Tiny Epic Quest, Spirit Island, Pathogenesis, Kingdomino, New Runebound, Euphoria and More!

Tiny Epic Quest

TinyEpicQuest

A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm’s deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out…

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In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.

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Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes’ movement or combat, or their ability to learn spells or mitigate harmful dice rolls.

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Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals.

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During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.

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The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!

 

Leaders of Euphoria: Choose a Better Oppressor

As the city of Euphoria was being established, the struggle for political dominance raged on between the Euphorians and Subterrans. The Icarites had not yet descended upon the city and the Wastelanders were still deciding whether they wanted any part of it.

Since it has become clear that the two factions cannot share control, it is time for you to pick a side. Choose your faction, find your allies, banish those who oppose you, and ensure your place at the top of the dystopian society to follow. Now it’s your change to Choose a Better Oppressor!

Leaders of Euphoria: Choose a Better Oppressor is a social deduction game in the style of Good Cop Bad Cop, but set in the world of Euphoria. It takes place earlier in the timeline than Euphoria, when the city was young and foolish. Players will have 3 cards in front of them that determine whether they are on the Euphorian or Subterran team that will be investigated throughout the game to figure out who’s on their team and who’s not.

Instead of the equipment cards from Good Cop Bad Cop, players now use and give artifacts from the Old World in a new Artifact Phase or as a standard action. In Leaders of Euphoria, you can use your turn to Hide one of your Recruit cards, which is important because, unlike Good Cop Bad Cop, you may not use important actions without having a hidden recruit to expose. Also, there is no player elimination like there was in GCBC, as players who are banished from the city become Wastelanders and have a new victory condition.

 

Runebound: Unbreakable Bounds

You’ve spent your life tramping across the fields of Terrinoth, facing danger time and again, testing your skills in battle against terrifying monsters, and living a life of unchecked adventure. You never know what you may discover beyond the horizon—a towering range of mountains, the lair of an evil beast, or the sun reflecting from the walls of one of the Free Cities. Yet throughout your travels, there’s always been a feeling of competition with other adventurers, driving you to fight harder and move faster than another so-called “hero.” Just maybe you’d prefer to work and fight together, once in a while?

Unbreakable Bonds is a new expansion for Runebound, and gives you the option to dramatically reshape the nature of the game. Rather than competing against up to three opponents, Unbreakable Bonds invites you to journey through the fantasy realm of Terrinoth as part of a group, or even to strike out on your own in a solo game! With a robust combat system to control the monsters, two new heroes, five cooperative / solo scenarios, and a wealth of new asset and skill cards for any game, Unbreakable Bonds pushes the borders of Terrinoth further than ever and leads you beyond the edge of the map.

 

Pathogenesis

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Pathogenesis is a deck building game in which players take the role of bacterial pathogens attacking the human body.

The game was developed in partnership with scientific illustrator somersault1824. The game is based on 100% real science and the mechanics were created to mimic how real biology works.

Avid deck builder players will feel at home playing the game as the mechanic foundation was based on several popular deck builders. The mechanics have evolved and mutated during the creation into a game that is quite its own.

The game offers several modes of play including solo play, cooperative, competitive, and team play.

No knowledge of science is required to play but it was developed to enhance the learning of the immune system at the college level.

 

Spirit Island

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power – and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit’s elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you’d hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board – but as you frighten the Invaders more and more, victory becomes easier: they’ll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

 

Exoplanets

Exoplanets is a medium-light game, where players create their own planetary system on the table. Players add to the common star, tiles which represent various planets or moons (that protect planets or help create life). Each of these tiles/planets give a different number of tokens (water, atmosphere, asteroids and light) and each planet has their climatic condition, which allows us to create life on these planets. Players can also interact trying to interrupt opponents planets by using space effects, by space tales or fulfill goals to earn more points at the end of the universe. But the players need to know that they are all creating mutual planetary systems.

 

Delve

Brave Delvers from across the realm have journeyed to seek their fortune within the dungeons of Skull Cavern. Gold, treasures, and perilous encounters await behind every door! Grab your gear, sharpen your swords, and watch out for those kobolds!

In Delve, players guide their band of adventurers through the dungeons of Skull Cavern. Each turn place a dungeon tile and an adventurer, exploring the dangers below and searching for loot. When a room or corridor is completed, Delvers must fight for their share of the gold and treasure. But if a player manages to complete a room alone, they must overcome dangerous encounters before collecting their riches.

Delve combines tile-laying and an immersive narrative experience in a new and exciting way.

 

Train Heist

That dad-blam Sheriff has gone too far this time! He’s ridin’ the rails with his corrupt and wealthy friends, while the good folks of this territory are stuck in poverty. No sir, that just ain’t right! We aim to bring justice to the West, and the only way to do that is to rob that there train and see that the good folks of this county get the spoils!

In Train Heist, up to four players work together to board the train, loot the passengers and cargo, and vamoose with the goods before the Sheriff catches you! Bring enough finery back to each town before the train arrives to keep the Sheriff at bay. If you can pull this off, everybody wins, but be careful because if enough perilous events occur or a hangman noose is tied up, it’s game over for all!

 

Deadline

New York, the city that never sleeps. According to the high and mighty, things were supposed to be different in the Big Apple in 1938. No more poverty. Medicine that works. Shining skyscrapers and subway cars, the new age upon us. Sure. So why am I in the same dingy office, with a cheap desk and a cheaper secretary, paid to find a missing husband somewhere out in the mean streets? Simple job, except my wealthy socialite employer was hiding something. She was a good looker but a bad liar. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool.

Deadline is a film noir co-operative card game for 2-4 players from the team behind Galactic EmperorNinjato and Wizards of the Wild in which players as detectives use special abilities and hand management to follow clever clues to solve an original mystery.

 

Kingdomino

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In Kingdomino, you are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands…

Dominoes with a kingdom building twist. Each turn, connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game! The game ends when each player has completed a 5×5 grid, and then points are counted based on number of connecting tiles and crowns.

 

Lovecraft Letter

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you…

Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special “insanity” powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you’re out for the round.

If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time…

Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity’s disciples? It all depends on you.

 

Attack on Titan: The Last Stand

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It’s all come down to this. Titans have broken through Wall Maria and are heading for the supply depot in Trost. If the depot falls, all the resources needed to continue fighting off these monstrous aberrations will be destroyed and all hope for the last remnants of mankind will be lost. It’s up to you and your team to fend off and fell the Titans before they can succeed! Are you ready for the last stand?

Play as your favorite Attack on Titan Character… or as the Titan!

During each round of the game, the Titan player chooses two Attack cards to play: One face up and one face down. The other players then roll their dice and try to avoid these Attacks, but knowing only what one of them is. The other will be a surprise, so players will have to use their wits to figure out what they need to avoid it. Protect your very lives and the castle walls to save the day!

Positioning is key! The Titan and the castle walls create a vertical playing surface. Move your character up and down as you see fit to avoid Attacks, or tactically position yourself to land a devastating blow on the Titan. Tactics Cards can be revealed and utilized or passed on until later. Your goal is to weaken the Titan so that it’s susceptible to a kill shot. But watch out! The Titan has lots of tricks waiting for you…

 

Ascension: Alliances

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Ascension: Alliances presents players with a new way to play the Ascension deck-building game. In this new multiplayer format, players pair up and take on each other as teams. These newfound alliances allow players to unlock a new card type: Banners, which further enhance the strength of your alliance and gain permanent advantages over your opposition.

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