Sagrada, Yokohama, Lorenzo il Magnifico, Colosseum, Runewars, Honshu and More!

Sagrada

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Draft dice & use the tools-of-the-trade to carefully construct your stained glass window masterpiece.

Each player will build a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other.

Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts 2 dice.

Special tools can be used to help you break the rules by spending skill tokens — however, once a tool is used, it then requires more skill tokens for the next player to use them.

Scoring is variable per game based on achieving various patterns and varieties of placement… as well as bonus points for dark shades of a particular hidden goal color.

The highest scoring window artisan is the winner!

 

Yokohama

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it’s becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.

In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

 

Lorenzo il Magnifico

Lorenzo de’ Medici, also known as “Lorenzo il Magnifico” (Lorenzo the Magnificent), was one of the most powerful and enthusiastic patrons of the Italian Renaissance.

In Lorenzo il Magnifico, each player takes the role of a head of a noble family in a city during the Italian renaissance. You try to accumulate prestige and fame to gain more victory points (VP) than the others. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location they get useful resources, in another development cards (which represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures), somewhere else they activate the effects of their cards.

Family members are not identical. At the beginning of each round, you roll three dice to determine the family members’ value. You must carefully choose where to send your family members with a higher value…

You can gain VP several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn’t prayed enough will suffer hard penalties.

After six rounds, you calculate your final scoring, and the player with the most VP wins.

Colosseum: Emperor’s Edition

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You have a busy week ahead of you – putting together plays, races, gladiator competitions, and other events to appease the masses. Speaking of which, you may want to splurge for some additions to your venue to attract more patrons. Who knows, we may even have some of the nobility in the audience!

Each round you will make purchases to improve your amphitheater, then participate in auctions to acquire needed resources to put on shows. Then proceeds from each show will allow you to put on bigger and better ones in the future. At the end of five rounds, the player who put on the single greatest show will be declared the winner!

Bonus!: Includes 2 Bonus event programs created by Wolfgang Kramer and Markus Lubke specifically for this edtion!

 

Honshu

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Honshu is a trick-taking, map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.

One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.

Manipulating your position in the player order is crucial for mastering Honshu.

 

The Captain is Dead

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Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!

The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship’s engines (aka “Jump Core”) back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.

You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system’s online, fending off the alien threat, and completing your objective.

Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you’ll all die.

 

Runewars: Reanimate Archers, Waiqar Infantry Command, Oathsworn Calvary and Daqan Infantry Command Expansions

Waiqar’s dark forces have crossed into Terrinoth, and the first battles of the next great war will soon be fought among the mountain passes, fertile plains, and verdant forests of the realm. As both sides jockey for position, they send out calls for reinforcements to join them on the front lines…

Fantasy Flight Games is proud to announce four new expansion packs for Runewars Miniatures Game:

  • Oathsworn Cavalry Unit Expansion
  • Daqan Infantry Command Unit Upgrade Expansion
  • Reanimate Archers Unit Expansion
  • Waiqar Infantry Command Unit Upgrade Expansion

As your army grows, each of these expansions gives you a different way to grow the forces of the Daqan Lords or Waiqar the Undying. The two unit expansions contain enough figures to field a unit of Oathsworn Cavalry or Reanimate Archers, identical to the units in the Runewars Core Set, but offering new upgrade cards and allowing you to field larger armies on the battlefield. Then, you can increase your command over the forces of Terrinoth or the undead with two unit upgrade expansions. Each unit upgrade expansion offers a wealth of upgrade cards and four figures that can be added to an infantry formation to greatly increase that unit’s power.

Oathsworn Cavalry Unit Expansion

Few sounds strike more fear into an enemy of Terrinoth than the thundering hooves of a column of armored destriers. Each mount is bred and trained for war. Each rider is a lifelong professional warrior or an avowed knight, sworn to a baron’s or Free City’s service until the rider’s final breath. Rider and mount work together on the battlefield in perfect synergy, charging into combat and crushing the enemy in a wave of steel.

With the Oathsworn Cavalry Unit Expansion, you gain four new Oathsworn Cavalry figures—enough to field a two-tray unit or increase the size of another unit. These fearsome knights are sworn to fight for the Daqan Lords and protect the realm, and they are first introduced in the Runewars Core Set. We’ll take a closer look at these cavalry in our preview of the Daqan Lords forces, but this unit expansion is a perfect way to quickly increase your cavalry and unlock new options with five new upgrade cards for any army.

Daqan Infantry Command Unit Upgrade Expansion

With polished armor glinting in the sunlight, the armies of the twelve baronies and the Free Cities are a stirring sight. Master wizards from the circles at Greyhaven and Nerekhall bolster their ranks, wielding destructive power and an arsenal of runebound shards to devastate their foes. Battle standards with histories as long as the Baronies of Daqan swirl in the wind, while the roar of lion horns stiffens the backs of wavering soldiers. Every company is led by a champion, one who has faced death time and again, yet has survived and now invites others to draw strength from his own stolid bravery.

The Daqan Infantry Command Unit Upgrade Expansion introduces four brand-new figures to the armies of the Daqan Lords—a Banner Guard, a Wizard, a Champion, and a Cornicen. Alongside these figures, you’ll find eighteen new upgrade cards, many of which include ways to bring these new figures into your armies. For instance, you may choose to support one of your units with the Lance Corporal upgrade card, implanting the Champion figure into the ranks of your unit. As long as the Champion figure is alive, you gain the benefit of the Lance Corporal card, which significantly boosts your tactical flexibility!

We’ll take a closer look at this unit upgrade expansion in a future preview.

Reanimate Archers Unit Expansion

The hiss of Reanimates’ blighted arrows raining down from the skies sends even veteran soldiers scrambling for cover. Wounds inflicted by these arrows rapidly necrotize: flesh peels away, foulness spreads, and bones crumble and crack. Panic spreads as healthy warriors fall, rotted from within. Able to kill at range and afflict their targets with the blight of the Mistlands, Reanimate Archers inspire fear in even the most stalwart soldiers.

Fire poisoned arrows down on your enemies with the eight new Reanimate Archer figures included in the Reanimate Archers Unit Expansion! These eight figures give you the option to field another two-tray unit or increase the size of a larger unit—perhaps fielding a block of archers that will rain death on your foes. Like the Oathsworn Cavalry, these figures are identical to the figures included in the Runewars Core Set, and this expansion gives you an easy way to raise more undead to fight for Waiqar the Undying, while opening dark new paths with five new upgrade cards. We’ll explore the Reanimate Archers in much more detail in our preview of Waiqar’s forces.

Waiqar Infantry Command Unit Upgrade Expansion

The undead are terrifying foes, known for their tireless strength and single-minded purpose, but no less terrifying is the fact that each of the champions leading Waiqar’s hosts possesses centuries of experience in military tactics and strategy. These military geniuses support their battle plans with the steady, inexorable beat of skeletal drummers and the sinister sigils raised by the gaunt standard-bearers. And perhaps worst of all, necromancers stalk the ranks of Waiqar’s army, raising the fallen to fight again in the name of their lord.

In the same fashion as the Daqan Infantry Command Unit Upgrade Expansion, this expansion pack offers four new figures that you may add to an infantry unit: a Standard-Bearer, a Champion, a Drummer, and a Necromancer. With eighteen new upgrade cards to increase your army’s power, you’ll find plenty of ways to add these figures to your units, perhaps adding a Marching Drummer who lets your unit turn freely, so long as the Drummer remains with the unit.