.
Included are six independent “West End Adventures” cases (redesigned and updated from the 1995 expansion), and a series of four new cases based on the Jack the Ripper murders.
Jack the Ripper Cases:
- Mary Ann Nichols
- Annie Chapman
- Elizabeth Stride, Catherine Eddowes
- Mary Jane Kelly
West End Adventures:
- The Strange Case of Dr. Goldfire
- The Murder of Sherlock Holmes
- A Case of Identity
- The Death of a Transylvanian Count
- A Royal Huggermugger at the Savage Club
- A Simple Case of Murder
They Who Were 8
Gods and Goddesses are mercurial beings, given to jealousy and treachery, but they can also possess compassion and valor.
Who among the pantheon can win enough glory among their believers, so that their story of mythic victory can be passed down through the generations?
They Who Were 8 is a game for 2-4 players where each player serves two Gods, seeking to praise them for their Glory, and trying to avoid stories of their Infamy.
The game can be played in two different ways:
A game for 2-4 players trying to achieve an individual victory.
A partnership game for 4 players, played in two teams of 2.
In both of these games, the players take actions that represent a bard’s retelling of the ancient story of They Who Were 8. They may also call upon the powers of their Gods to control the narrative and establish their version of the saga as the one told for eternity.
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.
Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.
Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:
1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.
4) Production phase: Players get resources according to their terraform rating and production parameters.
When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
Camel Up Cards
As with the board game Camel Up, Camel Up Cards has players betting on camels as they make their way down a racetrack. Each player has some knowledge about which camels can move — and how far they can go when they do finally decide to move — but they can’t be sure of when each one will move, so they’ll just have to guess which ones will end in front of the others, hoping to earn a bit of money while doing so.
A dark void has opened, and undead creatures are attempting to enter our world. You have come together as guardians who must work together to force the undead back through the void. However, the longer it takes, the stronger the undead become, threatening to overwhelm all.
In The Banishing, players collect cards from the Void to form melds to cast unique spells and effects in an effort to complete the ritual of Banishing, which will hurl the undead back through the Void. Players must work together to create those melds, as well as to protect and heal each other from attacks by the undead in order to succeed.
Imperial Settlers: Aztecs
Imperial Settlers: Aztecs bring new rules, a new resource, and a sixth faction to the world of Imperial Settlers!
Prayer actions and blessing tokens bring religion to the world, while the Aztecs build temples and organize festivals and ceremonies to gain favors and be blessed! With this expansion, all other factions will also be able to add religion and their own pantheon of gods to their Empires.
This expansion includes a new faction board, the Aztecs faction deck, blessing tokens, and expansion cards for the original factions that complement the Aztecs abilities.
Small World: River World
In Small World: River World, players discover new maps full of water regions haunted by merciless pirates. Players need to defend their precious harbors against them, fight them on the river, and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand, but in River World, there is still not enough room for everybody. And random events that trigger on each turn add to the chaos!
Small World: River World includes two double-sided game boards, i.e., four maps in total, one for each of the four possible player configurations.
Coal Baron: The Great Card Game
The city of Essen, Germany at the turn of the 20th century was a center for coal mining in Europe. Immerse yourself in the dark world of coal mining as you extract coal from pits, load coal to wagon trains, and then rail your coal off to distant locations in search of fortunes.
Coal Baron: The Great Card Game is a standalone game based on the very popular board game, Coal Baron, originally published in 2013. With innovative mechanisms and almost 240 cards, Coal Baron: The Great Card Game creates an experience that feels very distinct from, yet is just as intense as, the original game.
Everyone knows of the pyramids on the Nile – eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.
Each player wants, as pharaoh, to build the most pyramids. To accomplish this, he must first acquire a province, where he can trade and farm. With his profits, he can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of his power cards, and always offer appropriate sacrifices to Amun Re. Players must always keep their eyes on the goal of the building of the eternal pyramids or risk falling behind in points.
Wings of Glory: Battle of Britain
In the summer and fall of 1940, after the fall of France, the German Luftwaffe faced the Royal Air Force in the first major military campaign fought entirely in the air — the Battle of Britain. This was the prelude to the invasion Hitler planned for the British Islands — Operation Sealion. An ultimate German victory was at hand, and British pilots bravely flew into battle, fully aware of what a defeat would bring to their country and the entire free world.
Now, with this Wings of Glory: WW2 Battle of Britain Starter Set you can bring to life the epic aerial duels between the Axis and Allied aces on your tabletop. Defend Britain as an Allied pilot, controlling one of the most iconic WW2 airplanes, the Spitfire, or fly dangerous missions as a German pilot in a powerful Messerschmitt Bf.109 fighter.
Wings of Glory is fast–playing and easy to learn. This Wings of Glory: WW2 Battle of Britain Starter Set is a complete game that includes everything you need to play the WW2 version of the system. Four airplanes are included in this set, each fully assembled and painted. Also included is a full-color rulebook, a scenarios booklet, a rich assortment of counters, rulers, and airplane console boards to start playing out of the box in just minutes!
Fire, water, earth, wind — these four elements have driven mankind’s mythology, philosophy and science for eons. Now, master the power of these primal forces in this abstract game of capture and area control.
In Element, players take turns drawing and placing four element stones to encircle opposing sages. Each element has unique properties that players can use to block an opponent’s movement. Feed walls of flame, move raging rivers, raise impenetrable mountain ranges, and even bend wind to your command. Transform one element into another with the rule of replacement or sacrifice element stones to help your sage avoid capture.
Understanding the subtle, diverse, yet powerful nature of the four elements is key to surrounding your opponent and claiming victory!
Alexander the Great has conquered a vast empire, but his power is now waning and the time is ripe to compete for his inheritance.
Each player in Phalanxx leads one of four competing factions that are ready to rule that vast empire. To do this, you must become the most powerful faction by reinforcing your troops, ensuring sufficient supplies, and occupying the most important cities and oases.
Firefly: Big Money
Of course, when a captain does a job, they expect to get paid, that’s just business. GF9 will make sure your scores pay off big-time with the Big Money Deluxe Accessory. Big Money upgrades the paper money from the game with prop-sized versions of the bills, for a real fistful of credits when the deal is done. The paper money from Firefly: The Game has always been very popular, and we’ve had lots of requests to make it available separately for gamers, Browncoats and Firefly fans alike. Big Money also lives up to its name with a new denomination, a $5000 credit note, perfect for the biggest paydays.
The Legend of Zelda Collector’s Edition Chess Set
The Legend of Zelda Chess set features prominent hero and villain characters from The Ocarina of Time and pits them against each other in a battle of wits and good vs. evil!
Arkham Horror The Card Game: The Essex County Express
The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you’ll find twenty-eight player cards, including four copies of a new weakness.
You’ll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can’t get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so.
Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario’s replayability, meaning this nightmarish ride is one you’ll want to take again and again and again!