Massive Darkness, Starfinder RPG, Apocrypha, Unearth, New Runewars Captain Sonar and More!

Massive Darkness: Lightbringer Edition

Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes’ actions, with no need for a game master to control the enemies.

Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically…or you can try to sneak around enemies by taking advantage of dark areas of the map.

Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.

Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!

Massive Darkness: Noble Warriors vs. The Cockatrix

Expansion for Massive Darkness containing:

3 Hero miniatures (Zoe the Dwarf, Azrael the High Elf and Mila the Barbarian);
1 Roaming Monster Creature (the Cockatrix);
5 Cards;
1 Class sheet pad.

Massive Darkness: Sorcerors vs. Lord Tusk

Expansion for Massive Darkness containing:

3 Hero miniatures (Ajax the Sorcerer, Sarah the High Elf and Silence the Thief);
1 Roaming Monster Creature (Lord Tusk);
5 Cards;
1 Class sheet pad.

 

Massive Darkness: Troglodytes

Expansion for Massive Darkness containing:

6 Troglodyte Brute Minions
1 Troglodyte Brute Boss
1 Troglodyte Agent
12 Troglodyte Warrior Minions
1 Troglodyte Warrior Boss
1 Bloodseeker Minotaur

Starfinder RPG

Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you’ll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you’re making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you’ll need each other.

This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

 

Apocrypha: Adventure Card Game

The Apocrypha Adventure Card Game allows you to play it as a cooperative card game, or with a game master as a role playing game. The world is on the brink of an apocalypse, set in motion by monsters only your characters can see. Gameplay is story-based, and features deck construction and character growth. Over time, characters will unlock repressed memory fragments that will add new powers. Each mission has a unique setup and goal, which often involves hunting down a true threat hiding among the cards at the nexuses that characters investigate.

The game will be released in a base box that will contain one chapter expansion. The base game, called The World, comes with 584 cards, 20 six-sided dice, 1 rulebook, 1 storybook, 30 dividers, and 10 character stand-up tokens. The remaining eight chapters will appear in two expansions, The Fleshand The Devil, each with 400 cards, 10 dividers, 1 storybook, and 4 character stand-up tokens.

Unearth

Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.

Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins.

The game’s elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.

 

Captain Sonar: Upgrade 1 Expansion

In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. Captain Sonar: Upgrade One adds new elements to the base game, including five new scenarios, two new weapons, eight erasable markers, and different ways to play the Captain and Radio Operator roles.

 

Flamme Rouge

 

Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.

The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win!

Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly?

Anyone can race, few become champions!

Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.

 

Runewars: Latari Elves Army Expansion

The Aymhelin—the greatest forest in all of Mennara—stretches from the south of Terrinoth and west of the Ru to the southern ocean. Its great trees reach their ivory trunks up into pure skies, while the spreading canopies cast green-tinged shadows on the forest floor below. It is here the Latari Elves call home, their cities and palaces sweeping gracefully among the trunks of the Deepwood. Now, the return of an ancient foe pulls them into the battle for Terrinoth.

Fantasy Flight Games is proud to announce the Latari Elves Army Expansion for the Runewars Miniatures Game. The expansion not only ushers in a brand-new faction to the Runewars Miniatures Game, but offers four new units and eight new figure sculpts, enough to field an army in one of Terrinoth’s many battles.

The Leonx Riders

Though the Leonx Riders of the Latari Elves are of low status, and shunned by some for their passions and roughness, those who forge a bond with the mighty Leonx gain a share of their strength and ferocity. These riders operate alone or in small family groups, much like their beast-friends. Their attacks are unexpected by foes of the elves, and hit with a savage and brutal ferocity. A few of these beast-attuned warriors can turn the tide of a day with the surprising onslaught they bring.

The Leonx Riders serve as the Latari Elves Cavalry. Taming the mighty Leonx is no easy task, and these riders focus the rage and speed of these beasts on their foes. When using a powerful melee attack, they can use two surges to add a hit. The Leonx Riders’ second ability highlights a new mechanic in the Latari Elves Army Expansion: unique surges. These can only be used once per combat, but offer a powerful effect in return; in this case, adding a mortal strike to a melee attack.

With three different march options, a shift, and five different blue modifiers, the Leonx Riders are constantly on the move, and have the ability to strike at their foes even when they feel safe. Combining the Riders initiative-7 march with a charge can cause the brave warriors to cross a great distance and still perform a melee attack, should they collide with a foe.

Aliana of Summersong

The greatest of these Leonx Riders is their champion, Aliana of Summersong. With her shimmering Moonblade and Leonx Mount Wildcall, Aliana of Summersong commands the Leonx Riders with a strength and ferocity worthy of one who leads these passionate warriors into battle.

In addition to her already hefty attack role, Aliana adds a mortal strike to all melee attacks. Furthermore, when she rides her Leonx into combat, she strikes fear into the heart of her enemies. With the Impact 2 keyword, anyone Aliana charges into will receive two panic tokens, setting them up for potential disaster during their next morale test.

Aliana’s Command Tool provides plenty of movement actions and modifiers to ensure she can be wherever she needs to be on the battlefield. With three different march options, Aliana can cross the field at her own pace, whether it’s to charge into battle or stay on the defensive. Five different white modifier options ensure you will always have plenty of maneuverability options and a green shift modifier allows you to perform a 4-speed march before getting into position.

The Aymhelin Scions

If Aliana of Summersong represents the pure speed of the Latari Elves, the Aymhelin Scions represents their power. They are of the Aymhelin itself, the very sinew and muscle of the ancient forest. Just one great tree is enough to tip any battle in the Latari Elves favor, and a handful can dispatch entire armies.

Scions are living trees with angular bark and root-like limbs, the will of the forest made manifest. With both a ranged and melee attack on their command dial, the Scion is a threat from all angles. They are also versatile, with an additional shield icon modifier when they need to go on the defensive and a red hit modifier to increase their offensive capabilities.

The Scion has two different charge options, and gives an immobilize token to any unit that it collides with, or is unlucky enough to collide with it. The Scions can further immobilize their foes by giving them a stun token with two surges during a melee or ranged attack.

The Deepwood Archers

Few archers can match the mobility and range of the infamous Deepwood Archers, tasked with preventing intruders from desecrating the sanctity of the Aymhelin. The Archers are masters of positioning, able to perform a shift action for the cost of two unique surges during a ranged attack. While the shift can’t be used to disengage, it can be used to match enemy movements and get the Deepwood Archers in the perfect position for their next attack.

During a ranged attack, the Deepwood Archers use two surges to perform a shift.

The Deepwood Archers’ Command Tool features three different shift options, letting them move across the battlefield with speed and efficiency, and line up the perfect ranged attack before safely shifting again.

New Tactics

Additionally, The Latari Elves Army Expansion features several new keywords and mechanics designed to add even more depth to the Runewars Miniatures Game.

During setup, units with the Overgrow keyword allow you to place overgrowth tokens on various environment pieces across the map. These tokens do nothing on their own, but the Latari Elves affinity for nature will allow their units and upgrade cards to take advantage of overgrown structures and environments, adding a new dimension to the Runewars Miniatures Game tactical movement and combat.

The Latari Elves bring a fierce and deadly style of warfare to the Runewars Miniatures Game. Some feature the new Lethal keyword, which adds additional hits to the damage pool during attacks by that unit. Conversely, the new Protected keyword removes hits to the damage pool before damage is assigned.

Defenders of the Deepwood

With startling speed and ferocity, the armies of the Latari Elves are one of the most powerful forces in Terrinoth, and now they join the fight in the Runewars Miniatures Game!

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